Oddworld Soulstorm & Oddworld Soulstorm Enhanced Editon (Codex)

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ndck1
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Oddworld Soulstorm & Oddworld Soulstorm Enhanced Editon (Codex)

Post by ndck1 »

Oddworld Soulstorm

Version : 1.0.0

Scripts & Editors
- Infinite Quick Item *Hotkey Included*
- Abe *Hotkey Included*
- Chi System *Hotkey Included*
Extended Table. Note: Screen Capture may differ due to alteration
Image
Those highlighted in RED are the most frequently used. Editing some of these values might not or perhaps will have an effect on the game play since some are still untested.

Note: As you know this cheat table is base on Codex version which means to say I do not own the Epic version, so any delay in the updates is unavoidable. Sorry for the inconvenience.

Alternatively, there is SunBeam's table and guide that can be found Here

Changelog
Lists Of Changelog
(Toby Escape Release)
Version : Build.8820418
- All scripts revised
- Some pointers offset revised

Version : v1.19.57673
- Abe Editor pointers offset revised

Oddworld Soulstorm Enhanced Editon
Version : 1.162
- All scripts and Abe Editor pointers offsets revised with added some additional pointers
- Added an auto add process script for easy activation
v1.162 Extended Table. Note: Screen Capture may differ due to alteration
Image
Version : 1.13001 (Compatible with v1.16)
- Table revised to suit this version

Version : 1.0.7 (Compatible with v1.0.8/v1.0.9/v1.10001)
- Table revised to suit this version
Note: These cheats may or may not work for you. I can't guarantee it will work for everybody. :) The most common or various issues if the cheat(s) doesn't work or activates is because the outdated or update game/table version or compatibility gaming platforms like Steam, Non-Steam, GOG, Epic, Windows Store/Gamepass, Cheat Engine versions or possibly due to any installation anomalies, Windows Version or CPU compatibility and so forth. Another situation also happens is when you did not activate the script(s) to populate the other 'children' and by doing that you might need to switch between the table and the game depending on how the script(s) was made. If all the above methods did not work for you sometimes a simple game or PC restart might resolve this issue. My table is compatible from Cheat Engine 7.1 and above but it is still a good practice to keep your current Cheat Engine software up to date. For my table, just click on the 'Activate' script for it to add process as well as activate mono automatically depending on the game whether it uses the mono features or not. Finally, I would be most grateful if you could submit your rating if the table works for you as time, patience and effort were put into making these tables and also as a gesture of your support. Thank you all very much. :)

[Link]

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
OddworldSoulstorm (Build.8820418).CT
Toby Escape Release
(1.82 KiB) Downloaded 1107 times
Oddworld Soulstorm v1.19.57673.CT
(1.82 KiB) Downloaded 926 times
Oddworld Soulstorm v1.162.CT
(1.82 KiB) Downloaded 414 times
Oddworld Soulstorm v1.13001.CT
(1.82 KiB) Downloaded 260 times
Oddworld Soulstorm v1.0.7.CT
(1.82 KiB) Downloaded 285 times
Oddworld Soulstorm v1.0.0.CT
(1.82 KiB) Downloaded 401 times
Last edited by ndck76 on Wed Jun 22, 2022 1:51 am, edited 24 times in total.

mpmpaulo1974
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Re: Oddworld Soulstorm (Codex)

Post by mpmpaulo1974 »

Thanks!!!

LunarChaos
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Re: Oddworld Soulstorm (Codex)

Post by LunarChaos »

Any way we could get a mudokon safe/casualty option? :D

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SunBeam
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Re: Oddworld Soulstorm (Codex)

Post by SunBeam »

I've recently started playing this too, just cuz I'm a mega-fan of the series :D I will post a separate topic.. because..

Image

BR,
Sun

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Re: Oddworld Soulstorm (Codex)

Post by SunBeam »

ndck76 wrote:
Tue Apr 06, 2021 4:22 pm
...
I've checked a bit your table. Was wondering why you enable Mono in all of the scripts? :) You could do this:

Code: Select all

{$STRICT}

{$lua}

if syntaxcheck then return end

[ENABLE]

LaunchMonoDataCollector()

[DISABLE]
Directly in the "───────────────────── S C R I P T S & E D I T O R S ────────────────────────" line (turn that into a script). So when the user opens it, it will launch Mono. 1 time.

