you're awesome! thanks!zachillios wrote: ↑Sat Apr 03, 2021 3:41 amHere's the completed list:thejetage wrote: ↑Sat Apr 03, 2021 2:56 amWorks great, just got to endgame and got oathkeeper and oblivion, any way to add dark/light form and double form to shortcuts as well?zachillios wrote: ↑Wed Mar 31, 2021 1:44 amHere's something quick for three, this was really fun to use on PS4. This lets you edit your shortcuts to practically whatever you want. I've added most of the IDs, there's more, I just got lazy:
To use it, activate it then select your shortcuts and it will populate. This is all I'll probably due for now, three's a lot harder to work with than the earlier games.
Code: Select all
2:Payback Strike 3:Counter Slash 4:Counter Impact 5:Counter Kick 6:Counter Blast 7:Rising Hook 8:Risk Raid 9:Backlash 10:Teleport Slash 11:Diving Strike 12:Final Blow 13:Raid 14:Nano Counter 15:Counter Blade 16:Wrathful Fist 17:Wrathful Flurry 18:Flame Torrent 19:Flame Barrage 20:Lightning 21:Sneeze 22:Unison Fire 23:Unison Blizzard 24:Unison Thunder 25:Fusion Spin 26:Fusion Rocket 27:Attack 29:Fire 30:Fira 31:Firaga 32:Firaza 33:Blizzard 34:Blizzara 35:Blizzaga 36:Blizzaza 37:Thunder 38:Thundara 39:Thundaga 40:Thundaza 41:Water 42:Watera 43:Waterga 44:Waterza 45:Aero 46:Aerora 47:Aeroga 48:Aeroza 49:Cure 50:Cura 51:Curaga 53:Sea-Fire 54:Sea-Blizzard 55:Sea-Thunder 56:Sea-Aero 58:Potion 59:Hi-Potion 60:Mega-Potion 61:Ether 62:Hi-Ether 63:Mega-Ether 64:Elixir 65:Megaelixir 66:Refocuser 67:Hi-Refocuser 68:Panacea 70:Meow Wow Ballon 71:8-Bit Blast 72:King's Flare 73:Plasma Encounter 74:Sea Spectacle 75:Finish 76:Save 77:Talk 78:Open 79:Examine 80:Shop 81:Help 82:Board 83:Take the Helm 84:Ride 85:Eject 86:Mag Assemble 87:Get On 88:Ride 89:Cover Shot 90:Cover Side 91:Perform 92:Splash 93:Reach Out 94:Board 95:Raging Cannons 96:Wind Chaser 97:Tidal Wave 98:Tailwind 99:Swing 100:Boinnng! 102:Send Postcard 103:Choose Vitality 104:Choose Wisdom 105:Choose Balance 106:Choose the Warrior 107:Choose the Mystic 108:Choose the Guardian 109:Return to the Light 110:Fira 111:Firaga 112:Firaza 113:Blizzara 114:Blizzaga 115:Blizzaza 116:Thundara 117:Thundaga 118:Thundaza 119:Watera 120:Waterga 121:Waterza 122:Aerora 123:Aeroga 124:Aeroza 125:Curaza 126:Dark Firaga 128:Double Arrrowguns 129:Hyper Hammer 130:Twin Yo-Yos 131:Magic Launcher 132:Drill Punch 133:Blizzard Blades 134:Nano Arms 135:Ultimate Form 136:Mirage Staff 137:Counter Shield 138:Agile Claws 139:Rage Form 140:Highwind 141:Storm Flag 142:Hunny Blasters 143:Hunny Launcher 144:Blizzard Claws 145:Frying Pam 146:Boom Hammer 147:Clock Drill 148:Second Form 149:Second Form S 150:Second Form M 151:Second Form P 152:Second Form E 153:Spell Weaver 155:Finish 156:Finish 157:Finish 158:Finish 159:Finish 160:Finish 161:Finish 162:Finish 163:Finish 164:Finish 165:Finish 166:Finish 167:Finish 168:Finish 169:Double Duel 170:Thunder 171:Stun Impact 172:Sonic Blade 173:Ars Arcanum 174:Ancient Light 175:Rave 176:Blast 177:Bash 178:Finish 179:Riskcharge 180:Union X 186:Mountain Chaser 187:Pirate Ship 188:Mad Tea Cups 189:Blaster