Nioh 2 - The Complete Edition [STEAM]

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CoverMe
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Re: Nioh 2 Complete Edition CT

Post by CoverMe »

[Link]
who ever want the id for effect ,not complete tho

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

mamekoski
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Re: Nioh 2 Complete Edition CT

Post by mamekoski »

CoverMe wrote:
Sun Feb 07, 2021 3:08 pm
so far i can change the equip effect id
did the modded value stay & not reverting back? let's say Yasakani = Requirement Set Bonus -1 changed to 5, will it it revert back to -1 after saving & reload the game?

really love messing with Attributes in offline play because some enemies are just pure BS~

simon93
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Re: Nioh 2 Complete Edition CT

Post by simon93 »

Would really love an item/inventory editor to modify forging materials amount and add new ones :)

CoverMe
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Re: Nioh 2 Complete Edition CT

Post by CoverMe »

the modified effect stay but the +%% reset,and if u put same effect on every slot,the effect reset back

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NumberXer0
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Re: Nioh 2 Complete Edition CT

Post by NumberXer0 »

CoverMe wrote:
Sun Feb 07, 2021 5:22 pm
the modified effect stay but the +%% reset,and if u put same effect on every slot,the effect reset back
More sanity checks it seems. Preventing you from doing anything not actually possible legitimately. Still, this cuts down on farming immensely!

daskman
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Re: Nioh 2 Complete Edition CT

Post by daskman »

any way for u to add editing stats

mamekoski
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Re: Nioh 2 Complete Edition CT

Post by mamekoski »

CoverMe wrote:
Sun Feb 07, 2021 5:22 pm
the modified effect stay but the +%% reset,and if u put same effect on every slot,the effect reset back
I see, so only attributes with % then? it would be very helpful if the constant value stayed every save & reload.

I'm still a bit confused, because your given link said on the tutorial that the modded Yasakani requirement can be changed to -5 and it will stay in the game save?? 😅

Masterto
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Re: Nioh 2 Complete Edition CT

Post by Masterto »

Would love Item Editor. Either save file or Memory.

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bregoran
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Re: Nioh 2 Complete Edition CT

Post by bregoran »

Im to stupid to edit items with a hex editor, is it posible to build it into a table?

zachillios
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Re: Nioh 2 Complete Edition CT

Post by zachillios »

Here's an Item Editor. To make it work right you have to go into the Forge, select Temper, then Pick your Item. Once you're in the menu to actually temper your item the values will properly populate. Make the changes you want then back out of the item and the stats should take effect. I'm not expanding any further, so if you guys want to add to it feel free. Also, as previously stated in here, if you edit your item to absurd levels, the game is going to revert them to normal through sanity checks. Enjoy.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90231</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh2.exe
  Version: 
  Date   : 2021-02-07
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Edit,nioh2.exe,44 8B 57 0C 44 8B CA) // should be unique
alloc(newmem,$1000,Item_Edit)
globalalloc(ItemEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdi+0C]
mov [ItemEdit],rax
pop rax
code:
  mov r10d,[rdi+0C]
  mov r9d,edx
  jmp return

Item_Edit:
  jmp newmem
  nop 2
return:
registersymbol(Item_Edit)

[DISABLE]

Item_Edit:
  db 44 8B 57 0C 44 8B CA

unregistersymbol(Item_Edit)
dealloc(newmem)
dealloc(ItemEdit)
{
// ORIGINAL CODE - INJECTION POINT: nioh2.exe+F52D4F

nioh2.exe+F52D36: 84 C0                 - test al,al
nioh2.exe+F52D38: 74 0E                 - je nioh2.exe+F52D48
nioh2.exe+F52D3A: 0F BE D3              - movsx edx,bl
nioh2.exe+F52D3D: 8D 42 01              - lea eax,[rdx+01]
nioh2.exe+F52D40: 83 F8 06              - cmp eax,06
nioh2.exe+F52D43: 7D 03                 - jnl nioh2.exe+F52D48
nioh2.exe+F52D45: 8D 5A 01              - lea ebx,[rdx+01]
nioh2.exe+F52D48: 33 D2                 - xor edx,edx
nioh2.exe+F52D4A: 80 FB 05              - cmp bl,05
nioh2.exe+F52D4D: 77 3A                 - ja nioh2.exe+F52D89
// ---------- INJECTING HERE ----------
nioh2.exe+F52D4F: 44 8B 57 0C           - mov r10d,[rdi+0C]
// ---------- DONE INJECTING  ----------
nioh2.exe+F52D53: 44 8B CA              - mov r9d,edx
nioh2.exe+F52D56: 48 0F BE C3           - movsx rax,bl
nioh2.exe+F52D5A: 48 8D 0C 80           - lea rcx,[rax+rax*4]
nioh2.exe+F52D5E: 48 8D 05 AB 0D CE 00  - lea rax,[nioh2.exe+1C33B10]
nioh2.exe+F52D65: 4C 8D 04 88           - lea r8,[rax+rcx*4]
nioh2.exe+F52D69: 0F 1F 80 00 00 00 00  - nop dword ptr [rax+00000000]
nioh2.exe+F52D70: 41 6B 00 64           - imul eax,[r8],64
nioh2.exe+F52D74: 44 3B D0              - cmp r10d,eax
nioh2.exe+F52D77: 72 10                 - jb nioh2.exe+F52D89
nioh2.exe+F52D79: 41 8D 51 01           - lea edx,[r9+01]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>90242</ID>
          <Description>"Familiarity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90233</ID>
          <Description>"Attack?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>-6</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90235</ID>
          <Description>"Effect 1"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90241</ID>
          <Description>"Effect 2"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90239</ID>
          <Description>"Effect 3"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>48</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90237</ID>
          <Description>"Effect 4"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>54</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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NumberXer0
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Re: Nioh 2 Complete Edition CT

