First of all, I apologize for the inconvenience caused by our RUDE conversation, it slowed me down. But anyway its over now and here is the new update. Have Fun
Update1:
Read Instructions For Proper Understanding.
Contents:
- New Entries:
In First Release most of the pointer were left unpopulated. Which Ive done now (there are still some that I just left in the table for those who can dig into them like objectiveManager ):Open To Reveal
- Update1:
- The injection point has now been changed. Its at the beginning of the function DragController:Dragging. The base pointer is being read from the first argument passed to this function, even before it prepares stack-frame for operations. So it should work for eveyone now.
- Although the script enables fine even at the start of the game, but I still recommend enabling it after you are in the actual gameplay.
- Most of the pointer that you can use and work are highlighted (different color). There are still some like dataLoader,objectiveManager itemSettings that are unpopulated. Now theses pointer point to the texts/label, eg objectiveManager points to objectives of not only current level but also all coming and past levels. I will only populate them if requested, or delete them in next update if not.
- WHATS ELSE CHANGED? Well now Ive converted most of the parent branches into GroupHeaderWithAddress meaning that unlike first release where everything just burst open when enabling main pointer, now youll need to toggle each by yourself (save you from the inconvenience of closing each entry manually. )
- TIPS:(For those who know a little bit of structure dissection, you should visit these paths:)
- DragContoller->refs->dataManager->itemsManager->itemsSettings->_items
- DragContoller->refs->_player->weapons->runtimeWeapon , equipedWeapons->_items
- Release:
Open to reveal
- Well, almost everything is self-explanatory so im not gonna explain anything.
- Ive highlighted some important pointers, you can highlight more if you want.
- If you want me upload more updates, hit that like button. Its the only thing you can offer me .
Release
POINTERS
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1