Outriders Demo

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zachillios
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Re: Outriders Demo

Post by zachillios »

ddddddd123124 wrote:
Sun Feb 28, 2021 7:53 pm
zachillios wrote:
Sun Feb 28, 2021 7:46 pm
Here's something until someone smarter than me comes up with a drop rate change.

You can change your world level to any level.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"World Tier"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : OUTRIDERS-Win64-Shipping.exe
  Version: 
  Date   : 2021-02-28
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(WL_FIN,OUTRIDERS-Win64-Shipping.exe,0F B6 81 90 08 00 00) // should be unique
alloc(newmem,$1000,"OUTRIDERS-Win64-Shipping.exe"+12A1700)
globalalloc(WLFIN,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+00000890]
mov [WLFIN],rax
pop rax
code:
  movzx eax,byte ptr [rcx+00000890]
  jmp return

WL_FIN:
  jmp newmem
  nop 2
return:
registersymbol(WL_FIN)

[DISABLE]

WL_FIN:
  db 0F B6 81 90 08 00 00

unregistersymbol(WL_FIN)
dealloc(newmem)
dealloc(WLFIN)
{
// ORIGINAL CODE - INJECTION POINT: "OUTRIDERS-Win64-Shipping.exe"+12A1700

"OUTRIDERS-Win64-Shipping.exe"+12A16F6: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16F7: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16F8: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16F9: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FA: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FB: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FC: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FD: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FE: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FF: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"OUTRIDERS-Win64-Shipping.exe"+12A1700: 0F B6 81 90 08 00 00  -  movzx eax,byte ptr [rcx+00000890]
// ---------- DONE INJECTING  ----------
"OUTRIDERS-Win64-Shipping.exe"+12A1707: C3                    -  ret 
"OUTRIDERS-Win64-Shipping.exe"+12A1708: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A1709: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170A: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170B: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170C: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170D: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170E: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170F: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A1710: 48 83 EC 28           -  sub rsp,28
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>28</ID>
          <Description>"No description"</Description>
          <LastState Value="15" RealAddress="118699A5610"/>
          <VariableType>4 Bytes</VariableType>
          <Address>WLFIN</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Turn script on, open menu, value should populate.
would this inturn also make item level higher as a result? currently highest drop item can be lev 9 would this in turn drop for say a level 13 14 etc
Your item drops scale off of your level. So if you were level 10, and turned up your World Tier so you got +4, you'd get level 14 gear. You can definitely crank it up to 15, but I haven't noticed any drops with it at that, so I'm curious if they just didn't code it in for that high.

TheBrokenG0d
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Re: Outriders Demo

Post by TheBrokenG0d »

zachillios wrote:
Sun Feb 28, 2021 7:00 pm
Additionally, it looks like the level cap is 18 for the demo. Here's a script for quick level. Go into a mission, kill at least one enemy then die and you should level once you load.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>13</ID>
      <Description>"Quick Level"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : OUTRIDERS-Win64-Shipping.exe
  Version: 
  Date   : 2021-02-28
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,OUTRIDERS-Win64-Shipping.exe,89 43 34 8B 47 38 89 43 38 8B 47 3C 48) // should be unique
alloc(newmem,$1000,"OUTRIDERS-Win64-Shipping.exe"+130C064)

label(code)
label(return)

newmem:

code:
  mov [rbx+34],(float)9999999
  mov eax,[rdi+38]
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 43 34 8B 47 38

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "OUTRIDERS-Win64-Shipping.exe"+130C064

