[REQUEST] Voidigo
[REQUEST] Voidigo
Game Name: Voidigo
Options Required: infinite life, infinite bullets/durability.
Steam Website:
The game is a nifty roguelike with a good sense of humor, I've managed to find the value for the currency (with a simple 4bytes search) but for the hell of me I can't find the life values. Any help would be appreciated.
Options Required: infinite life, infinite bullets/durability.
Steam Website:
The game is a nifty roguelike with a good sense of humor, I've managed to find the value for the currency (with a simple 4bytes search) but for the hell of me I can't find the life values. Any help would be appreciated.
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- What is cheating?
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Re: [REQUEST] Voidigo
After a quick check- health is a double value type. Search in range 1-100 and narrow down after taking one hit.
About 5-6 entries should cover it. Sadly it resets in every world (set of connected maps with boss).
In-game, green-ish, 'run' crystal currency (one used in health/ammo stations or with trader) I think is also double, two entries.
About 5-6 entries should cover it. Sadly it resets in every world (set of connected maps with boss).
In-game, green-ish, 'run' crystal currency (one used in health/ammo stations or with trader) I think is also double, two entries.
Re: [REQUEST] Voidigo
This game is so much fun
Unfortunately, there are no TRAINER & CT
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- Table Makers
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Re: [REQUEST] Voidigo
Use this and look through Global Variables for any with 'debug' in the name. There is godmode, ghostmode, invisible, and a debug_weapon bool that allows you to change your weapon to any in the game along with spawning ammo containers. Have at it.
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- Novice Cheater
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Re: [REQUEST] Voidigo
I can help you if I have this game.
Re: [REQUEST] Voidigo
So, I've looked at your other posts on this and I'm not sure I understand exactly how to enact these hacks. I generated Global Variables and then dumped names, and I have four-digit codes for the functions, but I don't understand what to do with those codes. Any help?aSwedishMagyar wrote: ↑Sun Dec 26, 2021 10:54 pmUse this and look through Global Variables for any with 'debug' in the name. There is godmode, ghostmode, invisible, and a debug_weapon bool that allows you to change your weapon to any in the game along with spawning ammo containers. Have at it.
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- Table Makers
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Re: [REQUEST] Voidigo
Enable 'Generate Global Variables', there should be a new record that is labelled 'GlobalVariables'. Then select that record and enable it to reveal the variables, select them all and organize by description and look for anything with 'debug_' in front of it. If it is something you want to Enable, change the value from 0 to 1. That's it, don't bother with the other stuff because it's really not necessary for this game and it's a bit too advanced for someone just starting.StarComm wrote: ↑Fri Dec 31, 2021 2:31 amSo, I've looked at your other posts on this and I'm not sure I understand exactly how to enact these hacks. I generated Global Variables and then dumped names, and I have four-digit codes for the functions, but I don't understand what to do with those codes. Any help?aSwedishMagyar wrote: ↑Sun Dec 26, 2021 10:54 pmUse this and look through Global Variables for any with 'debug' in the name. There is godmode, ghostmode, invisible, and a debug_weapon bool that allows you to change your weapon to any in the game along with spawning ammo containers. Have at it.
Re: [REQUEST] Voidigo
First of all, thank you for the help, that said what do you mean when you say "reveal the variables", where do I look them up? Because after generating Global Variables and enabling the record nothing happens, no new records are generated...aSwedishMagyar wrote: ↑Fri Dec 31, 2021 11:33 pmEnable 'Generate Global Variables', there should be a new record that is labelled 'GlobalVariables'. Then select that record and enable it to reveal the variables, select them all and organize by description and look for anything with 'debug_' in front of it. If it is something you want to Enable, change the value from 0 to 1. That's it, don't bother with the other stuff because it's really not necessary for this game and it's a bit too advanced for someone just starting.StarComm wrote: ↑Fri Dec 31, 2021 2:31 amSo, I've looked at your other posts on this and I'm not sure I understand exactly how to enact these hacks. I generated Global Variables and then dumped names, and I have four-digit codes for the functions, but I don't understand what to do with those codes. Any help?aSwedishMagyar wrote: ↑Sun Dec 26, 2021 10:54 pmUse this and look through Global Variables for any with 'debug' in the name. There is godmode, ghostmode, invisible, and a debug_weapon bool that allows you to change your weapon to any in the game along with spawning ammo containers. Have at it.
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- Table Makers
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Re: [REQUEST] Voidigo
My bad, I didn't realize I had changed the index correction value. You will need to open the Enable script and modify the following:
Change this:
GM.Strings.IndexCorrection = 0-0x186A0
to this:
GM.Strings.IndexCorrection = 0
After that it should work properly.
Re: [REQUEST] Voidigo
Tanks m8! You Rock!aSwedishMagyar wrote: ↑Sat Jan 01, 2022 11:53 amMy bad, I didn't realize I had changed the index correction value. You will need to open the Enable script and modify the following:
Change this:
GM.Strings.IndexCorrection = 0-0x186A0
to this:
GM.Strings.IndexCorrection = 0
After that it should work properly.
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- Expert Cheater
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Re: [REQUEST] Voidigo
Hi,
I never used your GameMaker template before, its really really nice, great job man!
Mh I was always thinking about buying Game Maker to analyze it
Im curious may I ask -> did you buy Game Maker to compile tests yourself or did you reverse it just from avalaible games?
btw coz Im a lazy person, super simply modification of aSwedishMagyar 's script:
Code: Select all
function generateGlobalVariables()
local globalBase = getAddressSafe('gml_GlobalVariables')
collectGlobalVariables()
local varList = GM.Object.Dict['Globals'].Variables
if varList == nil then return end
local topRec = createGlobalHeader()
local base = "+GM.Object.Dict[\'Globals\'].Variables[\'"
for name,offset in pairs(varList) do
if string.match(name,"debug") then
createRecord(name,base..name.."\']",topRec)
end
end
end
thanks again for your great template!
I wish you all a happy new year
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- Noobzor
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Re: [REQUEST] Voidigo
Hi, I'm completely new to this but I managed to turn on godmode and stuff by using the debug variables as said here, however I'm not able to spawn weapons or change em since I don't have the codes to do so, is there any way to obtain those somehow? any help will be appreciated.
Re: [REQUEST] Voidigo
1.0 released
Re: [REQUEST] Voidigo
Hello! I apologize for my ignorance, but could someone give me a tutorial on how to use gamemaker ct on Voidigo to spawn items and weapons? Thanks!!!
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