Blaze 190:Magic Carousel 191:Splash Run 192:Finish 193:Trinity Guard 194:Trinity Sled 195:Goofy Bombardier 199:Scream Strike 200:Never Fear 202:Heroic Swing 203:Mighty Avalanche 204:Rocket Ruckus 205:Tangled Twist 206:Tree Whip 207:Donald Meteor 208:Flare Force 209:Interceptor Wing 210:Subzero Impact 211:Last Ray 212:Trinity 213:Sora 214:Finish 215:Light Burst 216:Dark Burst 217:Dual Smasher 218:Dual Counter 219:Starcracker 220:Reversal 221:Light Form 222:Dark Form 223:Double Form OKP 224:Double Form OBV 225:Finish 226:Finish 227:Dual Shot 228:Seven Wishes 229:Dispel 230:Showdown 231:Dual Shot 232:Sora 233:Help 234:Help 235:Help 236:Help 237:Faith Volley 238:Icy Slider 239:Thinking of You 240:True End 241:Connecting Hearts 242:One Heart 243:Blitz 244:Usual Adventure 245:Easy Adventure 246:Challenging Adventure 247:Draw Card
[Request] - Kingdom Hearts 3 + ReMinD DLC
Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Can someone please Make a script to modify soras attack speed so his attacks feel more responsive and quicker?
Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
What exactly am I supposed to be looking for? I kinda get what you are saying but I dont quite know what area to look in like do I need to search in the memory viewer, the address itself or what? I appreciate what you have done since this is the one code I have been after but unfortunately your description on how to use it just leaves me confused.zachillios wrote: ↑Fri Apr 02, 2021 8:59 pmSo for you guys that want to edit your abilities:
Turn that on and go into your ability section and toggle one of them and it should point to your abilities. If you want to edit them, you need to change 44 04 to 4B 04. Note that if you do this for every one, you will get every ability in the game, including debug stuff and other character's abilities. To show you what I mean:Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>62</ID> <Description>"Ability Finder"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : KINGDOM HEARTS III.exe Version: Date : 2021-04-02 Author : Zach This script does blah blah blah } [ENABLE] aobscanmodule(ABL_FND,KINGDOM HEARTS III.exe,0F B6 02 24 03 3C 03 0F 94 C0 EB 02 32 C0 88 45) // should be unique alloc(newmem,$1000,"KINGDOM HEARTS III.exe"+1928CC1) globalalloc(ABLFND,8,"KINGDOM HEARTS III.exe"+1928CC1) label(code) label(return) newmem: push rax lea rax,[rdx+0000] mov [ABLFND],rax pop rax code: movzx eax,byte ptr [rdx] and al,03 jmp return ABL_FND: jmp newmem return: registersymbol(ABL_FND) [DISABLE] ABL_FND: db 0F B6 02 24 03 unregistersymbol(ABL_FND) dealloc(newmem) dealloc(ABLFND) { // ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS III.exe"+1928CC1 "KINGDOM HEARTS III.exe"+1928CA4: 8B 02 - mov eax,[rdx] "KINGDOM HEARTS III.exe"+1928CA6: 25 00 03 00 00 - and eax,00000300 "KINGDOM HEARTS III.exe"+1928CAB: 3D 00 03 00 00 - cmp eax,00000300 "KINGDOM HEARTS III.exe"+1928CB0: 0F 94 C0 - sete al "KINGDOM HEARTS III.exe"+1928CB3: EB 1A - jmp "KINGDOM HEARTS III.exe"+1928CCF "KINGDOM HEARTS III.exe"+1928CB5: 8B 02 - mov eax,[rdx] "KINGDOM