Thank you; I added inventories for all player characters. I played around with making all values/scripts dynamic (i.e. automatically apply to the current character) but the offsets between different kinds of values like money, inventory slots and health seems to vary from character to character, and that seemed like overkill to me. Also, I like the idea of being able to modify all the boys at once. ^^
[REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
I don't have a clue how to do work that yet, but I'll have a look.TheOrangeMatty wrote: ↑Thu Apr 01, 2021 10:01 amWould anyone be able to make a hack for Yakuza 4 that would allow Tanimura & Akiyama to use certain weapons like guns, swords etc. I ask because for some strange reason these two characters cannot use these types of weapons in-game, only Kiryu & Saejima seem to be able to. [...]
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Many Many thanks.oriberu wrote: ↑Mon Apr 05, 2021 8:50 pmThank you; I added inventories for all player characters. I played around with making all values/scripts dynamic (i.e. automatically apply to the current character) but the offsets between different kinds of values like money, inventory slots and health seems to vary from character to character, and that seemed like overkill to me. Also, I like the idea of being able to modify all the boys at once. ^^
Hope you can make a great working table for Yakuza 5 including inventory for all characters as well when you get the time. There is none available atm. Thanks again.
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Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
I think the easiest way (I say easiest but I know it's probably not so easy to do) would be to have a hack similar to your inventory hack but instead it let's you change what items you have in your gear/weapons slot.oriberu wrote: ↑Mon Apr 05, 2021 8:55 pmI don't have a clue how to do work that yet, but I'll have a look.TheOrangeMatty wrote: ↑Thu Apr 01, 2021 10:01 amWould anyone be able to make a hack for Yakuza 4 that would allow Tanimura & Akiyama to use certain weapons like guns, swords etc. I ask because for some strange reason these two characters cannot use these types of weapons in-game, only Kiryu & Saejima seem to be able to. [...]
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Great idea. It made me think about how to find weapon slots, and that turned out to be pretty straightforward. I have a working prototype which has to be made a lot more user-friendly before I can add it to the table here. Do you think adding gear slots is necessary? I had the impression that all characters can wear all gear items anyway (could be wrong).TheOrangeMatty wrote: ↑Tue Apr 06, 2021 11:09 amI think the easiest way (I say easiest but I know it's probably not so easy to do) would be to have a hack similar to your inventory hack but instead it let's you change what items you have in your gear/weapons slot.
Internally it works basically the same as the in-game user interface: it's a mapping between inventory slots and weapon/gear slots; weapon slot 1 is assigned nothing, weapon slot 2 is assigned the inventory slot 15 (for example), and so on. That also limits the weapons that can be assigned to those already in the inventory.
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Thanks for the suggestions. I dug around in the massage minigame, with the idea of removing failure states, but I wasn't even able to find the current value or range.Drogon The Conqueror wrote: ↑Mon Apr 05, 2021 6:18 pm[...] It would be awesome to see the table updated (Hostess Maker options could be nice, maybe the massage minigame if you are looking for suggestions) and with full support for the other characters.
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Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Yeah now that I think about it I think the gear slots would probably not be necessary as I think all the characters can wear all the same gear but I'm not 100% sure on that as I haven't tested out every single piece of gear in the game. The ones I have tested out though all seem to be wearable by everyone so I don't think gear is a problem like weapons are.oriberu wrote: ↑Tue Apr 06, 2021 9:41 pmGreat idea. It made me think about how to find weapon slots, and that turned out to be pretty straightforward. I have a working prototype which has to be made a lot more user-friendly before I can add it to the table here. Do you think adding gear slots is necessary? I had the impression that all characters can wear all gear items anyway (could be wrong).TheOrangeMatty wrote: ↑Tue Apr 06, 2021 11:09 amI think the easiest way (I say easiest but I know it's probably not so easy to do) would be to have a hack similar to your inventory hack but instead it let's you change what items you have in your gear/weapons slot.
Internally it works basically the same as the in-game user interface: it's a mapping between inventory slots and weapon/gear slots; weapon slot 1 is assigned nothing, weapon slot 2 is assigned the inventory slot 15 (for example), and so on. That also limits the weapons that can be assigned to those already in the inventory.
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Is there anything for boxcelios 1 and 2 for Yakuza 4 on gamepass? Like changinging the time or the lvl?
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
I started playing Yakuza 5 and made a preliminary table; more functions will be added as I proceed in the game.
Please let me know if you encounter problems with it.
