Persona® 5 Strikers

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D9sinc
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What is cheating?
Posts: 1
Joined: Sat Feb 20, 2021 12:08 am
Reputation: 0

Re: Persona® 5 Strikers

Post by D9sinc »

The table worked for me until my game crashed, Then when I try to enable it, the cheat engine only let me use the infinite gear and the exp/gold multiplier, but now, it doesn't even let me use any of the cheats. I'm on 7.2 CT, W10, and the legit Steam version.

This is what it shows me when I check the box

AOB SCAN ERROR
Author: DhaosCollider
Script: MainScript
aobscanmodule(read_hp,$process,F30F2C88xxxxxxxx85C90F) // should be unique
aobscanmodule(trace_damage_action,$process,84C074xxC74778xxxxxxxxC7) // should be unique
aobscanmodule(trace_damage,$process,F3410F5EF377) // should be unique
registersymbol(read_hp,trace_damage_action,trace_damage)

AOB SCAN ERROR
Author: DhaosCollider
Script: Stealth Mode
aobscanmodule(call_stealth,$process,40574883ECxx4C8B41xx488BF94D85C00F84) // should be unique
registersymbol(call_stealth)

AOB SCAN ERROR
Author: DhaosCollider
Script: Infinite SP
aobscanmodule(write_sp,$process,77xx0F28CAF30F1188) // should be unique
registersymbol(write_sp)

AOB SCAN ERROR
Author: DhaosCollider
Script: EXP Multiplier
aobscanmodule(trace_exp_gain,$process,448BC0448901488BC1C3CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC85D27Exx448B0941B800) // should be unique
registersymbol(trace_exp_gain)

AOB SCAN ERROR
Author: DhaosCollider
Script: Money Multiplier
aobscanmodule(trace_money_gain,$process,448BC0448901488BC1C3CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC48) // should be unique
registersymbol(trace_money_gain)

AOB SCAN ERROR
Author: DhaosCollider
Script: Infinite Weapon
aobscanmodule(read_weapon_quantity,$process,0FB7445Dxx01C8) // should be unique
registersymbol(read_weapon_quantity)

AOB SCAN ERROR
Author: DhaosCollider
Script: Infinite Armor
aobscanmodule(read_armor_quntity,$process,0FB7845Dxxxxxxxx01C883F8xx77xx8B35xxxxxxxx81F6xxxxxxxx39F377xx0FB7BC5DxxxxxxxxEBxx89F881FB) // should be unique
registersymbol(read_armor_quntity)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Impala
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Reputation: 457

Re: Persona® 5 Strikers

Post by Impala »

Zachs bond point script was bugging my game

Here is a code for the steam version to edit your bond points/persona points/money manually

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>825</ID>
      <Description>"Points (Open Menu)"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//game.exe+397FD0 - 8B 41 48              - mov eax,[rcx+48]
aobscanmodule(bondpoints,game.exe,8B 41 48 89 02 48) // should be unique
alloc(newmem,$1000,bondpoints)

label(code)
label(return)
label(bondAddy)

newmem:

code:
  mov eax,[rcx+48]
  mov [bondAddy],rcx
  mov [rdx],eax
  jmp return
  bondAddy:

bondpoints:
  jmp newmem
return:
registersymbol(bondpoints)
registersymbol(bondAddy)
[DISABLE]

bondpoints:
  db 8B 41 48 89 02

unregistersymbol(bondAddy)
unregistersymbol(bondpoints)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: game.exe+397FD0

