Outriders Demo

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GMan
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Outriders Demo

Post by GMan »

Game Name:Outriders
Game Engine: unreal
Game Version:?
Options Required:drop chance or other options if possible
Steam Website:
Other Info:EasyAntiCheat Protected, demo progress is carried over into the full game

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Rhark
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Re: Outriders Demo

Post by Rhark »

This game is supposedly 100% online so I'm not entirely sure anything is possible with CE.

baeberry
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Re: Outriders Demo

Post by baeberry »

Just need to turn off EAC by following these steps:

Swap the names on the EAC_Outriders.exe and OUTRIDERS-Win64-Shipping.exe. Then launch the game. You will get an error after the start up video. Click ok, and Cheat Engine will now work like normal.

Let us know what you can find, Rhark!

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MBRKiNG
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Re: Outriders Demo

Post by MBRKiNG »

edit:
Idlehands88 table:
viewtopic.php?p=180044#p180044

aSwedishMagyar table:
viewtopic.php?p=180067#p180067

my table:
viewtopic.php?p=179958#p179958

Fearless Trainer here
viewtopic.php?p=179929#p179929

EAC bypass here
viewtopic.php?p=179917#p179917



Rhark wrote:
Sun Feb 28, 2021 12:15 pm
This game is supposedly 100% online so I'm not entirely sure anything is possible with CE.
actually yes, but game was updated yesterday, a new exe EAC_OUTRIDERS.exe was added cannot bypass eac anymore

Image
Image
baeberry wrote:
Sun Feb 28, 2021 3:24 pm
Just need to turn off EAC by following these steps:

Swap the names on the EAC_Outriders.exe and OUTRIDERS-Win64-Shipping.exe. Then launch the game. You will get an error after the start up video. Click ok, and Cheat Engine will now work like normal.

Let us know what you can find, Rhark!
have to try this now
Last edited by MBRKiNG on Mon Mar 01, 2021 10:47 am, edited 2 times in total.

Movement
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Re: Outriders Demo

Post by Movement »

MBRKiNG did you edit drops? if so I would like to know how

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Rhark
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Re: Outriders Demo

Post by Rhark »

baeberry wrote:
Sun Feb 28, 2021 3:24 pm
Just need to turn off EAC by following these steps:

Swap the names on the EAC_Outriders.exe and OUTRIDERS-Win64-Shipping.exe. Then launch the game. You will get an error after the start up video. Click ok, and Cheat Engine will now work like normal.

Let us know what you can find, Rhark!
I will give it a go, but as I've read online theres is no Offline mode so whether or not the values are stored online or local we'll have to wait and see.

Lake333GLD
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Re: Outriders Demo

Post by Lake333GLD »

Nice tricks! Awesome!
:)

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cfemen
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Re: Outriders Demo

Post by cfemen »

Image

well, looks like the values are client side ( inf. ammo / no reload works without problems )

here is my bypass: (credits to fearlessrevolution - i've used his method to skip the driver-load)

Replace the EAC_OUTRIDERS.exe with my one and just start the game.
you will get a error while the game loads:

EasyAntiCheat Error: Failed to create IGameClient instance!
Check that the game was run from the correct launcher.
Online Play may not be available.

edit:
not working for the full version, link to SunBeam's Bypass : viewtopic.php?p=181985#p181985

game will still start and you can attach cheat engine.

ammo is just 4 bytes, easy to find.
health is the display value as float, also easy.

pw : fearless

-

edit: UE4 console is not working, crashes the game :(

edit2:
if someone wants to make to table:

health: OUTRIDERS-Win64-Shipping.exe+1A1E6A7 (RDX)
ammo: OUTRIDERS-Win64-Shipping.exe+38644C4 (RBX)

edit3:
lol a script that does the player health to max does also cause that enemies cant touch the player, nice :D
quick max health script:

Code: Select all

[ENABLE]

aobscanmodule(aobGetPlayerHealthStruct,OUTRIDERS-Win64-Shipping.exe,F3 0F 10 40 60 0F 2F 40) // should be unique
alloc(newmem,$1000,aobGetPlayerHealthStruct)

label(code)
label(return)
label(pPlayerHealth)
registersymbol(pPlayerHealth)

newmem:

code:
  movss xmm0,[rax+60]
  mov [pPlayerHealth],rax
  jmp return
pPlayerHealth:
dq 0

aobGetPlayerHealthStruct:
  jmp newmem
return:
registersymbol(aobGetPlayerHealthStruct)

