Nioh 2 - The Complete Edition [STEAM]

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Masterto
Novice Cheater
Novice Cheater
Posts: 20
Joined: Sun Feb 07, 2021 7:05 pm
Reputation: 1

Re: Nioh 2 Complete Edition CT

Post by Masterto »

zachillios wrote:
Sun Feb 07, 2021 8:19 pm
Here's an Item Editor. To make it work right you have to go into the Forge, select Temper, then Pick your Item. Once you're in the menu to actually temper your item the values will properly populate. Make the changes you want then back out of the item and the stats should take effect. I'm not expanding any further, so if you guys want to add to it feel free. Also, as previously stated in here, if you edit your item to absurd levels, the game is going to revert them to normal through sanity checks. Enjoy.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90231</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh2.exe
  Version: 
  Date   : 2021-02-07
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Edit,nioh2.exe,44 8B 57 0C 44 8B CA) // should be unique
alloc(newmem,$1000,Item_Edit)
globalalloc(ItemEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdi+0C]
mov [ItemEdit],rax
pop rax
code:
  mov r10d,[rdi+0C]
  mov r9d,edx
  jmp return

Item_Edit:
  jmp newmem
  nop 2
return:
registersymbol(Item_Edit)

[DISABLE]

Item_Edit:
  db 44 8B 57 0C 44 8B CA

unregistersymbol(Item_Edit)
dealloc(newmem)
dealloc(ItemEdit)
{
// ORIGINAL CODE - INJECTION POINT: nioh2.exe+F52D4F

nioh2.exe+F52D36: 84 C0                 - test al,al
nioh2.exe+F52D38: 74 0E                 - je nioh2.exe+F52D48
nioh2.exe+F52D3A: 0F BE D3              - movsx edx,bl
nioh2.exe+F52D3D: 8D 42 01              - lea eax,[rdx+01]
nioh2.exe+F52D40: 83 F8 06              - cmp eax,06
nioh2.exe+F52D43: 7D 03                 - jnl nioh2.exe+F52D48
nioh2.exe+F52D45: 8D 5A 01              - lea ebx,[rdx+01]
nioh2.exe+F52D48: 33 D2                 - xor edx,edx
nioh2.exe+F52D4A: 80 FB 05              - cmp bl,05
nioh2.exe+F52D4D: 77 3A                 - ja nioh2.exe+F52D89
// ---------- INJECTING HERE ----------
nioh2.exe+F52D4F: 44 8B 57 0C           - mov r10d,[rdi+0C]
// ---------- DONE INJECTING  ----------
nioh2.exe+F52D53: 44 8B CA              - mov r9d,edx
nioh2.exe+F52D56: 48 0F BE C3           - movsx rax,bl
nioh2.exe+F52D5A: 48 8D 0C 80           - lea rcx,[rax+rax*4]
nioh2.exe+F52D5E: 48 8D 05 AB 0D CE 00  - lea rax,[nioh2.exe+1C33B10]
nioh2.exe+F52D65: 4C 8D 04 88           - lea r8,[rax+rcx*4]
nioh2.exe+F52D69: 0F 1F 80 00 00 00 00  - nop dword ptr [rax+00000000]
nioh2.exe+F52D70: 41 6B 00 64           - imul eax,[r8],64
nioh2.exe+F52D74: 44 3B D0              - cmp r10d,eax
nioh2.exe+F52D77: 72 10                 - jb nioh2.exe+F52D89
nioh2.exe+F52D79: 41 8D 51 01           - lea edx,[r9+01]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>90242</ID>
          <Description>"Familiarity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90233</ID>
          <Description>"Attack?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>-6</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90235</ID>
          <Description>"Effect 1"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90241</ID>
          <Description>"Effect 2"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90239</ID>
          <Description>"Effect 3"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>48</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90237</ID>
          <Description>"Effect 4"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>54</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Doesn't work. changing values does not any effect. tried on Etherial Armor, Accessory, Weapon etc.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

zachillios
Table Makers
Table Makers
Posts: 905
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 760

Re: Nioh 2 Complete Edition CT

Post by zachillios »