game.exe+397FC6: CC        - int 3 
game.exe+397FC7: CC        - int 3 
game.exe+397FC8: CC        - int 3 
game.exe+397FC9: CC        - int 3 
game.exe+397FCA: CC        - int 3 
game.exe+397FCB: CC        - int 3 
game.exe+397FCC: CC        - int 3 
game.exe+397FCD: CC        - int 3 
game.exe+397FCE: CC        - int 3 
game.exe+397FCF: CC        - int 3 
// ---------- INJECTING HERE ----------
game.exe+397FD0: 8B 41 48  - mov eax,[rcx+48]
// ---------- DONE INJECTING  ----------
game.exe+397FD3: 89 02     - mov [rdx],eax
game.exe+397FD5: 48 8B C2  - mov rax,rdx
game.exe+397FD8: C3        - ret 
game.exe+397FD9: CC        - int 3 
game.exe+397FDA: CC        - int 3 
game.exe+397FDB: CC        - int 3 
game.exe+397FDC: CC        - int 3 
game.exe+397FDD: CC        - int 3 
game.exe+397FDE: CC        - int 3 
game.exe+397FDF: CC        - int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>826</ID>
          <Description>"Bond Points"</Description>
          <LastState Value="11" RealAddress="61CAD520"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>[bondAddy]+48</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>827</ID>
          <Description>"Persona Points"</Description>
          <LastState Value="13360" RealAddress="61CAD6D0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>[bondAddy]+1f8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>833</ID>
          <Description>"Money"</Description>
          <LastState Value="45000" RealAddress="61CAD6CC"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>[bondAddy]+1f8-4</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by Impala on Sat Feb 20, 2021 4:38 pm, edited 2 times in total.

User avatar
7hornadus
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Reputation: 12

Re: Persona® 5 Strikers

Post by 7hornadus »

DhaosCollider wrote:
Fri Feb 19, 2021 5:26 pm
Options:
Image

Single Player Cheat Requests topic:

Note:
  • Required that you use Cheat Engine 7.1 or later because of "registersymbol" and "label" now support multiple definitions in one line.
    game.CT

thank you :D

Thechromatus
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Re: Persona® 5 Strikers

Post by Thechromatus »

Is it possible to make a script that allows party member swap?

Because you get the new character only late Ingame so can we add him Earlier Ingame through a script?

nyanmaruu182
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Posts: 52
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Reputation: 9

Re: Persona® 5 Strikers

Post by nyanmaruu182 »

Anyone have Persona Skill ID List?
i'm already lookup Persona 5 Skill ID but it's different with P5 Strikers

mareany
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Posts: 19
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Reputation: 1

Re: Persona® 5 Strikers

Post by mareany »

nyanmaruu182 wrote:
Sat Feb 20, 2021 4:37 am
Anyone have Persona Skill ID List?
i'm already lookup Persona 5 Skill ID but it's different with P5 Strikers
I think its better to use the skill cards then to find the skills ID, its way easier

InfinityArts
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Re: Persona® 5 Strikers

Post by InfinityArts »

Skill list, more after 610 but it looks like they're boss skills from there.

EDIT: I DID NOT forget the 0-skill, nuh uh. No proof.