//

aobscanmodule(aobWriteHealth,OUTRIDERS-Win64-Shipping.exe,F3 0F 11 02 C3 CC CC CC CC F2) // should be unique
alloc(newmem2,$1000,aobWriteHealth)

label(code2)
label(return2)

newmem2:

code2:
  push rax
  mov rax,pPlayerHealth
  mov rax,[rax]
  test rax,rax
  je short @f
   lea rax,[rax+5C]
   cmp rax,rdx
   jne short @f
    movss xmm0,[rdx+04]
  @@:
  pop rax
  movss [rdx],xmm0
  ret 
  jmp return2

aobWriteHealth:
  jmp newmem2
return2:
registersymbol(aobWriteHealth)

[DISABLE]

aobGetPlayerHealthStruct:
  db F3 0F 10 40 60

unregistersymbol(aobGetPlayerHealthStruct)
dealloc(newmem)

aobWriteHealth:
  db F3 0F 11 02 C3

unregistersymbol(aobWriteHealth)
dealloc(newmem2)
will maybe do more, but yeah also Rhark does now made a trainer :)
Last edited by cfemen on Mon Apr 05, 2021 1:14 pm, edited 5 times in total.

ddddddd123124
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Re: Outriders Demo

Post by ddddddd123124 »

i would like to know to increase the drop rate of items

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Rhark
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Re: Outriders Demo

Post by Rhark »

cfemen wrote:
Sun Feb 28, 2021 5:44 pm

edit: UE4 console is not working, crashes the game :(
True, but useful for dumping objects :)

Edit: released a small trainer for now - viewtopic.php?f=5&t=15418

Levifer
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Re: Outriders Demo

Post by Levifer »

Yeah would really like a way to increase droprate on legendary items.
As it stands it's way too low due to level restrictions.
Thanks for all the work you guy's do.

zachillios
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Re: Outriders Demo

Post by zachillios »

Here's a Currency Pointer, there's caps. And don't blame me if you get banned or anything.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16</ID>
      <Description>"Currency Finder"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : OUTRIDERS-Win64-Shipping.exe
  Version: 
  Date   : 2021-02-28
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Currency_Find,OUTRIDERS-Win64-Shipping.exe,8B 42 08 48 8B 5C 24 30 48 83) // should be unique
alloc(newmem,$1000,"OUTRIDERS-Win64-Shipping.exe"+120EE4D)
globalalloc(CurrencyFind,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdx+08]
mov [CurrencyFind],rax
pop rax
code:
  mov eax,[rdx+08]
  mov rbx,[rsp+30]
  jmp return

Currency_Find:
  jmp newmem
  nop 3
return:
registersymbol(Currency_Find)

[DISABLE]

Currency_Find:
  db 8B 42 08 48 8B 5C 24 30

unregistersymbol(Currency_Find)
dealloc(newmem)
dealloc(CurrencyFind)
{
// ORIGINAL CODE - INJECTION POINT: "OUTRIDERS-Win64-Shipping.exe"+120EE4D

"OUTRIDERS-Win64-Shipping.exe"+120EE32: 48 39 02              -  cmp [rdx],rax
"OUTRIDERS-Win64-Shipping.exe"+120EE35: 74 16                 -  je OUTRIDERS-Win64-Shipping.exe+120EE4D
"OUTRIDERS-Win64-Shipping.exe"+120EE37: 48 83 C2 0C           -  add rdx,0C
"OUTRIDERS-Win64-Shipping.exe"+120EE3B: 48 3B D1              -  cmp rdx,rcx
"OUTRIDERS-Win64-Shipping.exe"+120EE3E: 75 F2                 -  jne OUTRIDERS-Win64-Shipping.exe+120EE32
"OUTRIDERS-Win64-Shipping.exe"+120EE40: 33 C0                 -  xor eax,eax
"OUTRIDERS-Win64-Shipping.exe"+120EE42: 48 8B 5C 24 30        -  mov rbx,[rsp+30]
"OUTRIDERS-Win64-Shipping.exe"+120EE47: 48 83 C4 20           -  add rsp,20
"OUTRIDERS-Win64-Shipping.exe"+120EE4B: 5F                    -  pop rdi
"OUTRIDERS-Win64-Shipping.exe"+120EE4C: C3                    -  ret 
// ---------- INJECTING HERE ----------
"OUTRIDERS-Win64-Shipping.exe"+120EE4D: 8B 42 08              -  mov eax,[rdx+08]
"OUTRIDERS-Win64-Shipping.exe"+120EE50: 48 8B 5C 24 30        -  mov rbx,[rsp+30]
// ---------- DONE INJECTING  ----------
"OUTRIDERS-Win64-Shipping.exe"+120EE55: 48 83 C4 20           -  add rsp,20
"OUTRIDERS-Win64-Shipping.exe"+120EE59: 5F                    -  pop rdi
"OUTRIDERS-Win64-Shipping.exe"+120EE5A: C3                    -  ret 
"OUTRIDERS-Win64-Shipping.exe"+120EE5B: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+120EE5C: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+120EE5D: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+120EE5E: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+120EE5F: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+120EE60: 48 89 5C 24 08        -  mov [rsp+08],rbx
"OUTRIDERS-Win64-Shipping.exe"+120EE65: 48 89 74 24 10        -  mov [rsp+10],rsi
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Scrap"</Description>
          <LastState Value="23886" RealAddress="24E92A32904"/>
          <VariableType>4 Bytes</VariableType>
          <Address>CurrencyFind</Address>
          <Offsets>
            <Offset>-18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Iron"</Description>
          <LastState Value="1000" RealAddress="24E92A32910"/>
          <VariableType>4 Bytes</VariableType>
          <Address>CurrencyFind</Address>
          <Offsets>
            <Offset>-C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Titanium"</Description>
          <LastState Value="10" RealAddress="24E92A3291C"/>
          <VariableType>4 Bytes</VariableType>
          <Address>CurrencyFind</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Additionally, it looks like the level cap is 18 for the demo. Here's a script for quick level. Go into a mission, kill at least one enemy then die and you should level once you load.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>13</ID>
      <Description>"Quick Level"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : OUTRIDERS-Win64-Shipping.exe
  Version: 
  Date   : 2021-02-28
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,OUTRIDERS-Win64-Shipping.exe,89 43 34 8B 47 38 89 43 38 8B 47 3C 48) // should be unique
alloc(newmem,$1000,"OUTRIDERS-Win64-Shipping.exe"+130C064)

