Here's the stuff I found that hasn't been posted yet.
OPTIONS:Spoiler
World Tier Unlocks
- Highest Tier Unlocked
- Tier Unlocks Address (Change it's Address to the Empty Offset's Value of 1100000000) *
- Number of Tiers Unlocked (Max is 15)
- Tiers Unlocked (between 2-14)
- Is Reward Claimed (Allows you to reclaim the reward) * When done wait for the game to save, then restart, will cause the game to crash
Highlighted Armor Edit
- Unique ID
- ID
- Level
- Armor
- Rarity
- Is Locked
- Initial Random Roll?
- Refinement Primary?
- Refinement Attribute?
- Armor Stats
- Stat ID
- Stat Shard Upgrade
- Stat Crafted Stages
- Stat Improve Stage
- Stat Max Improve Stage
- Skills
Highlighted Weapon Edit
- Unique ID
- ID
- Level
- Armor
- Rarity
- Is Locked
- Initial Random Roll?
- Refinement Primary?
- Refinement Attribute?
- Armor Stats
- Stat ID
- Stat Shard Upgrade
- Stat Crafted Stages
- Stat Improve Stage
- Stat Max Improve Stage
- Skills
So has anyone figured out how to increase the world tier properly so you unlock the accolade? Both tables with the option seem to bypass the actual leveling and simply set the level instead. I assume we need to edit the world tier exp instead of the level.
Edit: I got around to testing it and yes, editing the EXP works properly. So if you don't want to miss accolades, don't use the various options to unlock or set tiers. You need to edit the EXP and actually level them legitimately.
Last edited by NumberXer0 on Tue Mar 02, 2021 12:41 am, edited 1 time in total.
So has anyone figured out how to increase the world tier properly so you unlock the accolade? Both tables with the option seem to bypass the actual leveling and simply set the level instead. I assume we need to edit the world tier exp instead of the level.
Edit the XP then, I'd try setting the current XP 1 less than the required for next level and do something to level it up & repeat.
Highlighted Armor Edit
- Unique ID
- ID
- Level
- Armor
- Rarity
- Is Locked
- Initial Random Roll?
- Refinement Primary?
- Refinement Attribute?
- Armor Stats
- Stat ID
- Stat Shard Upgrade
- Stat Crafted Stages
- Stat Improve Stage
- Stat Max Improve Stage
- Skills
Highlighted Weapon Edit
- Unique ID
- ID
- Level
- Armor
- Rarity
- Is Locked
- Initial Random Roll?
- Refinement Primary?
- Refinement Attribute?
- Armor Stats
- Stat ID
- Stat Shard Upgrade
- Stat Crafted Stages
- Stat Improve Stage
- Stat Max Improve Stage
- Skills
Customization Unlocks
- Banner
- Painting
- Sigil
World Tier Unlocks
- Highest Tier Unlocked
- Tier Unlocks Address (Change it's Address to the Empty Offset's Value of 1100000000)
- Number of Tiers Unlocked (Max is 15)
- Tiers Unlocked (between 2-14)
- Is Reward Claimed (Allows you to reclaim the reward)
options:
-Player/Level/EXP
(max Level is 30, the game locks exp gain after reach L7 to bypass this set char Level to 1, open inventory and close it or port to reset ya exp, now set current exp to 600k for example kill someone and u will hit the max level)
-set Skillpoints (enable open/close inventory to get the values)
-Inf Health+OHK
-Inf Ammo
-World Rank Unlocker (this unlocks every World Rank)
-LootModifier values/and more
(no 100% drop chance but guaranteed Legendary weapons drops + force Weapon drop u like, set other modifiers to 0 and Shotgun to 100 and only Shotguns would Drop)
-Currency Finder (by zachillios)
here is my bypass: (credits to fearlessrevolution - i've used his method to skip the driver-load)
I can't seem to get the loot modifier to work. Clicking on the main Loot Modifier Values works but the Loot Rarity one doesn't ? Am I doing something wrong?
Alright I guess there's no point in doing anything further until I actually decide to get the game (more like *if* I decide to) so this is what I'll leave with you guys for now. Obviously there are many more pointers I could include from the get player hook but you guys can add them (use Cake-san's template and create some structs to figure out where everything else is). I'm not really feeling this game, seems like another generic looter shooter with a stupid Always-Online requirement and for that reason alone I hate it.
