I take it still works? After seeing the changes (the one regarding expeditions ) not sure I can grind loot effectively to reach the endgame.
Yes. It was only updated server side.
The client will be updated next week then an update to the table will be needed
Ah noted so how is everyone using this table, more legendary loot ? Also, has it started detecting the table even after the bypass?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
local dict=StaticFindObjectAlgo('/Game/Inventory/DataTables/Armors_DataTable.Armors_DataTable')+0x30
for i=0,readInteger(dict+8)-1 do
local pointer=readPointer(dict)+i*0x18
local fname=readQword(pointer)
pointer=readPointer(readPointer(pointer+8)+8)+0x28
local len=readInteger(pointer+8)
pointer=readPointer(pointer)
name=readString(pointer,len*2,true)
print(string.format('%08X:%s',fname,name))
end
You can't get the Mod IDs because I set it up to use the Mods Address instead of the Mod ID. If I used the Mod ID then all items you have that has the Mod you are changing will change to the new Mod and not just change for the item you wanted.
local dict=StaticFindObjectAlgo('/Game/Inventory/DataTables/Armors_DataTable.Armors_DataTable')+0x30
for i=0,readInteger(dict+8)-1 do
local pointer=readPointer(dict)+i*0x18
local fname=readQword(pointer)
pointer=readPointer(readPointer(pointer+8)+8)+0x28
local len=readInteger(pointer+8)
pointer=readPointer(pointer)
name=readString(pointer,len*2,true)
print(string.format('%08X:%s',fname,name))
end
You can't get the Mod IDs because I set it up to use the Mods Address instead of the Mod ID. If I used the Mod ID then all items you have that has the Mod you are changing will change to the new Mod and not just change for the item you wanted.
So is there a way to assign given mod address in the item slot and then destroy that item to learn the mod? Can you help with finding mod address?
Its possible to unlock the change of mods? In the game when a mod is chosen, the other is blocked to change, is it possible to remove this block?
So the way I've been working around this is using the Mods tab on the weapon or armor editor.
Once it's hooked, I use the smithy to swap out the second mod slot for the first mod I want, copy the address in CE, change the second mod slot to the second mod I'm looking for, and past the first mod's address into the first mod slot in CE.
when you back out both mods will be on the equipment
So I have a question, Sunbeam said in the post where he instructed the (EAC Pass) that "if the authentication mechanism uses/will use eac_server64.dll, you're fucked This bypass method WILL. NOT. WORK. Got it? Good."
So what I want to ask is if we included the files (.dll) both of them without touching the ea_server64.dll, will we still be able to use the Cheat Table from idle?
If yes we can, editing the resources only to whatever number (999999) and reverting back the original .dll .. will we be marked or its undetectable since we used the EAC Pass?
Sorry Chief, a little confused about that response and the need for it in the first place. What has no source? The fact that the latest statement from the devs specifically state that watermarks are coming later? or the literal message that pops up when you log in after being flagged? Because if its the first one, there was no watermark on the flagged account I saw. If its there now, the devs rolled it out without mentioning it. If its the second one, then you seem to be misinformed. Because that is exactly the message you get when flagged. Saw it with my own two eyes on a dummy account of mine after seeing multiple people talking about it online.
I answered the question that was asked correctly. You see that specific message when flagged. Easy to tell.