The Slormancer

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SakakiChizuru
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Re: The Slormancer

Post by SakakiChizuru »

Chindopopito wrote:
Sat Oct 12, 2024 9:55 pm
This is a good to know info, thank you for sharing. This will help me understand how lua and CT work, faster. Right now, I'm finishing a huge list of what most pointers do (at least the most important ones), it'll be easier for anyone that use this CT to know what some pointers do and changing them to their liking.

Thank you, again.
In our Chinese's word: We make progress together :D .
I'm now do customizing of Loot pointers, like when Enable Loot Pointers will automatic lock some setting and binding keys(WIP).

Lua Engine output here:
[Fix] Pure Chance / Legendary Start Found : Legendary Artifact Start ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Legendary Epic Start ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Legendary Magic Start ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Legendary Normal Start ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Legendary Rare Start ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Pure Chance epic ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Pure Chance legendary ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Pure Chance magic ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Pure Chance normal ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Pure Chance rare ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Pure Slorm Anomaly Chance ... Locking with 1000


I try to figure out what effect every Pure Stat's upperbound's randomize, I tried lock "Pure Slorm Anomaly Chance" with a very high value(100000000) but it seems nothing happens.

And because of the official translation, our Chinese player thought those translations very sh*tty. So I can't understand those Loot Settings' real meaning very well. I may waiting for your work. :D :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Chindopopito
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Re: The Slormancer

Post by Chindopopito »

SakakiChizuru wrote:
Sat Oct 12, 2024 10:08 pm
Chindopopito wrote:
Sat Oct 12, 2024 9:55 pm
This is a good to know info, thank you for sharing. This will help me understand how lua and CT work, faster. Right now, I'm finishing a huge list of what most pointers do (at least the most important ones), it'll be easier for anyone that use this CT to know what some pointers do and changing them to their liking.

Thank you, again.
In our Chinese's word: We make progress together :D .
I'm now do customizing of Loot pointers, like when Enable Loot Pointers will automatic lock some setting and binding keys(WIP).

Lua Engine output here:
[Fix] Pure Chance / Legendary Start Found : Legendary Artifact Start ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Legendary Epic Start ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Legendary Magic Start ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Legendary Normal Start ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Legendary Rare Start ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Pure Chance epic ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Pure Chance legendary ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Pure Chance magic ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Pure Chance normal ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Pure Chance rare ... Locking with 1000
[Fix] Pure Chance / Legendary Start Found : Pure Slorm Anomaly Chance ... Locking with 1000


I try to figure out what effect every Pure Stat's upperbound's randomize, I tried lock "Pure Slorm Anomaly Chance" with a very high value(100000000) but it seems nothing happens.

And because of the official translation, our Chinese player thought those translations very sh*tty. So I can't understand those Loot Settings' real meaning very well. I may waiting for your work. :D :D
Yeah, I haven't found a consistent way to make pure stats to always roll with the max stat possible. The only way, right now, is increasing the Temple Store Upgrade 4 from 0.45 (the default 90% increase) to something higher. The issue here, is that as you increase this value, the max pure stat goes up to ridiculous amounts, like: 10000%, 12345%. They always roll as "!!!" but with these insanely high score values.

I don't know if that particular code/function is embedded in the actual game exe. This game is compiled with the YoYo compiler, so there's no way to decompile that.

P.S. The pointers that say:
Legendary Start Normal/Magic/Rare/Epic, means the chances of a legendary item that drops of having one of those stats. In this case what I do is set the "Legendary Start Epic" to 100, so every time a Legendary item drops, will have Normal+Defensive+Magic+Rare+Epic (at least 1 epic stat) all the time.

And for the "Pure Chance *item tier*" a 100 value is enough. This pointer means the chance an item of that specific tier to roll pure stats. So what I use is:
Legendary Chance->100
Legendary Start Epic->100
Pure Chance Legendary->100
This set up gives you legendary items with all the rolled stats as pure stats.

SakakiChizuru
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What is cheating?
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Re: The Slormancer

Post by SakakiChizuru »

Chindopopito wrote:
Wed Oct 16, 2024 6:49 pm
Yeah, I haven't found a consistent way to make pure stats to always roll with the max stat possible. The only way, right now, is increasing the Temple Store Upgrade 4 from 0.45 (the default 90% increase) to something higher. The issue here, is that as you increase this value, the max pure stat goes up to ridiculous amounts, like: 10000%, 12345%. They always roll as "!!!" but with these insanely high score values.

I don't know if that particular code/function is embedded in the actual game exe. This game is compiled with the YoYo compiler, so there's no way to decompile that.

P.S. The pointers that say:
Legendary Start Normal/Magic/Rare/Epic, means the chances of a legendary item that drops of having one of those stats. In this case what I do is set the "Legendary Start Epic" to 100, so every time a Legendary item drops, will have Normal+Defensive+Magic+Rare+Epic (at least 1 epic stat) all the time.

And for the "Pure Chance *item tier*" a 100 value is enough. This pointer means the chance an item of that specific tier to roll pure stats. So what I use is:
Legendary Chance->100
Legendary Start Epic->100
Pure Chance Legendary->100
This set up gives you legendary items with all the rolled stats as pure stats.
Yep I'm also found the game complied with YYC. And as your remind I think there MUST be an embedded calculating function in "The Slormancer.exe" and it MUST have to read the value from "Temple Store Upgrade 4"(before you say, I don't even know what the heck it does).
The key is how to find out that function entry in memory everytime it changed location in memory and patch/inject calculating variables with ASM, but I'm same as you - New to make tables, and also not good at ASM/reverse engine.

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Chindopopito
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Re: The Slormancer

Post by Chindopopito »

SakakiChizuru wrote:
Thu Oct 17, 2024 9:43 am
Yep I'm also found the game complied with YYC. And as your remind I think there MUST be an embedded calculating function in "The Slormancer.exe" and it MUST have to read the value from "Temple Store Upgrade 4"(before you say, I don't even know what the heck it does).
The key is how to find out that function entry in memory everytime it changed location in memory and patch/inject calculating variables with ASM, but I'm same as you - New to make tables, and also not good at ASM/reverse engine.
One of the first tables that @aSwedishMagyar uploaded, had more options to manipulate pure stats. But devs changed the way pure stats work or are calculated on drop. I'm still looking for the process that calculates the score values of pure stats, and the ones that are linked to enhancement, and make it that score values have no diminishing returns after +15 enhancement.

kenthuza
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Joined: Tue Nov 26, 2024 2:45 am
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Re: The Slormancer

Post by kenthuza »

hello this is the first time im using cheat engine, just wanna level up fast, what should i choose to gain XP fast

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