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Masterto
Novice Cheater
Posts: 20 Joined: Sun Feb 07, 2021 7:05 pm
Reputation: 1
Post
by Masterto » Mon Feb 08, 2021 11:05 am
thedown1 wrote: ↑ Mon Feb 08, 2021 5:40 am
here is the code for added offsets that works way better with DhaosCollider's table. download his and add this.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>90315</ID>
<Description>"Equipment stats editor"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>E16941</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,$1000,call_equipment)
label(code_equipment)
registersymbol(code_equipment,equipment_ptr)
newmem:
code_equipment:
readmem(call_equipment+0E,6)
mov [equipment_ptr],rcx
jmp return
align 10 CC
equipment_ptr:
dq 0
call_equipment+0E:
jmp code_equipment
nop
return:
[DISABLE]
call_equipment+0E:
readmem(code_equipment,6)
unregistersymbol(code_equipment,equipment_ptr)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>90326</ID>
<Description>"REQ: Highlight Equipment in the game."</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>000080</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>90316</ID>
<Description>"Pointer"</Description>
<LastState Value="" RealAddress="00000000"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>008080</Color>
<GroupHeader>1</GroupHeader>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90243</ID>
<Description>"ID"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90244</ID>
<Description>"ID2(model)"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>+2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90338</ID>
<Description>"Quant"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>+4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90257</ID>
<Description>"Level(Current)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>6</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90339</ID>
<Description>"Level(Initial)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>+8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90273</ID>
<Description>"???"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90327</ID>
<Description>"???"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>1c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90245</ID>
<Description>"Familiarity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90276</ID>
<Description>"???"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>1c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90328</ID>
<Description>"Rarity"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:White
1:Yellow
2:Blue
3:Purple
4:Green
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90277</ID>
<Description>"???"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90247</ID>
<Description>"Status 1"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90251</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90255</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>34</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90248</ID>
<Description>"Status 2"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>3c</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90252</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>3C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90256</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>40</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90258</ID>
<Description>"Status 3"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>48</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90329</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>48</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90330</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>4C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90331</ID>
<Description>"Status 4"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>54</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90332</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>54</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90263</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90264</ID>
<Description>"Status 5"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>60</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90333</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90334</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>64</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90267</ID>
<Description>"Status 6"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>6c</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90268</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>6c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90269</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>70</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90335</ID>
<Description>"Status 7"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>78</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90336</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>78</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90337</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>7C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
It works!. once Effect List integrated to Table, it will become complete.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
LunarFreya
Cheater
Posts: 27 Joined: Tue Mar 20, 2018 3:10 am
Reputation: 1
Post
by LunarFreya » Mon Feb 08, 2021 11:18 am
Masterto wrote: ↑ Mon Feb 08, 2021 11:05 am
thedown1 wrote: ↑ Mon Feb 08, 2021 5:40 am
here is the code for added offsets that works way better with DhaosCollider's table. download his and add this.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>90315</ID>
<Description>"Equipment stats editor"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>E16941</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,$1000,call_equipment)
label(code_equipment)
registersymbol(code_equipment,equipment_ptr)
newmem:
code_equipment:
readmem(call_equipment+0E,6)
mov [equipment_ptr],rcx
jmp return
align 10 CC
equipment_ptr:
dq 0
call_equipment+0E:
jmp code_equipment
nop
return:
[DISABLE]
call_equipment+0E:
readmem(code_equipment,6)
unregistersymbol(code_equipment,equipment_ptr)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>90326</ID>
<Description>"REQ: Highlight Equipment in the game."</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>000080</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>90316</ID>
<Description>"Pointer"</Description>
<LastState Value="" RealAddress="00000000"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>008080</Color>
<GroupHeader>1</GroupHeader>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90243</ID>
<Description>"ID"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90244</ID>
<Description>"ID2(model)"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>+2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90338</ID>
<Description>"Quant"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>+4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90257</ID>
<Description>"Level(Current)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>6</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90339</ID>
<Description>"Level(Initial)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>+8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90273</ID>
<Description>"???"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90327</ID>
<Description>"???"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>1c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90245</ID>
<Description>"Familiarity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90276</ID>
<Description>"???"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>1c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90328</ID>
<Description>"Rarity"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:White
1:Yellow
2:Blue
3:Purple
4:Green
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90277</ID>
<Description>"???"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90247</ID>
<Description>"Status 1"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90251</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90255</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>34</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90248</ID>
<Description>"Status 2"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>3c</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90252</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>3C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90256</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>40</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90258</ID>
<Description>"Status 3"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>48</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90329</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>48</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90330</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>4C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90331</ID>
<Description>"Status 4"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>54</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90332</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>54</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90263</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90264</ID>
<Description>"Status 5"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>60</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90333</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90334</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>64</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90267</ID>
<Description>"Status 6"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>6c</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90268</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>6c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90269</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>70</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90335</ID>
<Description>"Status 7"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>78</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90336</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>78</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90337</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>7C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
It works!. once Effect List integrated to Table, it will become complete.