So the Item Editor doesn't work for armor, so I made one for armor as well and fixed the weapon one.
Masterto wrote:
Sun Feb 07, 2021 11:00 pm
zachillios wrote:
Sun Feb 07, 2021 8:19 pm
Here's an Item Editor. To make it work right you have to go into the Forge, select Temper, then Pick your Item. Once you're in the menu to actually temper your item the values will properly populate. Make the changes you want then back out of the item and the stats should take effect. I'm not expanding any further, so if you guys want to add to it feel free. Also, as previously stated in here, if you edit your item to absurd levels, the game is going to revert them to normal through sanity checks. Enjoy.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90231</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh2.exe
  Version: 
  Date   : 2021-02-07
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Edit,nioh2.exe,44 8B 57 0C 44 8B CA) // should be unique
alloc(newmem,$1000,Item_Edit)
globalalloc(ItemEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdi+0C]
mov [ItemEdit],rax
pop rax
code:
  mov r10d,[rdi+0C]
  mov r9d,edx
  jmp return

Item_Edit:
  jmp newmem
  nop 2
return:
registersymbol(Item_Edit)

[DISABLE]

Item_Edit:
  db 44 8B 57 0C 44 8B CA

unregistersymbol(Item_Edit)
dealloc(newmem)
dealloc(ItemEdit)
{
// ORIGINAL CODE - INJECTION POINT: nioh2.exe+F52D4F

nioh2.exe+F52D36: 84 C0                 - test al,al
nioh2.exe+F52D38: 74 0E                 - je nioh2.exe+F52D48
nioh2.exe+F52D3A: 0F BE D3              - movsx edx,bl
nioh2.exe+F52D3D: 8D 42 01              - lea eax,[rdx+01]
nioh2.exe+F52D40: 83 F8 06              - cmp eax,06
nioh2.exe+F52D43: 7D 03                 - jnl nioh2.exe+F52D48
nioh2.exe+F52D45: 8D 5A 01              - lea ebx,[rdx+01]
nioh2.exe+F52D48: 33 D2                 - xor edx,edx
nioh2.exe+F52D4A: 80 FB 05              - cmp bl,05
nioh2.exe+F52D4D: 77 3A                 - ja nioh2.exe+F52D89
// ---------- INJECTING HERE ----------
nioh2.exe+F52D4F: 44 8B 57 0C           - mov r10d,[rdi+0C]
// ---------- DONE INJECTING  ----------
nioh2.exe+F52D53: 44 8B CA              - mov r9d,edx
nioh2.exe+F52D56: 48 0F BE C3           - movsx rax,bl
nioh2.exe+F52D5A: 48 8D 0C 80           - lea rcx,[rax+rax*4]
nioh2.exe+F52D5E: 48 8D 05 AB 0D CE 00  - lea rax,[nioh2.exe+1C33B10]
nioh2.exe+F52D65: 4C 8D 04 88           - lea r8,[rax+rcx*4]
nioh2.exe+F52D69: 0F 1F 80 00 00 00 00  - nop dword ptr [rax+00000000]
nioh2.exe+F52D70: 41 6B 00 64           - imul eax,[r8],64
nioh2.exe+F52D74: 44 3B D0              - cmp r10d,eax
nioh2.exe+F52D77: 72 10                 - jb nioh2.exe+F52D89
nioh2.exe+F52D79: 41 8D 51 01           - lea edx,[r9+01]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>90242</ID>
          <Description>"Familiarity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90233</ID>
          <Description>"Attack?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>-6</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90235</ID>
          <Description>"Effect 1"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90241</ID>
          <Description>"Effect 2"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90239</ID>
          <Description>"Effect 3"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>48</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90237</ID>
          <Description>"Effect 4"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>54</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Doesn't work.
Too bad. Works for me:
Image
Attachments
nioh2 - equipment.CT
(329.54 KiB) Downloaded 249 times
Last edited by zachillios on Mon Feb 08, 2021 1:21 am, edited 1 time in total.