Post by NumberXer0 »

zachillios wrote:
Sun Feb 07, 2021 8:19 pm
Here's an Item Editor. To make it work right you have to go into the Forge, select Temper, then Pick your Item. Once you're in the menu to actually temper your item the values will properly populate. Make the changes you want then back out of the item and the stats should take effect. I'm not expanding any further, so if you guys want to add to it feel free. Also, as previously stated in here, if you edit your item to absurd levels, the game is going to revert them to normal through sanity checks. Enjoy.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90231</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh2.exe
  Version: 
  Date   : 2021-02-07
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Edit,nioh2.exe,44 8B 57 0C 44 8B CA) // should be unique
alloc(newmem,$1000,Item_Edit)
globalalloc(ItemEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdi+0C]
mov [ItemEdit],rax
pop rax
code:
  mov r10d,[rdi+0C]
  mov r9d,edx
  jmp return

Item_Edit:
  jmp newmem
  nop 2
return:
registersymbol(Item_Edit)

[DISABLE]

Item_Edit:
  db 44 8B 57 0C 44 8B CA

unregistersymbol(Item_Edit)
dealloc(newmem)
dealloc(ItemEdit)
{
// ORIGINAL CODE - INJECTION POINT: nioh2.exe+F52D4F

nioh2.exe+F52D36: 84 C0                 - test al,al
nioh2.exe+F52D38: 74 0E                 - je nioh2.exe+F52D48
nioh2.exe+F52D3A: 0F BE D3              - movsx edx,bl
nioh2.exe+F52D3D: 8D 42 01              - lea eax,[rdx+01]
nioh2.exe+F52D40: 83 F8 06              - cmp eax,06
nioh2.exe+F52D43: 7D 03                 - jnl nioh2.exe+F52D48
nioh2.exe+F52D45: 8D 5A 01              - lea ebx,[rdx+01]
nioh2.exe+F52D48: 33 D2                 - xor edx,edx
nioh2.exe+F52D4A: 80 FB 05              - cmp bl,05
nioh2.exe+F52D4D: 77 3A                 - ja nioh2.exe+F52D89
// ---------- INJECTING HERE ----------
nioh2.exe+F52D4F: 44 8B 57 0C           - mov r10d,[rdi+0C]
// ---------- DONE INJECTING  ----------
nioh2.exe+F52D53: 44 8B CA              - mov r9d,edx
nioh2.exe+F52D56: 48 0F BE C3           - movsx rax,bl
nioh2.exe+F52D5A: 48 8D 0C 80           - lea rcx,[rax+rax*4]
nioh2.exe+F52D5E: 48 8D 05 AB 0D CE 00  - lea rax,[nioh2.exe+1C33B10]
nioh2.exe+F52D65: 4C 8D 04 88           - lea r8,[rax+rcx*4]
nioh2.exe+F52D69: 0F 1F 80 00 00 00 00  - nop dword ptr [rax+00000000]
nioh2.exe+F52D70: 41 6B 00 64           - imul eax,[r8],64
nioh2.exe+F52D74: 44 3B D0              - cmp r10d,eax
nioh2.exe+F52D77: 72 10                 - jb nioh2.exe+F52D89
nioh2.exe+F52D79: 41 8D 51 01           - lea edx,[r9+01]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>90242</ID>
          <Description>"Familiarity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90233</ID>
          <Description>"Attack?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>-6</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90235</ID>
          <Description>"Effect 1"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90241</ID>
          <Description>"Effect 2"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90239</ID>
          <Description>"Effect 3"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>48</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90237</ID>
          <Description>"Effect 4"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>54</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Awesome, thanks for that! Now we just need to pool together the values. Oh and just for clarity, the "Attack?" option is actually pointing to the level of the equipment.

