Nice table but, sadly, as of today's update, it no longer works.
I'm using the newest CE and recent Table download, but I cannot check any of the boxes.
This is a fantastic table, thank you for the quick update for 1.008! I'm wondering, all of the pointers for the hero's stats seem geared for the Warrior class. Any plans on getting the pointers for the Rogue and Necromancer's stats?
So far the Inf. Camp resource work fine but I couldn't activate the Inf. Health. However, by adjusting the Bonus Health Value, it effected the level of loots drop. Which, in effect. can turn the hero almost invincible.
Would love to see the table updated for the stats for other characters. Haven't played Rogue yet, but there are a lot of missing stats for necromancer! Something to note: if you want to edit the max number of skeletons you can summon, the value is double (like most other things in this game), and you have to SUBTRACT 2 to the displayed number in your stats window, because you already start out able to summon 2 skeletons. For example, if my "Max skeletons" is 4, I would really be searching for 2. Edit: No longer true for the latest update!
Last edited by Oridjinn on Wed Mar 10, 2021 5:26 am, edited 1 time in total.
Would love to see the table updated for the stats for other characters. Haven't played Rogue yet, but there are a lot of missing stats for necromancer! Something to note: if you want to edit the max number of skeletons you can summon, the value is double (like most other things in this game), and you have to SUBTRACT 2 to the displayed number in your stats window, because you already start out able to summon 2 skeletons. For example, if my "Max skeletons" is 4, I would really be searching for 2.
I will post an updated table in a bit but you can help me update the table for other classes pretty easily if you feel like it. Find the value normally (all of them are type double), take their address and search for 4 byte hex, should come up with only one result. If more than one just take the largest address, do a find what accesses on it and post what is in ecx.
Like this:
Other than that I guess you'd just have to wait for me to play the necromancer class as I'm a little busy this week.
I will post an updated table in a bit but you can help me update the table for other classes pretty easily if you feel like it. Find the value normally (all of them are type double), take their address and search for 4 byte hex, should come up with only one result. If more than one just take the largest address, do a find what accesses on it and post what is in ecx.
Thanks for continuing to work on this! Here are some values.
"Summon Quality" - ECX=00001164
"Max Skeletons" - ECX=0000073E
"Skeleton Level" - ECX=00000C51
"Magic HP" / Magic shield you can get that refreshes every battle - ECX=0000176D
just letting you know the get player pointers are all ?? to me as well, i have the game through epic and everything else works fine, get player functions worked on last version.
just letting you know the get player pointers are all ?? to me as well, i have the game through epic and everything else works fine, get player functions worked on last version.
What version are you on and what version is the table you are using (hint: it's in the lower right corner when you are in the main menu). Try to help me help you because if I have just posted a table for the latest version, it works for me and I don't know what you are dealing with.