Masterto
Novice Cheater
Novice Cheater
Posts: 20
Joined: Sun Feb 07, 2021 7:05 pm
Reputation: 1

Re: Nioh 2 Complete Edition CT

Post by Masterto »

zachillios wrote:
Sun Feb 07, 2021 11:03 pm
So the Item Editor doesn't work for armor, so I made one for armor as well and fixed the weapon one.
Masterto wrote:
Sun Feb 07, 2021 11:00 pm
zachillios wrote:
Sun Feb 07, 2021 8:19 pm
Here's an Item Editor. To make it work right you have to go into the Forge, select Temper, then Pick your Item. Once you're in the menu to actually temper your item the values will properly populate. Make the changes you want then back out of the item and the stats should take effect. I'm not expanding any further, so if you guys want to add to it feel free. Also, as previously stated in here, if you edit your item to absurd levels, the game is going to revert them to normal through sanity checks. Enjoy.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90231</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh2.exe
  Version: 
  Date   : 2021-02-07
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Edit,nioh2.exe,44 8B 57 0C 44 8B CA) // should be unique
alloc(newmem,$1000,Item_Edit)
globalalloc(ItemEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdi+0C]
mov [ItemEdit],rax
pop rax
code:
  mov r10d,[rdi+0C]
  mov r9d,edx
  jmp return

Item_Edit:
  jmp newmem
  nop 2
return:
registersymbol(Item_Edit)

[DISABLE]

Item_Edit:
  db 44 8B 57 0C 44 8B CA

unregistersymbol(Item_Edit)
dealloc(newmem)
dealloc(ItemEdit)
{
// ORIGINAL CODE - INJECTION POINT: nioh2.exe+F52D4F

nioh2.exe+F52D36: 84 C0                 - test al,al
nioh2.exe+F52D38: 74 0E                 - je nioh2.exe+F52D48
nioh2.exe+F52D3A: 0F BE D3              - movsx edx,bl
nioh2.exe+F52D3D: 8D 42 01              - lea eax,[rdx+01]
nioh2.exe+F52D40: 83 F8 06              - cmp eax,06
nioh2.exe+F52D43: 7D 03                 - jnl nioh2.exe+F52D48
nioh2.exe+F52D45: 8D 5A 01              - lea ebx,[rdx+01]
nioh2.exe+F52D48: 33 D2                 - xor edx,edx
nioh2.exe+F52D4A: 80 FB 05              - cmp bl,05
nioh2.exe+F52D4D: 77 3A                 - ja nioh2.exe+F52D89
// ---------- INJECTING HERE ----------
nioh2.exe+F52D4F: 44 8B 57 0C           - mov r10d,[rdi+0C]
// ---------- DONE INJECTING  ----------
nioh2.exe+F52D53: 44 8B CA              - mov r9d,edx
nioh2.exe+F52D56: 48 0F BE C3           - movsx rax,bl
nioh2.exe+F52D5A: 48 8D 0C 80           - lea rcx,[rax+rax*4]
nioh2.exe+F52D5E: 48 8D 05 AB 0D CE 00  - lea rax,[nioh2.exe+1C33B10]
nioh2.exe+F52D65: 4C 8D 04 88           - lea r8,[rax+rcx*4]
nioh2.exe+F52D69: 0F 1F 80 00 00 00 00  - nop dword ptr [rax+00000000]
nioh2.exe+F52D70: 41 6B 00 64           - imul eax,[r8],64
nioh2.exe+F52D74: 44 3B D0              - cmp r10d,eax
nioh2.exe+F52D77: 72 10                 - jb nioh2.exe+F52D89
nioh2.exe+F52D79: 41 8D 51 01           - lea edx,[r9+01]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>90242</ID>
          <Description>"Familiarity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90233</ID>
          <Description>"Attack?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>-6</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90235</ID>
          <Description>"Effect 1"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90241</ID>
          <Description>"Effect 2"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90239</ID>
          <Description>"Effect 3"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>48</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90237</ID>
          <Description>"Effect 4"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>54</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Doesn't work.
Too bad. Works for me:
Image
I tried with Ethereal equipments. Maybe adresses differs?
it shows Item level, but effects, even when changed, does not happen anything.
Thanks for your work.