nikorasu90
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Re: Nioh 2 Complete Edition CT

Post by nikorasu90 »

zachillios wrote:
Sun Feb 07, 2021 8:19 pm
Here's an Item Editor. To make it work right you have to go into the Forge, select Temper, then Pick your Item. Once you're in the menu to actually temper your item the values will properly populate. Make the changes you want then back out of the item and the stats should take effect. I'm not expanding any further, so if you guys want to add to it feel free. Also, as previously stated in here, if you edit your item to absurd levels, the game is going to revert them to normal through sanity checks. Enjoy.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90231</ID>
      <Description>"Item Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh2.exe
  Version: 
  Date   : 2021-02-07
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Edit,nioh2.exe,44 8B 57 0C 44 8B CA) // should be unique
alloc(newmem,$1000,Item_Edit)
globalalloc(ItemEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdi+0C]
mov [ItemEdit],rax
pop rax
code:
  mov r10d,[rdi+0C]
  mov r9d,edx
  jmp return

Item_Edit:
  jmp newmem
  nop 2
return:
registersymbol(Item_Edit)

[DISABLE]

Item_Edit:
  db 44 8B 57 0C 44 8B CA

unregistersymbol(Item_Edit)
dealloc(newmem)
dealloc(ItemEdit)
{
// ORIGINAL CODE - INJECTION POINT: nioh2.exe+F52D4F

nioh2.exe+F52D36: 84 C0                 - test al,al
nioh2.exe+F52D38: 74 0E                 - je nioh2.exe+F52D48
nioh2.exe+F52D3A: 0F BE D3              - movsx edx,bl
nioh2.exe+F52D3D: 8D 42 01              - lea eax,[rdx+01]
nioh2.exe+F52D40: 83 F8 06              - cmp eax,06
nioh2.exe+F52D43: 7D 03                 - jnl nioh2.exe+F52D48
nioh2.exe+F52D45: 8D 5A 01              - lea ebx,[rdx+01]
nioh2.exe+F52D48: 33 D2                 - xor edx,edx
nioh2.exe+F52D4A: 80 FB 05              - cmp bl,05
nioh2.exe+F52D4D: 77 3A                 - ja nioh2.exe+F52D89
// ---------- INJECTING HERE ----------
nioh2.exe+F52D4F: 44 8B 57 0C           - mov r10d,[rdi+0C]
// ---------- DONE INJECTING  ----------
nioh2.exe+F52D53: 44 8B CA              - mov r9d,edx
nioh2.exe+F52D56: 48 0F BE C3           - movsx rax,bl
nioh2.exe+F52D5A: 48 8D 0C 80           - lea rcx,[rax+rax*4]
nioh2.exe+F52D5E: 48 8D 05 AB 0D CE 00  - lea rax,[nioh2.exe+1C33B10]
nioh2.exe+F52D65: 4C 8D 04 88           - lea r8,[rax+rcx*4]
nioh2.exe+F52D69: 0F 1F 80 00 00 00 00  - nop dword ptr [rax+00000000]
nioh2.exe+F52D70: 41 6B 00 64           - imul eax,[r8],64
nioh2.exe+F52D74: 44 3B D0              - cmp r10d,eax
nioh2.exe+F52D77: 72 10                 - jb nioh2.exe+F52D89
nioh2.exe+F52D79: 41 8D 51 01           - lea edx,[r9+01]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>90242</ID>
          <Description>"Familiarity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90233</ID>
          <Description>"Attack?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>-6</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90235</ID>
          <Description>"Effect 1"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90241</ID>
          <Description>"Effect 2"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90239</ID>
          <Description>"Effect 3"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>48</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90237</ID>
          <Description>"Effect 4"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemEdit</Address>
          <Offsets>
            <Offset>54</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


how do I make this work in Cheat Engine? I've only ever used tables, but I've been waiting for an item editor

mamekoski
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Re: Nioh 2 Complete Edition CT

Post by mamekoski »

bregoran wrote:
Sun Feb 07, 2021 7:35 pm
Im to stupid to edit items with a hex editor, is it posible to build it into a table?
Memory region in CE, search array of bytes then put the equipment/accessory value ID and level to easy identification.

treepack
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Re: Nioh 2 Complete Edition CT

Post by treepack »

Is there any way u can edit stats on character thx in advance

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NumberXer0
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Re: Nioh 2 Complete Edition CT

Post by NumberXer0 »

nikorasu90 wrote:
Sun Feb 07, 2021 9:18 pm
how do I make this work in Cheat Engine? I've only ever used tables, but I've been waiting for an item editor
Copy the text and paste it in an open CE window. Check the box.

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