[request] Stubbs the Zombie in Rebel Without a Pulse
[request] Stubbs the Zombie in Rebel Without a Pulse
Game Name: Stubbs the Zombie in Rebel Without a Pulse
Game Engine: Halo Engine
Game Version: 1.0
Unlimited Health
Unlimited Powers
Game Engine: Halo Engine
Game Version: 1.0
Unlimited Health
Unlimited Powers
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- Expert Cheater
- Posts: 66
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Re: [request] Stubbs the Zombie in Rebel Without a Pulse
I might try to find some more stuff for this game. I want to hack the movement speed as well.
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- CoDSP.CT
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Re: [request] Stubbs the Zombie in Rebel Without a Pulse
Sadly your table isn't working on Steam versionSarashJessicaParker wrote: ↑Fri Mar 19, 2021 9:21 pmI might try to find some more stuff for this game. I want to hack the movement speed as well.
Re: [request] Stubbs the Zombie in Rebel Without a Pulse
It's because it's for the original and you probably have the re-release updated version.B0mak wrote: ↑Sun Mar 21, 2021 9:35 amSadly your table isn't working on Steam versionSarashJessicaParker wrote: ↑Fri Mar 19, 2021 9:21 pmI might try to find some more stuff for this game. I want to hack the movement speed as well.
Re: [request] Stubbs the Zombie in Rebel Without a Pulse
I'm working on this, got some stuff done + found the cheats (bools)
Re: [request] Stubbs the Zombie in Rebel Without a Pulse
No idea what cheats you can add using text files.. I have God Mode done already; was a bit tricky, as I needed to find the player id (derived from Players). You can have 1 or 2 players and I think there's also some multi-player possible (saw deathmatch, teams, messages for victory or killing someone, etc.). Back to Health, you have Stubbs' health and then there's the health of the entity you can possess And all other entities use the same ApplyDamage routine, so you'll need filtering.
Apart from that, the "cheats" are some 10 or so bool values, which, when toggled to 1, will enable various effects. Ranging from infinite ammo to super high jump, possessing anything by press of E (this one's nice), 1-hit kill, 1-hit kill camera ranged (this one finds the first entity you're looking at, then a chain reaction occurs and everything around that entity, as far as the camera can see, starts dying with a delay of 1s; quite pimp!), etc.
Will post the table soon Need to refine that "Powers" crap, as it's not working with floats (as I expected), but with statuses (1,2,3).
Be back later,
Sun
P.S.#1: You can speed up or slow down the game by using F9 | F10 keys. You will also see it printed at the mid-bottom of the screen. Useful for the dance show-down with the Mayor, if you wanna do it perfectly (not sure if there's some achievement behind doing it perfectly..)
EDIT: Ah, there is..
Re: [request] Stubbs the Zombie in Rebel Without a Pulse
Found a reference:
I've not tried it, but looking at the string references:
So you do need to name it init.txt, regardless of the instructions in the first screenshot Might've worked like that for the original title, but when they moved to x64, they might've fixed that.
I couldn't find any cheats by string references, but I did find them by searching the word "cheat" throughout the binary (after removing the Steam stub). There are several that are Halo Engine defaults, while some seem to match my bools I mean, from the way their names are, if I started testing them, I'm sure they'd fit exactly those bools (e.g.: the super jump one is pretty obvious):
Code: Select all
cheat_all_powerups
cheat_all_weapons
cheat_all_vehicles
cheat_teleport_to_camera
cheat_active_camouflage
cheat_active_camouflage_local_player
cheats_load
cheat_deathless_player
cheat_jetpack
cheat_infinite_ammo
<< Stubbs
cheat_bottomless_clip
cheat_bump_possession
cheat_super_jump
cheat_reflexive_damage_effects
cheat_medusa
cheat_zombie_medusa
cheat_omnipotent
cheat_controller
>>
Re: [request] Stubbs the Zombie in Rebel Without a Pulse
Yeah, it looks like they fixed this method. The game just didn't start with "init.txt" in the same folder.
Last edited by B0mak on Tue Mar 23, 2021 4:41 pm, edited 1 time in total.
Re: [request] Stubbs the Zombie in Rebel Without a Pulse
The problem with using the cheats in the .txt file is the game crashes silently. There's a pointer that never gets initialized, representing some syntax node allocation. Internally, "cheat_x 1" is turned into "(set cheat_x 1)" ran by Halo Engine at start-up. Will see what I can do about itB0mak wrote: ↑Tue Mar 23, 2021 4:39 pmYeah, it looks like they fixed this method. The game just didn't start with "init.txt" in the game folder.
Re: [request] Stubbs the Zombie in Rebel Without a Pulse
Could you please tell me which software did you used to get those strings from .exe?SunBeam wrote: ↑Tue Mar 23, 2021 4:07 pmFound a reference:
I've not tried it, but looking at the string references:
So you do need to name it init.txt, regardless of the instructions in the first screenshot Might've worked like that for the original title, but when they moved to x64, they might've fixed that.
I couldn't find any cheats by string references, but I did find them by searching the word "cheat" throughout the binary (after removing the Steam stub). There are several that are Halo Engine defaults, while some seem to match my bools I mean, from the way their names are, if I started testing them, I'm sure they'd fit exactly those bools (e.g.: the super jump one is pretty obvious):
So all in all, I found the bools first, lol, then the actual cheats (their names) and where they fit in to be activatedCode: Select all
cheat_all_powerups cheat_all_weapons cheat_all_vehicles cheat_teleport_to_camera cheat_active_camouflage cheat_active_camouflage_local_player cheats_load cheat_deathless_player cheat_jetpack cheat_infinite_ammo << Stubbs cheat_bottomless_clip cheat_bump_possession cheat_super_jump cheat_reflexive_damage_effects cheat_medusa cheat_zombie_medusa cheat_omnipotent cheat_controller >>
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