[REQUEST] Cartel Tycoon
Re: [REQUEST] Cartel Tycoon
It's perfect! Thank you so much!!!!
- hentai-sama
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Re: [REQUEST] Cartel Tycoon
I found 2 values for amount of trucks in warehouses in 4b but anytime i change one of them game crashes.Did anyone manage it?
Re: [REQUEST] Cartel Tycoon
It crashed because your're directly increase the array size without actually adding any element object into it, so, when the game trying to read the data, it gets invalid object...hentai-sama wrote: ↑Wed Mar 24, 2021 12:05 pmI found 2 values for amount of trucks in warehouses in 4b but anytime i change one of them game crashes.Did anyone manage it?
The easiest way is to edit the blueprint before loading save game or reload the save game, so game will create the object according to blueprint...
Code: Select all
local list=getAddress('[[[GEngine]+GameEngine.GameInstance]+GameInstance.BlueprintLinker]+BlueprintLinker.Buildings')
local Name=getAddress('BuildingData.Name')
for i=0,readInteger(list+8)-1 do
local pointer=readPointer(readPointer(list)+i*8)
local name=readPointer(pointer+Name)
local len=readInteger(name+0x30)
name=readString(readPointer(name+0x28),len*2,true)
print(string.format('%016X : %s',pointer,name))
end
- hentai-sama
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Re: [REQUEST] Cartel Tycoon
Thank you sir, for such detail answer. Thou i basically understand your explanation it is beyond my capabilities to actually do it...Cake-san wrote: ↑Wed Mar 24, 2021 1:53 pmIt crashed because your're directly increase the array size without actually adding any element object into it, so, when the game trying to read the data, it gets invalid object...hentai-sama wrote: ↑Wed Mar 24, 2021 12:05 pmI found 2 values for amount of trucks in warehouses in 4b but anytime i change one of them game crashes.Did anyone manage it?
The easiest way is to edit the blueprint before loading save game or reload the save game, so game will create the object according to blueprint...
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Re: [REQUEST] Cartel Tycoon
Erased
Last edited by GolemXXI on Thu Mar 25, 2021 2:34 pm, edited 1 time in total.
Re: [REQUEST] Cartel Tycoon
AWESOME thanks! keep update!
Re: [REQUEST] Cartel Tycoon
I don't know. It send by a friend. He tell me about a page Russian.Fine. Just copied someone else's table from 1 page?
Re: [REQUEST] Cartel Tycoon
Facepalm. Before you post something, you should read the forum. Because you stole this table:
Re: [REQUEST] Cartel Tycoon
It still works to make them Power:101
Re: [REQUEST] Cartel Tycoon
How do I add this?Cake-san wrote: ↑Wed Mar 24, 2021 1:53 pmThe easiest way is to edit the blueprint before loading save game or reload the save game, so game will create the object according to blueprint...
Code: Select all
local list=getAddress('[[[GEngine]+GameEngine.GameInstance]+GameInstance.BlueprintLinker]+BlueprintLinker.Buildings') local Name=getAddress('BuildingData.Name') for i=0,readInteger(list+8)-1 do local pointer=readPointer(readPointer(list)+i*8) local name=readPointer(pointer+Name) local len=readInteger(name+0x30) name=readString(readPointer(name+0x28),len*2,true) print(string.format('%016X : %s',pointer,name)) end
Re: [REQUEST] Cartel Tycoon
needs update for new version?
Re: [REQUEST] Cartel Tycoon
New update, So please fix a new one <3
Re: [REQUEST] Cartel Tycoon
Please make a new oneCake-san wrote: ↑Wed Mar 24, 2021 1:53 pmIt crashed because your're directly increase the array size without actually adding any element object into it, so, when the game trying to read the data, it gets invalid object...hentai-sama wrote: ↑Wed Mar 24, 2021 12:05 pmI found 2 values for amount of trucks in warehouses in 4b but anytime i change one of them game crashes.Did anyone manage it?
The easiest way is to edit the blueprint before loading save game or reload the save game, so game will create the object according to blueprint...
Code: Select all
local list=getAddress('[[[GEngine]+GameEngine.GameInstance]+GameInstance.BlueprintLinker]+BlueprintLinker.Buildings') local Name=getAddress('BuildingData.Name') for i=0,readInteger(list+8)-1 do local pointer=readPointer(readPointer(list)+i*8) local name=readPointer(pointer+Name) local len=readInteger(name+0x30) name=readString(readPointer(name+0x28),len*2,true) print(string.format('%016X : %s',pointer,name)) end
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