[Request] Curious Expedition 2 (v1.0)
- Lord Blade
- Expert Cheater
- Posts: 1377
- Joined: Thu Mar 09, 2017 7:52 am
- Reputation: 132
[Request] Curious Expedition 2 (v1.0)
Requesting:
Infinite Sanity
Edit Item Count/Infinite Items
Infinite Tickets
Infinite Gold For Mission Start
Infinite XP
Infinite Health for party in battle
Freeze Time
Infinite Re-Rolls in Combat
-
- What is cheating?
- Posts: 1
- Joined: Mon Feb 01, 2021 4:39 pm
- Reputation: 0
Re: [Request] Curious Expedition 2 (v1.0)
Seconded!
I know enough about CE to get myself in trouble. I tried following a few dated tutorials on finding pointers and static addresses but I think this game may not use a single pointer system. I managed to freeze the barter meter by accident after mucking around with the opcodes that access/write to the addresses I found that related to barter meter. The barter meter appears to be one value that applies to everything regarding exchanging goods that have value, this applies to adventuring supplies, trade, information exchange, gifts, etc... So once you freeze this value it'll cover everything regarding gold. I also managed to do the same thing for expo tickets meter at the shady dealer but this didn't affect my actual expo ticket count, so I could buy anything I wanted there but it wouldn't change my ticket count BUT going in to Boussole Cassée would set my current expo ticket count to 0, which I found intriguing.
For gold you'll find at least 5 addresses that are written by whatever tracks gold but freezing them doesn't appear to do anything.
Anyway, this is beyond any fraction of expertise I have but am trying to figure it out if there isn't an updated one released.
I know enough about CE to get myself in trouble. I tried following a few dated tutorials on finding pointers and static addresses but I think this game may not use a single pointer system. I managed to freeze the barter meter by accident after mucking around with the opcodes that access/write to the addresses I found that related to barter meter. The barter meter appears to be one value that applies to everything regarding exchanging goods that have value, this applies to adventuring supplies, trade, information exchange, gifts, etc... So once you freeze this value it'll cover everything regarding gold. I also managed to do the same thing for expo tickets meter at the shady dealer but this didn't affect my actual expo ticket count, so I could buy anything I wanted there but it wouldn't change my ticket count BUT going in to Boussole Cassée would set my current expo ticket count to 0, which I found intriguing.
For gold you'll find at least 5 addresses that are written by whatever tracks gold but freezing them doesn't appear to do anything.
Anyway, this is beyond any fraction of expertise I have but am trying to figure it out if there isn't an updated one released.
Re: [Request] Curious Expedition 2 (v1.0)
Thirded if this matters.
Re: [Request] Curious Expedition 2 (v1.0)
Adding myself to this request.
I've tried whatever I knew for Cheat Engine on this SP game, but it doesn't let you change values.
Game developers shouldn't be so strict when it comes to Single Player games. It's the user that chooses how to experience it; whatever kind of anti-cheat protection they put, it isn't worth it when there's no multiplayer to brag about.
I've tried whatever I knew for Cheat Engine on this SP game, but it doesn't let you change values.
Game developers shouldn't be so strict when it comes to Single Player games. It's the user that chooses how to experience it; whatever kind of anti-cheat protection they put, it isn't worth it when there's no multiplayer to brag about.
Re: [Request] Curious Expedition 2 (v1.0)
Would love one as well, if possible.
(ideally, a simple gold & sanity should be sufficient, and nice to have a combat cheat)
Many thanks !
(ideally, a simple gold & sanity should be sufficient, and nice to have a combat cheat)
Many thanks !
Re: [Request] Curious Expedition 2 (v1.0)
I'll throw my hat in as well. It's kind of a shame that everything is encryped in this game. :/
Re: [REQUEST] CURIOUS EXPEDITION 2 (V1.0)
I haven't been able to make a table yet as this is a bit above my head since it needs code editing but this is how you can get unlimited cash and tickets. I'm on v1.01 and it looks like the latest version is 1.07 so not even sure if this will work on the newest release.
For your tickets the easiest way is from the Shady Dealer (once you unlock it)
The same method works when trading at traveling merchants or villages you start at 0 add the gold value shown here to your first search
Oh also forgot to mention if you disable it before you set sail this freezes the bar so you can buy everything from the pre-voyage merchant in addition to the other merchants.
For guild items and services tickets are removed differently than the shady merchant but you can find the address the same way and will allow you to max all the item and companion levels.
For your tickets the easiest way is from the Shady Dealer (once you unlock it)
The same method works when trading at traveling merchants or villages you start at 0 add the gold value shown here to your first search
Oh also forgot to mention if you disable it before you set sail this freezes the bar so you can buy everything from the pre-voyage merchant in addition to the other merchants.
For guild items and services tickets are removed differently than the shady merchant but you can find the address the same way and will allow you to max all the item and companion levels.
Re: [Request] Curious Expedition 2 (v1.0)
this is from my save file you can paste it to your characters on the save file
C:\Users\....username\AppData\LocalLow\Maschinen-Mensch\Curious Expedition 2\user\sgdata_0.ls
please note username is your username on windows.
just carefull about brackets and ,
C:\Users\....username\AppData\LocalLow\Maschinen-Mensch\Curious Expedition 2\user\sgdata_0.ls
please note username is your username on windows.
just carefull about brackets and ,
Code: Select all
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],
Re: [Request] Curious Expedition 2 (v1.0)
i would use
st-impetus and st-strongMind, st-heavyCarrier
on all chars which really makes game playable.
st-impetus and st-strongMind, st-heavyCarrier
on all chars which really makes game playable.
Re: [Request] Curious Expedition 2 (v1.0)
I just made a table y'all can test out:
viewtopic.php?f=4&t=15641&p=183987#p183987
viewtopic.php?f=4&t=15641&p=183987#p183987
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