Game: Yakuza 5 (Steam)
Cheat Engine: 7.2
Features:
- Player takes no damage (still can be grabbed and suffers hit animations)
- Player does not lose heat
- Player does more damage (1000 pts fixed damage on every hit)
- Player can not be hit (no grabbing or hit animations)
- Player remains sober
- Player may order food items without restriction (activate before talking to the vendor)
- Some essential values for Kazuma Kiryu
- Some misc. values
Update 1:
- Always get max score in Karaoke
- Currently drawn weapon has infinite health
- Player may equip any weapon regardless of skill
- Success in hostess sessions
- Darts: win 01 with one throw
- Darts: every throw in Count-Up is valued as 60
- Inventory for Kazuma Kiryu
- Weapon skill progress values for Kiryu
- Karaoke values
- Updated no-hit function to be player character-agnostic
Update 2:
Important: Added inventory scripting and usage rules to address a bug where an item inserted with the editor would become invisible and immovable once added to the item box. Please switch to the most recent version of this table.
Essentially, when inserting or removing an item with the -- Inventory -- editor, hit the activation check box on the same row as the item slot afterwards. Background: since there does not seem to be an event that fires when a memory record value is changed by the user, I have to make the user trigger the needed change manually (sorry).
Update 3:
- Prevent usable items from being decreased
- Currently drawn weapon's ammo does not decrease
- Ramen game: player is always right
- Taiko No Tatsujin: always clear spirit gauge
- Taiko No Tatsujin: score to 999.999
- UFO Catcher: infinite plays
- some misc. values
Update 4:
- Racing: max out turbo gauge right away
- Never decrease Yen
- Nagasu Taxi Co. values
- improved unlimited ammo script
Update 5:
- Chase sequence: opponent health is drastically reduced
- Bowling: split, infinite balls
- Bowling: split, auto clear
- Bowling: every ball is a strike
- Multiply XP gain
- Multiply weapon skill gain
- Snowball Combat: player is immune
- Dance Battle: opponent's score does not increase
- Dance Battle: player consecutive count does not reset on miss
- Dance Battle: player takes no damage
- Dance Training: great ratings only (basically auto-play mode)
- Added dance-related values (Haruka): stats, training, battle
- Added inventory for Saejima, Haruka
- Added essential values for Saejima, Haruka
- Added values for hostesses: Riku, Kaguya
- Added some misc. values
Notes: the scripts category became quite unwieldy, so I put minigame-related ones into their own group.
Update 6:
- Air Hockey: heat does not decrease
- Air Hockey: only player goals are counted
- Handshake event: max satisfaction
- Comedy skit: max out the laughter gauge
- Sotenbori Love Check Quiz: every answer counts as correct
- Added inventory and essential values for Shun Akiyama
- Added values for hostess Honoka
Notes: I replaced or removed a number of erratic pointers and removed the broken Count-Up darts script.
Update 7:
- Batting: infinite heat
- Batting: infinite pitches
- Batting: more metres
- Golf: do not increase number of shots
- Player may order multiple drinks
- Added essentials and inventory for Shinada
- Added Batting values for Shinada
- Added hostess values for Shion
- Added values for a couple of Cochins...
- Added some misc. values
Update 8:
- Roulette: 5 always wins
- Sea Fishing: tension stays balanced when reeling (crank it!)
- Koi Koi: player starts with 2000 points
- Pool: Puzzle, infinite attempts
- Pool: Rotation, only player score increases
- Gunrhein: set score to 99.999.999
- Updated Multiply XP gain script to accommodate for change in Finale chapters
- Added values for the final hostess, Hinata
- Some misc. values and script improvements
Update 9:
- Timers do not run out (tested mainly with Ultimate battles)
- Darts: Count-up, only player score increases
- Darts: Cricket, only player score increases
- Batting Center: finish standard course in one hit
- Batting Center: infinite balls
- Player does not lose climax heat
- Coliseum: more victory points on win
- Coliseum: max rank points on win
- Kamiyama WORKS: invested items (see notes)
- Some misc. values and script improvements
Notes: "Kamiyama WORKS: invested items" is a value in -- Misc -- that can be set to "all"; this should make the process of crafting equipment a little more straightforward.
Update 10:
Added a new category named -- Completion -- which contains a number of addresses that reflect the completion state of side activities in the game. Please read the notes included in the table before use. I did not find working addresses for Treasure Hunts; those probably require map items to be present in the inventory, too.
Cheers.
Please let me know if you encounter problems with it.
Game: Yakuza 5 (Steam)
Cheat Engine: 7.2
Features:
- Player takes no damage (still can be grabbed and suffers hit animations)
- Player does not lose heat
- Player does more damage (1000 pts fixed damage on every hit)
- Player can not be hit (no grabbing or hit animations)
- Player remains sober
- Player may order food items without restriction (activate before talking to the vendor)
- Some essential values for Kazuma Kiryu
- Some misc. values
Update 1:
- Always get max score in Karaoke
- Currently drawn weapon has infinite health
- Player may equip any weapon regardless of skill
- Success in hostess sessions
- Darts: win 01 with one throw
- Darts: every throw in Count-Up is valued as 60
- Inventory for Kazuma Kiryu
- Weapon skill progress values for Kiryu
- Karaoke values
- Updated no-hit function to be player character-agnostic
Update 2:
Important: Added inventory scripting and usage rules to address a bug where an item inserted with the editor would become invisible and immovable once added to the item box. Please switch to the most recent version of this table.
