Thank you for the great table!
the only thing missing is a multiplicator for magic find or a +magic find stat in item edit...
I will look into it over the weekend.
Hi. Did you tried hack this one?
Well I found to set the MF stat on an item is easy. Go to Scripts->Get Current Selected Gear->Attributes. And duplicate any of the existing ones Str/Armor, whichever one and put it on the bottom of the list in the same Attributes group. Rename to MF or something, double click the address portion (not value) on it, and set the top pointer offset to 370. The bottom should already be 6C. And voila, set any current selected equipped gear to have MF.
Now the hard part is finding a way to unlock the MF cap. It is currently capped to 4000 which is not nearly enough to figure out where all the new region-locked (chase) satanics drop. I have made some progress by figuring out how the Max. Res stat raises the cpped resistance, but can't figure out how to apply it to magic find cap. Not very good at this.
If someone can figure out how to uncap the mf cap it will help the community greatly as we can make a list which new region-locked items drop where much faster.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
For me it's just changing a displayed number, but doesn't actually give any more valuable loot. I checked if the luck just doesn't make as much of a difference in dropped loot by changing the quality and level of an luck stat item and the difference is pretty noticable. So just changing the MF value doesn't work.
For me it's just changing a displayed number, but doesn't actually give any more valuable loot. I checked if the luck just doesn't make as much of a difference in dropped loot by changing the quality and level of an luck stat item and the difference is pretty noticable. So just changing the MF value doesn't work.
It does. The MF value on items acts like any other stat. It adds its value to your character's cumulative stats. And the value on each item gets accessed every time you kill a monster (i checked this with debugger). This is not a visual hack it adds the MF value to items as if those items had MF on it.
The thing is, how MF works has changed this season. You will not get more satanic drops with higher MF, but the ones you do will give you only a better chance at high tier satanics. And it doesn't exclude lower tier satanics. You will still get marshers even with "legitimate" max MF. This is why max value of 4000 is too low.
I have however found a lot of S-tier satanics over the days with running with max MF using the affix mod before the update.
Now the Enable doesn't work at all with latest update