anyone figure out a way to "hide" certain armor pieces? using the provided table and setting it to "Nothing!" causes a crash, but setting armors to use weapon appearances or appearances of different armor types causes no crashes(but makes the associated body part invisible)
Hi... ================ - Inf HP
- Inf Ki
- Inf Anima
- Ignore Hit
- Easy Break enemy (Super Ki Damage)
- Max Yokai Shift Gauge
- Inf Yokai Shift Duration
- Yokai Shift Instant Cooldown
- Inf Sentience
- Inf Buff
- Max Drop Rate/ Item Rarity
- Max Weapon Familiarity
- Max Weapon Proficiency
- Zero Ninjutsu/Onmyo Magic Cost
- Inf Shotcut Item
- Inf/Max Arrow/Ammo
- Inf/Max Item
- Inf Skill Points
- Inf Prestige Points
- Zero Equipment Weight
- Inf Glory
- Inf Patronage Levels
- Always Show Enemy on Map
- Always Show Kodama on Map
- Always Show Amrita on Map
- Always Show Treasure on Map
- Super Damage
- Attack Multiplier
- Defense Multiplier ================
Onmyo Magic Cost part not working
These options look eerily similar to fearlessrevolution's first trainer. If so then to make the onmyo/ninjutsu cost zero you have to select talisman or ninjutsu once then the cost turns to zero and you can add more
Here's an updated revision of DhaosCollider's table that doesn't rely on Big Endian value types for the effects editing. Created courtesy of the spreadsheet that the PS4 save editor folks compiled [Link], should be accurate as of this posting.
Note that the Effect ID also has the maximum value for that effect in brackets, this should help you set the strength to match. But if you just set Footer Pt 1 to the max (7F00 or FF00), then reload your save, the value should automatically jump to max "legit" for that effect.
Edit: Sorted the effects alphabetically.
alright i its my bad, its not 7F00 its 007F it need to reverse. to have max legit stat, this game is capped stat you maybe cant make it AAA+ thou.
I tried changing the value to 007F but everytime i load the game it reverts to 407F and the values wouldn't stick with the cap on the effect.
Updated DhaosCollider's "Equipment stats editor"
replace old script
When i hook the game, it has error {image cut}
Looks like the issue is the name of your exe. The script is looking for nioh2.exe, but yours has numbers in it.
No, that's alloc, not aobscanmodule. 'nioh2.exe' doesn't belong in alloc. And if you're copying from Dhaos's script, aobscanmodule should be using '$process'. And none of this is what's in the pic.
Last edited by Master_Builder on Tue Feb 09, 2021 4:49 pm, edited 1 time in total.
Looks like the issue is the name of your exe. The script is looking for nioh2.exe, but yours has numbers in it.
No, that's alloc, not aobscanmodule. 'nioh2.exe' doesn't belong in alloc. And if you're copying from Dhaos's script, aobscanmodule should be using '$process'. And none of this is what's in the pic.
I downloaded the CT table directly from Arikado and just hook it to the game right after that, do i have to do any addition step to make it work ?, i think missed something
Looks like the issue is the name of your exe. The script is looking for nioh2.exe, but yours has numbers in it.
No, that's alloc, not aobscanmodule. 'nioh2.exe' doesn't belong in alloc. And if you're copying from Dhaos's script, aobscanmodule should be using '$process'. And none of this is what's in the pic.
I downloaded the CT table directly from Arikado and just hook it to the game right after that, do i have to do any addition step to make it work ?, i think missed something
That was directed to 'Idlehands88'. Not you.
As for why you can't activate it, it's because it's fundamentally broken. It's an incomplete copy.