"OUTRIDERS-Win64-Shipping.exe"+130C042: 48 89 2E        -  mov [rsi],rbp
"OUTRIDERS-Win64-Shipping.exe"+130C045: 8B 46 08        -  mov eax,[rsi+08]
"OUTRIDERS-Win64-Shipping.exe"+130C048: 41 89 46 08     -  mov [r14+08],eax
"OUTRIDERS-Win64-Shipping.exe"+130C04C: 8B 46 0C        -  mov eax,[rsi+0C]
"OUTRIDERS-Win64-Shipping.exe"+130C04F: 41 89 46 0C     -  mov [r14+0C],eax
"OUTRIDERS-Win64-Shipping.exe"+130C053: 48 89 6E 08     -  mov [rsi+08],rbp
"OUTRIDERS-Win64-Shipping.exe"+130C057: 8B 47 30        -  mov eax,[rdi+30]
"OUTRIDERS-Win64-Shipping.exe"+130C05A: 48 8D 73 40     -  lea rsi,[rbx+40]
"OUTRIDERS-Win64-Shipping.exe"+130C05E: 89 43 30        -  mov [rbx+30],eax
"OUTRIDERS-Win64-Shipping.exe"+130C061: 8B 47 34        -  mov eax,[rdi+34]
// ---------- INJECTING HERE ----------
"OUTRIDERS-Win64-Shipping.exe"+130C064: 89 43 34        -  mov [rbx+34],eax
"OUTRIDERS-Win64-Shipping.exe"+130C067: 8B 47 38        -  mov eax,[rdi+38]
// ---------- DONE INJECTING  ----------
"OUTRIDERS-Win64-Shipping.exe"+130C06A: 89 43 38        -  mov [rbx+38],eax
"OUTRIDERS-Win64-Shipping.exe"+130C06D: 8B 47 3C        -  mov eax,[rdi+3C]
"OUTRIDERS-Win64-Shipping.exe"+130C070: 48 83 C7 40     -  add rdi,40
"OUTRIDERS-Win64-Shipping.exe"+130C074: 89 43 3C        -  mov [rbx+3C],eax
"OUTRIDERS-Win64-Shipping.exe"+130C077: 48 3B F7        -  cmp rsi,rdi
"OUTRIDERS-Win64-Shipping.exe"+130C07A: 74 26           -  je OUTRIDERS-Win64-Shipping.exe+130C0A2
"OUTRIDERS-Win64-Shipping.exe"+130C07C: 48 8B 0E        -  mov rcx,[rsi]
"OUTRIDERS-Win64-Shipping.exe"+130C07F: 48 85 C9        -  test rcx,rcx
"OUTRIDERS-Win64-Shipping.exe"+130C082: 74 05           -  je OUTRIDERS-Win64-Shipping.exe+130C089
"OUTRIDERS-Win64-Shipping.exe"+130C084: E8 F7 3B 45 00  -  call OUTRIDERS-Win64-Shipping.exe+175FC80
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

I tried this today, When trying to activate I get the error (Error while scanning for AOB's: INJECT Error:Controller: No Readable Memory Found) Your currency code works as intended.

zachillios
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Re: Outriders Demo

Post by zachillios »

TheBrokenG0d wrote:
Sun Feb 28, 2021 8:16 pm
zachillios wrote:
Sun Feb 28, 2021 7:00 pm
Additionally, it looks like the level cap is 18 for the demo. Here's a script for quick level. Go into a mission, kill at least one enemy then die and you should level once you load.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>13</ID>
      <Description>"Quick Level"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : OUTRIDERS-Win64-Shipping.exe
  Version: 
  Date   : 2021-02-28
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,OUTRIDERS-Win64-Shipping.exe,89 43 34 8B 47 38 89 43 38 8B 47 3C 48) // should be unique
alloc(newmem,$1000,"OUTRIDERS-Win64-Shipping.exe"+130C064)

label(code)
label(return)

newmem:

code:
  mov [rbx+34],(float)9999999
  mov eax,[rdi+38]
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 43 34 8B 47 38

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "OUTRIDERS-Win64-Shipping.exe"+130C064

