hey, i just noticed that you using the updated version of steam version of yakuza (3,4,5), so i just updated my game and all the table is working!!!! holy shit, so yeah my problem just got fixed i guessZein_nurjaman wrote: ↑Sat Jun 19, 2021 4:39 amHi, it's me again, can you fix the yakuza 5 table, it has the same problem (Adress problem), it seems a lot but i needed this so bad,oriberu wrote: ↑Thu Jun 17, 2021 10:02 pmThe script for not-switching-to-the-opponent (I'm generally lousy with descriptors) for Pool in Yakuza 4 is done and will be included in the next update to that table, along with a number of other minigame-related entries.
As for finding values, I'm mostly making guesses based on context. In this case, the game would have to be able to differentiate between two players in order to determine whose turn it is, etc. The most simple way to track that - it seemed to me - would be to assign the player the value 0 and the opponent the value 1, or vise versa. So I searched for a byte value that toggled between 0 and 1 whenever control in Pool was handed over, and that's exactly what I found.
Then it's finding out what is writing to that address and hooking into the logic via AOB injection, for example (how to do that is explained in various CE tutorials, far better than I could do it).
Cheers
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My Yakuza tables: Yakuza 3 | Yakuza 4 | Yakuza 5
[REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
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- Noobzor
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Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Glad to read that.Zein_nurjaman wrote: ↑Sat Jun 19, 2021 5:28 amhey, i just noticed that you using the updated version of steam version of yakuza (3,4,5), so i just updated my game and all the table is working!!!! holy shit, so yeah my problem just got fixed i guess
Still, once I have updated all tables to the point where I'd like them to be (mainly to support all minigames) I'll try to make versions that rely on a detected base address for all of them -- similar to the test table I linked; in principle, those should then be compatible with other Steam versions or the game pass edition.
Cheers.
PS: The table for Yakuza 4 got an update.
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My Yakuza tables: Yakuza 3 | Yakuza 4 | Yakuza 5
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Thanks again for this information and updating it in your tables. I haven't beaten 4 yet but I believe the only minigame you haven't covered is Saejima's Fighter Maker. Is that planned for a future update? One of the fighters you get a ways into the minigame is an ultimate jobber, and he wins completely on luck, similar to the chance fights of Yakuza 0. Something as simple as an infinite HP cheat for that mode would probably help here.oriberu wrote: ↑Thu Jun 17, 2021 10:02 pmThe script for not-switching-to-the-opponent (I'm generally lousy with descriptors) for Pool in Yakuza 4 is done and will be included in the next update to that table, along with a number of other minigame-related entries.
As for finding values, I'm mostly making guesses based on context. In this case, the game would have to be able to differentiate between two players in order to determine whose turn it is, etc. The most simple way to track that - it seemed to me - would be to assign the player the value 0 and the opponent the value 1, or vise versa. So I searched for a byte value that toggled between 0 and 1 whenever control in Pool was handed over, and that's exactly what I found.
Then it's finding out what is writing to that address and hooking into the logic via AOB injection, for example (how to do that is explained in various CE tutorials, far better than I could do it).
Cheers
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My Yakuza tables: Yakuza 3 | Yakuza 4 | Yakuza 5
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
There are some more minigames, like Bowling, Darts, Boxcelios, Fishing, UFO Catcher etc. - most of the scripts for these are done and will be in the next update. I have not yet looked into the Fighter Maker, but I will see what I can do about that.Floopy wrote: ↑Mon Jun 21, 2021 10:52 am[...] I haven't beaten 4 yet but I believe the only minigame you haven't covered is Saejima's Fighter Maker. Is that planned for a future update? One of the fighters you get a ways into the minigame is an ultimate jobber, and he wins completely on luck, similar to the chance fights of Yakuza 0. Something as simple as an infinite HP cheat for that mode would probably help here.
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My Yakuza tables: Yakuza 3 | Yakuza 4 | Yakuza 5
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
can u do cheat to 9-ball 8-ball to yakuza 4? To this 2 i can use only the one i play every time, even so i still suck in pool in this game. xD
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
For me it's Darts; to get the Hattrick achievement was a prolonged ..err.. experience. ^^;
Anyway, I added a script for evaluating all balls (except one) in Pool as pocketed; use this in conjunction with the turn switching script and only when it's your turn. In case of Eight-ball, use it only once high/low has been decided. That's about the best I can do. Hope it helps.