Code: Select all

0:Lunge
1:Assault Dive
2:Megaton Raid
3:God's Hand
10:Cleave
11:Giant Slice
12:Brave Blade
13:Sword Dance
15:Hassou Tobi
30:Vajra Blast
31:Vorpal Blade
35:Vicious Strike
36:Heat Wave
37:Gigantomachia
40:Rampage
41:Swift Strike
42:Deathbound
43:Agneyastra
45:Double Fang
46:Tempest Slash
47:Myriad Slashes
50:Sledgehammer
52:Terror Claw
53:Headbutt
54:Dream Needle
55:Hysterical Slap
57:Brain Shake
60:Flash Bomb
62:Bloodbath
63:Memory Blow
64:Dormin Rush
65:Oni-Kagura
67:Brain Buster
80:Snap
81:One-Shot Kill
82:Triple Down
83:Riot Gun
100:Agi
101:Agilao
102:Agidyne
103:Inferno
104:Maragi
105:Maragion
106:Maragidyne
107:Blazing Hell
120:Bufu
121:Bufula
122:Bufudyne
123:Diamond Dust
124:Mabufu
125:Mabufula
126:Mabufudyne
127:Ice Age
140:Zio
141:Zionga
142:Ziodyne
143:Thunder Reign
144:Mazio
145:Mazionga
146:Maziodyne
147:Wild Thunder
160:Garu
161:Garula
162:Garudyne
163:Panta Rhei
164:Magau
165:Magarula
166:Magarudyne
167:Vacuum Wave
180:Psi
181:Psio
182:Psiodyne
183:Psycho Force
184:Mapsi
185:Mapsio
186:Mapsiodyne
187:Psycho Blast
200:Frei
201:Freila
202:Freidyne
203:Atomic Flare
204:Mafrei
205:Mafreila
206:Mafreidyne
207:Cosmic Flare
220:Kouha
221:Kouga
222:Kougaon
223:Makouha
224:Makouga
225:Makougaon
226:Hama
227:Hamaon
228:Mahama
229:Mahamaon
240:Eiha
241:Eiga
242:Eigaon
243:Maeiha
244:Maeiga
245:Maeigaon
246:Mudo
247:Mudoon
248:Mamudo
249:Mamudoon
251:Die For Me!
260:Life Drain
261:Spirit Drain
266:Megido
267:Megidola
268:Megidolaon
269:Morning Star
280:Dazzler
282:Evil Touch
283:Makajama
284:Dormina
285:Taunt
287:Marin Kharin
290:Nocturnal Flash
292:Evil Smile
293:Makajamaon
294:Lullaby
295:Wage War
297:Brain Jack
300:Dia
301:Diarama
302:Diarahan
303:Media
304:Mediarama
305:Mediarahan
306:Recarm
307:Samarecarm
310:Amrita Drop
314:Amrita Shower
318:Salvation
320:Tarukaja
321:Rakukaja
322:Sukukaja
323:Heat Riser
324:Matarukaja
325:Marakukaja
326:Masukukaja
330:Charge
331:Concentrate
340:Tarunda
341:Rakunda
342:Sukunda
343:Debilitate
344:Matarunda
345:Matakunda
346:Masukunda
350:Dekunda
351:Dekaja
356:Tetraja
400:Resist Phys
401:Null Phys
403:Drain Phys