"OUTRIDERS-Win64-Shipping.exe"+130C042: 48 89 2E        -  mov [rsi],rbp
"OUTRIDERS-Win64-Shipping.exe"+130C045: 8B 46 08        -  mov eax,[rsi+08]
"OUTRIDERS-Win64-Shipping.exe"+130C048: 41 89 46 08     -  mov [r14+08],eax
"OUTRIDERS-Win64-Shipping.exe"+130C04C: 8B 46 0C        -  mov eax,[rsi+0C]
"OUTRIDERS-Win64-Shipping.exe"+130C04F: 41 89 46 0C     -  mov [r14+0C],eax
"OUTRIDERS-Win64-Shipping.exe"+130C053: 48 89 6E 08     -  mov [rsi+08],rbp
"OUTRIDERS-Win64-Shipping.exe"+130C057: 8B 47 30        -  mov eax,[rdi+30]
"OUTRIDERS-Win64-Shipping.exe"+130C05A: 48 8D 73 40     -  lea rsi,[rbx+40]
"OUTRIDERS-Win64-Shipping.exe"+130C05E: 89 43 30        -  mov [rbx+30],eax
"OUTRIDERS-Win64-Shipping.exe"+130C061: 8B 47 34        -  mov eax,[rdi+34]
// ---------- INJECTING HERE ----------
"OUTRIDERS-Win64-Shipping.exe"+130C064: 89 43 34        -  mov [rbx+34],eax
"OUTRIDERS-Win64-Shipping.exe"+130C067: 8B 47 38        -  mov eax,[rdi+38]
// ---------- DONE INJECTING  ----------
"OUTRIDERS-Win64-Shipping.exe"+130C06A: 89 43 38        -  mov [rbx+38],eax
"OUTRIDERS-Win64-Shipping.exe"+130C06D: 8B 47 3C        -  mov eax,[rdi+3C]
"OUTRIDERS-Win64-Shipping.exe"+130C070: 48 83 C7 40     -  add rdi,40
"OUTRIDERS-Win64-Shipping.exe"+130C074: 89 43 3C        -  mov [rbx+3C],eax
"OUTRIDERS-Win64-Shipping.exe"+130C077: 48 3B F7        -  cmp rsi,rdi
"OUTRIDERS-Win64-Shipping.exe"+130C07A: 74 26           -  je OUTRIDERS-Win64-Shipping.exe+130C0A2
"OUTRIDERS-Win64-Shipping.exe"+130C07C: 48 8B 0E        -  mov rcx,[rsi]
"OUTRIDERS-Win64-Shipping.exe"+130C07F: 48 85 C9        -  test rcx,rcx
"OUTRIDERS-Win64-Shipping.exe"+130C082: 74 05           -  je OUTRIDERS-Win64-Shipping.exe+130C089
"OUTRIDERS-Win64-Shipping.exe"+130C084: E8 F7 3B 45 00  -  call OUTRIDERS-Win64-Shipping.exe+175FC80
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

I tried this today, When trying to activate I get the error (Error while scanning for AOB's: INJECT Error:Controller: No Readable Memory Found) Your currency code works as intended.
Shame, still works for me.

Levifer
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Re: Outriders Demo

Post by Levifer »

I'm able to increase the world level just fine to 15 (max) though it makes enemies incredibly strong and doesn't seem to affect dropped item level or rarity as mentioned.
I can't however seem to get the character level increase to work. Mine is hard stuck at 7 (which they said was the cap for the demo).
Enabling it works fine, after killing an enemy, dying and reloading it just doesn't go higher than 7.

zachillios
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Re: Outriders Demo

Post by zachillios »

Levifer wrote:
Sun Feb 28, 2021 8:26 pm
I'm able to increase the world level just fine to 15 (max) though it makes enemies incredibly strong and doesn't seem to affect dropped item level or rarity as mentioned.
I can't however seem to get the character level increase to work. Mine is hard stuck at 7 (which they said was the cap for the demo).
Enabling it works fine, after killing an enemy, dying and reloading it just doesn't go higher than 7.
It's because you're at max level. The game's not going to register your EXP increasing if you're already max level.

Levifer
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Re: Outriders Demo

Post by Levifer »

zachillios wrote:
Sun Feb 28, 2021 8:26 pm
Levifer wrote:
Sun Feb 28, 2021 8:26 pm
I'm able to increase the world level just fine to 15 (max) though it makes enemies incredibly strong and doesn't seem to affect dropped item level or rarity as mentioned.
I can't however seem to get the character level increase to work. Mine is hard stuck at 7 (which they said was the cap for the demo).
Enabling it works fine, after killing an enemy, dying and reloading it just doesn't go higher than 7.
It's because you're at max level. The game's not going to register your EXP increasing if you're already max level.
Oh I see, thanks for clarifying that. Guess ill have to experiment with a new character.

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Re: Outriders Demo

Post by 4x4F »

zachillios wrote:
Sun Feb 28, 2021 7:46 pm
Here's something until someone smarter than me comes up with a drop rate change.

