z Evil Genius 2 [DX12]

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Cue1341
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Joined: Sat Oct 12, 2024 3:49 am
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Re: z Evil Genius 2 [DX12]

Post by Cue1341 »

Hello, can anyone tell me how to fix the research. It isn't working.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Kelfurian
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Re: z Evil Genius 2 [DX12]

Post by Kelfurian »

Csimbi wrote:
Sat Apr 27, 2024 2:22 pm
Updated my old script, most of the description can be found there.
I added a whole bunch of additional convenience functions - the names should be self-explanatory.

You need to be careful with these two new settings:
- Visitor Vitality Drain Mod; when you deal too much damage, units will be killed before you can capture them. Hence, I added some additional controls so you can scale down the damage for units that are not tagged to be killed. Also, the minions you are supposed to capture on the world stage may never appear in your lair - changing the default 5.0 to 2.0 solves that (provided you are using the default values, else tweak the "scale down" for HP below 200/150/100 values).
- Min Minion Cap; there is a quest that will break when your cap is >300. No spoilers here. At that point, reduce the min. value and the current value to 300 and either send your minions to quests or kill them off until you have less than 300. Once the quest is complete, you can set the min. value back to 500.
Good luck!

Done with the game for another few years, I guess...
Tried this with CE 7.2 and the game just crashes when I start the script (I am running the vulkan version). I've tried attaching it to the evil genius process and not, both has the same result (game crash) I assume I'm doing something wrong given the last patch was in 2022!

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