404:Resist Fire
405:Null Fire
407:Drain Fire
408:Resist Ice
409:Null Ice
411:Drain Ice
412:Resist Wind
413:Null Wind
415:Drain Wind
416:Resist Elec
417:Null Elec
419:Drain Elec
420:Resist Psy
421:Null Psy
423:Drain Psy
424:Resist Nuke
425:Null Nuke
427:Drain Nuke
428:Resist Bless
429:Null Bless
431:Drain Bless
432:Resist Curse
433:Null Curse
435:Drain Curse
436:Shadow of Grief
440:Resist Dizzy
442:Resist Fear
443:Resist Forget
444:Resist Sleep
445:Resist Rage
447:Resist Brainwash
448:Fortify Spirit
449:Null Dizzy
451:Null Fear
452:Null Forget
453:Null Sleep
454:Null Rage
456:Null Brainwash
480:Dodge Phys
481:Evade Phys
482:Dodge Fire
483:Evade Fire
484:Dodge Ice
485:Evade Ice
486:Dodge Wind
487:Evade Wind
488:Dodge Elec
489:Evade Elec
490:Dodge Psy
491:Evade Psy
492:Dodge Nuke
493:Evade Nuke
494:Dodge Bless
495:Evade Bless
496:Dodge Curse
497:Evade Curse
498:Angelic Grace
500:Gun Boost
501:Gun Amp
502:Fire Boost
503:Fire Amp
504:Ice Boost
505:Ice Amp
506:Wind Boost
507:Wind Amp
508:Elec Boost
509:Elec Amp
510:Psy Boost
511:Psy Amp
512:Nuke Boost
513:Nuke Amp
514:Bless Boost
515:Bless Amp
516:Curse Boost
517:Curse Amp
518:Divine Grace
520:Arms Master
521:Spell Master
522:Hama Boost
523:Mudo Boost
524:Burn Boost
525:Freeze Boost
526:Shock Boost
527:Dizzy Boost
529:Fear Boost
530:Forget Boost
531:Sleep Boost
532:Rage Boost
534:Brainwash Boost
535:Ailment Boost
545:Firm Stance
550:Attack Master
552:Defense Master
554:Speed Master
560:Regenerate 1
561:Regenerate 2
562:Regenerate 3
569:Endure
570:Enduring Soul
571:Survival Trick
580:Rebel Soul
581:Knockdown Style
582:Soul Thief
583:Technical Adept
584:Technical High
595:Analysis
601:Moral Support
602:Active Support
603:Final Guard
604:Moral Boost
605:Active Boost
606:Moral Boost EX
607:Active Boost EX
Last edited by InfinityArts on Sat Feb 20, 2021 6:20 am, edited 1 time in total.

zachillios
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Reputation: 760

Re: Persona® 5 Strikers

Post by zachillios »

InfinityArts wrote:
Sat Feb 20, 2021 4:56 am
Skill list, more after 610 but it looks like they're boss skills from there.

