Is the Armor Editing working for anyone? Weapons i can edit fine, but armor stats don't get loaded in CE for some reason
Are you opening the Details Screen?
jup, the inventory. For weapons it works fine. I highlight all kinds of different armors never getting any values at all
Edit: Nope, i did not open the details screen. Pressing V while hovering over Armor works now well. Thank you. Didn't have to do that for weapons though
i downloaded the new table but when i select any of the cheat my CE gets stuck and shows not responding.. any help? im new to this so im not sure if i have to do anything before it .. i have already replaced the EAC bypass .. and open the table did disect but after that when i try save it it keeps on loading for hrs and goes not responding.. i tried without that option and went in straight to the cheat but CE gets stuck when i do so.. please help..
Is there a way to "get" the Armor Mod Addresses? Similar to how I can get the Weapon and Armor IDs?
Or do I need to already have the mod on a piece of armor so I can highlight it and copy/paste the address to put the mods on the piece of armor I want them on?
Is there a way to "get" the Armor Mod Addresses? Similar to how I can get the Weapon and Armor IDs?
Or do I need to already have the mod on a piece of armor so I can highlight it and copy/paste the address to put the mods on the piece of armor I want them on?
I couldn't make it use the Mod IDs, it's instead using the Mod's actually address (has all the mod's info like ID, stats, etc). If I made it use the actual Mod ID then it'll change the Mod to the new one on all items that have that have that mod and all extra items you find that would have had the old Mod will instead have the new Mod. So I was forced to only use the Mod's Address to not break the Mods in game
Is it possible to get some sort of version control or change log please? I check in on this table pretty often and I can never tell when a new version has come out or what has changed.
Is the Armor Editing working for anyone? Weapons i can edit fine, but armor stats don't get loaded in CE for some reason
Are you opening the Details Screen?
jup, the inventory. For weapons it works fine. I highlight all kinds of different armors never getting any values at all
Edit: Nope, i did not open the details screen. Pressing V while hovering over Armor works now well. Thank you. Didn't have to do that for weapons though
I can't get it to show anything, I followed the picture idlehands posted about how to dump for the game, but nothing happens?
jup, the inventory. For weapons it works fine. I highlight all kinds of different armors never getting any values at all
Edit: Nope, i did not open the details screen. Pressing V while hovering over Armor works now well. Thank you. Didn't have to do that for weapons though
I can't get it to show anything, I followed the picture idlehands posted about how to dump for the game, but nothing happens?
select the armor you want to mod and press V to open details for the armor piece
Is there a way to "get" the Armor Mod Addresses? Similar to how I can get the Weapon and Armor IDs?
Or do I need to already have the mod on a piece of armor so I can highlight it and copy/paste the address to put the mods on the piece of armor I want them on?
I couldn't make it use the Mod IDs, it's instead using the Mod's actually address (has all the mod's info like ID, stats, etc). If I made it use the actual Mod ID then it'll change the Mod to the new one on all items that have that have that mod and all extra items you find that would have had the old Mod will instead have the new Mod. So I was forced to only use the Mod's Address to not break the Mods in game
Totally understand and that makes perfect sense.
Does anyone have a method they are using to change mods on armor that they would be willing to describe? I'm attempting to figure it out on my own right now and will post anything if I actually pull it off somehow.
Is there a way to "get" the Armor Mod Addresses? Similar to how I can get the Weapon and Armor IDs?
Or do I need to already have the mod on a piece of armor, so I can highlight it and copy/paste the address to put the mods on the piece of armor I want them on?
I couldn't make it use the Mod IDs, it's instead using the Mod's actually address (has all the mod's info like ID, stats, etc). If I made it use the actual Mod ID then it'll change the Mod to the new one as all items that have that mod and all extra items you find that would have had the old Mod will instead have the new Mod. So I was forced to only use the Mod's Address to not break the Mods in game
Totally understand and that makes perfect sense.
Does anyone have a method they are using to change mods on armor that they would be willing to describe? I'm attempting to figure it out on my own right now and will post anything if I actually pull it off somehow.
What I do is first get at least a character with most of the mods, then if you want to add mods to a new character, go to the max character, select the weapon and copy the mod ID, then switch back to the second character and paste the mod ID in the new weapon.
If you are using only one character the unfortunately you will need to farm legendarily and epics and dismantling them for the mods and buy weapons and armor from the 2 vendors when you finish the story.
After you do any kind of change with the weapon/armor editor, exit the game menu interface, go back to switch the item with a different one and back again, then just leave the lobby and go back in the game. This is the best way I found to make sure that the changes are persistent and remain if in the game crashes
Last edited by VelHD on Sat Apr 10, 2021 1:01 am, edited 1 time in total.
Is there a way to "get" the Armor Mod Addresses? Similar to how I can get the Weapon and Armor IDs?
Or do I need to already have the mod on a piece of armor so I can highlight it and copy/paste the address to put the mods on the piece of armor I want them on?
I couldn't make it use the Mod IDs, it's instead using the Mod's actually address (has all the mod's info like ID, stats, etc). If I made it use the actual Mod ID then it'll change the Mod to the new one on all items that have that have that mod and all extra items you find that would have had the old Mod will instead have the new Mod. So I was forced to only use the Mod's Address to not break the Mods in game
Totally understand and that makes perfect sense.
Does anyone have a method they are using to change mods on armor that they would be willing to describe? I'm attempting to figure it out on my own right now and will post anything if I actually pull it off somehow.
You can search for the Mod "ID" as 8 Byte Hex, then browse the Memory Region and find the correct one that has the other Mod "IDs" listed.