Masterto
Novice Cheater
Novice Cheater
Posts: 20
Joined: Sun Feb 07, 2021 7:05 pm
Reputation: 1

Re: Nioh 2 Complete Edition CT

Post by Masterto »

Found effects IDs.
[Link]

Masterto
Novice Cheater
Novice Cheater
Posts: 20
Joined: Sun Feb 07, 2021 7:05 pm
Reputation: 1

Re: Nioh 2 Complete Edition CT

Post by Masterto »

game crashes when changing effects

zachillios
Table Makers
Table Makers
Posts: 905
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 760

Re: Nioh 2 Complete Edition CT

Post by zachillios »

Masterto wrote:
Sun Feb 07, 2021 11:21 pm
game crashes when changing effects
This is entirely user error then. I've changed over 5 different pieces of equipment now. Figure it out or don't use it.

chrisreddot3
Expert Cheater
Expert Cheater
Posts: 461
Joined: Sun Mar 24, 2019 1:38 am
Reputation: 82

Re: Nioh 2 Complete Edition CT

Post by chrisreddot3 »

Masterto wrote:
Sun Feb 07, 2021 11:10 pm
zachillios wrote:
Sun Feb 07, 2021 11:03 pm
So the Item Editor doesn't work for armor, so I made one for armor as well and fixed the weapon one.
Masterto wrote:
Sun Feb 07, 2021 11:00 pm

Doesn't work.
Too bad. Works for me:
Image
I tried with Ethereal equipments. Maybe adresses differs?
it shows Item level, but effects, even when changed, does not happen anything.
Thanks for your work.
Pls make step by step to teach us how to do it without making the game crash.
ty.

nikorasu90
Novice Cheater
Novice Cheater
Posts: 15
Joined: Sun Feb 07, 2021 9:17 pm
Reputation: 0

Re: Nioh 2 Complete Edition CT

Post by nikorasu90 »

zachillios wrote:
Sun Feb 07, 2021 11:03 pm
So the Item Editor doesn't work for armor, so I made one for armor as well and fixed the weapon one.
Masterto wrote:
Sun Feb 07, 2021 11:00 pm
zachillios wrote:
Sun Feb 07, 2021 8:19 pm
Here's an Item Editor. To make it work right you have to go into the Forge, select Temper, then Pick your Item. Once you're in the menu to actually temper your item the values will properly populate. Make the changes you want then back out of the item and the stats should take effect. I'm not expanding any further, so if you guys want to add to it feel free. Also, as previously stated in here, if you edit your item to absurd levels, the game is going to revert them to normal through sanity checks. Enjoy.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90231</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh2.exe
  Version: 
  Date   : 2021-02-07
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Edit,nioh2.exe,44 8B 57 0C 44 8B CA) // should be unique
alloc(newmem,$1000,Item_Edit)
globalalloc(ItemEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdi+0C]
mov [ItemEdit],rax
pop rax
code:
  mov r10d,[rdi+0C]
  mov r9d,edx
  jmp return

Item_Edit:
  jmp newmem
  nop 2
return:
registersymbol(Item_Edit)

[DISABLE]

Item_Edit:
  db 44 8B 57 0C 44 8B CA

unregistersymbol(Item_Edit)
dealloc(newmem)
dealloc(ItemEdit)
{
// ORIGINAL CODE - INJECTION POINT: nioh2.exe+F52D4F