Same as before, the number change but the stats unchange or am i missing something here ?
Masterto
Novice Cheater
Posts: 20 Joined: Sun Feb 07, 2021 7:05 pm
Reputation: 1
Post
by Masterto » Mon Feb 08, 2021 11:24 am
Kroco wrote: ↑ Mon Feb 08, 2021 10:49 am
forgive me for my laziness, but what is the best special effects u found guys?
Check SpreadSheet.
Depend on your build, Either Purity (add to Accessory Purity Accumulation and Melee damage to Purified enemies)
Cyan and Yellow ones are best effects.
You may also Copy from one Equipment Effect and change other equipment effect to that one.
It is helping alot to Grinding.
Masterto
Novice Cheater
Posts: 20 Joined: Sun Feb 07, 2021 7:05 pm
Reputation: 1
Post
by Masterto » Mon Feb 08, 2021 11:25 am
LunarFreya wrote: ↑ Mon Feb 08, 2021 11:18 am
Masterto wrote: ↑ Mon Feb 08, 2021 11:05 am
thedown1 wrote: ↑ Mon Feb 08, 2021 5:40 am
here is the code for added offsets that works way better with DhaosCollider's table. download his and add this.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>90315</ID>
<Description>"Equipment stats editor"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>E16941</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,$1000,call_equipment)
label(code_equipment)
registersymbol(code_equipment,equipment_ptr)
newmem:
code_equipment:
readmem(call_equipment+0E,6)
mov [equipment_ptr],rcx
jmp return
align 10 CC
equipment_ptr:
dq 0
call_equipment+0E:
jmp code_equipment
nop
return:
[DISABLE]
call_equipment+0E:
readmem(code_equipment,6)
unregistersymbol(code_equipment,equipment_ptr)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>90326</ID>
<Description>"REQ: Highlight Equipment in the game."</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>000080</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>90316</ID>
<Description>"Pointer"</Description>
<LastState Value="" RealAddress="00000000"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>008080</Color>
<GroupHeader>1</GroupHeader>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90243</ID>
<Description>"ID"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90244</ID>
<Description>"ID2(model)"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>+2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90338</ID>
<Description>"Quant"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>+4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90257</ID>
<Description>"Level(Current)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>6</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90339</ID>
<Description>"Level(Initial)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>+8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90273</ID>
<Description>"???"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90327</ID>
<Description>"???"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>1c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90245</ID>
<Description>"Familiarity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90276</ID>
<Description>"???"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>1c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90328</ID>
<Description>"Rarity"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:White
1:Yellow
2:Blue
3:Purple
4:Green
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90277</ID>
<Description>"???"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90247</ID>
<Description>"Status 1"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>30</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90251</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90255</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>34</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90248</ID>
<Description>"Status 2"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>3c</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90252</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>3C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90256</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>40</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90258</ID>
<Description>"Status 3"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>48</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90329</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>48</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90330</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>4C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90331</ID>
<Description>"Status 4"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>54</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90332</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>54</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90263</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90264</ID>
<Description>"Status 5"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>60</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90333</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90334</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>64</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90267</ID>
<Description>"Status 6"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>6c</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90268</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>6c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90269</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>70</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>90335</ID>
<Description>"Status 7"</Description>
<Options moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>12</ByteLength>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>78</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>90336</ID>
<Description>"Effect"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>78</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90337</ID>
<Description>"Strength"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>equipment_ptr</Address>
<Offsets>
<Offset>7C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
It works!. once Effect List integrated to Table, it will become complete.
