REQ:HUNIE POP 2:DOUBLE DATE
REQ:HUNIE POP 2:DOUBLE DATE
hi there..hi everyone
can anyone create this game table
-Freeze and Give Hunie and friends 99999
-Max Nutrition & Drinks
==Dating==
-Instant Success(Dating)/Orgasm(Bonus Round) with Max Scores
-Unlimited Moves and Sentiment
-Max Passion
--=Bonus Round Only=-
-Slow Orgasm
-Remove Bra
thanks sir
OS: Windows 7 (SP1)+
Processor: 1.2 GHz
Memory: 4 GB RAM
Graphics: DirectX® 10 Compatible Graphics Card
DirectX: Version 10
Storage: 4 GB available space
can anyone create this game table
-Freeze and Give Hunie and friends 99999
-Max Nutrition & Drinks
==Dating==
-Instant Success(Dating)/Orgasm(Bonus Round) with Max Scores
-Unlimited Moves and Sentiment
-Max Passion
--=Bonus Round Only=-
-Slow Orgasm
-Remove Bra
thanks sir
OS: Windows 7 (SP1)+
Processor: 1.2 GHz
Memory: 4 GB RAM
Graphics: DirectX® 10 Compatible Graphics Card
DirectX: Version 10
Storage: 4 GB available space
Re: REQ:HUNIE POP 2:DOUBLE DATE
The number of moves remaining is stored as a 4 byte value, and I suspect most of the other values are too.
Re: REQ:HUNIE POP 2:DOUBLE DATE
I made this for myself, not going to cheat too much in the game, but
this lets you talk and give items before a date and not lose stamina
hate talking to a girl and losing stamina and this fixes it
works during date too, can leave on or turn off during date
this lets you talk and give items before a date and not lose stamina
hate talking to a girl and losing stamina and this fixes it
works during date too, can leave on or turn off during date
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"Infinite Pre Date Stamina"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
LaunchMonoDataCollector()
{$asm}
aobscanregion(stam,PuzzleStatusGirl:set_stamina+16,PuzzleStatusGirl:set_stamina+41,41 FF D3 89 47 5C)
//PuzzleStatusGirl:set_stamina+2b - 89 47 5C - mov [rdi+5C],eax
//aobscan(stam,41 FF D3 89 47 5C) // should be unique
alloc(newmem,$1000,stam)
label(code)
label(return)
newmem:
code:
call r11
mov [rdi+5C],r8d
jmp return
stam:
jmp newmem
nop
return:
registersymbol(stam)
[DISABLE]
stam:
db 41 FF D3 89 47 5C
unregistersymbol(stam)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: PuzzleStatusGirl:set_stamina+28
PuzzleStatusGirl:set_stamina: 55 - push rbp
PuzzleStatusGirl:set_stamina+1: 48 8B EC - mov rbp,rsp
PuzzleStatusGirl:set_stamina+4: 48 83 EC 30 - sub rsp,30
PuzzleStatusGirl:set_stamina+8: 48 89 7D F8 - mov [rbp-08],rdi
PuzzleStatusGirl:set_stamina+c: 48 8B F9 - mov rdi,rcx
PuzzleStatusGirl:set_stamina+f: 48 89 55 F0 - mov [rbp-10],rdx
PuzzleStatusGirl:set_stamina+13: 48 8B CA - mov rcx,rdx
PuzzleStatusGirl:set_stamina+16: 33 D2 - xor edx,edx
PuzzleStatusGirl:set_stamina+18: 41 B8 06 00 00 00 - mov r8d,00000006
PuzzleStatusGirl:set_stamina+1e: 49 BB 80 99 B6 D6 8C 02 00 00 - mov r11,UnityEngine:Mathf:Clamp
// ---------- INJECTING HERE ----------
PuzzleStatusGirl:set_stamina+28: 41 FF D3 - call r11
// ---------- DONE INJECTING ----------
PuzzleStatusGirl:set_stamina+2b: 89 47 5C - mov [rdi+5C],eax
PuzzleStatusGirl:set_stamina+2e: 48 B8 90 7E 9D 8B 8C 02 00 00 - mov rax,0000028C8B9D7E90
PuzzleStatusGirl:set_stamina+38: 48 8B 00 - mov rax,[rax]
PuzzleStatusGirl:set_stamina+3b: 48 8B C8 - mov rcx,rax
PuzzleStatusGirl:set_stamina+3e: 83 39 00 - cmp dword ptr [rcx],00
PuzzleStatusGirl:set_stamina+41: 48 8B 40 60 - mov rax,[rax+60]
PuzzleStatusGirl:set_stamina+45: 48 8B C8 - mov rcx,rax
PuzzleStatusGirl:set_stamina+48: 83 39 00 - cmp dword ptr [rcx],00
PuzzleStatusGirl:set_stamina+4b: 0F B6 80 90 01 00 00 - movzx eax,byte ptr [rax+00000190]
PuzzleStatusGirl:set_stamina+52: 85 C0 - test eax,eax
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by Impala on Mon Feb 08, 2021 9:11 pm, edited 1 time in total.
