[Request] - Kingdom Hearts 3 + ReMinD DLC
- TemptingIcarus
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Here's some 100% Cleared PS4 KH3 Saves for people to tinker around with, how you'd convert them to EGS, I don't know.
PW: Sora
PW: Sora
- Attachments
-
- KingdomHearts3.zip
- (40.96 KiB) Downloaded 61 times
Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
viewtopic.php?f=4&t=15703&p=185050#p185050
Updated the table and made a topic so it's easier to find for people.
- TemptingIcarus
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- Table Makers
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
For you guys that wanted all items, here you go. WARNING: This gives you everything, keyblades, armor, absolutely everything. Key Items included. Backup your saves, you've been warned.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>31</ID>
<Description>"Have Every Item"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : KINGDOM HEARTS III.exe
Version:
Date : 2021-03-31
Author : Zach
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,KINGDOM HEARTS III.exe,44 0F B6 20 45 85 E4) // should be unique
alloc(newmem,$1000,"KINGDOM HEARTS III.exe"+192CF54)
label(code)
label(return)
newmem:
code:
mov [rax],#1
test r12d,r12d
jmp return
INJECT:
jmp newmem
nop 2
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 44 0F B6 20 45 85 E4
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS III.exe"+192CF54
"KINGDOM HEARTS III.exe"+192CF26: 8B BC 24 A8 00 00 00 - mov edi,[rsp+000000A8]
"KINGDOM HEARTS III.exe"+192CF2D: 44 8B AC 24 B0 00 00 00 - mov r13d,[rsp+000000B0]
"KINGDOM HEARTS III.exe"+192CF35: 41 3B FD - cmp edi,r13d
"KINGDOM HEARTS III.exe"+192CF38: 0F 8F C9 01 00 00 - jg "KINGDOM HEARTS III.exe"+192D107
"KINGDOM HEARTS III.exe"+192CF3E: 45 33 F6 - xor r14d,r14d
"KINGDOM HEARTS III.exe"+192CF41: 8B D7 - mov edx,edi
"KINGDOM HEARTS III.exe"+192CF43: 48 8B C8 - mov rcx,rax
"KINGDOM HEARTS III.exe"+192CF46: E8 05 76 7E FF - call "KINGDOM HEARTS III.exe"+1114550
"KINGDOM HEARTS III.exe"+192CF4B: 48 85 C0 - test rax,rax
"KINGDOM HEARTS III.exe"+192CF4E: 0F 84 A0 01 00 00 - je "KINGDOM HEARTS III.exe"+192D0F4
// ---------- INJECTING HERE ----------
"KINGDOM HEARTS III.exe"+192CF54: 44 0F B6 20 - movzx r12d,byte ptr [rax]
"KINGDOM HEARTS III.exe"+192CF58: 45 85 E4 - test r12d,r12d
// ---------- DONE INJECTING ----------
"KINGDOM HEARTS III.exe"+192CF5B: 0F 84 93 01 00 00 - je "KINGDOM HEARTS III.exe"+192D0F4
"KINGDOM HEARTS III.exe"+192CF61: 8B D7 - mov edx,edi
"KINGDOM HEARTS III.exe"+192CF63: 49 8B CA - mov rcx,r10
"KINGDOM HEARTS III.exe"+192CF66: E8 F5 FD AB FF - call "KINGDOM HEARTS III.exe"+13ECD60
"KINGDOM HEARTS III.exe"+192CF6B: 48 8B E8 - mov rbp,rax
"KINGDOM HEARTS III.exe"+192CF6E: 48 85 C0 - test rax,rax
"KINGDOM HEARTS III.exe"+192CF71: 0F 84 75 01 00 00 - je "KINGDOM HEARTS III.exe"+192D0EC
"KINGDOM HEARTS III.exe"+192CF77: 83 78 14 00 - cmp dword ptr [rax+14],00
"KINGDOM HEARTS III.exe"+192CF7B: 0F 8C 6B 01 00 00 - jl "KINGDOM HEARTS III.exe"+192D0EC
"KINGDOM HEARTS III.exe"+192CF81: 49 63 5F 08 - movsxd rbx,dword ptr [r15+08]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
- TemptingIcarus
- Expert Cheater
- Posts: 412
- Joined: Thu Aug 16, 2018 11:32 pm
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Same thing as last time, just cut and paste and run it?zachillios wrote: ↑Wed Mar 31, 2021 11:46 pmFor you guys that wanted all items, here you go. WARNING: This gives you everything, keyblades, armor, absolutely everything. Key Items included. Backup your saves, you've been warned.