label(code)
label(return)

newmem:

code:
  mov [rbx+34],(float)9999999
  mov eax,[rdi+38]
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 43 34 8B 47 38

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "OUTRIDERS-Win64-Shipping.exe"+130C064

"OUTRIDERS-Win64-Shipping.exe"+130C042: 48 89 2E        -  mov [rsi],rbp
"OUTRIDERS-Win64-Shipping.exe"+130C045: 8B 46 08        -  mov eax,[rsi+08]
"OUTRIDERS-Win64-Shipping.exe"+130C048: 41 89 46 08     -  mov [r14+08],eax
"OUTRIDERS-Win64-Shipping.exe"+130C04C: 8B 46 0C        -  mov eax,[rsi+0C]
"OUTRIDERS-Win64-Shipping.exe"+130C04F: 41 89 46 0C     -  mov [r14+0C],eax
"OUTRIDERS-Win64-Shipping.exe"+130C053: 48 89 6E 08     -  mov [rsi+08],rbp
"OUTRIDERS-Win64-Shipping.exe"+130C057: 8B 47 30        -  mov eax,[rdi+30]
"OUTRIDERS-Win64-Shipping.exe"+130C05A: 48 8D 73 40     -  lea rsi,[rbx+40]
"OUTRIDERS-Win64-Shipping.exe"+130C05E: 89 43 30        -  mov [rbx+30],eax
"OUTRIDERS-Win64-Shipping.exe"+130C061: 8B 47 34        -  mov eax,[rdi+34]
// ---------- INJECTING HERE ----------
"OUTRIDERS-Win64-Shipping.exe"+130C064: 89 43 34        -  mov [rbx+34],eax
"OUTRIDERS-Win64-Shipping.exe"+130C067: 8B 47 38        -  mov eax,[rdi+38]
// ---------- DONE INJECTING  ----------
"OUTRIDERS-Win64-Shipping.exe"+130C06A: 89 43 38        -  mov [rbx+38],eax
"OUTRIDERS-Win64-Shipping.exe"+130C06D: 8B 47 3C        -  mov eax,[rdi+3C]
"OUTRIDERS-Win64-Shipping.exe"+130C070: 48 83 C7 40     -  add rdi,40
"OUTRIDERS-Win64-Shipping.exe"+130C074: 89 43 3C        -  mov [rbx+3C],eax
"OUTRIDERS-Win64-Shipping.exe"+130C077: 48 3B F7        -  cmp rsi,rdi
"OUTRIDERS-Win64-Shipping.exe"+130C07A: 74 26           -  je OUTRIDERS-Win64-Shipping.exe+130C0A2
"OUTRIDERS-Win64-Shipping.exe"+130C07C: 48 8B 0E        -  mov rcx,[rsi]
"OUTRIDERS-Win64-Shipping.exe"+130C07F: 48 85 C9        -  test rcx,rcx
"OUTRIDERS-Win64-Shipping.exe"+130C082: 74 05           -  je OUTRIDERS-Win64-Shipping.exe+130C089
"OUTRIDERS-Win64-Shipping.exe"+130C084: E8 F7 3B 45 00  -  call OUTRIDERS-Win64-Shipping.exe+175FC80
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Rhark
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Re: Outriders Demo

Post by Rhark »

Welp, chose my "class" and now my game won't load into the Main Menu :|

Edit: Verified the integrity of the files and tried to see if that helps but nope, game is borked.

zachillios
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Re: Outriders Demo

Post by zachillios »

Here's something until someone smarter than me comes up with a drop rate change.

