collectables not currently working, the array of the byte getnuts could not be found. also may i ask for core slots modifiable, i can do it manually, but i have to find the address each time
collectables not currently working, the array of the byte getnuts could not be found. also may i ask for core slots modifiable, i can do it manually, but i have to find the address each time
Should be fixed, also added the core points pointers along with the memory index upgrades. Let me know if it works for you.
Can someone update this table to v0.36?
I also found a code that stops the swift time and also made a script to stop it but when I freeze the swift time
my character won't jump and just glides across the ground.
It looks like the value is float but nothing corresponds to the value like 15.5 in float, and I also tried decreasing with
the value with all types but I get nothing.
I seen an xor under a op code when I search for what access swift time.
I get allot of op codes when I search for what access swift time.
Can someone also check to see if it is and disable the the encryption of values in the game?
If that is not possible then can someone find the decryption key in the game so I
can the search encrypted value type with key?
4 sec is
1095128977 4 bytes
12.39637852 float
Inf. double jump is easy. Jump in front of the tiles with wings and quickly pause the game, then search for 1 4 bytes.
Next unpause the game and let your character hit that the ground and pause it again, then search 0.
Do that until you get only a few results. When you are on the ground try changing them one at time to 1
until you are able to double jump all the time. I found if easily.