I tested Inf Charge (Move Points), it did keep breach charge full even when I use it. Somehow the game seems to know after 3 breaches, it just switches to night. with Stop signs over new locations. Effectively ending player's day.
I also tried giving Archon some armor, by changing armorMax and currentArmor while in squad view, it didn't show any change. Maybe I wasn't doing it correctly?
Keep up the great work, really appreciate the Inf Camp Action and the pointer to resources such as DNA.
I can't check the "enable" box. What am i doing wrong?
If I didn't select the game process, then I can not check the "enable" box either. But in that scenario, there is dialog box that tells me I missed that step. If that was not your case, then I have no idea.
If I didn't select the game process, then I can not check the "enable" box either. But in that scenario, there is dialog box that tells me I missed that step. If that was not your case, then I have no idea.
star renegade - Kalasgurka.CT just didnt work for me, i dont get the setup....
i have v.1.3.0.2 soStar Renegades.CT v.1.3.0.1 work for me for most part.....
i actually got Star Renegades.CT v.1.3.0.1 elsewhere and not here cua first time at this page messed me up with star renegade - Kalasgurka.CT and i didnt see Star Renegades.CT v.1.3.0.1 so i deemed this page a dud...
inf . hp, armor ,shield cheats seemed to work for me... full fury very handle as battle on normal play can take forever especially on higher difficulty...
inf. charge farfrom perfect, it double your charge which doesnt show on screen cuz it always on 3 i reckon.... so this give you 6 maybe....
The issue with the cheat table not allowing enabling is being cause by the PSX skill scan
to fix it do the following steps
Right click on the enable option
choose change script and search for and remove the following set of codes
aobscanregion(PSX_Skill,Mdi.SRRW.UI:CombatPowerDescriptionCell:UpdateExecutionTime+3a,Mdi.SRRW.UI:CombatPowerDescriptionCell:UpdateExecutionTime+17a,48 63 91 28 02 00 00)
//aobscanregion(PSX_Skill,Mdi.SRRW.UI:CombatPowerDescriptionCell:UpdateExecutionTime+7a,Mdi.SRRW.UI:CombatPowerDescriptionCell:UpdateExecutionTime+7a,48 63 91 28 02 00 00)
alloc(newmem_Skill,$1000,PSX_Skill)
label(_Skill,code_Skill)
registersymbol(_Skill,PSX_Skill,code_Skill)
newmem_Skill:
mov [_Skill],rcx //main pointer
mov [_Skill+8],rax
mov [_Skill+10],rbx
mov [_Skill+18],rcx
mov [_Skill+20],rdx
mov [_Skill+28],r13
mov [_Skill+30],r14
mov [_Skill+38],r15
//================== code here
mov r13,[rcx+20]//unit
test r13,r13
je exit_Skill
mov r13,[r13+20]//unitData
test r13,r13
je exit_Skill
cmp1 [r13+c9],1
jne exit_Skill
//==============
mov r13,[rcx+28]//power
test r13,r13
je exit_Skill
mov r13,[r13+20]//powerData
test r13,r13
mov [_Skill+40],r13//save
//==============
@@://free fury
cmp1 [_Skill+70],0
je @f
mov [ecx+25c],0
mov4 [r13+1d0],0
@@://full fury
cmp1 [_Skill+71],0
je @f
mov [ecx+260],#9999
mov [ecx+264],#9999
@@://Multiple Target
cmp1 [_Skill+72],0
je @f
mov [ecx+244],3
@@://Multiple Target
cmp1 [_Skill+72],0
je @f
mov [ecx+244],3
@@://Attack X 2
cmp1 [_Skill+73],0
je @f
cmp [ecx+28c],0
jne @f
mov [ecx+28c],2
exit_Skill:
mov r13,[_Skill+28]
code_Skill:
readmem(PSX_Skill,7)
jmp return_Skill
align 10 CC
_Skill:
8b
PSX_Skill:
jmp newmem_Skill
nop 2
return_Skill:
This will fix the enabling issues as it seems the table can no longer find that specific region as the devs likely renamed it to stop players from being able to modify skills.
The issue with the cheat table not allowing enabling is being cause by the PSX skill scan
to fix it do the following steps
Right click on the enable option
choose change script and search for and remove the following set of codes
aobscanregion(PSX_Skill,Mdi.SRRW.UI:CombatPowerDescriptionCell:UpdateExecutionTime+3a,Mdi.SRRW.UI:CombatPowerDescriptionCell:UpdateExecutionTime+17a,48 63 91 28 02 00 00)
//aobscanregion(PSX_Skill,Mdi.SRRW.UI:CombatPowerDescriptionCell:UpdateExecutionTime+7a,Mdi.SRRW.UI:CombatPowerDescriptionCell:UpdateExecutionTime+7a,48 63 91 28 02 00 00)
alloc(newmem_Skill,$1000,PSX_Skill)
label(_Skill,code_Skill)
registersymbol(_Skill,PSX_Skill,code_Skill)
newmem_Skill:
mov [_Skill],rcx //main pointer
mov [_Skill+8],rax
mov [_Skill+10],rbx
mov [_Skill+18],rcx
mov [_Skill+20],rdx
mov [_Skill+28],r13
mov [_Skill+30],r14
mov [_Skill+38],r15
//================== code here
mov r13,[rcx+20]//unit
test r13,r13
je exit_Skill
mov r13,[r13+20]//unitData
test r13,r13
je exit_Skill
cmp1 [r13+c9],1
jne exit_Skill
//==============
mov r13,[rcx+28]//power
test r13,r13
je exit_Skill
mov r13,[r13+20]//powerData
test r13,r13
mov [_Skill+40],r13//save
//==============
@@://free fury
cmp1 [_Skill+70],0
je @f
mov [ecx+25c],0
mov4 [r13+1d0],0
@@://full fury
cmp1 [_Skill+71],0
je @f
mov [ecx+260],#9999
mov [ecx+264],#9999
@@://Multiple Target
cmp1 [_Skill+72],0
je @f
mov [ecx+244],3
@@://Multiple Target
cmp1 [_Skill+72],0
je @f
mov [ecx+244],3
@@://Attack X 2
cmp1 [_Skill+73],0
je @f
cmp [ecx+28c],0
jne @f
mov [ecx+28c],2
exit_Skill:
mov r13,[_Skill+28]
code_Skill:
readmem(PSX_Skill,7)
jmp return_Skill
align 10 CC
_Skill:
8b
PSX_Skill:
jmp newmem_Skill
nop 2
return_Skill:
This will fix the enabling issues as it seems the table can no longer find that specific region as the devs likely renamed it to stop players from being able to modify skills.
1.5.1.1 now, table doesn't work
How the hell do you cheat in this game? Tried searching all values for gold, found 2, changed them - ddn't do anything. Tried to cheat fury - found Float and 4 Bytes changed them to 50 - didn't do anything.