Same as before, the number change but the stats unchange or am i missing something here ?
Number changing does not work. Sanity check from game. however you can Change Effect itself.
Select different Equipment, Copy needed Effect ID. Paste to your Equipment that effect and change number to the one which was on Original.
LunarFreya
Cheater
Posts: 27 Joined: Tue Mar 20, 2018 3:10 am
Reputation: 1
Post
by LunarFreya » Mon Feb 08, 2021 12:10 pm
Masterto wrote: ↑ Mon Feb 08, 2021 11:25 am
LunarFreya wrote: ↑ Mon Feb 08, 2021 11:18 am
Masterto wrote: ↑ Mon Feb 08, 2021 11:05 am
It works!. once Effect List integrated to Table, it will become complete.
Same as before, the number change but the stats unchange or am i missing something here ?
Number changing does not work. Sanity check from game. however you can Change Effect itself.
Select different Equipment, Copy needed Effect ID. Paste to your Equipment that effect and change number to the one which was on Original.
Thank you for the information! In Nioh 1 even with sanity check i can change the stats effect to a certain limit, but this game i can't even change 1 percent. Now waiting for max drop rate scripts and skins editor
Masterto
Novice Cheater
Posts: 20 Joined: Sun Feb 07, 2021 7:05 pm
Reputation: 1
Post
by Masterto » Mon Feb 08, 2021 12:27 pm
LunarFreya wrote: ↑ Mon Feb 08, 2021 12:10 pm
Masterto wrote: ↑ Mon Feb 08, 2021 11:25 am
LunarFreya wrote: ↑ Mon Feb 08, 2021 11:18 am
Same as before, the number change but the stats unchange or am i missing something here ?
Number changing does not work. Sanity check from game. however you can Change Effect itself.
Select different Equipment, Copy needed Effect ID. Paste to your Equipment that effect and change number to the one which was on Original.
Thank you for the information! In Nioh 1 even with sanity check i can change the stats effect to a certain limit, but this game i can't even change 1 percent. Now waiting for max drop rate scripts and skins editor
max drop rate is available on fearlessrevolution Trainer. used it to farm smithing text, Skills, And also better drops.
thedown1
Expert Cheater
Posts: 148 Joined: Sun Nov 12, 2017 3:46 am
Reputation: 59
Post
by thedown1 » Mon Feb 08, 2021 12:27 pm
Reuploading DhaosCollider's table with dropdown list for effects from what was found in the google sheet. please rep him for his great table.
Attachments
nioh2.CT
(161.17 KiB) Downloaded 211 times
Logosh
Noobzor
Posts: 7 Joined: Sun Feb 25, 2018 10:48 pm
Reputation: 1
Post
by Logosh » Mon Feb 08, 2021 12:47 pm
The only cheat that interests me personally is 100% drop rate so i dont have to grind for smithing texts, i got that with fearlessrevolution yesterday but their 100% DR makes NPCs drop a shit ton of money, after one mission with the cheat i had over 150 mil, i dislike such big numbers so i tried to use CE to reduce it but the game restarts when i changed the value, i tried in offline mode and then i downloaded 4 different tables with money editors and each time the game restarts when i changes the value. Any of you know how to stop this restarting so i can edit the money number? :'(
Masterto
Novice Cheater
Posts: 20 Joined: Sun Feb 07, 2021 7:05 pm
Reputation: 1
Post
by Masterto » Mon Feb 08, 2021 12:51 pm
Logosh wrote: ↑ Mon Feb 08, 2021 12:47 pm
The only cheat that interests me personally is 100% drop rate so i dont have to grind for smithing texts, i got that with fearlessrevolution yesterday but their 100% DR makes NPCs drop a shit ton of money, after one mission with the cheat i had over 150 mil, i dislike such big numbers so i tried to use CE to reduce it but the game restarts when i changed the value, i tried in offline mode and then i downloaded 4 different tables with money editors and each time the game restarts when i changes the value. Any of you know how to stop this restarting so i can edit the money number? :'(
Find gold Value, Do not edit. Go main menu before continue, Edit to desired Amount Gold. selec continue. You will have desired Gold.
