Kingdom Hearts: Birth By Sleep Final Mix (PC)

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zachillios
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Re: Kingdom Hearts: Birth By Sleep Final Mix (PC)

Post by zachillios »

karenaki wrote:
Thu Apr 15, 2021 2:55 am
i cant for the life of me beat the icecream game so I cant progress as ventus. would anyone be able to do something to make the game easyer to win or a auto win I've tried it 20 times and I only managed to get a good rating once I really need help with this
Try this.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Quick Ventus Score"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : KINGDOM HEARTS Birth by Sleep FINAL MIX.exe
  Version: 
  Date   : 2021-04-16
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,KINGDOM HEARTS Birth by Sleep FINAL MIX.exe,01 83 14 7A 02 00) // should be unique
alloc(newmem,$1000,"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D1D)

label(code)
label(return)

newmem:

code:
  mov [rbx+00027A14],#9999
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 01 83 14 7A 02 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D1D

"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0CF0: 33 D2                    -  xor edx,edx
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0CF2: 8B 8C BB 04 7B 02 00     -  mov ecx,[rbx+rdi*4+00027B04]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0CF9: E8 32 67 DC FF           -  call "KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+1A7430
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0CFE: 48 8B CB                 -  mov rcx,rbx
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D01: E8 FA E0 FF FF           -  call "KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3DEE00
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D06: 48 8B 83 58 7C 02 00     -  mov rax,[rbx+00027C58]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D0D: 66 0F 6E 48 48           -  movd xmm1,[rax+48]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D12: 0F 5B C9                 -  cvtdq2ps xmm1,xmm1
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D15: F3 0F 59 C1              -  mulss xmm0,xmm1
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D19: F3 0F 2C C0              -  cvttss2si eax,xmm0
// ---------- INJECTING HERE ----------
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D1D: 01 83 14 7A 02 00        -  add [rbx+00027A14],eax
// ---------- DONE INJECTING  ----------
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D23: 48 8B 8B B8 7B 02 00     -  mov rcx,[rbx+00027BB8]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D2A: 48 8B 01                 -  mov rax,[rcx]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D2D: 41 B1 01                 -  mov r9l,01
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D30: 45 33 C0                 -  xor r8d,r8d
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D33: 8B 93 14 7A 02 00        -  mov edx,[rbx+00027A14]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D39: FF 50 18                 -  call qword ptr [rax+18]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D3C: 48 8B 8B C0 7B 02 00     -  mov rcx,[rbx+00027BC0]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D43: 48 8B 01                 -  mov rax,[rcx]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D46: 41 B1 01                 -  mov r9l,01
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D49: 45 33 C0                 -  xor r8d,r8d
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

McGucci
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Re: Kingdom Hearts: Birth By Sleep Final Mix (PC)

Post by McGucci »

Great work on the cheat table. I know you don't take requests but would love the Have All Keyblades and All Abilities cheats work on all characters, the grind just isn't fun. Also a Have All Commands would be awesome, though that would probably be way too much. All these cheats aren't available on any other cheat table/trainer and it doesn't seem anyone is focusing on this game much compared to the other KH titles. I guess this game is just more wonky compared to the other games (your DDD table for example didn't seem to take long to figure everything out and is very thorough.)

Probably asking too much and no problem if you don't want to, keep up the good work.

karenaki
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Re: Kingdom Hearts: Birth By Sleep Final Mix (PC)

Post by karenaki »

zachillios wrote:
Sat Apr 17, 2021 2:28 am
karenaki wrote:
Thu Apr 15, 2021 2:55 am
i cant for the life of me beat the icecream game so I cant progress as ventus. would anyone be able to do something to make the game easyer to win or a auto win I've tried it 20 times and I only managed to get a good rating once I really need help with this
Try this.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Quick Ventus Score"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : KINGDOM HEARTS Birth by Sleep FINAL MIX.exe
  Version: 
  Date   : 2021-04-16
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,KINGDOM HEARTS Birth by Sleep FINAL MIX.exe,01 83 14 7A 02 00) // should be unique
alloc(newmem,$1000,"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D1D)

label(code)
label(return)

newmem:

code:
  mov [rbx+00027A14],#9999
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 01 83 14 7A 02 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D1D