nioh2.exe+F52D36: 84 C0                 - test al,al
nioh2.exe+F52D38: 74 0E                 - je nioh2.exe+F52D48
nioh2.exe+F52D3A: 0F BE D3              - movsx edx,bl
nioh2.exe+F52D3D: 8D 42 01              - lea eax,[rdx+01]
nioh2.exe+F52D40: 83 F8 06              - cmp eax,06
nioh2.exe+F52D43: 7D 03                 - jnl nioh2.exe+F52D48
nioh2.exe+F52D45: 8D 5A 01              - lea ebx,[rdx+01]
nioh2.exe+F52D48: 33 D2                 - xor edx,edx
nioh2.exe+F52D4A: 80 FB 05              - cmp bl,05
nioh2.exe+F52D4D: 77 3A                 - ja nioh2.exe+F52D89
// ---------- INJECTING HERE ----------
nioh2.exe+F52D4F: 44 8B 57 0C           - mov r10d,[rdi+0C]
// ---------- DONE INJECTING  ----------
nioh2.exe+F52D53: 44 8B CA              - mov r9d,edx
nioh2.exe+F52D56: 48 0F BE C3           - movsx rax,bl
nioh2.exe+F52D5A: 48 8D 0C 80           - lea rcx,[rax+rax*4]
nioh2.exe+F52D5E: 48 8D 05 AB 0D CE 00  - lea rax,[nioh2.exe+1C33B10]
nioh2.exe+F52D65: 4C 8D 04 88           - lea r8,[rax+rcx*4]
nioh2.exe+F52D69: 0F 1F 80 00 00 00 00  - nop dword ptr [rax+00000000]
nioh2.exe+F52D70: 41 6B 00 64           - imul eax,[r8],64
nioh2.exe+F52D74: 44 3B D0              - cmp r10d,eax
nioh2.exe+F52D77: 72 10                 - jb nioh2.exe+F52D89
nioh2.exe+F52D79: 41 8D 51 01           - lea edx,[r9+01]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>90242</ID>
          <Description>"Familiarity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90233</ID>
          <Description>"Attack?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>-6</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90235</ID>
          <Description>"Effect 1"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90241</ID>
          <Description>"Effect 2"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90239</ID>
          <Description>"Effect 3"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>48</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90237</ID>
          <Description>"Effect 4"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>54</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Doesn't work.
Too bad. Works for me:
Image
It's crashing for me as well whenever I change the effects in the temper menu and back out. Is there something extra you're doing?

User avatar
QuarryTen
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Posts: 90
Joined: Wed Sep 25, 2019 1:21 am
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Re: Nioh 2 Complete Edition CT

Post by QuarryTen »

Made a table with a few scripts:

  • Infinite Health
  • Infinite Stamina
  • Max Amrita
  • No Demon Cooldown
Attachments
nioh2scripts.CT
(8.53 KiB) Downloaded 172 times

nikorasu90
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Novice Cheater
Posts: 15
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Reputation: 0

Re: Nioh 2 Complete Edition CT

Post by nikorasu90 »

Another thing that's happening with the item editor for me is that I can change the level of weapons but I can't change armor. And then changing effects = crash. So really all I can do is change the level of weapons.

thedown1
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Posts: 148
Joined: Sun Nov 12, 2017 3:46 am
Reputation: 59

Re: Nioh 2 Complete Edition CT

Post by thedown1 »

I was able to get it working with some modification, but the hex sheets do not match what I have.
nvm its correct.

dontmet123
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What is cheating?
Posts: 1
Joined: Sun Feb 07, 2021 11:23 pm
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Re: Nioh 2 Complete Edition CT

Post by dontmet123 »

How did u do it?

thedown1
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Posts: 148
Joined: Sun Nov 12, 2017 3:46 am
Reputation: 59

Re: Nioh 2 Complete Edition CT

Post by thedown1 »

Here you go!

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90231</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh2.exe
  Version: 
  Date   : 2021-02-07
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Edit,nioh2.exe,44 8B 57 0C 44 8B CA) // should be unique
alloc(newmem,$1000,Item_Edit)
globalalloc(ItemEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdi]
mov [ItemEdit],rax
pop rax
code:
  mov r10d,[rdi+0C]
  mov r9d,edx
  jmp return

Item_Edit:
  jmp newmem
  nop 2
return:
registersymbol(Item_Edit)

[DISABLE]