Essentially, when inserting or removing an item with the -- Inventory -- editor, hit the activation check box on the same row as the item slot afterwards. Background: since there does not seem to be an event that fires when a memory record value is changed by the user, I have to make the user trigger the needed change manually (sorry).
Update 3:
- Prevent usable items from being decreased
- Currently drawn weapon's ammo does not decrease
- Ramen game: player is always right
- Taiko No Tatsujin: always clear spirit gauge
- Taiko No Tatsujin: score to 999.999
- UFO Catcher: infinite plays
- some misc. values
Update 4:
- Racing: max out turbo gauge right away
- Never decrease Yen
- Nagasu Taxi Co. values
- improved unlimited ammo script
Update 5:
- Chase sequence: opponent health is drastically reduced
- Bowling: split, infinite balls
- Bowling: split, auto clear
- Bowling: every ball is a strike
- Multiply XP gain
- Multiply weapon skill gain
- Snowball Combat: player is immune
- Dance Battle: opponent's score does not increase
- Dance Battle: player consecutive count does not reset on miss
- Dance Battle: player takes no damage
- Dance Training: great ratings only (basically auto-play mode)
- Added dance-related values (Haruka): stats, training, battle
- Added inventory for Saejima, Haruka
- Added essential values for Saejima, Haruka
- Added values for hostesses: Riku, Kaguya
- Added some misc. values
Notes: the scripts category became quite unwieldy, so I put minigame-related ones into their own group.
Update 6:
- Air Hockey: heat does not decrease
- Air Hockey: only player goals are counted
- Handshake event: max satisfaction
- Comedy skit: max out the laughter gauge
- Sotenbori Love Check Quiz: every answer counts as correct
- Added inventory and essential values for Shun Akiyama
- Added values for hostess Honoka
Notes: I replaced or removed a number of erratic pointers and removed the broken Count-Up darts script.
Update 7:
- Batting: infinite heat
- Batting: infinite pitches
- Batting: more metres
- Golf: do not increase number of shots
- Player may order multiple drinks
- Added essentials and inventory for Shinada
- Added Batting values for Shinada
- Added hostess values for Shion
- Added values for a couple of Cochins...
- Added some misc. values
Update 8:
- Roulette: 5 always wins
- Sea Fishing: tension stays balanced when reeling (crank it!)
- Koi Koi: player starts with 2000 points
- Pool: Puzzle, infinite attempts
- Pool: Rotation, only player score increases
- Gunrhein: set score to 99.999.999
- Updated Multiply XP gain script to accommodate for change in Finale chapters
- Added values for the final hostess, Hinata
- Some misc. values and script improvements
Update 9:
- Timers do not run out (tested mainly with Ultimate battles)
- Darts: Count-up, only player score increases
- Darts: Cricket, only player score increases
- Batting Center: finish standard course in one hit
- Batting Center: infinite balls
- Player does not lose climax heat
- Coliseum: more victory points on win
- Coliseum: max rank points on win
- Kamiyama WORKS: invested items (see notes)
- Some misc. values and script improvements
Notes: "Kamiyama WORKS: invested items" is a value in -- Misc -- that can be set to "all"; this should make the process of crafting equipment a little more straightforward.
Update 10:
Added a new category named -- Completion -- which contains a number of addresses that reflect the completion state of side activities in the game. Please read the notes included in the table before use. I did not find working addresses for Treasure Hunts; those probably require map items to be present in the inventory, too.
Cheers.
- Attachments
-
- Yakuza5.CT
- Update 10, 2021-05-16
- (212.15 KiB) Downloaded 3704 times
-
- Yakuza5.CT
- Update 9, 2021-05-16
- (190.33 KiB) Downloaded 231 times
-
- Yakuza5.CT
- Update 8, 2021-05-08
- (176.91 KiB) Downloaded 172 times
-
- Yakuza5.CT
- Update 7, 2021-04-27
- (167.33 KiB) Downloaded 102 times
-
- Yakuza5.CT
- Update 6, 2021-04-24
- (134.8 KiB) Downloaded 95 times
-
- Yakuza5.CT
- Update 5, 2021-04-22
- (108.87 KiB) Downloaded 119 times
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- Yakuza5.CT
- Update 4, 2021-04-15
- (54.56 KiB) Downloaded 103 times
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- Yakuza5.CT
- Update 3, 2021-04-13
- (47.51 KiB) Downloaded 109 times
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- Yakuza5.CT
- Update 2, 2021-04-11
- (40.87 KiB) Downloaded 103 times
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- Yakuza5.CT
- Update 1, 2021-04-10
- (38.52 KiB) Downloaded 129 times
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- Yakuza5.CT
- added 2021-04-08
- (11.99 KiB) Downloaded 193 times
Last edited by oriberu on Sun May 16, 2021 6:44 pm, edited 10 times in total.