Code: Select all

1:Assault Dive
2:Megaton Raid
3:God's Hand
10:Cleave
11:Giant Slice
12:Brave Blade
13:Sword Dance
15:Hassou Tobi
30:Vajra Blast
31:Vorpal Blade
35:Vicious Strike
36:Heat Wave
37:Gigantomachia
40:Rampage
41:Swift Strike
42:Deathbound
43:Agneyastra
45:Double Fang
46:Tempest Slash
47:Myriad Slashes
50:Sledgehammer
52:Terror Claw
53:Headbutt
54:Dream Needle
55:Hysterical Slap
57:Brain Shake
60:Flash Bomb
62:Bloodbath
63:Memory Blow
64:Dormin Rush
65:Oni-Kagura
67:Brain Buster
80:Snap
81:One-Shot Kill
82:Triple Down
83:Riot Gun
100:Agi
101:Agilao
102:Agidyne
103:Inferno
104:Maragi
105:Maragion
106:Maragidyne
107:Blazing Hell
120:Bufu
121:Bufula
122:Bufudyne
123:Diamond Dust
124:Mabufu
125:Mabufula
126:Mabufudyne
127:Ice Age
140:Zio
141:Zionga
142:Ziodyne
143:Thunder Reign
144:Mazio
145:Mazionga
146:Maziodyne
147:Wild Thunder
160:Garu
161:Garula
162:Garudyne
163:Panta Rhei
164:Magau
165:Magarula
166:Magarudyne
167:Vacuum Wave
180:Psi
181:Psio
182:Psiodyne
183:Psycho Force
184:Mapsi
185:Mapsio
186:Mapsiodyne
187:Psycho Blast
200:Frei
201:Freila
202:Freidyne
203:Atomic Flare
204:Mafrei
205:Mafreila
206:Mafreidyne
207:Cosmic Flare
220:Kouha
221:Kouga
222:Kougaon
223:Makouha
224:Makouga
225:Makougaon
226:Hama
227:Hamaon
228:Mahama
229:Mahamaon
240:Eiha
241:Eiga
242:Eigaon
243:Maeiha
244:Maeiga
245:Maeigaon
246:Mudo
247:Mudoon
248:Mamudo
249:Mamudoon
251:Die For Me!
260:Life Drain
261:Spirit Drain
266:Megido
267:Megidola
268:Megidolaon
269:Morning Star
280:Dazzler
282:Evil Touch
283:Makajama
284:Dormina
285:Taunt
287:Marin Kharin
290:Nocturnal Flash
292:Evil Smile
293:Makajamaon
294:Lullaby
295:Wage War
297:Brain Jack
300:Dia
301:Diarama
302:Diarahan
303:Media
304:Mediarama
305:Mediarahan
306:Recarm
307:Samarecarm
310:Amrita Drop
314:Amrita Shower
318:Salvation
320:Tarukaja
321:Rakukaja
322:Sukukaja
323:Heat Riser
324:Matarukaja
325:Marakukaja
326:Masukukaja
330:Charge
331:Concentrate
340:Tarunda
341:Rakunda
342:Sukunda
343:Debilitate
344:Matarunda
345:Matakunda
346:Masukunda
350:Dekunda
351:Dekaja
356:Tetraja
400:Resist Phys
401:Null Phys
403:Drain Phys
404:Resist Fire
405:Null Fire
407:Drain Fire
408:Resist Ice
409:Null Ice
411:Drain Ice
412:Resist Wind
413:Null Wind
415:Drain Wind
416:Resist Elec
417:Null Elec
419:Drain Elec
420:Resist Psy
421:Null Psy
423:Drain Psy
424:Resist Nuke
425:Null Nuke
427:Drain Nuke
428:Resist Bless
429:Null Bless
431:Drain Bless
432:Resist Curse
433:Null Curse
435:Drain Curse
436:Shadow of Grief
440:Resist Dizzy
442:Resist Fear
443:Resist Forget
444:Resist Sleep
445:Resist Rage
447:Resist Brainwash
448:Fortify Spirit
449:Null Dizzy
451:Null Fear
452:Null Forget
453:Null Sleep
454:Null Rage
456:Null Brainwash
480:Dodge Phys
481:Evade Phys
482:Dodge Fire
483:Evade Fire
484:Dodge Ice
485:Evade Ice
486:Dodge Wind
487:Evade Wind
488:Dodge Elec
489:Evade Elec
490:Dodge Psy
491:Evade Psy
492:Dodge Nuke
493:Evade Nuke
494:Dodge Bless
495:Evade Bless
496:Dodge Curse
497:Evade Curse
498:Angelic Grace
500:Gun Boost
501:Gun Amp
502:Fire Boost
503:Fire Amp
504:Ice Boost
505:Ice Amp
506:Wind Boost
507:Wind Amp
508:Elec Boost
509:Elec Amp
510:Psy Boost
511:Psy Amp
512:Nuke Boost
513:Nuke Amp
514:Bless Boost
515:Bless Amp
516:Curse Boost
517:Curse Amp
518:Divine Grace
520:Arms Master
521:Spell Master
522:Hama Boost
523:Mudo Boost
524:Burn Boost
525:Freeze Boost
526:Shock Boost
527:Dizzy Boost
529:Fear Boost
530:Forget Boost
531:Sleep Boost
532:Rage Boost
534:Brainwash Boost
535:Ailment Boost
545:Firm Stance
550:Attack Master
552:Defense Master
554:Speed Master
560:Regenerate 1
561:Regenerate 2
562:Regenerate 3
569:Endure
570:Enduring Soul
571:Survival Trick
580:Rebel Soul
581:Knockdown Style
582:Soul Thief
583:Technical Adept
584:Technical High
595:Analysis
601:Moral Support
602:Active Support
603:Final Guard
604:Moral Boost
605:Active Boost
606:Moral Boost EX
607:Active Boost EX
Thank you for this. I tried to see if we could change Persona's by changing their ID numbers and didn't come up with much.