Item_Edit:
  db 44 8B 57 0C 44 8B CA

unregistersymbol(Item_Edit)
dealloc(newmem)
dealloc(ItemEdit)
{
// ORIGINAL CODE - INJECTION POINT: nioh2.exe+F52D4F

nioh2.exe+F52D36: 84 C0                 - test al,al
nioh2.exe+F52D38: 74 0E                 - je nioh2.exe+F52D48
nioh2.exe+F52D3A: 0F BE D3              - movsx edx,bl
nioh2.exe+F52D3D: 8D 42 01              - lea eax,[rdx+01]
nioh2.exe+F52D40: 83 F8 06              - cmp eax,06
nioh2.exe+F52D43: 7D 03                 - jnl nioh2.exe+F52D48
nioh2.exe+F52D45: 8D 5A 01              - lea ebx,[rdx+01]
nioh2.exe+F52D48: 33 D2                 - xor edx,edx
nioh2.exe+F52D4A: 80 FB 05              - cmp bl,05
nioh2.exe+F52D4D: 77 3A                 - ja nioh2.exe+F52D89
// ---------- INJECTING HERE ----------
nioh2.exe+F52D4F: 44 8B 57 0C           - mov r10d,[rdi+0C]
// ---------- DONE INJECTING  ----------
nioh2.exe+F52D53: 44 8B CA              - mov r9d,edx
nioh2.exe+F52D56: 48 0F BE C3           - movsx rax,bl
nioh2.exe+F52D5A: 48 8D 0C 80           - lea rcx,[rax+rax*4]
nioh2.exe+F52D5E: 48 8D 05 AB 0D CE 00  - lea rax,[nioh2.exe+1C33B10]
nioh2.exe+F52D65: 4C 8D 04 88           - lea r8,[rax+rcx*4]
nioh2.exe+F52D69: 0F 1F 80 00 00 00 00  - nop dword ptr [rax+00000000]
nioh2.exe+F52D70: 41 6B 00 64           - imul eax,[r8],64
nioh2.exe+F52D74: 44 3B D0              - cmp r10d,eax
nioh2.exe+F52D77: 72 10                 - jb nioh2.exe+F52D89
nioh2.exe+F52D79: 41 8D 51 01           - lea edx,[r9+01]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>90243</ID>
          <Description>"ID"</Description>
          <LastState Value="DB0A" RealAddress="7FF7A7E15A20"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90244</ID>
          <Description>"ID2(model)"</Description>
          <LastState Value="DB0A" RealAddress="7FF7A7E15A22"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>+2</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90257</ID>
          <Description>"Level"</Description>
          <LastState Value="57" RealAddress="7FF7A7E15A26"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>6</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90245</ID>
          <Description>"Familiarity"</Description>
          <LastState Value="0" RealAddress="7FF7A7E15A2C"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90247</ID>
          <Description>"Status 1"</Description>
          <Options moAllowManualCollapseAndExpand="1"/>
          <LastState Value="AB 7C 00 00 B9 00 00 00 D8 1D 03 00" RealAddress="7FF7A7E15A50"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Array of byte</VariableType>
          <ByteLength>12</ByteLength>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>90251</ID>
              <Description>"Effect"</Description>
              <LastState Value="7CAB" RealAddress="7FF7A7E15A50"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>ItemEdit</Address>
              <Offsets>
                <Offset>30</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90255</ID>
              <Description>"Strength"</Description>
              <LastState Value="185" RealAddress="7FF7A7E15A54"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>ItemEdit</Address>
              <Offsets>
                <Offset>34</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>90248</ID>
          <Description>"Status 2"</Description>
          <Options moAllowManualCollapseAndExpand="1"/>
          <LastState Value="4A 16 00 00 E8 03 00 00 0F 27 02 00" RealAddress="7FF7A7E15A5C"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Array of byte</VariableType>
          <ByteLength>12</ByteLength>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>3c</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>90252</ID>
              <Description>"Effect"</Description>
              <LastState Value="164A" RealAddress="7FF7A7E15A5C"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>ItemEdit</Address>
              <Offsets>
                <Offset>3C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90256</ID>
              <Description>"Strength"</Description>
              <LastState Value="1000" RealAddress="7FF7A7E15A60"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>ItemEdit</Address>
              <Offsets>