HEARTS III.exe"+1928CB7: 83 E0 30 - and eax,30 "KINGDOM HEARTS III.exe"+1928CBA: 3C 30 - cmp al,30 "KINGDOM HEARTS III.exe"+1928CBC: 0F 94 C0 - sete al "KINGDOM HEARTS III.exe"+1928CBF: EB 0E - jmp "KINGDOM HEARTS III.exe"+1928CCF // ---------- INJECTING HERE ---------- "KINGDOM HEARTS III.exe"+1928CC1: 0F B6 02 - movzx eax,byte ptr [rdx] "KINGDOM HEARTS III.exe"+1928CC4: 24 03 - and al,03 // ---------- DONE INJECTING ---------- "KINGDOM HEARTS III.exe"+1928CC6: 3C 03 - cmp al,03 "KINGDOM HEARTS III.exe"+1928CC8: 0F 94 C0 - sete al "KINGDOM HEARTS III.exe"+1928CCB: EB 02 - jmp "KINGDOM HEARTS III.exe"+1928CCF "KINGDOM HEARTS III.exe"+1928CCD: 32 C0 - xor al,al "KINGDOM HEARTS III.exe"+1928CCF: 88 45 93 - mov [rbp-6D],al "KINGDOM HEARTS III.exe"+1928CD2: 44 8B 45 67 - mov r8d,[rbp+67] "KINGDOM HEARTS III.exe"+1928CD6: 41 8B FE - mov edi,r14d "KINGDOM HEARTS III.exe"+1928CD9: 45 3B C6 - cmp r8d,r14d "KINGDOM HEARTS III.exe"+1928CDC: 7D 2A - jnl "KINGDOM HEARTS III.exe"+1928D08 "KINGDOM HEARTS III.exe"+1928CDE: 48 8B 16 - mov rdx,[rsi] } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>63</ID> <Description>"Starting Point"</Description> <LastState Value="1099" RealAddress="2B6A3E4A010"/> <VariableType>4 Bytes</VariableType> <Address>ABLFND</Address> <Offsets> <Offset>-310</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
The highlighted one would activate the ability located at that address, while the ability to the right of it is not active. I'm not going to make a script doing this for, so you'll need to do it manually.
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- Table Makers
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
I cannot make this any more simple: turning 44 04 to 4B 04 gets you the skill.mrnibbs wrote: ↑Sat Apr 03, 2021 5:44 pmWhat exactly am I supposed to be looking for? I kinda get what you are saying but I dont quite know what area to look in like do I need to search in the memory viewer, the address itself or what? I appreciate what you have done since this is the one code I have been after but unfortunately your description on how to use it just leaves me confused.zachillios wrote: ↑Fri Apr 02, 2021 8:59 pmSo for you guys that want to edit your abilities:
Turn that on and go into your ability section and toggle one of them and it should point to your abilities. If you want to edit them, you need to change 44 04 to 4B 04. Note that if you do this for every one, you will get every ability in the game, including debug stuff and other character's abilities. To show you what I mean:Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>62</ID> <Description>"Ability Finder"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : KINGDOM HEARTS III.exe Version: Date : 2021-04-02 Author : Zach This script does blah blah blah } [ENABLE] aobscanmodule(ABL_FND,KINGDOM HEARTS III.exe,0F B6 02 24 03 3C 03 0F 94 C0 EB 02 32 C0 88 45) // should be unique alloc(newmem,$1000,"KINGDOM HEARTS III.exe"+1928CC1) globalalloc(ABLFND,8,"KINGDOM HEARTS III.exe"+1928CC1) label(code) label(return) newmem: push rax lea