Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

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reverser69
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Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by reverser69 »

Hi all

I'll appreciate any further help, directions, criticism, and bug report.


Options:

God Mode
Inf Health
Inf Ammo
Super Movement Speed
Super Jump
Set Day Time (might freeze the time if the entered value is lower than the current one)
Day Time Speed Multiplier
No Shiv Decrease
Build All Stronghold Projects
Unlock All Upgrades ( fix included in case of bugs)
Always Shout For Car (no flare gun)
Minimum Alert meter
Instant Harpoon and Thunderpoon
No Storm ---->> see help
Spawn Storm (both thunder and sand storms are randomly spawned)
Nuke All Spawned Entities
Open Griffa Menu (perform a fast travel to gain back movement ability)
HUD Enable and Disable
Skip Intro Video (.bink movie) (set "dis_intro" value to 1 in tables lua script so auto skip at launch)

Important: make sure to run the tables LUA script, so everything will work as intended.
***BACKUP YOUR SAVE FILEs*** : you'll never know if a cheat is bug free.

Update:
* Function call handler
* GodMode for normal cars (GodMode for Any car that player goes near it)
* Player God & Jesus modes (finally found the engine's own Boolean. if its still buggy then they didn't make this game right)


Arguments for the "Function call handler" : (most are self explanatory so don't miss the uncommented ones)
Spoiler
*** These commands or spawn commands may seldom crash your game.
some options will be turned off by the game at loadings (starting death run or entering stronghold )

Code: Select all

unlock_all_upgrades
unlock_all_vehicle_upgrades
unlock_all_max_upgrades

enable_all_race_trophies           --->> unlock all cars +   ** interceptor **   in the collection + other race trophies
unlock_all_bios                --->> BIOS next to pause in stop menu
force_enable_all                 ---->> Unlock All Stronghold Projects in territory 
                                         (needs building, use another option in the table if you feel lazy ;) )


show_all_mapicons


make_signature_invulnerable  		--->> (only) signature car godmode. manual cheat for normal car godmode is in table
make_signature_vulnerable  		    ---->> is executed upon stronghold enter needs to be nopped 
                                   (replace the string with dummy zero terminated) or call godmode often.



ply.freeze.health.on  			   --->> Health will increase but not decrease
ply.freeze.health.off 
ply.health.refill
give_water
dbg.give.enc_scrap.huge 			 --->> gives 1000 scrap
add_legend_point  					 --->> gives token
set_legend_lvl_99
set_legend_lvl_max

ply.aientity.enable   		 --->>  enemies ignore player
ply.aientity.disable 

death_run_debug_complete          --->> instantly win the deathrun

ply.fury.enter 			 --->> main fury mechanism but no graphic effect
ply.fury.exit

fury.vfx.start 			--->> fury graphic effect
fury.vfx.stop


savemanager_autosave  			 --->> manual save and checkpoint
savemanager_save_checkpoint


toggle_loot_reveal 			 --->> show loot locations with 3d arrows
toggle_mine_reveal 			 --->> show mine fields locations with 3d arrows

fast_travel.enable_all 				  --->> enable all fast travel locations
msy.fasttravel.runtime.unblock 	
msy.fasttravel.runtime.block

debug_kill_everyone  				 --->> kill everyone around

ply.replenish.fuel   				 --->> fill car fuel
ply.deplete.fuel          

debug_deplete_threat_territory      --->> remove Threat
debug_deplete_threat_region


storm.trigger 			--->> game's engine first loads then starts - first unloads then stops the storm. 
sandstorm.stop				     but loading alone will also start the storm.
sandstorm.load
sandstorm.unload
sandstorm.stop
thunderstorm.load


set_time_day      					        --->> set time to noon
set_time_night						--->> set time to midnight

daycycle.setweather.clear      				   --->>  weather option
daycycle.setweather.heavyclouds
daycycle.setweather.overcast

toggle_pause_game   						  --->> freeze all movements

force.throw.max.out.of.vehicle  				--->> forcefully toss Max out of car
ply.vehicle.force_exit

veh.mo.engine.stop  				--->> stop car engine. re-enter to start it again.

road.encounter.spawn.debug.enable 
road.encounter.spawn.debug.disable    --->> disable random enemy spawns

gui_minimap_zoom_in
gui_minimap_zoom_out

__specialcamera_freefly  				 --->> debug camera controls. hold "shift" for fast, or "space" for slow camera control 
__specialcamera_cancel

