[REQUEST] Cartel Tycoon

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Floont
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Re: [REQUEST] Cartel Tycoon

Post by Floont »

It's perfect! Thank you so much!!!!

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hentai-sama
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Re: [REQUEST] Cartel Tycoon

Post by hentai-sama »

I found 2 values for amount of trucks in warehouses in 4b but anytime i change one of them game crashes.Did anyone manage it?

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Cake-san
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Re: [REQUEST] Cartel Tycoon

Post by Cake-san »

hentai-sama wrote:
Wed Mar 24, 2021 12:05 pm
I found 2 values for amount of trucks in warehouses in 4b but anytime i change one of them game crashes.Did anyone manage it?
It crashed because your're directly increase the array size without actually adding any element object into it, so, when the game trying to read the data, it gets invalid object...

The easiest way is to edit the blueprint before loading save game or reload the save game, so game will create the object according to blueprint...
Image

Code: Select all

local list=getAddress('[[[GEngine]+GameEngine.GameInstance]+GameInstance.BlueprintLinker]+BlueprintLinker.Buildings')
local Name=getAddress('BuildingData.Name')
for i=0,readInteger(list+8)-1 do
  local pointer=readPointer(readPointer(list)+i*8)
  local name=readPointer(pointer+Name)
  local len=readInteger(name+0x30)
  name=readString(readPointer(name+0x28),len*2,true)
  print(string.format('%016X : %s',pointer,name))
end

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hentai-sama
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Re: [REQUEST] Cartel Tycoon

Post by hentai-sama »

Cake-san wrote:
Wed Mar 24, 2021 1:53 pm
hentai-sama wrote:
Wed Mar 24, 2021 12:05 pm
I found 2 values for amount of trucks in warehouses in 4b but anytime i change one of them game crashes.Did anyone manage it?
It crashed because your're directly increase the array size without actually adding any element object into it, so, when the game trying to read the data, it gets invalid object...

The easiest way is to edit the blueprint before loading save game or reload the save game, so game will create the object according to blueprint...
Thank you sir, for such detail answer. Thou i basically understand your explanation it is beyond my capabilities to actually do it...

NoDurgLord
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Re: [REQUEST] Cartel Tycoon

Post by NoDurgLord »

Cake-san wrote:
Tue Mar 23, 2021 4:21 am
Here :ph34r:
Update 1
- Fixed power
Thank you sooo much !!! You literally made my day !

GolemXXI
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Re: [REQUEST] Cartel Tycoon

Post by GolemXXI »

Erased
Last edited by GolemXXI on Thu Mar 25, 2021 2:34 pm, edited 1 time in total.

Kaedus
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Re: [REQUEST] Cartel Tycoon

Post by Kaedus »

GolemXXI wrote:
Wed Mar 24, 2021 10:51 pm
Terror
Legal Money
Instant Construction
Instant Research
Ignore Resource limit
Ultra Resource
Character Manager
Loyalty
Building
Fine. Just copied someone else's table from 1 page?

markswe
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Re: [REQUEST] Cartel Tycoon

Post by markswe »

AWESOME thanks! keep update!

GolemXXI
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Re: [REQUEST] Cartel Tycoon

Post by GolemXXI »

Fine. Just copied someone else's table from 1 page?
I don't know. It send by a friend. He tell me about a page Russian.

Kaedus
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Re: [REQUEST] Cartel Tycoon

Post by Kaedus »

GolemXXI wrote:
Thu Mar 25, 2021 7:11 am
Fine. Just copied someone else's table from 1 page?
I don't know. It send by a friend. He tell me about a page Russian.
Facepalm. Before you post something, you should read the forum. Because you stole this table:
Cake-san wrote:
Tue Mar 23, 2021 4:21 am
Here :ph34r:
Update 1
- Fixed power

markswe
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Re: [REQUEST] Cartel Tycoon

Post by markswe »

It still works to make them Power:101

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vegeta963
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Re: [REQUEST] Cartel Tycoon

Post by vegeta963 »

Cake-san wrote:
Wed Mar 24, 2021 1:53 pm
The easiest way is to edit the blueprint before loading save game or reload the save game, so game will create the object according to blueprint...
Image

Code: Select all

local list=getAddress('[[[GEngine]+GameEngine.GameInstance]+GameInstance.BlueprintLinker]+BlueprintLinker.Buildings')
local Name=getAddress('BuildingData.Name')
for i=0,readInteger(list+8)-1 do
  local pointer=readPointer(readPointer(list)+i*8)
  local name=readPointer(pointer+Name)
  local len=readInteger(name+0x30)
  name=readString(readPointer(name+0x28),len*2,true)
  print(string.format('%016X : %s',pointer,name))
end
How do I add this?

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nino94
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Re: [REQUEST] Cartel Tycoon

Post by nino94 »

needs update for new version?

markswe
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Re: [REQUEST] Cartel Tycoon

Post by markswe »

New update, So please fix a new one <3

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Re: [REQUEST] Cartel Tycoon

Post by markswe »

Cake-san wrote:
Wed Mar 24, 2021 1:53 pm
hentai-sama wrote:
Wed Mar 24, 2021 12:05 pm
I found 2 values for amount of trucks in warehouses in 4b but anytime i change one of them game crashes.Did anyone manage it?
It crashed because your're directly increase the array size without actually adding any element object into it, so, when the game trying to read the data, it gets invalid object...

The easiest way is to edit the blueprint before loading save game or reload the save game, so game will create the object according to blueprint...
Image

Code: Select all

local list=getAddress('[[[GEngine]+GameEngine.GameInstance]+GameInstance.BlueprintLinker]+BlueprintLinker.Buildings')
local Name=getAddress('BuildingData.Name')
for i=0,readInteger(list+8)-1 do
  local pointer=readPointer(readPointer(list)+i*8)
  local name=readPointer(pointer+Name)
  local len=readInteger(name+0x30)
  name=readString(readPointer(name+0x28),len*2,true)
  print(string.format('%016X : %s',pointer,name))
end
Please make a new one

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