                <Offset>40</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>90258</ID>
          <Description>"Status 3"</Description>
          <Options moAllowManualCollapseAndExpand="1"/>
          <LastState Value="FB 13 00 00 08 00 00 00 0F 27 02 00" RealAddress="7FF7A7E15A68"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Array of byte</VariableType>
          <ByteLength>12</ByteLength>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>48</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>90259</ID>
              <Description>"Effect"</Description>
              <LastState Value="13FB" RealAddress="7FF7A7E15A68"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>ItemEdit</Address>
              <Offsets>
                <Offset>48</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90260</ID>
              <Description>"Strength"</Description>
              <LastState Value="8" RealAddress="7FF7A7E15A6C"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>ItemEdit</Address>
              <Offsets>
                <Offset>4C</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>90261</ID>
          <Description>"Status 4"</Description>
          <Options moAllowManualCollapseAndExpand="1"/>
          <LastState Value="EF BF 00 00 5D 00 00 00 48 1C 02 00" RealAddress="7FF7A7E15A74"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Array of byte</VariableType>
          <ByteLength>12</ByteLength>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>54</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>90262</ID>
              <Description>"Effect"</Description>
              <LastState Value="BFEF" RealAddress="7FF7A7E15A74"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>ItemEdit</Address>
              <Offsets>
                <Offset>54</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90263</ID>
              <Description>"Strength"</Description>
              <LastState Value="93" RealAddress="7FF7A7E15A78"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>ItemEdit</Address>
              <Offsets>
                <Offset>58</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>90264</ID>
          <Description>"Status 5"</Description>
          <Options moAllowManualCollapseAndExpand="1"/>
          <LastState Value="FF FF FF FF 00 00 00 00 00 00 00 00" RealAddress="7FF7A7E15A80"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Array of byte</VariableType>
          <ByteLength>12</ByteLength>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>60</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>90265</ID>
              <Description>"Effect"</Description>
              <LastState Value="FFFF" RealAddress="7FF7A7E15A80"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>ItemEdit</Address>
              <Offsets>
                <Offset>60</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90266</ID>
              <Description>"Strength"</Description>
              <LastState Value="0" RealAddress="7FF7A7E15A88"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>ItemEdit</Address>
              <Offsets>
                <Offset>68</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>90267</ID>
          <Description>"Status 6"</Description>
          <Options moAllowManualCollapseAndExpand="1"/>
          <LastState Value="FF FF FF FF 00 00 00 00 00 00 00 00" RealAddress="7FF7A7E15A8C"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Array of byte</VariableType>
          <ByteLength>12</ByteLength>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>6c</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>90268</ID>
              <Description>"Effect"</Description>
              <LastState Value="FFFF" RealAddress="7FF7A7E15A8C"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>ItemEdit</Address>
              <Offsets>
                <Offset>6c</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90269</ID>
              <Description>"Strength"</Description>
              <LastState Value="0" RealAddress="7FF7A7E15A94"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>ItemEdit</Address>
              <Offsets>
                <Offset>74</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

