satandidnowrong wrote: ↑Thu Feb 08, 2024 6:54 pm
I am using the "Set Selected Item Quantity" script to find addresses of inventory items and seeking ways (commonalities) to identify them between item groups (e.g. Usable, Equipment, Key, Ammo).
Next step is to set symbols interacting as boolean that users may select what type of items they want affected.
For toga and messy, the script is made to first assess which item types are to be affected, then assess and sets quantity.
This is for if only inf ammo, etc.
I am still working on researching and implementing @f, @@.
@f and @@ are now in my tool kit. Thanks toga/messy for the introduction.
Been working on D2MXL/PD2.
Everything here seems well-functioning.
Just buttoning up and small things.
THIS IS CURRENT TABLE
Hello, I wanted to use these left over effects from Nioh 1 but the Table doesn't seem to have these effects noted down.
Possible anyone could find them and post them?
"
Parry Disabled vs Guarding Enemy (Sword)
Parry Disabled vs Guarding Enemy (Spear)
Parry Disabled vs Guarding Enemy (Dual Swords)
Parry Disabled vs Guarding Enemy (Axe)
Parry Disabled vs Guarding Enemy (Kusarigama)
Parry Disabled vs Guarding Enemy (Odachi)
Parry Disabled vs Guarding Enemy (Tonfa)
"
Effect Id
I think there's more unused/left overs so those would be appreciated too!