You can change your world level to any level.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"World Tier"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : OUTRIDERS-Win64-Shipping.exe
  Version: 
  Date   : 2021-02-28
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(WL_FIN,OUTRIDERS-Win64-Shipping.exe,0F B6 81 90 08 00 00) // should be unique
alloc(newmem,$1000,"OUTRIDERS-Win64-Shipping.exe"+12A1700)
globalalloc(WLFIN,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+00000890]
mov [WLFIN],rax
pop rax
code:
  movzx eax,byte ptr [rcx+00000890]
  jmp return

WL_FIN:
  jmp newmem
  nop 2
return:
registersymbol(WL_FIN)

[DISABLE]

WL_FIN:
  db 0F B6 81 90 08 00 00

unregistersymbol(WL_FIN)
dealloc(newmem)
dealloc(WLFIN)
{
// ORIGINAL CODE - INJECTION POINT: "OUTRIDERS-Win64-Shipping.exe"+12A1700

"OUTRIDERS-Win64-Shipping.exe"+12A16F6: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16F7: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16F8: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16F9: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FA: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FB: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FC: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FD: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FE: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FF: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"OUTRIDERS-Win64-Shipping.exe"+12A1700: 0F B6 81 90 08 00 00  -  movzx eax,byte ptr [rcx+00000890]
// ---------- DONE INJECTING  ----------
"OUTRIDERS-Win64-Shipping.exe"+12A1707: C3                    -  ret 
"OUTRIDERS-Win64-Shipping.exe"+12A1708: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A1709: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170A: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170B: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170C: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170D: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170E: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170F: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A1710: 48 83 EC 28           -  sub rsp,28
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>28</ID>
          <Description>"No description"</Description>
          <LastState Value="15" RealAddress="118699A5610"/>
          <VariableType>4 Bytes</VariableType>
          <Address>WLFIN</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Turn script on, open menu, value should populate.

ddddddd123124
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Re: Outriders Demo

Post by ddddddd123124 »

zachillios wrote:
Sun Feb 28, 2021 7:46 pm
Here's something until someone smarter than me comes up with a drop rate change.

You can change your world level to any level.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"World Tier"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : OUTRIDERS-Win64-Shipping.exe
  Version: 
  Date   : 2021-02-28
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(WL_FIN,OUTRIDERS-Win64-Shipping.exe,0F B6 81 90 08 00 00) // should be unique
alloc(newmem,$1000,"OUTRIDERS-Win64-Shipping.exe"+12A1700)
globalalloc(WLFIN,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+00000890]
mov [WLFIN],rax
pop rax
code:
  movzx eax,byte ptr [rcx+00000890]
  jmp return

WL_FIN:
  jmp newmem
  nop 2
return:
registersymbol(WL_FIN)

[DISABLE]

WL_FIN:
  db 0F B6 81 90 08 00 00

unregistersymbol(WL_FIN)
dealloc(newmem)
dealloc(WLFIN)
{
// ORIGINAL CODE - INJECTION POINT: "OUTRIDERS-Win64-Shipping.exe"+12A1700

"OUTRIDERS-Win64-Shipping.exe"+12A16F6: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16F7: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16F8: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16F9: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FA: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FB: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FC: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FD: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FE: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A16FF: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"OUTRIDERS-Win64-Shipping.exe"+12A1700: 0F B6 81 90 08 00 00  -  movzx eax,byte ptr [rcx+00000890]
// ---------- DONE INJECTING  ----------
"OUTRIDERS-Win64-Shipping.exe"+12A1707: C3                    -  ret 
"OUTRIDERS-Win64-Shipping.exe"+12A1708: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A1709: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170A: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170B: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170C: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170D: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170E: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A170F: CC                    -  int 3 
"OUTRIDERS-Win64-Shipping.exe"+12A1710: 48 83 EC 28           -  sub rsp,28
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>28</ID>
          <Description>"No description"</Description>
          <LastState Value="15" RealAddress="118699A5610"/>
          <VariableType>4 Bytes</VariableType>
          <Address>WLFIN</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Turn script on, open menu, value should populate.
would this inturn also make item level higher as a result? currently highest drop item can be lev 9 would this in turn drop for say a level 13 14 etc

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