"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0CF0: 33 D2                    -  xor edx,edx
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0CF2: 8B 8C BB 04 7B 02 00     -  mov ecx,[rbx+rdi*4+00027B04]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0CF9: E8 32 67 DC FF           -  call "KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+1A7430
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0CFE: 48 8B CB                 -  mov rcx,rbx
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D01: E8 FA E0 FF FF           -  call "KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3DEE00
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D06: 48 8B 83 58 7C 02 00     -  mov rax,[rbx+00027C58]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D0D: 66 0F 6E 48 48           -  movd xmm1,[rax+48]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D12: 0F 5B C9                 -  cvtdq2ps xmm1,xmm1
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D15: F3 0F 59 C1              -  mulss xmm0,xmm1
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D19: F3 0F 2C C0              -  cvttss2si eax,xmm0
// ---------- INJECTING HERE ----------
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D1D: 01 83 14 7A 02 00        -  add [rbx+00027A14],eax
// ---------- DONE INJECTING  ----------
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D23: 48 8B 8B B8 7B 02 00     -  mov rcx,[rbx+00027BB8]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D2A: 48 8B 01                 -  mov rax,[rcx]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D2D: 41 B1 01                 -  mov r9l,01
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D30: 45 33 C0                 -  xor r8d,r8d
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D33: 8B 93 14 7A 02 00        -  mov edx,[rbx+00027A14]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D39: FF 50 18                 -  call qword ptr [rax+18]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D3C: 48 8B 8B C0 7B 02 00     -  mov rcx,[rbx+00027BC0]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D43: 48 8B 01                 -  mov rax,[rcx]
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D46: 41 B1 01                 -  mov r9l,01
"KINGDOM HEARTS Birth by Sleep FINAL MIX.exe"+3E0D49: 45 33 C0                 -  xor r8d,r8d
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
how do I use that?

SpeedyDash
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Re: Kingdom Hearts: Birth By Sleep Final Mix (PC)

Post by SpeedyDash »

Does anyone have a working infinite health cheat?

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Drflash55
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Kingdom Hearts: Birth By Sleep - Final Mix (Keyblade Codes)

Post by Drflash55 »

So, it turns out the reason why the cheat for the Keyblades won't work on anyone else other than Aqua, is because they're all given identifiers that are distinctly for them.

Essentially, there are MULTIPLE versions of the same keyblade. If you tried giving Ventus Aqua's keyblades, even though they would seem the same, it will not work due to how the game is coded. Thus, you need to have the proper codes for Ventus, Terra, and Aqua for them to all have the same keyblades and make it work.

Fortunately, it was an easy fix, so if you want to apply these to the game, simply follow the pointer address to where the character's inventory is held (for keyblades and other important items), and then replace it with this array of bytes (be careful not to overwrite your "important items" inventory, as they share the same space.)

Ventus:

Code: Select all

01 00 02 00 03 00 04 00 05 00 06 00 07 00 08 00 09 00 0A 00 0B 00 0C 00 12 00 13 00
Terra:

Code: Select all

01 01 02 01 03 01 04 01 05 01 06 01 07 01 08 01 09 01 0A 01 0B 01 0C 01 12 01 13 01
Aqua (can obtain them all just by using the Trainer's default value of "On"):

Code: Select all

01 02 02 02 03 02 04 02 05 02 06 02 07 02 08 02 09 02 0A 02 0B 02 0C 02 12 02 13 02
These should work with no issues.

karenaki
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Re: Kingdom Hearts: Birth By Sleep - Final Mix (Keyblade Codes)

Post by karenaki »

Drflash55 wrote:
Thu Apr 22, 2021 1:59 pm
So, it turns out the reason why the cheat for the Keyblades won't work on anyone else other than Aqua, is because they're all given identifiers that are distinctly for them.