rax,[rdx+0000] mov [ABLFND],rax pop rax code: movzx eax,byte ptr [rdx] and al,03 jmp return ABL_FND: jmp newmem return: registersymbol(ABL_FND) [DISABLE] ABL_FND: db 0F B6 02 24 03 unregistersymbol(ABL_FND) dealloc(newmem) dealloc(ABLFND) { // ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS III.exe"+1928CC1 "KINGDOM HEARTS III.exe"+1928CA4: 8B 02 - mov eax,[rdx] "KINGDOM HEARTS III.exe"+1928CA6: 25 00 03 00 00 - and eax,00000300 "KINGDOM HEARTS III.exe"+1928CAB: 3D 00 03 00 00 - cmp eax,00000300 "KINGDOM HEARTS III.exe"+1928CB0: 0F 94 C0 - sete al "KINGDOM HEARTS III.exe"+1928CB3: EB 1A - jmp "KINGDOM HEARTS III.exe"+1928CCF "KINGDOM HEARTS III.exe"+1928CB5: 8B 02 - mov eax,[rdx] "KINGDOM HEARTS III.exe"+1928CB7: 83 E0 30 - and eax,30 "KINGDOM HEARTS III.exe"+1928CBA: 3C 30 - cmp al,30 "KINGDOM HEARTS III.exe"+1928CBC: 0F 94 C0 - sete al "KINGDOM HEARTS III.exe"+1928CBF: EB 0E - jmp "KINGDOM HEARTS III.exe"+1928CCF // ---------- INJECTING HERE ---------- "KINGDOM HEARTS III.exe"+1928CC1: 0F B6 02 - movzx eax,byte ptr [rdx] "KINGDOM HEARTS III.exe"+1928CC4: 24 03 - and al,03 // ---------- DONE INJECTING ---------- "KINGDOM HEARTS III.exe"+1928CC6: 3C 03 - cmp al,03 "KINGDOM HEARTS III.exe"+1928CC8: 0F 94 C0 - sete al "KINGDOM HEARTS III.exe"+1928CCB: EB 02 - jmp "KINGDOM HEARTS III.exe"+1928CCF "KINGDOM HEARTS III.exe"+1928CCD: 32 C0 - xor al,al "KINGDOM HEARTS III.exe"+1928CCF: 88 45 93 - mov [rbp-6D],al "KINGDOM HEARTS III.exe"+1928CD2: 44 8B 45 67 - mov r8d,[rbp+67] "KINGDOM HEARTS III.exe"+1928CD6: 41 8B FE - mov edi,r14d "KINGDOM HEARTS III.exe"+1928CD9: 45 3B C6 - cmp r8d,r14d "KINGDOM HEARTS III.exe"+1928CDC: 7D 2A - jnl "KINGDOM HEARTS III.exe"+1928D08 "KINGDOM HEARTS III.exe"+1928CDE: 48 8B 16 - mov rdx,[rsi] } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>63</ID> <Description>"Starting Point"</Description> <LastState Value="1099" RealAddress="2B6A3E4A010"/> <VariableType>4 Bytes</VariableType> <Address>ABLFND</Address> <Offsets> <Offset>-310</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
The highlighted one would activate the ability located at that address, while the ability to the right of it is not active. I'm not going to make a script doing this for, so you'll need to do it manually.
Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Its more a case of where do you find that address since a CTRL+F search in the memory viewer (standard and disassembled) doesnt seem to turn up anything. Do you need to export it to notepad++ or something or use a hex viewer or whatever to find the required addresses?
Scratch that. I found it eventually through the memory viewer, I guess there must have been something wrong with my version of CE 7.2 on install since reinstalling made the 44 04 addresses actually findable this time.
Scratch that. I found it eventually through the memory viewer, I guess there must have been something wrong with my version of CE 7.2 on install since reinstalling made the 44 04 addresses actually findable this time.
Last edited by mrnibbs on Sat Apr 03, 2021 7:35 pm, edited 1 time in total.
Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Just browse memory and scroll down until you see a lot of 44 04 values. Then change them to 4B 04.
Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Hello guys,
Just looking for a cheat that enables me to get all the items from the Flantastic quest (I hate this quest) :
- All the special ingredients
- All the abilities you can win in these mini-games
- And the 7 Orichalcum+
I just hate the sidequests in this game, the fact that they locked the Ultima Arma behind those awful mini-games is beyond me, and I'm hoping for a cheat.
Alternatively, it could be just a score modifier for those mini-games, having max score as soon as I get some points, and this is a guaranteed win, but it still doesn't give me the Orichalcum+ from the Frozen Slider side quest :/
Just looking for a cheat that enables me to get all the items from the Flantastic quest (I hate this quest) :
- All the special ingredients
- All the abilities you can win in these mini-games
- And the 7 Orichalcum+
I just hate the sidequests in this game, the fact that they locked the Ultima Arma behind those awful mini-games is beyond me, and I'm hoping for a cheat.
Alternatively, it could be just a score modifier for those mini-games, having max score as soon as I get some points, and this is a guaranteed win, but it still doesn't give me the Orichalcum+ from the Frozen Slider side quest :/
Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
zachillios
"So for you guys that want to edit your abilities:"
Use His scrip and add mine
1)All abilities Everyone
2)Edit Shortcut Sets
3)Sora, Donald, Goofy Health location
4)Save Teleport-Need exit to menu and load
"So for you guys that want to edit your abilities:"
Use His scrip and add mine
1)All abilities Everyone
2)Edit Shortcut Sets
3)Sora, Donald, Goofy Health location
4)Save Teleport-Need exit to menu and load
- Attachments
-
- All abilitys.CT
- (200.77 KiB) Downloaded 170 times
Last edited by Jorge0123 on Mon Apr 12, 2021 12:44 am, edited 10 times in total.
Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
I saw in fearlessrevolution's trainer, that you can edit MAX HP and MP values and let them sit there.
Is it possible to make something similar but ONLY for partymembers? I just don't want them to die in 2 hits but I want Sora to have normal values
Is it possible to make something similar but ONLY for partymembers? I just don't want them to die in 2 hits but I want Sora to have normal values
Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
I could use a code to add the Hero's Origin Keyblade (and only that keyblade).
Somehow that keyblade vanished from my inventory, and I'd rather not have to restart the game as a result...
I'm playing the CODEX release of the game.
Somehow that keyblade vanished from my inventory, and I'd rather not have to restart the game as a result...
I'm playing the CODEX release of the game.
Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Just ta let you know, when using your ability script and setting it to "all" it overloads the support characters (Donald and Goofy in particular) ability list. In turn that leads to their character specific skills vanishing. Goofy has lost all his offensive abilities and Donald only has two spells, Donald Fire and Donald Aero and for some strange reason there is 3 copies of Donald Aero on the list.
Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Not sure it's possible to unlock only through cheat table, but possible to unlock the keyblades exclusive to other platforms?(Midnight Blue, Phantom Green and Dawn Till Dusk)
I saw Second Form M/P mentioned in a shortcut list so seems to imply Midnight Blue/Phantom Green are implemented? Dawn Till Dusk possibly not as Second Form D seems to be missing.
I saw Second Form M/P mentioned in a shortcut list so seems to imply Midnight Blue/Phantom Green are implemented? Dawn Till Dusk possibly not as Second Form D seems to be missing.
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- What is cheating?
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Is there a way to edit max hp/mp for each of the characters? No matter what I try it seems like the values go back to normal after reloading a save and the locations to edit them change after every reload.