You can change your world level to any level.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"World Tier"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : OUTRIDERS-Win64-Shipping.exe
  Version: 
  Date   : 2021-02-28
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(WL_FIN,OUTRIDERS-Win64-Shipping.exe,0F B6 81 90 08 00 00) // should be unique
alloc(newmem,$1000,"OUTRIDERS-Win64-Shipping.exe"+12A1700)
globalalloc(WLFIN,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+00000890]
mov [WLFIN],rax
pop rax
code:
  movzx eax,byte ptr [rcx+00000890]
  jmp return

WL_FIN:
  jmp newmem
  nop 2
return:
registersymbol(WL_FIN)

[DISABLE]

WL_FIN:
  db 0F B6 81 90 08 00 00

unregistersymbol(WL_FIN)
dealloc(newmem)
dealloc(WLFIN)
{
// ORIGINAL CODE - INJECTION POINT: "OUTRIDERS-Win64-Shipping.exe"+12A1700

"OUTRIDERS-Win64-Shipping.exe"+12A16F6: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16F7: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16F8: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16F9: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FA: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FB: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FC: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FD: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FE: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FF: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"OUTRIDERS-Win64-Shipping.exe"+12A1700: 0F B6 81 90 08 00 00  -  movzx eax,byte ptr [rcx+00000890]
// ---------- DONE INJECTING  ----------
"OUTRIDERS-Win64-Shipping.exe"+12A1707: C3                    -  ret 
"OUTRIDERS-Win64-Shipping.exe"+12A1708: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A1709: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170A: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170B: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170C: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170D: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170E: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170F: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A1710: 48 83 EC 28           -  sub rsp,28
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>28</ID>
          <Description>"No description"</Description>
          <LastState Value="15" RealAddress="118699A5610"/>
          <VariableType>4 Bytes</VariableType>
          <Address>WLFIN</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Turn script on, open menu, value should populate.
Nice, but now it takes forever to kill anything XD We need an instakill lmao

TheBrokenG0d
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Re: Outriders Demo

Post by TheBrokenG0d »

Nvm a quick restart and Now I'm level 30, Though I'm able to buy weapons from vendors that are level 32. so I don't think 18 is the max

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Rhark
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Re: Outriders Demo

Post by Rhark »

Edit: Think I figured out why my game is breaking - but I have no idea what caused it to be like this as I have not used any XP/Level scripts from here nor have I even found them yet myself:

Image

Edit2: Deleted the modified cfemen's script due to it being the cause of the XP/Level breaking experience.
Last edited by Rhark on Sun Feb 28, 2021 11:41 pm, edited 1 time in total.

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4x4F
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Re: Outriders Demo

Post by 4x4F »

Rhark wrote:
Sun Feb 28, 2021 8:41 pm
4x4F wrote:
Sun Feb 28, 2021 8:31 pm
Nice, but now it takes forever to kill anything XD We need an instakill lmao

Code: Select all

[ENABLE]

aobscanmodule(aobGetPlayerHealthStruct,OUTRIDERS-Win64-Shipping.exe,F3 0F 10 40 60 0F 2F 40) // should be unique
alloc(newmem,$1000,aobGetPlayerHealthStruct)

label(code)
label(return)
label(pPlayerHealth)
registersymbol(pPlayerHealth)

newmem:

code:
  movss xmm0,[rax+60]
  mov [pPlayerHealth],rax
  jmp return
pPlayerHealth:
dq 0

aobGetPlayerHealthStruct:
  jmp newmem
return:
registersymbol(aobGetPlayerHealthStruct)

//

aobscanmodule(aobWriteHealth,OUTRIDERS-Win64-Shipping.exe,F3 0F 11 02 C3 CC CC CC CC F2) // should be unique
alloc(newmem2,$1000,aobWriteHealth)

label(code2)
label(return2)

newmem2:
  push rax
  mov rax,pPlayerHealth
  mov rax,[rax]
  test rax,rax
  je short code2
  lea rax,[rax+5C]
  cmp rax,rdx
  jne short @f
  movss xmm0,[rdx+04]
  jmp code2
  