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>31</ID> <Description>"Have Every Item"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : KINGDOM HEARTS III.exe Version: Date : 2021-03-31 Author : Zach This script does blah blah blah } [ENABLE] aobscanmodule(INJECT,KINGDOM HEARTS III.exe,44 0F B6 20 45 85 E4) // should be unique alloc(newmem,$1000,"KINGDOM HEARTS III.exe"+192CF54) label(code) label(return) newmem: code: mov [rax],#1 test r12d,r12d jmp return INJECT: jmp newmem nop 2 return: registersymbol(INJECT) [DISABLE] INJECT: db 44 0F B6 20 45 85 E4 unregistersymbol(INJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS III.exe"+192CF54 "KINGDOM HEARTS III.exe"+192CF26: 8B BC 24 A8 00 00 00 - mov edi,[rsp+000000A8] "KINGDOM HEARTS III.exe"+192CF2D: 44 8B AC 24 B0 00 00 00 - mov r13d,[rsp+000000B0] "KINGDOM HEARTS III.exe"+192CF35: 41 3B FD - cmp edi,r13d "KINGDOM HEARTS III.exe"+192CF38: 0F 8F C9 01 00 00 - jg "KINGDOM HEARTS III.exe"+192D107 "KINGDOM HEARTS III.exe"+192CF3E: 45 33 F6 - xor r14d,r14d "KINGDOM HEARTS III.exe"+192CF41: 8B D7 - mov edx,edi "KINGDOM HEARTS III.exe"+192CF43: 48 8B C8 - mov rcx,rax "KINGDOM HEARTS III.exe"+192CF46: E8 05 76 7E FF - call "KINGDOM HEARTS III.exe"+1114550 "KINGDOM HEARTS III.exe"+192CF4B: 48 85 C0 - test rax,rax "KINGDOM HEARTS III.exe"+192CF4E: 0F 84 A0 01 00 00 - je "KINGDOM HEARTS III.exe"+192D0F4 // ---------- INJECTING HERE ---------- "KINGDOM HEARTS III.exe"+192CF54: 44 0F B6 20 - movzx r12d,byte ptr [rax] "KINGDOM HEARTS III.exe"+192CF58: 45 85 E4 - test r12d,r12d // ---------- DONE INJECTING ---------- "KINGDOM HEARTS III.exe"+192CF5B: 0F 84 93 01 00 00 - je "KINGDOM HEARTS III.exe"+192D0F4 "KINGDOM HEARTS III.exe"+192CF61: 8B D7 - mov edx,edi "KINGDOM HEARTS III.exe"+192CF63: 49 8B CA - mov rcx,r10 "KINGDOM HEARTS III.exe"+192CF66: E8 F5 FD AB FF - call "KINGDOM HEARTS III.exe"+13ECD60 "KINGDOM HEARTS III.exe"+192CF6B: 48 8B E8 - mov rbp,rax "KINGDOM HEARTS III.exe"+192CF6E: 48 85 C0 - test rax,rax "KINGDOM HEARTS III.exe"+192CF71: 0F 84 75 01 00 00 - je "KINGDOM HEARTS III.exe"+192D0EC "KINGDOM HEARTS III.exe"+192CF77: 83 78 14 00 - cmp dword ptr [rax+14],00 "KINGDOM HEARTS III.exe"+192CF7B: 0F 8C 6B 01 00 00 - jl "KINGDOM HEARTS III.exe"+192D0EC "KINGDOM HEARTS III.exe"+192CF81: 49 63 5F 08 - movsxd rbx,dword ptr [r15+08] } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
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- Table Makers
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Yup, turn it on, go into inventory, should see all the items with a weird quantity, then turn it off and close your inventory. Should set them all to 1.TemptingIcarus wrote: ↑Thu Apr 01, 2021 12:00 amSame thing as last time, just cut and paste and run it?zachillios wrote: ↑Wed Mar 31, 2021 11:46 pmFor you guys that wanted all items, here you go. WARNING: This gives you everything, keyblades, armor, absolutely everything. Key Items included. Backup your saves, you've been warned.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>31</ID> <Description>"Have Every Item"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : KINGDOM HEARTS III.exe Version: Date : 2021-03-31 Author : Zach This script does blah blah blah } [ENABLE] aobscanmodule(INJECT,KINGDOM HEARTS III.exe,44 0F B6 20 45 85 E4) // should be unique alloc(newmem,$1000,"KINGDOM HEARTS III.exe"+192CF54) label(code) label(return) newmem: code: mov [rax],#1 test r12d,r12d jmp return INJECT: jmp newmem nop 2 return: registersymbol(INJECT) [DISABLE] INJECT: db 44 0F B6 20 45 85 E4 unregistersymbol(INJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS III.exe"+192CF54 "KINGDOM HEARTS III.exe"+192CF26: 8B BC 24 A8 00 00 00 - mov edi,[rsp+000000A8] "KINGDOM HEARTS III.exe"+192CF2D: 44 8B AC 24 B0 00 00 00 - mov r13d,[rsp+000000B0] "KINGDOM HEARTS III.exe"+192CF35: 41 3B FD - cmp edi,r13d "KINGDOM HEARTS III.exe"+192CF38: 0F 8F C9 01 00 00 - jg "KINGDOM HEARTS III.exe"+192D107 "KINGDOM HEARTS III.exe"+192CF3E: 45 33 F6 - xor r14d,r14d "KINGDOM HEARTS III.exe"+192CF41: 8B D7 - mov edx,edi "KINGDOM HEARTS III.exe"+192CF43: 48 8B C8 - mov rcx,rax "KINGDOM HEARTS III.exe"+192CF46: E8 05 76 7E FF - call "KINGDOM HEARTS III.exe"+1114550 "KINGDOM HEARTS III.exe"+192CF4B: 48 85 C0 - test rax,rax "KINGDOM HEARTS III.exe"+192CF4E: 0F 84 A0 01 00 00 - je "KINGDOM HEARTS III.exe"+192D0F4 // ---------- INJECTING HERE ---------- "KINGDOM HEARTS III.exe"+192CF54: 44 0F B6 20 - movzx r12d,byte ptr [rax] "KINGDOM HEARTS III.exe"+192CF58: 45 85 E4 - test r12d,r12d // ---------- DONE INJECTING ---------- "KINGDOM HEARTS III.exe"+192CF5B: 0F 84 93 01 00 00 - je "KINGDOM HEARTS III.exe"+192D0F4 "KINGDOM HEARTS III.exe"+192CF61: 8B D7 - mov edx,edi "KINGDOM HEARTS III.exe"+192CF63: 49 8B CA - mov rcx,r10 "KINGDOM HEARTS III.exe"+192CF66: E8 F5 FD AB FF - call "KINGDOM HEARTS III.exe"+13ECD60 "KINGDOM HEARTS III.exe"+192CF6B: 48 8B E8 - mov rbp,rax "KINGDOM HEARTS III.exe"+192CF6E: 48 85 C0 - test rax,rax "KINGDOM HEARTS III.exe"+192CF71: 0F 84 75 01 00 00 - je "KINGDOM HEARTS III.exe"+192D0EC "KINGDOM HEARTS III.exe"+192CF77: 83 78 14 00 - cmp dword ptr [rax+14],00 "KINGDOM HEARTS III.exe"+192CF7B: 0F 8C 6B 01 00 00 - jl "KINGDOM HEARTS III.exe"+192D0EC "KINGDOM HEARTS III.exe"+192CF81: 49 63 5F 08 - movsxd rbx,dword ptr [r15+08] } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Its unusable for the keyblades. you cant change the keyblade out at all. says it cant be removed cuz already have the max.
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- Table Makers
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- TemptingIcarus
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
If there's a way to get rid of the Kingdom Key then I think you'll be fine. My theory is the game is detecting a 2nd Kingdom Key and won't let you switch because you already have it. Versus the other keyblades, which you only have 1 of. Is there a way for you to change out the Kingdom Key for an item? I'm not sure myself. - Being able to swap items in and out would be ideal.
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- Table Makers
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Probably. But I'll let you guys figure that out. I'm going to work on 0.2 for a while.TemptingIcarus wrote: ↑Thu Apr 01, 2021 12:26 am
If there's a way to get rid of the Kingdom Key then I think you'll be fine. My theory is the game is detecting a 2nd Kingdom Key and won't let you switch because you already have it. Versus the other keyblades, which you only have 1 of. Is there a way for you to change out the Kingdom Key for an item? I'm not sure myself. - Being able to swap items in and out would be ideal.
Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
After using the table, save the game return to title and load the save. I was able to switch keyblades after thatTemptingIcarus wrote: ↑Thu Apr 01, 2021 12:26 am
If there's a way to get rid of the Kingdom Key then I think you'll be fine. My theory is the game is detecting a 2nd Kingdom Key and won't let you switch because you already have it. Versus the other keyblades, which you only have 1 of. Is there a way for you to change out the Kingdom Key for an item? I'm not sure myself. - Being able to swap items in and out would be ideal.
- TemptingIcarus
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Either that or using it at the beginning and then turning it off. Dunno.zachillios wrote: ↑Thu Apr 01, 2021 12:33 amProbably. But I'll let you guys figure that out. I'm going to work on 0.2 for a while.TemptingIcarus wrote: ↑Thu Apr 01, 2021 12:26 am
If there's a way to get rid of the Kingdom Key then I think you'll be fine. My theory is the game is detecting a 2nd Kingdom Key and won't let you switch because you already have it. Versus the other keyblades, which you only have 1 of. Is there a way for you to change out the Kingdom Key for an item? I'm not sure myself. - Being able to swap items in and out would be ideal.
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
i cant seem to add that table im not sure what im doing wrong
- TemptingIcarus
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
Cut and paste.pheonixrising91 wrote: ↑Thu Apr 01, 2021 5:56 ami cant seem to add that table im not sure what im doing wrong
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC
i tried that i keep getting a error saying unknown symbol near <
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