KS212
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Re: Persona® 5 Strikers

Post by KS212 »

Skills 595 to 607 are Futaba specific, just FYI.

quang.billy.79
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Re: Persona® 5 Strikers

Post by quang.billy.79 »

Really love more features in this table. Keep it up you guy!

User avatar
enpoping
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Re: Persona® 5 Strikers

Post by enpoping »

damn so fast, god tier table maker.

Impala
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Re: Persona® 5 Strikers

Post by Impala »

No decrease in persona points when leveling it in velvet room

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>836</ID>
      <Description>"No Decrease in PP when leveling"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//game.exe+7E2D0A - 89 75 50              - mov [rbp+50],esi
aobscanmodule(nodecreasepp,game.exe,2B 83 B0 00 00 00) // should be unique
nodecreasepp:
  db 90 90 90 90 90 90
registersymbol(nodecreasepp)
[DISABLE]
nodecreasepp:
  db 2B 83 B0 00 00 00

unregistersymbol(nodecreasepp)
{
// ORIGINAL CODE - INJECTION POINT: game.exe+7E2CF7

game.exe+7E2CCE: 48 8B CF           - mov rcx,rdi
game.exe+7E2CD1: E8 BC EC 81 FF     - call game.exe+1992
game.exe+7E2CD6: EB 0E              - jmp game.exe+7E2CE6
game.exe+7E2CD8: 8B 93 A8 00 00 00  - mov edx,[rbx+000000A8]
game.exe+7E2CDE: 48 8B CF           - mov rcx,rdi
game.exe+7E2CE1: E8 E3 F0 87 FF     - call game.exe+61DC9
game.exe+7E2CE6: 8B 93 A8 00 00 00  - mov edx,[rbx+000000A8]
game.exe+7E2CEC: 48 8B CF           - mov rcx,rdi
game.exe+7E2CEF: E8 95 3A 88 FF     - call game.exe+66789
game.exe+7E2CF4: 8B 45 50           - mov eax,[rbp+50]
// ---------- INJECTING HERE ----------
game.exe+7E2CF7: 2B 83 B0 00 00 00  - sub eax,[rbx+000000B0]
// ---------- DONE INJECTING  ----------
game.exe+7E2CFD: 0F 49 F0           - cmovns esi,eax
game.exe+7E2D00: B8 FF E0 F5 05     - mov eax,05F5E0FF
game.exe+7E2D05: 3B F0              - cmp esi,eax
game.exe+7E2D07: 0F 4F F0           - cmovg esi,eax
game.exe+7E2D0A: 89 75 50           - mov [rbp+50],esi
game.exe+7E2D0D: 8B 8B 8C 00 00 00  - mov ecx,[rbx+0000008C]
game.exe+7E2D13: E8 51 80 85 FF     - call game.exe+3AD69
game.exe+7E2D18: 48 85 C0           - test rax,rax
game.exe+7E2D1B: 74 1D              - je game.exe+7E2D3A
game.exe+7E2D1D: 48 8B D7           - mov rdx,rdi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Wemad
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Re: Persona® 5 Strikers

Post by Wemad »

Regarding the infinite item, weapon and armour codes. Whenever I try to use them with the non legit version of the game, it states that there are errors about it not recognising read_weapon_number or something similar. Is there a work around? Sorry I've not posted the exact error I am on my phone at this moment in time.

EDIT: So it says:

AOB SCAN ERROR
Author: DhaosCollider
Script: Infinite Weapon
aobscanmodule(read_weapon_quantity,$process,0FB7445Dxx01C8) // should be unique
registersymbol(read_weapon_quantity)

AOB SCAN ERROR
Author: DhaosCollider
Script: Infinite Armor
aobscanmodule(read_armor_quntity,$process,0FB7845Dxxxxxxxx01C883F8xx77xx8B35xxxxxxxx81F6xxxxxxxx39F377xx0FB7BC5DxxxxxxxxEBxx89F881FB) // should be unique
registersymbol(read_armor_quntity)

AOB SCAN ERROR
Author: DhaosCollider
Script: Infinite Accessory (Warning: Includes Debug items)
aobscanmodule(read_accessory_quantity,$process,0FB7845Dxxxxxxxx01C883F8xx77xx8B35xxxxxxxx81F6xxxxxxxx39F377xx0FB7BC5DxxxxxxxxEBxx89F88B35) // should be unique
registersymbol(read_accessory_quantity)

AOB SCAN ERROR
Author: DhaosCollider
Script: Infinite Item (Warning: Includes Key items)
aobscanmodule(read_item_quantity,$process,0FB7BC5Dxxxxxxxx89F8) // should be unique
registersymbol(read_item_quantity)

AOB SCAN ERROR
Author: DhaosCollider
Script: MainScript
aobscanmodule(read_hp,$process,F30F2C88xxxxxxxx85C90F) // should be unique
aobscanmodule(trace_damage_action,$process,84C074xxC74778xxxxxxxxC7) // should be unique
aobscanmodule(trace_damage,$process,F3410F5EF377) // should be unique
registersymbol(read_hp,trace_damage_action,trace_damage)

AOB SCAN ERROR
Author: DhaosCollider
Script: Infinite Weapon
aobscanmodule(read_weapon_quantity,$process,0FB7445Dxx01C8) // should be unique
registersymbol(read_weapon_quantity)

AOB SCAN ERROR
Author: DhaosCollider
Script: Infinite Armor
aobscanmodule(read_armor_quntity,$process,0FB7845Dxxxxxxxx01C883F8xx77xx8B35xxxxxxxx81F6xxxxxxxx39F377xx0FB7BC5DxxxxxxxxEBxx89F881FB) // should be unique
registersymbol(read_armor_quntity)