__specialcamera_debug_east   			  --->> debug camera angel change
__specialcamera_debug_south

__specialcamera_debug				--->> no angel change
__specialcamera_soakfly

__specialcamera_movie   				--->> camera freeze
__specialcamera_movie_reset


not working so far:
ply.godmode.toggle 				 --->> use manual table GM
ply.godmode.on   
__TeleportToCamera
Camera commands:
Spoiler
cam.activate.player.driving

cam.activate.wasteland.brutality.medium -->> zoom cam while driving
cam.deactivate.wasteland.brutality.medium

cam.activate.wasteland.exploration.narrow -->> +zoom cam while driving
cam.deactivate.wasteland.exploration.narrow

cam.activate.in.vehicle.combat -->> zoom out cam while driving
cam.deactivate.in.vehicle.combat

cam.activate.pause -->> freeze cam
cam.deactivate.pause

cam.activate.rearview
cam.deactivate.rearview

cam.activate.campvista
cam.deactivate.campvista


cam.activate.on.ground.landmarkvista -->> view from high up
cam.activate.stronghold.on.ground

cam.activate.on.ground.campvista -->> view from high up
cam.deactivate.on.ground.campvista

cam.activate.shotgun.aim
cam.deactivate.ogc.shotgun.aim

cam.activate.wasteland.melee

cam.activate.wasteland.exploration.narrow_squeeze

cam.switch.default -->> set cam to normal

cam.activate.binocular
cam.deactivate.binocular

onground_camera_coordinator
onground.camera.coordinator.activate

ply.camera.shake
ply.camera.shake.heavy
ply.camera.shake.critical
Spawn commands:
(spawn vehicle, enemies, ...)
Spoiler

Code: Select all


"[VEHICLE ONLY]" means no enemies will be driving the car.
Otherwise spawned car will have enemy driver.


char_debug_spawn_wasteland_wanderers.perform    --->> wandering thirsty guys
Spawn: Wanderers

char_debug_spawn_wasteland_wanderers_stationary.perform
Spawn: Wanderers Stationary



debug_spawn_scrotus_stinkwheel_level0.perform
Spawn: Scrotus Spotter

debug_spawn_veh_only_scrotus_spotter.perform
Spawn: Scrotus Spotter [VEHICLE ONLY]

debug_spawn_scrotus_stinkwheel_level1.perform
Spawn: Scrotus Spotter Armored

debug_spawn_veh_only_scrotus_spotter_armored.perform
Spawn: Scrotus Spotter Armored [VEHICLE ONLY]


debug_spawn_scrotus_stinkwheel_level2.perform
Spawn: Scrotus Spotter Heavy Armored

debug_spawn_veh_only_scrotus_spotter_armored_heavy.perform
Spawn: Scrotus Spotter Heavy Armored [VEHICLE ONLY]

debug_spawn_scrotus_stinkwheel_level3.perform
Spawn: Scrotus Fire Raider

debug_spawn_veh_only_scrotus_fire_raider.perform
Spawn: Scrotus Fire Raider [VEHICLE ONLY]

debug_spawn_scrotus_rammerhead_level0.perform
Spawn: Scrotus Rammerhead

debug_spawn_veh_only_scrotus_rammerhead.perform
Spawn: Scrotus Rammerhead [VEHICLE ONLY]

debug_spawn_scrotus_rammerhead_level1.perform
Spawn: Scrotus Metal Grinder

debug_spawn_veh_only_scrotus_metalgrinder.perform
Spawn: Scrotus Metal Grinder [VEHICLE ONLY]

debug_spawn_scrotus_redneckexpress_level0.perform
Spawn: Scrotus Boarder Patrol

debug_spawn_veh_only_scrotus_boarderpatrol.perform
Spawn: Scrotus Boarder Patrol [VEHICLE ONLY]

debug_spawn_roadkill_stinkwheel_level0.perform
Spawn: Roadkill Spotter

debug_spawn_veh_only_roadkill_spotter.perform
Spawn: Roadkill Spotter [VEHICLE ONLY]

debug_spawn_roadkill_stinkwheel_level1.perform
Spawn: Roadkill Spotter Armored

debug_spawn_veh_only_roadkill_spotter_armored.perform
Spawn: Roadkill Spotter Armored [VEHICLE ONLY]

debug_spawn_roadkill_stinkwheel_level2.perform
Spawn: Roadkill Spotter Heavy Armored


debug_spawn_veh_only_roadkill_spotter_armored_heavy.perform
Spawn: Roadkill Spotter Heavy Armored [VEHICLE ONLY]

debug_spawn_roadkill_stinkwheel_level3.perform
Spawn: Roadkill Fire Raider

debug_spawn_veh_only_roadkill_fireraider.perform
Spawn: Roadkill Fire Raider [VEHICLE ONLY]

debug_spawn_roadkill_boombug_driver.perform

Spawn: Roadkill Boombug

debug_spawn_vehicle_roadkill_boombug.perform
Spawn: Roadkill Boombug [VEHICLE ONLY]

debug_spawn_roadkill_rammerhead_level0.perform
Spawn: Roadkill Rammerhead

debug_spawn_veh_only_roadkill_rammerhead.perform
Spawn: Roadkill Rammerhead [VEHICLE ONLY]

debug_spawn_roadkill_rammerhead_level1.perform
Spawn: Roadkill Metal Grinder

debug_spawn_veh_only_roadkill_metalgrinder.perform
Spawn: Roadkill Metal Grinder [VEHICLE ONLY]

debug_spawn_roadkill_redneckexpress_level0.perform
Spawn: Roadkill Crusher

debug_spawn_veh_only_roadkill_crusher.perform
Spawn: Roadkill Crusher [VEHICLE ONLY]