thedown1
Expert Cheater
Expert Cheater
Posts: 148
Joined: Sun Nov 12, 2017 3:46 am
Reputation: 59

Re: Nioh 2 Complete Edition CT

Post by thedown1 »

Added more like rarity and added status 7 C:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90231</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh2.exe
  Version: 
  Date   : 2021-02-07
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Edit,nioh2.exe,44 8B 57 0C 44 8B CA) // should be unique
alloc(newmem,$1000,Item_Edit)
globalalloc(ItemEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdi]
mov [ItemEdit],rax
pop rax
code:
  mov r10d,[rdi+0C]
  mov r9d,edx
  jmp return

Item_Edit:
  jmp newmem
  nop 2
return:
registersymbol(Item_Edit)

[DISABLE]

Item_Edit:
  db 44 8B 57 0C 44 8B CA

unregistersymbol(Item_Edit)
dealloc(newmem)
dealloc(ItemEdit)
{
// ORIGINAL CODE - INJECTION POINT: nioh2.exe+F52D4F

nioh2.exe+F52D36: 84 C0                 - test al,al
nioh2.exe+F52D38: 74 0E                 - je nioh2.exe+F52D48
nioh2.exe+F52D3A: 0F BE D3              - movsx edx,bl
nioh2.exe+F52D3D: 8D 42 01              - lea eax,[rdx+01]
nioh2.exe+F52D40: 83 F8 06              - cmp eax,06
nioh2.exe+F52D43: 7D 03                 - jnl nioh2.exe+F52D48
nioh2.exe+F52D45: 8D 5A 01              - lea ebx,[rdx+01]
nioh2.exe+F52D48: 33 D2                 - xor edx,edx
nioh2.exe+F52D4A: 80 FB 05              - cmp bl,05
nioh2.exe+F52D4D: 77 3A                 - ja nioh2.exe+F52D89
// ---------- INJECTING HERE ----------
nioh2.exe+F52D4F: 44 8B 57 0C           - mov r10d,[rdi+0C]
// ---------- DONE INJECTING  ----------
nioh2.exe+F52D53: 44 8B CA              - mov r9d,edx
nioh2.exe+F52D56: 48 0F BE C3           - movsx rax,bl
nioh2.exe+F52D5A: 48 8D 0C 80           - lea rcx,[rax+rax*4]
nioh2.exe+F52D5E: 48 8D 05 AB 0D CE 00  - lea rax,[nioh2.exe+1C33B10]
nioh2.exe+F52D65: 4C 8D 04 88           - lea r8,[rax+rcx*4]
nioh2.exe+F52D69: 0F 1F 80 00 00 00 00  - nop dword ptr [rax+00000000]
nioh2.exe+F52D70: 41 6B 00 64           - imul eax,[r8],64
nioh2.exe+F52D74: 44 3B D0              - cmp r10d,eax
nioh2.exe+F52D77: 72 10                 - jb nioh2.exe+F52D89
nioh2.exe+F52D79: 41 8D 51 01           - lea edx,[r9+01]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>90243</ID>
          <Description>"ID"</Description>
          <LastState Value="DB0A" RealAddress="2CE246EE430"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90244</ID>
          <Description>"ID2(model)"</Description>
          <LastState Value="DB0A" RealAddress="2CE246EE432"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>+2</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90257</ID>
          <Description>"Level"</Description>
          <LastState Value="57" RealAddress="2CE246EE436"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>6</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90273</ID>
          <Description>"???"</Description>
          <LastState Value="128" RealAddress="2CE246EE440"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90274</ID>
          <Description>"???"</Description>
          <LastState Value="2" RealAddress="2CE246EE44C"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>1c</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90245</ID>
          <Description>"Familiarity"</Description>
          <LastState Value="0" RealAddress="2CE246EE43C"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90276</ID>
          <Description>"???"</Description>
          <LastState Value="2" RealAddress="2CE246EE44C"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>1c</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90275</ID>
          <Description>"Rarity"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:White
1:Yellow
2:Blue
3:Purple
4:Green
</DropDownList>
          <LastState Value="3" RealAddress="2CE246EE444"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>14</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90277</ID>
          <Description>"???"</Description>
          <LastState Value="0" RealAddress="2CE246EE45C"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>2C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90247</ID>
          <Description>"Status 1"</Description>
          <Options moAllowManualCollapseAndExpand="1"/>
          <LastState Value="AB 7C 00 00 B9 00 00 00 D8 1D 03 00" RealAddress="2CE246EE460"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Array of byte</VariableType>
          <ByteLength>12</ByteLength>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>90251</ID>
              <Description>"Effect"</Description>
              <LastState Value="7CAB" RealAddress="2CE246EE460"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>ItemEdit</Address>
              <Offsets>
                <Offset>30</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90255</ID>
              <Description>"Strength"</Description>
              <LastState Value="185" RealAddress="2CE246EE464"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>ItemEdit</Address>
              <Offsets>
                <Offset>34</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>90248</ID>
          <Description>"Status 2"</Description>
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chrisreddot3
Expert Cheater
Expert Cheater
Posts: 461
Joined: Sun Mar 24, 2019 1:38 am
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Re: Nioh 2 Complete Edition CT

Post by chrisreddot3 »

thedown1 wrote:
Mon Feb 08, 2021 2:06 am
Here you go!
ty sir for your contribution,but,any change dont apply or make my game crash.
help pls
Last edited by chrisreddot3 on Mon Feb 08, 2021 2:59 am, edited 1 time in total.

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