LCHLH wrote: ↑Sat Feb 06, 2021 2:35 am
TroliusMaximus wrote: ↑Sat Feb 06, 2021 12:44 am
Hum-ball-lee requesting
UNLIMITED ARROWS / AMMO and
UNLIMITED ONMYO (...and
LAST ITEM SELECTED, whenever that's possible).

[/spoiler]Try
nioh2.exe+295E3BC for Arrows and
nioh2.exe+295EE5C for Sacred Arrows.
I'm getting conflicted reports and stuff with this game. It seems all items are static addresses (like above), but some people crash to the menu when modifying them. For me, it's only when I touch Gold that it does that (which is laughable, since I can just sell 9000 bits of a single HQ material and get tens of millions of it).\
If it's anything like Nioh (1), changes to the Amrita and Gold can only be made
AT THE MAIN MENU. So, in other words, you had home-in on the values at the map screen -- note the numbers -- exit to the main menu --
change values before loading the save file -- load the profile as normal...
thesoothsayer3211 wrote: ↑Sat Feb 06, 2021 9:55 pm
A lot of people requested this of Team Ninja but it doesn't look like they're gonna come through: A way to have more or all of your weapon's moveset available to you while you're playing, because there's too much overlap of inputs [...] example would be axe, which has 5 hold triangle moves for only 3 slots.
They'd never allow that level of gameplay enjoyment because, not unlike MK11 and its highly restrictive (read: fun-killing) ability / special move customisation, nowadays, developers are pathologically obsessed with maintaining the eternal meme called "balance... As absurd as that reads, given no, one ability is broken in and of itself; nor if it's concurrently accessible to another ability (to say nothing of the myriad other ways to balance a game, beyond neutering its diversity and actual fun factor).
>modern gaming FTW