Persona® 5 Strikers

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subeng
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Re: Persona® 5 Strikers

Post by subeng »

Is there a skill for Omnipotent Orbs for persona , AKA: Masakados (debug skill) in the other persona games?

Also the 9999 damage "Megidolaon" that the super bosses use in other games.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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The Black X
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Re: Persona® 5 Strikers

Post by The Black X »

subeng wrote:
Wed Mar 10, 2021 6:30 pm
Is there a skill for Omnipotent Orbs for persona , AKA: Masakados (debug skill) in the other persona games?

Also the 9999 damage "Megidolaon" that the super bosses use in other games.
Intrested in this One as well.

KaiAlter
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Re: Persona® 5 Strikers

Post by KaiAlter »

Does the EXP modifier work on the party reserve too?

HeroDzura
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Re: Persona® 5 Strikers

Post by HeroDzura »

subeng wrote:
Wed Mar 10, 2021 6:30 pm
Is there a skill for Omnipotent Orbs for persona , AKA: Masakados (debug skill) in the other persona games?

Also the 9999 damage "Megidolaon" that the super bosses use in other games.
Yes. In p4g we got masakados
In persona 5 we got Zenith defense, a slightly weaker version of masakados, i forgot the details but if I'm not mistaken it's skill that block only against magic damage(?) Except almighty. That means physical not covered.

Anyways you can access them via zarroboogs table in their GitHub. Fair warning for p4g if you uses the crcked version there are quite numbers of options unavailable (you can search a dedicated crcked table there's one that I uses, less options that zarroboogs have but hey). For the p5 it's for rpcs3 with p5 NPEB02436 (idk if other version works)

Most of the skill uses from tables above should be working, perhaps the exception are navigators (Rise&Futaba) skills. I've tried using shadow Rise supreme insight skill, but it just makes Rise scan your enemies (only one enemy, idk I only tested once), idk if that's an outlier further test required.

Edit: for persona 5 alternative tables: viewtopic.php?f=4&t=10015&p=181761#p181761
There's tables for npub and blus version available

thegreat11
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Re: Persona® 5 Strikers

Post by thegreat11 »

When I modify the attack and defense stats for a character to 999, the stats don't adjust. They actually go down compared to their previous values. Does this happen to anyone else?

KS212
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Re: Persona® 5 Strikers

Post by KS212 »

subeng wrote:
Wed Mar 10, 2021 6:30 pm
Is there a skill for Omnipotent Orbs for persona , AKA: Masakados (debug skill) in the other persona games?

Also the 9999 damage "Megidolaon" that the super bosses use in other games.
Omnipotent Orb exists as an accessory so nothing's changed there.

Skill wise however do not expect P4G/P5R level of unusable/boss/debug/hidden skills... In fact, there really isn't anything in the skill list out of the ordinary at all. The most powerful Almighty skill in the game for player is Morning Star, which really is THE most powerful skill in the game. Lucifer also flat out moots every other Persona due to the nature of the game.

I was looking for a 'Victory Cry' equivalent skill to get easy full regens after battle like in normal Persona but that doesn't exist. The closest to full self sustain w/o needing to rely on heal points is to use Soul Thief (gives you SP when you inflict Ailments) and have one Persona as an Ailment inflicting build... Dizzy is arguably the best since it allows All-Out Attacks. Stack Ailment Boost and Dizzy Boost (or w/e ailment you like Boost) then just put a full team heal skill like Salvation on any Persona and it really is just a loop of spend HP/SP... inflict Ailment to get SP, self heal to full... repeat.

yosuyosu
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Re: Persona® 5 Strikers

Post by yosuyosu »

hi i've tried the compendium cheat for few times, but still nothing change. any help?

thegreat11
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Re: Persona® 5 Strikers

Post by thegreat11 »

yosuyosu wrote:
Sat Mar 13, 2021 6:20 am
hi i've tried the compendium cheat for few times, but still nothing change. any help?
What level is Joker at for you? The cheat will only unlock the personas that are lower than or equal to Joker's level.