@@:
  subss xmm0,[rdx+04]
    
code2:
  pop rax
  movss [rdx],xmm0
  ret 
  jmp return2

aobWriteHealth:
  jmp newmem2
return2:
registersymbol(aobWriteHealth)

[DISABLE]

aobGetPlayerHealthStruct:
  db F3 0F 10 40 60

unregistersymbol(aobGetPlayerHealthStruct)
dealloc(newmem)

aobWriteHealth:
  db F3 0F 11 02 C3

unregistersymbol(aobWriteHealth)
dealloc(newmem2)
I modified cfemem's script to be a health & OHK script in one - can be edited with flags to separate them into multiple scripts but I'm just editing this on the forum so I cba.



Edit: Think I figured out why my game is breaking - but I have no idea what caused it to be like this as I have not used any XP/Level scripts from here nor have I even found them yet myself:

Image
Oddly enough, I'm level -354 lmao. So im also having this issue, but I am able to load in. Image

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Rhark
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Re: Outriders Demo

Post by Rhark »

4x4F wrote:
Sun Feb 28, 2021 8:59 pm
Oddly enough, I'm level -354 lmao. So im also having this issue, but I am able to load in. Image
I think it may have been the Ammo script of mine but not confirmed. Could also be the "health" address i'm using. Was able to load in again on my alt account after the crash happened again so I made a new char and chose to skip the prologue as level 2. Now hopefully I'll find a fix :)

I've now added a compare for the AmmoComponent when it comes to the reserve ammo to try and filter out any possible other addreses accessing this address.
Last edited by Rhark on Sun Feb 28, 2021 9:12 pm, edited 1 time in total.

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MBRKiNG
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Re: Outriders Demo

Post by MBRKiNG »

Outriders_Demo_Steam

options:
-Player/Level/EXP
(max Level is 30, the game locks exp gain after reach L7 to bypass this set char Level to 1, open inventory and close it or port to reset ya exp, now set current exp to 600k for example kill someone and u will hit the max level)
-set Skillpoints (enable open/close inventory to get the values)
-Inf Health+OHK
-Inf Ammo
-World Rank Unlocker (this unlocks every World Rank)
-LootModifier values/and more
(no 100% drop chance but guaranteed Legendary weapons drops + force Weapon drop u like, set other modifiers to 0 and Shotgun to 100 and only Shotguns would Drop)
-Currency Finder (by zachillios)

cfemen wrote:
Sun Feb 28, 2021 5:44 pm


here is my bypass: (credits to fearlessrevolution - i've used his method to skip the driver-load)


can u pls share more info about that or how you do that?
Attachments
Outridersdemo.ct
(54.9 KiB) Downloaded 62 times
Last edited by MBRKiNG on Sun Feb 28, 2021 9:30 pm, edited 1 time in total.

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Rhark
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Re: Outriders Demo

Post by Rhark »

Figured it out - it's the ohkAOB (I had found the same as cfemem at the time) - this also writes to your XP and whatnot so it's probably writing the max XP to the current XP and making you a crazy level.

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MBRKiNG
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Re: Outriders Demo

Post by MBRKiNG »

10000% pierce is onshot eveything,
Attributes are unfortunately not saved after restarting the game everything is back to the old one. btw max itemlevel is 200
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cfemen
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Re: Outriders Demo

Post by cfemen »

Rhark wrote:
Sun Feb 28, 2021 9:26 pm
Figured it out - it's the ohkAOB (I had found the same as cfemem at the time) - this also writes to your XP and whatnot so it's probably writing the max XP to the current XP and making you a crazy level.
yeah coz this i did a cmp with the health struct from a spot that is player only :)

MBRKiNG wrote:
Sun Feb 28, 2021 9:11 pm
can u pls share more info about that or how you do that?
sure, the modified launcher calls CreateProcess [Link]
with the same arguments and startupinfo structure like the real EAC would.
normally EAC does each time you start the launcher download the specific driver infos and then cloaks game into it ( so you cant access it with cheat engine and so on)

the modified launcher is only creating a valid process to start the game, no driver shit :lol:
to be fair : on this game it was really easy lol.

but the game does not really convince me to play it more, i was just testing the demo and dropping the bypass + a working health script, so i guess i wont play the full version or do anything more.

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