Re: REQ:HUNIE POP 2:DOUBLE DATE
Highlight an item in the store, and it will show you the amount of seeds you have in the category
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"Highlight Seed Count"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
LaunchMonoDataCollector()
{$asm}
aobscanregion(highlightcount,UiAppStoreSlot:OnTooltipPreShow+296,UiAppStoreSlot:OnTooltipPreShow+2c1,48 63 00 48 8B 4E 30)
//UiAppStoreSlot:OnTooltipPreShow+2a7 - 48 63 00 - movsxd rax,dword ptr [rax]
//aobscan(highlightcount,48 63 00 48 8B 4E 30) // should be unique
alloc(newmem,$1000,highlightcount)
label(code)
label(return)
label(highlightAddy)
newmem:
code:
movsxd rax,dword ptr [rax]
mov [highlightAddy],rax
mov rcx,[rsi+30]
jmp return
highlightAddy:
highlightcount:
jmp newmem
nop 2
return:
registersymbol(highlightcount)
registersymbol(highlightAddy)
[DISABLE]
highlightcount:
db 48 63 00 48 8B 4E 30
unregistersymbol(highlightAddy)
unregistersymbol(highlightcount)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: UiAppStoreSlot:OnTooltipPreShow+2a7
UiAppStoreSlot:OnTooltipPreShow+279: 48 8D 64 24 00 - lea rsp,[rsp+00]
UiAppStoreSlot:OnTooltipPreShow+27e: 49 BB 60 47 85 C0 8D 02 00 00 - mov r11,GamePersistence:get_playerFile
UiAppStoreSlot:OnTooltipPreShow+288: 41 FF D3 - call r11
UiAppStoreSlot:OnTooltipPreShow+28b: 48 63 4E 50 - movsxd rcx,dword ptr [rsi+50]
UiAppStoreSlot:OnTooltipPreShow+28f: 83 38 00 - cmp dword ptr [rax],00
UiAppStoreSlot:OnTooltipPreShow+292: 48 8B 40 20 - mov rax,[rax+20]
UiAppStoreSlot:OnTooltipPreShow+296: 48 63 C9 - movsxd rcx,ecx
UiAppStoreSlot:OnTooltipPreShow+299: 39 48 18 - cmp [rax+18],ecx
UiAppStoreSlot:OnTooltipPreShow+29c: 0F 86 A0 03 00 00 - jbe UiAppStoreSlot:OnTooltipPreShow+642
UiAppStoreSlot:OnTooltipPreShow+2a2: 48 8D 44 88 20 - lea rax,[rax+rcx*4+20]
// ---------- INJECTING HERE ----------
UiAppStoreSlot:OnTooltipPreShow+2a7: 48 63 00 - movsxd rax,dword ptr [rax]
// ---------- DONE INJECTING ----------
UiAppStoreSlot:OnTooltipPreShow+2aa: 48 8B 4E 30 - mov rcx,[rsi+30]
UiAppStoreSlot:OnTooltipPreShow+2ae: 48 63 49 24 - movsxd rcx,dword ptr [rcx+24]
UiAppStoreSlot:OnTooltipPreShow+2b2: 3B C1 - cmp eax,ecx
UiAppStoreSlot:OnTooltipPreShow+2b4: 0F 8D A7 00 00 00 - jnl UiAppStoreSlot:OnTooltipPreShow+361
UiAppStoreSlot:OnTooltipPreShow+2ba: 48 8B 46 20 - mov rax,[rsi+20]
UiAppStoreSlot:OnTooltipPreShow+2be: 48 8B C8 - mov rcx,rax
UiAppStoreSlot:OnTooltipPreShow+2c1: 83 39 00 - cmp dword ptr [rcx],00
UiAppStoreSlot:OnTooltipPreShow+2c4: 48 8B 40 38 - mov rax,[rax+38]
UiAppStoreSlot:OnTooltipPreShow+2c8: 48 8B 80 80 00 00 00 - mov rax,[rax+00000080]
UiAppStoreSlot:OnTooltipPreShow+2cf: 48 8B C8 - mov rcx,rax
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>3</ID>
<Description>"Seed Count"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>highlightAddy</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
- SKNLunatique
- Noobzor
- Posts: 6
- Joined: Mon Jun 29, 2020 2:12 am
- Reputation: 0
Re: REQ:HUNIE POP 2:DOUBLE DATE
Damn those Broken Heart tokens, I would like something to get them to not spawn at all.
Re: REQ:HUNIE POP 2:DOUBLE DATE
Here's a simple table...
Options:
- No Broken Heart Token
- Some pointers
Update 1
Update 2
- Added a few scripts & pointers
Enjoy
Options:
- No Broken Heart Token
- Some pointers
Update 1
Update 2
- Added a few scripts & pointers
Enjoy
- Attachments
-
- HuniePop 2 - Double Date__.CT
- Update 2
- (41.97 KiB) Downloaded 257 times
Re: REQ:HUNIE POP 2:DOUBLE DATE
hi sir and every body...happy chinese new year..2021
sir the game been updated ver 1.01 ..any help here
sir the game been updated ver 1.01 ..any help here
Re: REQ:HUNIE POP 2:DOUBLE DATE
oh thanks sir..i was ..meaning will the table works if the game been updated their version
-
- Expert Cheater
- Posts: 852
- Joined: Fri Oct 12, 2018 10:25 pm
- Reputation: 896
Re: REQ:HUNIE POP 2:DOUBLE DATE
Then you should stop doing that. If something doesn't work, people will say something about it. You've made me recheck my tables multiple times because of these dumb messages. Making me lose my time when they work perfectly.
Re: REQ:HUNIE POP 2:DOUBLE DATE
so sorry sir,,i apologies ..thanks for the table sir
Who is online
Users browsing this forum: jurase