Cheers.
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My Yakuza tables: Yakuza 3 | Yakuza 4 | Yakuza 5
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
if you use mouse in darts its became incredible easy.oriberu wrote: ↑Sat Jul 10, 2021 11:40 pmFor me it's Darts; to get the Hattrick achievement was a prolonged ..err.. experience. ^^;
Anyway, I added a script for evaluating all balls (except one) in Pool as pocketed; use this in conjunction with the turn switching script and only when it's your turn. In case of Eight-ball, use it only once high/low has been decided. That's about the best I can do. Hope it helps.
Cheers.
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My Yakuza tables: Yakuza 3 | Yakuza 4 | Yakuza 5
I'm curious, what exactly "fast-track current date" cheat does?
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
I only play with mouse and keyboard; the problem for me was probably mouse sensitivity and finding the sweet spot for letting go. In the end I had to barely move the mouse back and let go almost immediately - more like a flick than a draw - in order to get anywhere near to where I aimed.
If that script is active in a date with a hostess, then any response from her - positive or negative - will increase the number of hearts you have to the current maximum for that hostess.I'm curious, what exactly "fast-track current date" cheat does?
Cheers.
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My Yakuza tables: Yakuza 3 | Yakuza 4 | Yakuza 5
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
I have a problem with the Yakuza 5 table. None of the script values work. Cheat Engine freezes the moment I click the checkbox to activate the cheat.
Do any of you have an idea how to fix it?
Edit: Fixed it!
Do any of you have an idea how to fix it?
Edit: Fixed it!
Last edited by faratnis on Tue Jul 27, 2021 7:10 pm, edited 2 times in total.
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- What is cheating?
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Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Game: Yakuza 3 (Steam)
Cheat Engine: 7.2
Any completion doesn't work, infact enabling Heat completion/Workshop completion not only it doesnt work, it also results in bob utsunomiya not showing up, apparently breaking the game permanently
Cee lo and Cho han cheat crashes the game instantly
Mahjong Max doesnt enable
Lot of other factors results in crashing the game
Thank you oriberu
Cheat Engine: 7.2
Any completion doesn't work, infact enabling Heat completion/Workshop completion not only it doesnt work, it also results in bob utsunomiya not showing up, apparently breaking the game permanently
Cee lo and Cho han cheat crashes the game instantly
Mahjong Max doesnt enable
Lot of other factors results in crashing the game
Thank you oriberu
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Can you get me a savegame where you encounter these problems?stonedstonr wrote: ↑Mon Jul 26, 2021 9:36 pm[...] Lot of other factors results in crashing the game
Also, does your game have the most recent patches (hotfix_beta, iirc) and is your Cheat Engine version at least 7.2?
Cheers
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
There is something fucky about the "Weapon: infinite Ammo" script.
It worked at first, but the next day after restarting the game my revolver is broken.
My Double Action Revolver has the "infinite ammo" symbol on it in the inventory, but in combat it has always 0 ammo and doesn't shoot.
Kamiyama says there are no weapons to repair/reload.
I'll try this when I get the chance
viewtopic.php?p=196917&sid=81842205e336 ... 95#p196917
edit: nope. using that trick to edit the items doesn't work. They seem fine after the edit in the inventory but in combat they are completely different.
It worked at first, but the next day after restarting the game my revolver is broken.
My Double Action Revolver has the "infinite ammo" symbol on it in the inventory, but in combat it has always 0 ammo and doesn't shoot.
Kamiyama says there are no weapons to repair/reload.
I'll try this when I get the chance
viewtopic.php?p=196917&sid=81842205e336 ... 95#p196917
edit: nope. using that trick to edit the items doesn't work. They seem fine after the edit in the inventory but in combat they are completely different.
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- What is cheating?
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Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
Could anyone maybe make a Cheat Engine equivalent that would make the Exposed Dragon achievement easier to get? It's a headache and I hate that it requires the amount of dumb RNG luck that it does. It's only of my only achievements that is stopping me from getting this to a 100% completion.
Re: [REQUEST] YAKUZA 3/4/5 REMASTERED ON STEAM
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