I know each of the scripts won't activate Mono every time, cuz if CE finds out it's already on, it won't do anything. But for the sake of logic, thought my suggestion could prove useful :P

Also, note that you never use this in your code:

Code: Select all

if syntaxcheck then return end
Which means every time someone opens or closes the script, it will run automatically. The above prevents running of Lua when editing the script (or opening it). Example with "Infinite Quick Item (Ctrl + Numpad 2)" script: if I don't activate it, but open it, then click OK to close the script, it will run automatically (even though I've not enabled it). To prevent that, do this:

Code: Select all

..
..
[ENABLE]
{$lua}
if syntaxcheck then return end -- here
LaunchMonoDataCollector()
{$asm}
..
..
Lastly, you say people need CE 7.2. Any reason? I've checked all of your scripts and not a single one uses something that can be found only in CE 7.2 (some 7.2-specific Lua functions, like "printf"). I guess you just put it there to rule out any user complaints as related to CE-versioning? :D

ndck76
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Re: Oddworld Soulstorm (Codex)

Post by ndck76 »

SunBeam wrote:
Fri Apr 09, 2021 3:53 pm
Directly in the "───────────────────── S C R I P T S & E D I T O R S ────────────────────────" line (turn that into a script). So when the user opens it, it will launch Mono. 1 time.
I know each of the scripts won't activate Mono every time, cuz if CE finds out it's already on, it won't do anything. But for the sake of logic, thought my suggestion could prove useful :P
Yes, I do know. I've done this in my previous other tables as well but I did this on purpose so that the players can have a choice whichever cheat they ONLY wanted to use. They could just choose Infinite Items only or whichever particular cheat they want but ya I get what you meant. :)
SunBeam wrote:
Fri Apr 09, 2021 3:53 pm
Also, note that you never use this in your code:.........
Ok. Got ya.
SunBeam wrote:
Fri Apr 09, 2021 3:53 pm
Lastly, you say people need CE 7.2. Any reason?.....
No reason really. Just reminding players to use the latest CE version. :lol: :lol:

RastaReaper420
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Re: Oddworld Soulstorm (Codex)

Post by RastaReaper420 »

thx bruh you've done alot of work here Nicely done

MikeORoni
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Re: Oddworld Soulstorm (Codex)

Post by MikeORoni »

Cheat Engine DOESN'T WORK! I follow the instructions, and still can't click the boxes beside any of the Abe cheats! You all put up half assed instructions!

NMss2
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Re: Oddworld Soulstorm (Codex)

Post by NMss2 »

I am drooling for the cheat menu apart from the long and awesome CT.

imjustmaxie
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Re: Oddworld Soulstorm (Codex)

Post by imjustmaxie »

Looks interesting. Downloading it right now.

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Re: Oddworld Soulstorm (Codex)

Post by SunBeam »

MikeORoni wrote:
Tue Apr 13, 2021 1:24 pm
Cheat Engine DOESN'T WORK! I follow the instructions, and still can't click the boxes beside any of the Abe cheats! You all put up half assed instructions!
1 post and direct insults :| C'est la vie, some people can't be helped. Sent him to cool off for a bit.
NMss2 wrote:
Tue Apr 13, 2021 6:46 pm
I am drooling for the cheat menu apart from the long and awesome CT.
Google "oddworld soulstorm debug menu". The first site you get :)

ndck76
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Re: Oddworld Soulstorm (Codex)

Post by ndck76 »

MikeORoni wrote:
Tue Apr 13, 2021 1:24 pm
....................
Calm Down.... :) Have you it done correctly? What game version are you using? So far it's working on my end. If it's still not working, alternatively there's SunBeam's table which I have mentioned above. Or try using the debug menu which SunBeam mentioned earlier on.

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Re: Oddworld Soulstorm (Codex)

Post by SunBeam »

ndck76 wrote:
Tue Apr 13, 2021 8:47 pm
MikeORoni wrote:
Tue Apr 13, 2021 1:24 pm
....................
Calm Down.... :) Have you it done correctly? What game version are you using? So far it's working on my end. If it's still not working, alternatively there's SunBeam's table which I have mentioned above. Or try using the debug menu which SunBeam mentioned earlier on.
He's out for 2 weeks. Talk soon :)

imjustmaxie
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Re: Oddworld Soulstorm Enhanced Edition

Post by imjustmaxie »

supplement table
latest table version only for enhanced edition with monoil2cpp copy (or latest legitimate game version for now)
works for steam version, should work for other platforms as well.

leave a like if it works for you

table version: 0.2

- max health
- max items on use
- infinite jumps
- max chi on use
- invisible
- sligs no shoot (wip)
- no chant suppressor zap
- all lootable lockers unlocked
- save checkpoint anywhere
- load checkpoint
= god mode
= demigod mode
= mudokon slave god mode
-> pointers


note:
invisibility option might disable the inventory / crafting screen, disable it to work
Attachments
soulstorm.CT
table version 0.2
(33.12 KiB) Downloaded 225 times
soulstorm.CT
table version 0.1 - obsolete, outdated
(17.9 KiB) Downloaded 267 times
Last edited by imjustmaxie on Sun May 21, 2023 10:43 am, edited 3 times in total.

Jabroni
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Re: Oddworld Soulstorm (Codex)

Post by Jabroni »

Mudoken God Mode doesn't work, and we need infinite quick items.

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