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- Noobzor
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
How does this work? I've leveled the ship a bit by finding some crabs, but the scripts don't seem to work or show any value besides ??zachillios wrote: ↑Sat Apr 03, 2021 2:27 amSo I got to the dreaded Pirates world, here's something for those pesky crabs:
This is for the Island count:
Then is for your ship total:Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>104</ID> <Description>"Crabs"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : KINGDOM HEARTS III.exe Version: Date : 2021-04-02 Author : Zach This script does blah blah blah } [ENABLE] aobscanmodule(Crabs_EW,KINGDOM HEARTS III.exe,8B 98 14 01 00 00 89) // should be unique alloc(newmem,$1000,"KINGDOM HEARTS III.exe"+256C6AC) globalalloc(CrabsEW,4) label(code) label(return) newmem: mov [CrabsEw],rax code: mov ebx,[rax+00000114] jmp return Crabs_EW: jmp newmem nop return: registersymbol(Crabs_EW) [DISABLE] Crabs_EW: db 8B 98 14 01 00 00 unregistersymbol(Crabs_EW) dealloc(newmem) dealloc(CrabsEW) { // ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS III.exe"+256C6AC "KINGDOM HEARTS III.exe"+256C688: 74 28 - je "KINGDOM HEARTS III.exe"+256C6B2 "KINGDOM HEARTS III.exe"+256C68A: E8 C1 E2 38 FF - call "KINGDOM HEARTS III.exe"+18FA950 "KINGDOM HEARTS III.exe"+256C68F: 48 85 C0 - test rax,rax "KINGDOM HEARTS III.exe"+256C692: 74 1E - je "KINGDOM HEARTS III.exe"+256C6B2 "KINGDOM HEARTS III.exe"+256C694: 48 8B 80 88 00 00 00 - mov rax,[rax+00000088] "KINGDOM HEARTS III.exe"+256C69B: 48 85 C0 - test rax,rax "KINGDOM HEARTS III.exe"+256C69E: 74 12 - je "KINGDOM HEARTS III.exe"+256C6B2 "KINGDOM HEARTS III.exe"+256C6A0: 48 8B 80 D0 01 00 00 - mov rax,[rax+000001D0] "KINGDOM HEARTS III.exe"+256C6A7: 48 85 C0 - test rax,rax "KINGDOM HEARTS III.exe"+256C6AA: 74 06 - je "KINGDOM HEARTS III.exe"+256C6B2 // ---------- INJECTING HERE ---------- "KINGDOM HEARTS III.exe"+256C6AC: 8B 98 14 01 00 00 - mov ebx,[rax+00000114] // ---------- DONE INJECTING ---------- "KINGDOM HEARTS III.exe"+256C6B2: 89 1E - mov [rsi],ebx "KINGDOM HEARTS III.exe"+256C6B4: 48 8B 5C 24 30 - mov rbx,[rsp+30] "KINGDOM HEARTS III.exe"+256C6B9: 48 8B 74 24 38 - mov rsi,[rsp+38] "KINGDOM HEARTS III.exe"+256C6BE: 48 83 C4 20 - add rsp,20 "KINGDOM HEARTS III.exe"+256C6C2: 5F - pop rdi "KINGDOM HEARTS III.exe"+256C6C3: C3 - ret "KINGDOM HEARTS III.exe"+256C6C4: CC - int 3 "KINGDOM HEARTS III.exe"+256C6C5: CC - int 3 "KINGDOM HEARTS III.exe"+256C6C6: CC - int 3 "KINGDOM HEARTS III.exe"+256C6C7: CC - int 3 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>105</ID> <Description>"No description"</Description> <LastState Value="72" RealAddress="22B8B461834"/> <VariableType>2 Bytes</VariableType> <Address>CrabsEW</Address> <Offsets> <Offset>114</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>109</ID> <Description>"Crabs Total"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : KINGDOM HEARTS III.exe Version: Date : 2021-04-02 Author : Zach This script does blah blah blah } [ENABLE] aobscanmodule(Crab_PT,KINGDOM HEARTS III.exe,8B 81 1C 9E 00 00) // should be unique alloc(newmem,$1000,"KINGDOM HEARTS III.exe"+1ADA945) globalalloc(CrabPT,4) label(code) label(return) newmem: push rax lea rax,[rcx+00009E1C] mov [CrabPT],rax pop rax code: mov eax,[rcx+00009E1C] jmp return Crab_PT: jmp newmem nop return: registersymbol(Crab_PT) [DISABLE] CrabPT: db 8B 81 1C 9E 00 00 unregistersymbol(Crab_PT) dealloc(newmem) dealloc(CrabPT) { // ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS III.exe"+1ADA945 "KINGDOM HEARTS III.exe"+1ADA923: 45 33 ED - xor r13d,r13d "KINGDOM HEARTS III.exe"+1ADA926: 41 83 FD 09 - cmp r13d,09 "KINGDOM HEARTS III.exe"+1ADA92A: 0F 94 C0 - sete al "KINGDOM HEARTS III.exe"+1ADA92D: 88 45 40 - mov [rbp+40],al "KINGDOM HEARTS III.exe"+1ADA930: 48 8B 4B 70 - mov rcx,[rbx+70] "KINGDOM HEARTS III.exe"+1ADA934: 48 85 C9 - test rcx,rcx "KINGDOM HEARTS III.exe"+1ADA937: 74 07 - je "KINGDOM HEARTS III.exe"+1ADA940 "KINGDOM HEARTS III.exe"+1ADA939: 48 8B 89 40 01 00 00 - mov rcx,[rcx+00000140] "KINGDOM HEARTS III.exe"+1ADA940: 48 85 C9 - test rcx,rcx "KINGDOM HEARTS III.exe"+1ADA943: 74 20 - je "KINGDOM HEARTS III.exe"+1ADA965 // ---------- INJECTING HERE ---------- "KINGDOM HEARTS III.exe"+1ADA945: 8B 81 1C 9E 00 00 - mov eax,[rcx+00009E1C] // ---------- DONE INJECTING ---------- "KINGDOM HEARTS III.exe"+1ADA94B: 85 C0 - test eax,eax "KINGDOM HEARTS III.exe"+1ADA94D: 79 09 - jns "KINGDOM HEARTS III.exe"+1ADA958 "KINGDOM HEARTS III.exe"+1ADA94F: C7 45 58 00 00 00 00 - mov [rbp+58],00000000 "KINGDOM HEARTS III.exe"+1ADA956: EB 0D - jmp "KINGDOM HEARTS III.exe"+1ADA965 "KINGDOM HEARTS III.exe"+1ADA958: BF 0F 27 00 00 - mov edi,0000270F "KINGDOM HEARTS III.exe"+1ADA95D: 3B C7 - cmp eax,edi "KINGDOM HEARTS III.exe"+1ADA95F: 0F 4C F8 - cmovl edi,eax "KINGDOM HEARTS III.exe"+1ADA962: 89 7D 58 - mov [rbp+58],edi "KINGDOM HEARTS III.exe"+1ADA965: 49 8D 8E 60 04 00 00 - lea rcx,[r14+00000460] "KINGDOM HEARTS III.exe"+1ADA96C: 48 8B 01 - mov rax,[rcx] } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>108</ID> <Description>"No description"</Description> <LastState Value="2000" RealAddress="22B999F9E1C"/> <VariableType>4 Bytes</VariableType> <Address>CrabPT</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
I'm not running anything besides these 2 scripts.
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- Noobzor
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
code not work for steam
please add code work for steam thanks
please add code work for steam thanks
TemptingIcarus wrote: ↑Tue Mar 30, 2021 12:05 am
Game Name: Kingdom Hearts 3+ReMind
Game Engine: Unreal Engine 3
Game Version: Epic Games Version (EGS)
Options Required: All Keyblades Unlocked/Max Level
Steam Website: N/A
Other Info: [Link]
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