I'm getting Error executing this table's lua script: Undefined lua error
This is in the Lua Engine window:
Error:[string "local dict=StaticFindObjectAlgo('/Game/Invent..."]:1: attempt to call a nil value (global 'StaticFindObjectAlgo')
I'm getting Error executing this table's lua script: Undefined lua error
This is in the Lua Engine window:
Error:[string "local dict=StaticFindObjectAlgo('/Game/Invent..."]:1: attempt to call a nil value (global 'StaticFindObjectAlgo')
Use the UE4 Dumper (Made by Cake-san) to allow the use of the Get ______ IDs scripts.
Ok that is what I was doing. It shows this in the window that comes up:
Error:[string "local dict=StaticFindObjectAlgo('/Game/Invent..."]:1: attempt to call a nil value (global 'StaticFindObjectAlgo')
Error: No process selected...
Ok that is what I was doing. It shows this in the window that comes up:
Error:[string "local dict=StaticFindObjectAlgo('/Game/Invent..."]:1: attempt to call a nil value (global 'StaticFindObjectAlgo')
Error: No process selected...
Are the methods of bypassing eac for the demo still working for the full game or is there something else we need to do?
Ya you can bypass it the same way as the demo.
I just want to confirm but I am running the OUTRIDER-Win64-Shipping.exe from this dir right?
G:\SteamLibrary\steamapps\common\OUTRIDERS\Madness\Binaries\Win64
Or do I need to do the thing where I change the names of the executables and dll's?
Are the methods of bypassing eac for the demo still working for the full game or is there something else we need to do?
Ya you can bypass it the same way as the demo.
I just want to confirm but I am running the OUTRIDER-Win64-Shipping.exe from this dir right?
G:\SteamLibrary\steamapps\common\OUTRIDERS\Madness\Binaries\Win64
Or do I need to do the thing where I change the names of the executables and dll's?
You just need the dlls, then launch the game normally through Steam
Ok that is what I was doing. It shows this in the window that comes up:
Error:[string "local dict=StaticFindObjectAlgo('/Game/Invent..."]:1: attempt to call a nil value (global 'StaticFindObjectAlgo')
Error: No process selected...
Did you do the Dissect Code first?
Sorry I am really new to this but I got the same lua script error when launching the table before opening the game. Is there something Im missing?
Ok that is what I was doing. It shows this in the window that comes up:
Error:[string "local dict=StaticFindObjectAlgo('/Game/Invent..."]:1: attempt to call a nil value (global 'StaticFindObjectAlgo')
Error: No process selected...
Did you do the Dissect Code first?
Sorry I am really new to this but I got the same lua script error when launching the table before opening the game. Is there something Im missing?
After you've saved the Dissect Code, you only have to press Load next time you restart your game (so you don't have to go through steps 1-5 everytime).