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Just letting you guys know that the mahjong code, where you put in your points and search, and then when your points change you do the next search, then edit the 3 addresses that appear to the points you want. It works for Yakuza 3 and 4. It also works for other point games like darts, billiards, baseball and some gambling games
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Works great, Thanks. Waiting for your Yakuza 5 inventory table for all characters.oriberu wrote: ↑Thu Apr 08, 2021 5:32 pmI started playing Yakuza 5 and made a preliminary table; more functions will be added as I proceed in the game.
Please let me know if you encounter problems with it.
Game: Yakuza 5 (Steam)
Cheat Engine: 7.2
Features:
- Player takes no damage (still can be grabbed and suffers hit animations)
- Player does not lose heat
- Player does more damage (1000 pts fixed damage on every hit)
- Player can not be hit (no grabbing or hit animations)
- Player remains sober
- Player may order food items without restriction (activate before talking to the vendor)
- Some essential values for Kazuma Kiryu
- Some misc. values
Cheers.
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
That was fast on the inventory table , its working but the items once you store from your inventory in your store box are invisible and you cant remove ( discard the items you wanted ) from your inventory. Bugging. Hope you can look into it.oriberu wrote: ↑Thu Apr 08, 2021 5:32 pmI started playing Yakuza 5 and made a preliminary table; more functions will be added as I proceed in the game.
Please let me know if you encounter problems with it.
Game: Yakuza 5 (Steam)
Cheat Engine: 7.2
Features:
- Player takes no damage (still can be grabbed and suffers hit animations)
- Player does not lose heat
- Player does more damage (1000 pts fixed damage on every hit)
- Player can not be hit (no grabbing or hit animations)
- Player remains sober
- Player may order food items without restriction (activate before talking to the vendor)
- Some essential values for Kazuma Kiryu
- Some misc. values
Update 1:
- Always get max score in Karaoke
- Currently drawn weapon has infinite health
- Player may equip any weapon regardless of skill
- Success in hostess sessions
- Darts: win 01 with one throw
- Darts: every throw in Count-Up is valued as 60
- Inventory for Kazuma Kiryu
- Weapon skill progress values for Kiryu
- Karaoke values
- Updated no-hit function to be player character-agnostic
Cheers.
Still thanks for updating the Yakuza 5 inventory table really fast than expected.
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
oriberu wrote: ↑Sun Mar 14, 2021 11:33 pmThis is merely a collection of static addresses and the occasional pointer I picked up while playing Yakuza 3, just in case someone can find a use for it. I was not able to attach a debugger to anything in this game without it crashing - and I'm a noob - so that's it.
Game: Yakuza 3 (Steam)
Cheat Engine: 7.2
Values: Hostesses, Karaoke, Health, Heat, XP, Yen, some misc. achievement-related stuff
Update 1: added a do-more-damage (TM) script under Experimental; cleaned up the table to decrease file size. Removed superfluous table.
Update 2: added main inventory
hello did anyone manage to get these working??? i just want the cabaret affection cheat for Yakuza 3
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Cabaret affection (Yakuza 3) cheat works great from this thread. Try it out.Personally i used this table and it was very helpful.Siggymas wrote: ↑Sun Apr 11, 2021 10:15 amoriberu wrote: ↑Sun Mar 14, 2021 11:33 pmThis is merely a collection of static addresses and the occasional pointer I picked up while playing Yakuza 3, just in case someone can find a use for it. I was not able to attach a debugger to anything in this game without it crashing - and I'm a noob - so that's it.
Game: Yakuza 3 (Steam)
Cheat Engine: 7.2
Values: Hostesses, Karaoke, Health, Heat, XP, Yen, some misc. achievement-related stuff
Update 1: added a do-more-damage (TM) script under Experimental; cleaned up the table to decrease file size. Removed superfluous table.
Update 2: added main inventory
hello did anyone manage to get these working??? i just want the cabaret affection cheat for Yakuza 3
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
You're right, thank you for reporting. I know what the problem is, and I'll have to change the inventory system to address that. For now, don't move items to the item box. If you already saved your game and can't go back, let me know, I'll tell you how to remove the broken items from the box.
Edit: I added an update to address the issue, please let me know if it works.
Last edited by oriberu on Sun Apr 11, 2021 1:27 pm, edited 1 time in total.
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