Chrono Ark (Early Access) Steam

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LKADity
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Re: Chrono Ark (Early Access) Steam

Post by LKADity »

Thanks for updating this to the v1.9999 sir

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

marsafeng
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Re: Chrono Ark (Early Access) Steam

Post by marsafeng »

Temp Save Data not working v1.9999R.

LKADity
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Re: Chrono Ark (Early Access) Steam

Post by LKADity »

it's v1.9999U now and as what person above me mention the Temp Save Data not work also.
Can you please update it sir?

ndck76
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Re: Chrono Ark (Early Access) Steam

Post by ndck76 »

LKADity wrote:
Tue Jan 24, 2023 6:11 am
................
Refer to the Changelog.

LKADity
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Re: Chrono Ark (Early Access) Steam

Post by LKADity »

@ndck
Aw suck, well good luck on your endeavor sir and thanks for all of your work until now

my currency to USD is a big number for me so I can't support you but I hope the others would be available to

Jordancyre
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Re: Chrono Ark (Early Access) Steam

Post by Jordancyre »

So this table hasn't been updated in a while. I started making a simple one. It's not fancy or anything of the sort but it gets the job done on the most recent version 2.02b.

Unlimited item/key usage - Use an item first before activating
Unlimited forge/camping/discard - Forge/use an item at the campfire before activating
Gold/souls - Should work as you start a run and collect gold or souls.
Attachments
Chrono Ark 2.02b.CT
(16.69 KiB) Downloaded 569 times

mica153
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Re: Chrono Ark (Early Access) Steam

Post by mica153 »

update 2.02K

Snuuu
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Re: Chrono Ark (Early Access) Steam

Post by Snuuu »

version 1.0 already out, someone gonna do new table pretty please?

Blueskadoo
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Re: Chrono Ark (Early Access) Steam

Post by Blueskadoo »

Please test the scripts if these work on your version

DON'T Forget to Turn On Mono

Increase item per use for potions and scrolls

Code: Select all

{ Game   : ChronoArk.exe
  Version:
  Date   : 2024-05-05
  Author : Blueskadoo

  This script does blah blah blah
}

[ENABLE]

aobscan(item_mng,FF C9 89 48 58 83 3F 00 48 8B 47 18 4C 8B E8) // should be unique
alloc(newmem,$1000,item_mng)

label(return)

newmem:
  inc ecx
  mov [rax+58],ecx
  cmp dword ptr [rdi],00
  mov rax,[rdi+18]
  mov r13,rax
  jmp return

item_mng:
  jmp far newmem
  nop
return:
registersymbol(item_mng)

[DISABLE]

item_mng:
  db FF C9 89 48 58 83 3F 00 48 8B 47 18 4C 8B E8

unregistersymbol(item_mng)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: InventoryManager:UseItem+73

InventoryManager:UseItem+4d: 4C 8B F6           - mov r14,rsi
InventoryManager:UseItem+50: 83 38 00           - cmp dword ptr [rax],00
InventoryManager:UseItem+53: 49 63 47 18        - movsxd  rax,dword ptr [r15+18]
InventoryManager:UseItem+57: 44 3B F0           - cmp r14d,eax
InventoryManager:UseItem+5a: 0F 83 A9 00 00 00  - jae InventoryManager:UseItem+109
InventoryManager:UseItem+60: 49 8B 47 10        - mov rax,[r15+10]
InventoryManager:UseItem+64: 49 63 CE           - movsxd  rcx,r14d
InventoryManager:UseItem+67: 48 8D 44 C8 20     - lea rax,[rax+rcx*8+20]
InventoryManager:UseItem+6c: 48 8B 00           - mov rax,[rax]
InventoryManager:UseItem+6f: 48 63 48 58        - movsxd  rcx,dword ptr [rax+58]
// ---------- INJECTING HERE ----------
InventoryManager:UseItem+73: FF C9              - dec ecx
// ---------- DONE INJECTING  ----------
InventoryManager:UseItem+75: 89 48 58           - mov [rax+58],ecx
InventoryManager:UseItem+78: 83 3F 00           - cmp dword ptr [rdi],00
InventoryManager:UseItem+7b: 48 8B 47 18        - mov rax,[rdi+18]
InventoryManager:UseItem+7f: 4C 8B E8           - mov r13,rax
InventoryManager:UseItem+82: 4C 8B E6           - mov r12,rsi
InventoryManager:UseItem+85: 83 38 00           - cmp dword ptr [rax],00
InventoryManager:UseItem+88: 49 63 45 18        - movsxd  rax,dword ptr [r13+18]
InventoryManager:UseItem+8c: 44 3B E0           - cmp r12d,eax
InventoryManager:UseItem+8f: 0F 83 8B 00 00 00  - jae InventoryManager:UseItem+120
InventoryManager:UseItem+95: 49 8B 45 10        - mov rax,[r13+10]
}

