Outriders Table (With Equipment Editor)

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Zeribos
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Re: Outriders Table (With Equipment Editor)

Post by Zeribos »

beeboy wrote:
Fri Apr 09, 2021 2:40 pm
Zeribos wrote:
Fri Apr 09, 2021 1:57 pm
I take it still works? After seeing the changes (the one regarding expeditions ) not sure I can grind loot effectively to reach the endgame.
Yes. It was only updated server side.
The client will be updated next week then an update to the table will be needed
Ah noted so how is everyone using this table, more legendary loot ? Also, has it started detecting the table even after the bypass?


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

beeboy
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Re: Outriders Table (With Equipment Editor)

Post by beeboy »

I'm using it for legendary and also ammo.

Yes, I'd always assume that this table has been detected regardless of the bypass

Zeribos
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Re: Outriders Table (With Equipment Editor)

Post by Zeribos »

beeboy wrote:
Fri Apr 09, 2021 3:04 pm
I'm using it for legendary and also ammo.

Yes, I'd always assume that this table has been detected regardless of the bypass
So you receive more legendary loot on expeditions?

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SunBeam
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Re: Outriders Table (With Equipment Editor)

Post by SunBeam »

^ Please learn to use the forum system? You even have buttons that turn selected text into a quote. I've corrected your post. Thank you.

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Idlehands88
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Re: Outriders Table (With Equipment Editor)

Post by Idlehands88 »

amukaz wrote:
Fri Apr 09, 2021 2:47 pm
Anyone know how to find mods Ids? Im trying to add a mod to the item and i would like to search for the mods using similar code to this

Code: Select all

local dict=StaticFindObjectAlgo('/Game/Inventory/DataTables/Armors_DataTable.Armors_DataTable')+0x30
for i=0,readInteger(dict+8)-1 do
  local pointer=readPointer(dict)+i*0x18
  local fname=readQword(pointer)
  pointer=readPointer(readPointer(pointer+8)+8)+0x28
  local len=readInteger(pointer+8)
  pointer=readPointer(pointer)
  name=readString(pointer,len*2,true)
  print(string.format('%08X:%s',fname,name))
end
You can't get the Mod IDs because I set it up to use the Mods Address instead of the Mod ID. If I used the Mod ID then all items you have that has the Mod you are changing will change to the new Mod and not just change for the item you wanted.

beeboy
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Re: Outriders Table (With Equipment Editor)

Post by beeboy »

Zeribos wrote:
Fri Apr 09, 2021 3:14 pm

So you receive more legendary loot on expeditions?
Not at expeditions yet, but it's safe to assume it increases the drops as it does during the story section yes

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Idlehands88
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Re: Outriders Table (With Equipment Editor)

Post by Idlehands88 »

UPDATE

- Fixed/updated No Skill Cooldown (serverside patch yesterday broke it)

amukaz
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Re: Outriders Table (With Equipment Editor)

Post by amukaz »

Idlehands88 wrote:
Fri Apr 09, 2021 3:17 pm
amukaz wrote:
Fri Apr 09, 2021 2:47 pm
Anyone know how to find mods Ids? Im trying to add a mod to the item and i would like to search for the mods using similar code to this

Code: Select all

local dict=StaticFindObjectAlgo('/Game/Inventory/DataTables/Armors_DataTable.Armors_DataTable')+0x30
for i=0,readInteger(dict+8)-1 do
  local pointer=readPointer(dict)+i*0x18
  local fname=readQword(pointer)
  pointer=readPointer(readPointer(pointer+8)+8)+0x28
  local len=readInteger(pointer+8)
  pointer=readPointer(pointer)
  name=readString(pointer,len*2,true)
  print(string.format('%08X:%s',fname,name))
end
You can't get the Mod IDs because I set it up to use the Mods Address instead of the Mod ID. If I used the Mod ID then all items you have that has the Mod you are changing will change to the new Mod and not just change for the item you wanted.
So is there a way to assign given mod address in the item slot and then destroy that item to learn the mod? Can you help with finding mod address?

FlaMeCr0Wn
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Re: Outriders Table (With Equipment Editor)

Post by FlaMeCr0Wn »

Its possible to unlock the change of mods? In the game when a mod is chosen, the other is blocked to change, is it possible to remove this block?

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Idlehands88
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Re: Outriders Table (With Equipment Editor)

Post by Idlehands88 »

FlaMeCr0Wn wrote:
Fri Apr 09, 2021 4:00 pm
Its possible to unlock the change of mods? In the game when a mod is chosen, the other is blocked to change, is it possible to remove this block?
I haven't looked at that. It might be.

nebulation
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Re: Outriders Table (With Equipment Editor)

Post by nebulation »

FlaMeCr0Wn wrote:
Fri Apr 09, 2021 4:00 pm
Its possible to unlock the change of mods? In the game when a mod is chosen, the other is blocked to change, is it possible to remove this block?
So the way I've been working around this is using the Mods tab on the weapon or armor editor.

Once it's hooked, I use the smithy to swap out the second mod slot for the first mod I want, copy the address in CE, change the second mod slot to the second mod I'm looking for, and past the first mod's address into the first mod slot in CE.

when you back out both mods will be on the equipment

madness_mind
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Re: Outriders Table (With Equipment Editor)

Post by madness_mind »

Hey guys,

So I have a question, Sunbeam said in the post where he instructed the (EAC Pass) that "if the authentication mechanism uses/will use eac_server64.dll, you're fucked :) This bypass method WILL. NOT. WORK. Got it? Good."

So what I want to ask is if we included the files (.dll) both of them without touching the ea_server64.dll, will we still be able to use the Cheat Table from idle?

If yes we can, editing the resources only to whatever number (999999) and reverting back the original .dll .. will we be marked or its undetectable since we used the EAC Pass?

Thank you :D

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NumberXer0
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Re: Outriders Table (With Equipment Editor)

Post by NumberXer0 »

hardcore88 wrote:
Fri Apr 09, 2021 10:40 am
No source
Sorry Chief, a little confused about that response and the need for it in the first place. What has no source? The fact that the latest statement from the devs specifically state that watermarks are coming later? or the literal message that pops up when you log in after being flagged? Because if its the first one, there was no watermark on the flagged account I saw. If its there now, the devs rolled it out without mentioning it. If its the second one, then you seem to be misinformed. Because that is exactly the message you get when flagged. Saw it with my own two eyes on a dummy account of mine after seeing multiple people talking about it online.

I answered the question that was asked correctly. You see that specific message when flagged. Easy to tell.

8bitQueso
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Re: Outriders Table (With Equipment Editor)

Post by 8bitQueso »

So I've run the Dumper and got the IDs and I'm trying to edit some armor for builds, but nothing is allowing me to edit?

What comes after 'Get Armor IDs'?

EDIT: They just announced a patch for PC and Playstation that rolls out today:
[Link]

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Idlehands88
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Re: Outriders Table (With Equipment Editor)

Post by Idlehands88 »

UPDATE

- Updated table to work with latest game build

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