AOB SCAN ERROR
Author: DhaosCollider
Script: Infinite Accessory (Warning: Includes Debug items)
aobscanmodule(read_accessory_quantity,$process,0FB7845Dxxxxxxxx01C883F8xx77xx8B35xxxxxxxx81F6xxxxxxxx39F377xx0FB7BC5DxxxxxxxxEBxx89F88B35) // should be unique
registersymbol(read_accessory_quantity)

AOB SCAN ERROR
Author: DhaosCollider
Script: Infinite Item (Warning: Includes Key items)
aobscanmodule(read_item_quantity,$process,0FB7BC5Dxxxxxxxx89F8) // should be unique
registersymbol(read_item_quantity)

Then when looking at the script it says it doesn't recognise the things like "Read_Item_Quantity" etc...
Last edited by Wemad on Sat Feb 20, 2021 8:15 pm, edited 1 time in total.

Master_Builder
Expert Cheater
Expert Cheater
Posts: 138
Joined: Mon Jan 13, 2020 5:45 pm
Reputation: 152

Re: Persona® 5 Strikers

Post by Master_Builder »

Here's a script to get the inventory start address. Just open 'items' in the menu to update the pointer.
I'll update later with more items as I get them. (If someone has an item id list that would probably make things easier.)

Contains:
  • Weapons (Complete)
  • Armors
  • Accessories (Complete)
  • Items
  • Ingredients (Complete)
  • Materials (Probably Complete)
  • Cards (Complete)
  • Key Items (Probably Complete)
Everything else should be nearly complete; if not complete already.
If you know of something I'm missing, holler.

Also has bond points, money, & PP.

Made for Steam. (v1.0? Whatever the initially released version is.)

v9: Has everything I've found without going into NG+. Should have all of the key items. Anyways, it'll probably be a while till I complete the rest, but this should be more than enough for most people.
Old Versions
v8: Added everything I've found up to the end of the game. I probably missed a few things, and haven't touched post game yet, but it's probably got most of everything. Also added an offset for PP.
PS: Also includes the key items to unlock certain fusions. I may not have all of them yet.
0FRinventory v8.ct
(269.98 KiB) Downloaded 142 times

v7: Added all the new items (incl. items, materials, recipes, armors, key items, etc.) I've found up to 8/23. (A bit past Okinawa.) Also added an offset for money.
0FRinventory v7.ct
(241.13 KiB) Downloaded 98 times

v6: mistermag's update to include all the cards.
0FRinventory v6.ct
(269.03 KiB) Downloaded 80 times

v5: mistermag's update to include all the weapons.
0FRinventory v5.ct
(201.77 KiB) Downloaded 87 times

v4: Added a bunch more of everything. Has everything I've found up till 8/10. Weapons are grouped per character, added recipes, etc.
Also added bond points because it was nearby and I wanted it.
0FRinventory v4.ct
(167.54 KiB) Downloaded 65 times

v3: Added some more weapons/items/cards & the first 3 key items.
0FRinventory v3.ct
(97.96 KiB) Downloaded 96 times

v2: Fixed weapon start offset & added the first few weapons each person has access to, as well as a bunch more armors. Also merged in @mistermag's full list of accessories & some items.
0FRinventory v2.ct
(75.37 KiB) Downloaded 72 times

v1: Contains mostly the items I started the game with, and a few I could buy from shops. Armors/Items/Cards/Accessories
0FRinventory v1.ct
(29.81 KiB) Downloaded 98 times
Thanks to mistermag for the full list of accessories/weapons/cards & some items.
Attachments
0FRinventory v9.ct
(273.18 KiB) Downloaded 1904 times
Last edited by Master_Builder on Sat Mar 13, 2021 3:40 am, edited 18 times in total.

zachillios
Table Makers
Table Makers
Posts: 905
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 760

Re: Persona® 5 Strikers

Post by zachillios »

So I've been researching Persona structures and the Compendium as well, and I believe the reason I can't find the Persona ID near where the rest of the starts are is due the game not storing the ID anywhere. Rather it looks like the game stores the Persona's in a static location and when a flag is set, that Persona is available in the compendium or in your Party. I'll continue researching, but suffice to say this game has Persona's set completely differently than Persona 5 or P5R did.

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