chausies wrote: ↑Thu Apr 29, 2021 10:53 am
I can have everyone respond when applicable, instead of having to explicitly bring the right person from my party to trigger some extra dialogue with an NPC.
A dream would be to have everybody's dialog enabled at all places and chapters so you could see everything without spending hours reloading saves or new game after new game if you only planned on playing it once or twice. I experimented a little bit to get an idea of what it would entail. It seemed to me the game keeps a separate list of people in your dialog party than in your attack/support/reserve party. Additionally if a person in the dialog party was missing the game would produce message box dialog errors as the model wasn't there to speak their line and after clicking yes to continue, their dialog would be skipped.
Unfortunately, while my experiments could remove people and get errors, and successfully swap people, I didn't quite get adding people working, I have a feeling there is a way to do so if I found the pointer to the list size, but I only have so much free time to play the game(which is why I wanted to make the code to begin with) and play with attempts at getting extra characters.
On a positive note, I did include a save that leads to the debug room a few pages back, so perhaps if somebody wants to attempt this and get further than me, there are plenty of ways to experiment with altering the party and going to events.