Essentially, there are MULTIPLE versions of the same keyblade. If you tried giving Ventus Aqua's keyblades, even though they would seem the same, it will not work due to how the game is coded. Thus, you need to have the proper codes for Ventus, Terra, and Aqua for them to all have the same keyblades and make it work.

Fortunately, it was an easy fix, so if you want to apply these to the game, simply follow the pointer address to where the character's inventory is held (for keyblades and other important items), and then replace it with this array of bytes (be careful not to overwrite your "important items" inventory, as they share the same space.)

Ventus:

Code: Select all

01 00 02 00 03 00 04 00 05 00 06 00 07 00 08 00 09 00 0A 00 0B 00 0C 00 12 00 13 00
Terra:

Code: Select all

01 01 02 01 03 01 04 01 05 01 06 01 07 01 08 01 09 01 0A 01 0B 01 0C 01 12 01 13 01
Aqua (can obtain them all just by using the Trainer's default value of "On"):

Code: Select all

01 02 02 02 03 02 04 02 05 02 06 02 07 02 08 02 09 02 0A 02 0B 02 0C 02 12 02 13 02
These should work with no issues.
umm how do i do that with the code im a novices cheat engine useur and that makes no sense

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Drflash55
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KH:BbSFM (Keyblade Codes - Updated)

Post by Drflash55 »

Whoops, turns out I had messed up a bit with the ones specifically for Ventus and Aqua. You do get the Keyblade's, yes, but some of them are unusable, and you're missing out on other stuff that you could've also gotten.

I'm going to post the correct ones for Ventus and Aqua (not Terra, since I still haven't done him yet).

Ventus:

Code: Select all

01 00 02 00 03 00 04 00 05 00 06 00 07 00 08 00 09 00 0A 00 0D 00 0E 00 10 00 11 00 12 00
Aqua:

Code: Select all

01 02 02 02 03 02 04 02 05 02 06 02 07 02 08 02 09 02 0A 02 0B 02 0C 02 11 02 12 02 13 02
If anyone can quickly skim through the Keyblades Terra can use as well, they can add onto this as well, as I'm not currently playing him at the moment.
Also, by messing around in Cheat Engine's memory viewer and discerning some AoB that you can easily find if you look hard enough, it's also possible to edit the Shotlock Commands very easily.

Now about making anything to properly point it to those address, I'm no expert in that field. These addresses will change the next time I boot the game back up, so I'm just making due with what I can currently get away with (I could look up an AoB tutorial, but maybe later).

As for how to use these AoBs, you need to know where to find the address where the Keyblade's are located. Zach's script does locate where the address is, and you just have to find out where the array is for where the codes for the Keyblade's go into, and then you can overwrite the bytes there. Just make sure you don't overwrite the important items bytes though, since those are right next to where the Keyblade's are stored.

This is only really meant for those who know where to find the specific AoB in memory, not for ones who only want to click on a script that does everything for them. Maybe wait until Zach gets around to my recent discoveries, and then he can implement these into his CT at a later date.
I might get Terra's later on if no one has done him yet.

McGucci
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Re: KH:BbSFM (Keyblade Codes - Updated)

Post by McGucci »

Drflash55 wrote:
Thu Apr 22, 2021 7:21 pm
Whoops, turns out I had messed up a bit with the ones specifically for Ventus and Aqua. You do get the Keyblade's, yes, but some of them are unusable, and you're missing out on other stuff that you could've also gotten.

I'm going to post the correct ones for Ventus and Aqua (not Terra, since I still haven't done him yet).