Current Options:
Inf Health
Inf Ammo
Inf Items
Modify Damage
Get Player
Custom Time Dilation (speeds the player up while the rest of the game remains unaffected)
Level/EXP
Stats (health/regen, crit chance and crit damage mult)
Loot Chest Modifiers
Resources (these populate as you get them so if it has the wrong value don't modify it)
Alright I guess there's no point in doing anything further until I actually decide to get the game (more like *if* I decide to) so this is what I'll leave with you guys for now. Obviously there are many more pointers I could include from the get player hook but you guys can add them (use Cake-san's template and create some structs to figure out where everything else is). I'm not really feeling this game, seems like another generic looter shooter with a stupid Always-Online requirement and for that reason alone I hate it.
Current Options:
Inf Health
Inf Ammo
Inf Items
Modify Damage
Get Player
Custom Time Dilation (speeds the player up while the rest of the game remains unaffected)
Level/EXP
Stats (health/regen, crit chance and crit damage mult)
Loot Chest Modifiers
Resources (these populate as you get them so if it has the wrong value don't modify it)
Get Shards (open Inventory)
Max Health
Bonus Firepower
Anomaly Power
Crit Damage
Armor Pierce
Thank you, I couldn't get the other to work idk what i was doing wrong but this one worked right off the bat. Gratz you made it so even an idiot can run it
First of all, thanks for all your updates, and your reactivity
Im new on this website so I would like to ask few questions for that.
Is there a risk to use these CT / Trainer ? And if yes, what is the risk ? Just a wipe progression ? A ban ?
How they can find us if we are moving local folders ?
First of all, thanks for all your updates, and your reactivity
Im new on this website so I would like to ask few questions for that.
Is there a risk to use these CT / Trainer ? And if yes, what is the risk ? Just a wipe progression ? A ban ?
How they can find us if we are moving local folders ?
Thanks for your answers !
Good day
There is always a risk to cheating. No one knows how they will handle it yet..the game isn't out for a month. For the demo so far, they haven't done anything to hinder it.
Alright I guess there's no point in doing anything further until I actually decide to get the game (more like *if* I decide to) so this is what I'll leave with you guys for now. Obviously there are many more pointers I could include from the get player hook but you guys can add them (use Cake-san's template and create some structs to figure out where everything else is). I'm not really feeling this game, seems like another generic looter shooter with a stupid Always-Online requirement and for that reason alone I hate it.
Current Options:
Inf Health
Inf Ammo
Inf Items
Modify Damage
Get Player
Custom Time Dilation (speeds the player up while the rest of the game remains unaffected)
Level/EXP
Stats (health/regen, crit chance and crit damage mult)
Loot Chest Modifiers
Resources (these populate as you get them so if it has the wrong value don't modify it)
Get Shards (open Inventory)
Max Health
Bonus Firepower
Anomaly Power
Crit Damage
Armor Pierce
Just a note, I've got the same pointers as you for the currency and users are reporting they're not correct for them (showing as ??) despite having the currency in their inventory/opening their inventory fist. Although, strange that we both got the same offsets but it's not working for others
Edit: Just noticed, my Scrap offset is 0x08 and yours is 0x14 - they're all different, but mine works on my game.
Alright I guess there's no point in doing anything further until I actually decide to get the game (more like *if* I decide to) so this is what I'll leave with you guys for now. Obviously there are many more pointers I could include from the get player hook but you guys can add them (use Cake-san's template and create some structs to figure out where everything else is). I'm not really feeling this game, seems like another generic looter shooter with a stupid Always-Online requirement and for that reason alone I hate it.
Current Options:
Inf Health
Inf Ammo
Inf Items
Modify Damage
Get Player
Custom Time Dilation (speeds the player up while the rest of the game remains unaffected)
Level/EXP
Stats (health/regen, crit chance and crit damage mult)
Loot Chest Modifiers
Resources (these populate as you get them so if it has the wrong value don't modify it)
Get Shards (open Inventory)
Max Health
Bonus Firepower
Anomaly Power
Crit Damage
Armor Pierce
Just a note, I've got the same pointers as you for the currency and users are reporting they're not correct for them (showing as ??) despite having the currency in their inventory/opening their inventory fist. Although, strange that we both got the same offsets but it's not working for others
Edit: Just noticed, my Scrap offset is 0x08 and yours is 0x14 - they're all different, but mine works on my game.
I noticed that even my own pointer broke when I was on a character other than the first slot. So it's potentially storing currencies different depending on what character slot you're actively playing as.