I ported my Atelier Ryza free camera script with teleportation to Atelier Ryza 2 (Steam, North America, game version 1.06).
It works on the field and in cutscenes, but not in battles as the game is not reading from the camera coordinates. It works in photo mode as well, so you can freeze the action, hide the HUD, etc.
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Free Camera Controls:
Hotkey : Num 0 (Toggle On/Off)
Num 8 : Forward
Num 5 : Backward
Num 4 : Left
Num 6 : Right
Num - : Up
Num + : Down
Num 3 : Tilt Up
Num . (period) : Tilt Down
Num 7 : Pan Right
Num 9 : Pan Left
(Note: you can tilt and pan using the mouse.)
Num 9 : Roll Right
Num 7 : Roll Left
Num 3 : Set Roll to 0
Num / (divide): Teleport
F1 : Decrease Camera Speed (Press and Hold)
F2 : Double Camera Speed (Press and Hold)
F3 : Quadruple Camera Speed (Press and Hold)
Mouse control works perfectly if you use a gamepad to play the game, which I imagine most of us do. If you use keyboard mouse to control, the free camera script will attempt to temporarily disable the mouse in the game so it can be used by the script. In Ryza 1, sometimes the game will refuse to let go of the mouse and you have to turn the camera off, alt-tab out and back in, then turn the camera off. So far I haven't seen the same behavior in Ryza 2, so hopefully that means the bug is fixed in this game, but I'll leave this here just in case the same problem exists in this game.
The (now heavily-adapted) free camera Lua code that manipulates the camera is from
Cyber's CS4 table, and as always I am very thankful. Also, a huge thank you as always to Stephen Chapman for his YT videos!
Enjoy!
My other camera scripts:
Atelier Ryza,
Trails of Cold Steel 1,
Trails of Cold Steel 2,
Trails of Cold Steel 3,
Hajimari no Kiseki CLE,
Kuro no Kiseki CLE,
Kuro no Kiseki 2 CLE,
Tokyo Xanadu eX+,
Ys VIII: Lacrimosa of Dana.