Ventus:

Code: Select all

01 00 02 00 03 00 04 00 05 00 06 00 07 00 08 00 09 00 0A 00 0D 00 0E 00 10 00 11 00 12 00
Aqua:

Code: Select all

01 02 02 02 03 02 04 02 05 02 06 02 07 02 08 02 09 02 0A 02 0B 02 0C 02 11 02 12 02 13 02
If anyone can quickly skim through the Keyblades Terra can use as well, they can add onto this as well, as I'm not currently playing him at the moment.
Also, by messing around in Cheat Engine's memory viewer and discerning some AoB that you can easily find if you look hard enough, it's also possible to edit the Shotlock Commands very easily.

Now about making anything to properly point it to those address, I'm no expert in that field. These addresses will change the next time I boot the game back up, so I'm just making due with what I can currently get away with (I could look up an AoB tutorial, but maybe later).

As for how to use these AoBs, you need to know where to find the address where the Keyblade's are located. Zach's script does locate where the address is, and you just have to find out where the array is for where the codes for the Keyblade's go into, and then you can overwrite the bytes there. Just make sure you don't overwrite the important items bytes though, since those are right next to where the Keyblade's are stored.

This is only really meant for those who know where to find the specific AoB in memory, not for ones who only want to click on a script that does everything for them. Maybe wait until Zach gets around to my recent discoveries, and then he can implement these into his CT at a later date.
I might get Terra's later on if no one has done him yet.
Nice, hopefully Zach can update the trainer with these as well as the fixed All Abilities code that was posted earlier for everyone not literate with cheat table.

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Drflash55
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KH:BbSFM (Keyblade Codes - Terra)

Post by Drflash55 »

I finally got around to doing Terra's story, and I managed to get all of the Keyblades he would normally have, along with the special ones too.

Terra:

Code: Select all

00 01 02 01 03 01 04 01 05 01 06 01 07 01 08 01 09 01 0A 01 0B 01 0C 01 10 01 11 01 12 01
Just like before, you find the AoB of where the Keyblades would be located (Zach's pointer works just fine, but it's one byte off, going into the important items, which would be your special "Wayfinder"), and you input the entirety of the AoB into the field to get all of the keyblades at once.

If you do this right, you can snag all of the Keyblades before you even enter into the first world, so you have effectively broken BbS.

Have fun with the Royal Radience at the first world! ;)

rudicorrea
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Re: Kingdom Hearts: Birth By Sleep Final Mix (PC)

Post by rudicorrea »

Any infinite d-link gauge cheat?

Notus01
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Re: Kingdom Hearts: Birth By Sleep Final Mix (PC)

Post by Notus01 »

A request for a feature.

Something to make the Races (Rumble racing) easier? Hate this aspect of the gameplay and stuck with Terra at Disneytown. Want to cheese.

buttsack
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Re: Kingdom Hearts: Birth By Sleep Final Mix (PC)

Post by buttsack »

karenaki wrote:
Mon Apr 12, 2021 9:13 pm
i have a problem after testing the xp and ability
cheat out a few days ago i didn't notice till today that i wasn't getting any xp when kill foes is there a fix
Just wanted to add to this, and as to why it's a bad thing; if you aren't playing on critical mode (can't remember if proud has it) then you can't toggle Zero EXP because it doesn't appear on the list since you don't have that ability on lower difficulties. The script it turning giving it to you and enabling it, but it won't be on the list to disable. So it's permanent unless you know how to take it out of the script.

22Ti
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Re: Kingdom Hearts: Birth By Sleep Final Mix (PC)

Post by 22Ti »

Can anyone please make a cheat to get fantastic score on dessert paradise master mode for all chars. I can do cool but fantastic is just beyond my reach :(

karenaki
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Re: Kingdom Hearts: Birth By Sleep Final Mix (PC)

Post by karenaki »

can some one make something to change difficulty so I can use the all ability cheat and not get stuck with zero xp always being on

usdelka
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Re: Kingdom Hearts: Birth By Sleep Final Mix (PC)

Post by usdelka »

It would be great to get the materials and objects. Thanks for your work

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