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The Black X
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Re: Persona® 5 Strikers

Post by The Black X »

I wasted some time testing some skills and non-normally multi slottable passive skills stacking.
Here are the results:

Following skills listed in the table have no effect (as any non-normally obtainable skill):
-Null Phys
-Absorb Phys
-Sprit Drain
-Arms Master

Regenerate 1/2/3 stack with themselves, wich means you can recover 40% (5%x8) hp with regenerate 3 x8 on the same persona.

Divine grace stacks, and affects combo skills as well. Final heal boost with DG x8 is about 900% (yes x9)

Spell master do NOT stack.

Technical Adept stacks.

Amp/Boost passive skills stack with themselves, wich means you can have Amp x7 + Same element skill to do massive dmg. Combo skills are also affected.

Specific/Ailment Boost passive skills stack with themselves, also they affect combo skills as well.

addkim
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Re: Persona® 5 Strikers

Post by addkim »

Has someone already made a get script file for the cracked version?I want to get an omnipotent Orb,if someone has one please send it here thanks!

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The Black X
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Re: Persona® 5 Strikers

Post by The Black X »

addkim wrote:
Mon Mar 15, 2021 6:05 am
Has someone already made a get script file for the cracked version?I want to get an omnipotent Orb,if someone has one please send it here thanks!
Read some posts back.

subeng
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Re: Persona® 5 Strikers

Post by subeng »

There is an address that you can modified for Phy or Mag damage boost for each individual character and it also save the modification into you save files as well.

l did that for Joker's Phy and now Joker normal attack does like 500 damage per hit, Showtime damage which based off of normal attack also does 9999 damage cap , unfortunately l have no idea how to make cheat table for it. Also the the one for Mag damage is kinda harder to find l found it once and never again.

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Re: Persona® 5 Strikers

Post by The Black X »

subeng wrote:
Wed Mar 17, 2021 11:52 am
There is an address that you can modified for Phy or Mag damage boost for each individual character.

l did that for Joker's Phy and now Joker normal attack does like 500 damage per hit, Showtime damage which based off of normal attack also does 9999 damage cap , unfortunately l have no idea how to make cheat table for it. Also the the one for Mag damage is kinda harder to find l found it once and never again.
Is It maybe outscaled bond skill level?

subeng
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Re: Persona® 5 Strikers

Post by subeng »

The Black X wrote:
Wed Mar 17, 2021 11:54 am
subeng wrote:
Wed Mar 17, 2021 11:52 am
There is an address that you can modified for Phy or Mag damage boost for each individual character.

l did that for Joker's Phy and now Joker normal attack does like 500 damage per hit, Showtime damage which based off of normal attack also does 9999 damage cap , unfortunately l have no idea how to make cheat table for it. Also the the one for Mag damage is kinda harder to find l found it once and never again.
Is It maybe outscaled bond skill level?
At first l thought of that too but bond skills applies to the whole party. Here it applies to only for one for the character you modified. Also all bond skills level remain the same when l modified the damage boost address. So l'm really not sure how it works.

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The Black X
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Re: Persona® 5 Strikers

Post by The Black X »

subeng wrote:
Wed Mar 17, 2021 12:00 pm
The Black X wrote:
Wed Mar 17, 2021 11:54 am
subeng wrote:
Wed Mar 17, 2021 11:52 am
There is an address that you can modified for Phy or Mag damage boost for each individual character.

l did that for Joker's Phy and now Joker normal attack does like 500 damage per hit, Showtime damage which based off of normal attack also does 9999 damage cap , unfortunately l have no idea how to make cheat table for it. Also the the one for Mag damage is kinda harder to find l found it once and never again.
Is It maybe outscaled bond skill level?
At first l thought of that too but bond skills applies to the whole party. Here it applies to only for one for the character you modified. Also all bond skills level remain the same when l modified the damage boost address. So l'm really not sure how it works.
Intresting. Remember what did you search for to find that out? Also most importantly, does the edit remains after save and reboot?

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