Increase item per use for rate items(books and others)

Code: Select all

{ Game   : ChronoArk.exe
  Version:
  Date   : 2024-05-05
  Author : Blueskadoo

  This script does blah blah blah
}

[ENABLE]

aobscan(INJECT,FF C9 89 48 58 49 8B 47 18 48 89 45 B0 44 89 75 A8) // should be unique
alloc(newmem,$1000,INJECT)

label(return)

newmem:
  inc ecx
  mov [rax+58],ecx
  mov rax,[r15+18]
  mov [rbp-50],rax
  mov [rbp-58],r14d
  jmp return

INJECT:
  jmp far newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db FF C9 89 48 58 49 8B 47 18 48 89 45 B0 44 89 75 A8

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: InventoryManager:DelItem+fe

InventoryManager:DelItem+d6: 48 63 40 18        - movsxd  rax,dword ptr [rax+18]
InventoryManager:DelItem+da: 39 45 B8           - cmp [rbp-48],eax
InventoryManager:DelItem+dd: 0F 83 F5 00 00 00  - jae InventoryManager:DelItem+1d8
InventoryManager:DelItem+e3: 48 8B 45 C0        - mov rax,[rbp-40]
InventoryManager:DelItem+e7: 48 8B 40 10        - mov rax,[rax+10]
InventoryManager:DelItem+eb: 48 63 4D B8        - movsxd  rcx,dword ptr [rbp-48]
InventoryManager:DelItem+ef: 48 63 C9           - movsxd  rcx,ecx
InventoryManager:DelItem+f2: 48 8D 44 C8 20     - lea rax,[rax+rcx*8+20]
InventoryManager:DelItem+f7: 48 8B 00           - mov rax,[rax]
InventoryManager:DelItem+fa: 48 63 48 58        - movsxd  rcx,dword ptr [rax+58]
// ---------- INJECTING HERE ----------
InventoryManager:DelItem+fe: FF C9              - dec ecx
// ---------- DONE INJECTING  ----------
InventoryManager:DelItem+100: 89 48 58           - mov [rax+58],ecx
InventoryManager:DelItem+103: 49 8B 47 18        - mov rax,[r15+18]
InventoryManager:DelItem+107: 48 89 45 B0        - mov [rbp-50],rax
InventoryManager:DelItem+10b: 44 89 75 A8        - mov [rbp-58],r14d
InventoryManager:DelItem+10f: 83 38 00           - cmp dword ptr [rax],00
InventoryManager:DelItem+112: 48 8B 45 B0        - mov rax,[rbp-50]
InventoryManager:DelItem+116: 48 63 40 18        - movsxd  rax,dword ptr [rax+18]
InventoryManager:DelItem+11a: 39 45 A8           - cmp [rbp-58],eax
InventoryManager:DelItem+11d: 0F 83 CD 00 00 00  - jae InventoryManager:DelItem+1f0
InventoryManager:DelItem+123: 48 8B 45 B0        - mov rax,[rbp-50]
}

jasonthe13
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Re: Chrono Ark (Early Access) Steam

Post by jasonthe13 »

will this be updated~

Blueskadoo
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Re: Chrono Ark (Early Access) Steam

Post by Blueskadoo »

Some codes that I have. You might need to turn on mono for this.
For codes that don't work. You need to do the action once like using an item or discarding it for the code to activate.
Attachments
ChronoArk.ct
For 1.0.9
Attempted fix infinite enchanting and fix some descriptions
(21.91 KiB) Downloaded 507 times
ChronoArk.ct
For 1.0.9
Fixed some code
(21.51 KiB) Downloaded 72 times
ChronoArk.ct
for 1.0.9
(17.94 KiB) Downloaded 309 times

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