Also same for Amrita
Masterto
Novice Cheater
Posts: 20 Joined: Sun Feb 07, 2021 7:05 pm
Reputation: 1
Post
by Masterto » Mon Feb 08, 2021 1:01 pm
thedown1 wrote: ↑ Mon Feb 08, 2021 12:27 pm
Reuploading DhaosCollider's table with dropdown list for effects from what was found in the google sheet. please rep him for his great table.
tried, No dropdown list.
Logosh
Noobzor
Posts: 7 Joined: Sun Feb 25, 2018 10:48 pm
Reputation: 1
Post
by Logosh » Mon Feb 08, 2021 1:02 pm
Masterto wrote: ↑ Mon Feb 08, 2021 12:51 pm
Logosh wrote: ↑ Mon Feb 08, 2021 12:47 pm
The only cheat that interests me personally is 100% drop rate so i dont have to grind for smithing texts, i got that with fearlessrevolution yesterday but their 100% DR makes NPCs drop a shit ton of money, after one mission with the cheat i had over 150 mil, i dislike such big numbers so i tried to use CE to reduce it but the game restarts when i changed the value, i tried in offline mode and then i downloaded 4 different tables with money editors and each time the game restarts when i changes the value. Any of you know how to stop this restarting so i can edit the money number? :'(
Find gold Value, Do not edit. Go main menu before continue, Edit to desired Amount Gold. selec continue. You will have desired Gold.
Also same for Amrita
Worked! Thanks a lot!
NumberXer0
Expert Cheater
Posts: 1028 Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92
Post
by NumberXer0 » Mon Feb 08, 2021 1:57 pm
Logosh wrote: ↑ Mon Feb 08, 2021 1:02 pm
Masterto wrote: ↑ Mon Feb 08, 2021 12:51 pm
Logosh wrote: ↑ Mon Feb 08, 2021 12:47 pm
The only cheat that interests me personally is 100% drop rate so i dont have to grind for smithing texts, i got that with fearlessrevolution yesterday but their 100% DR makes NPCs drop a shit ton of money, after one mission with the cheat i had over 150 mil, i dislike such big numbers so i tried to use CE to reduce it but the game restarts when i changed the value, i tried in offline mode and then i downloaded 4 different tables with money editors and each time the game restarts when i changes the value. Any of you know how to stop this restarting so i can edit the money number? :'(
Find gold Value, Do not edit. Go main menu before continue, Edit to desired Amount Gold. selec continue. You will have desired Gold.
Also same for Amrita
Worked! Thanks a lot!
Just an FYI, but fearlessrevolution updated that specific cheat and it no longer drops gold. So redownload it if you havent already so it doesn't happen again.
bregoran
Cheater
Posts: 33 Joined: Thu Mar 02, 2017 11:31 pm
Reputation: 2
Post
by bregoran » Mon Feb 08, 2021 2:10 pm
I tried the trainer but the 100% drop chance doant seem to work for smithing texts, killed the second boss 10 times with it on and not one drop. The third one dropped one on my first kill without a trainer on. If we cant modify items to have insane luck could we somehow modify the luck stat directly to lessen the insane farm?
Arikado
Expert Cheater
Posts: 137 Joined: Mon Dec 23, 2019 4:53 pm
Reputation: 92
Post
by Arikado » Mon Feb 08, 2021 2:46 pm
bregoran wrote: ↑ Mon Feb 08, 2021 2:10 pm
I tried the trainer but the 100% drop chance doant seem to work for smithing texts, killed the second boss 10 times with it on and not one drop. The third one dropped one on my first kill without a trainer on. If we cant modify items to have insane luck could we somehow modify the luck stat directly to lessen the insane farm?
for smithing texts, if clear Nioh 1 (NG4), will know it.
Anyway, that why i req "legal maximum forgeable effect" script.
bregoran
Cheater
Posts: 33 Joined: Thu Mar 02, 2017 11:31 pm
Reputation: 2
Post
by bregoran » Mon Feb 08, 2021 3:41 pm
Arikado wrote: ↑ Mon Feb 08, 2021 2:46 pm
for smithing texts, if clear Nioh 1 (NG4), will know it.
Anyway, that why i req "legal maximum forgeable effect" script.
What do you mean? I played Nioh 1 a long time ago but never did New Game plus, does something special happens at new game plus 4 thats always drop smithing texts and is it in Nioh 2 too? i just wantet to have some good sets aviable while playing this game and not farm days, doant have the time for it anymore.