debug_spawn_roadkill_redneckexpress_level1.perform
Spawn: Roadkill Crusher Armored

debug_spawn_veh_only_roadkill_crusher_armored.perform
Spawn: Roadkill Crusher Armored [VEHICLE ONLY]

debug_spawn_roadkill_redneckexpress_level2.perform
Spawn: Roadkill Crusher Heavy Armored

debug_spawn_veh_only_roadkill_crusher_armored_heavy.perform
Spawn: Roadkill Crusher Heavy Armored [VEHICLE ONLY]

debug_spawn_buzzards_stinkwheel_level0.perform
Spawn: Buzzards Buzzards Fire Raider

debug_spawn_veh_only_buzzards_fireraider.perform
Spawn: Buzzards Buzzards Fire Raider [VEHICLE ONLY]

debug_spawn_buzzards_stinkwheel_level1.perform
Spawn: Buzzards Spiker

debug_spawn_veh_only_buzzards_spiker.perform
Spawn: Buzzards Spiker [VEHICLE ONLY]

debug_spawn_buzzards_rammerhead_level0.perform
Spawn: Buzzards Drop Kicker

debug_spawn_veh_only_buzzards_dropkicker.perform
Spawn: Buzzards Drop Kicker [VEHICLE ONLY]

debug_spawn_buzzards_redneckexpress_level0.perform
Spawn: Buzzards Boarder Patrol

debug_spawn_veh_only_buzzards_boarderpatrol.perform
Spawn: Buzzards Boarder Patrol [VEHICLE ONLY]

debug_spawn_buzzards_rammerhead_level1.perform
Spawn: Buzzards Medium ALTERNATIVE

debug_spawn_veh_only_buzzards_rammerhead_level1.perform
Spawn: Buzzards Medium ALTERNATIVE [VEHICLE ONLY]

debug_spawn_scrotus_landmover_mm3030.perform
Spawn: Scrotus Landmover mm3030

debug_spawn_vehicle_scrotus_resourcetruck_scrap.perform
Spawn: Hauler

debug_spawn_vehicle_scrotus_resourcetruck_fuel.perform
Spawn: Fueler

debug_spawn_vehicle_encampmentbuggy.perform
Spawn: Buggy

debug_spawn_vehicle_highvalue01.perform
Spawn: High Value Vehicle 01

debug_spawn_vehicle_highvalue02.perform
Spawn: High Value Vehicle 02

debug_spawn_vehicle_highvalue03.perform
Spawn: High Value Vehicle 03

How to Use :
Spoiler
Good news for Modders; custom scripts can be fed to the game:
Spoiler

Code: Select all

6544F70D - def right_bumper_1(self):
6544F727 -     if Game.IsPlayerInVehicle():
6544F748 -        shoot( self )
6544F762 - @event_handler
6544F771 - def gui_weapon_out_of_ammo( self ):
6544F795 -     print "gui_weapon_out_of_ammo"
6544F7B8 -     shoot( self )
6544F7EB -             if not self.wea_msg[ WEA_MSG_ID_ELEMENT_RELOAD ]:
6544F829 -                 self.wea_msg[ WEA_MSG_ID_ANIM_VAL ] = 2*PI
6544F864 -                 show_wea_msg( self, TEXT_REF( "weapon_not_ready_hint" ),-1, True )
6544F8B7 -             self.wea_msg[ WEA_MSG_ID_TIMER ] = 0.5
6544F8EA -             self.wea_msg[ WEA_MSG_ID_ELEMENT_RELOAD ] = True
Bad news; good luck figuring it out. :P






Gave credit in table options where it was due.

Special thanks to @paull44 who helped a lot with testing and improving the table for GOG version.

You can use it along with @paull44's table which has great options ( Link ).


Older versions of the table:
MadMax_v1.03_AOB_steam_and_GoG .CT
(69.64 KiB) Downloaded 7107 times
MadMax 1.03 v1.1.CT
(49.03 KiB) Downloaded 2576 times
MadMax 1.03.CT
(40.86 KiB) Downloaded 1382 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
MadMax_v1.03_AOB_steam_and_GoG_v1.5.CT
(116.49 KiB) Downloaded 5643 times
MadMax_v1.03_AOB_steam_and_GoG_v1.3.CT
(86.22 KiB) Downloaded 1095 times
Last edited by reverser69 on Thu Feb 24, 2022 11:43 am, edited 33 times in total.

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Tahtawy
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more)

Post by Tahtawy »

Great table. The super speed option was really helpful. I have a weird request. Can you move the movement speed option to a separate script like the super jump instead to having it in the same script as god mode?

reverser69
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more)

Post by reverser69 »

Tahtawy wrote:
Sun Jan 24, 2021 2:46 am
Great table. The super speed ......
sure. here you go. be sure to report bugs.
Attachments
seperate Super speed.CT
(6.97 KiB) Downloaded 491 times

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Tahtawy
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more)

Post by Tahtawy »

Thank you so much for the script. As for bugs, there is something but it is not a bug. The hotkey for the z-axis script is Shift + X which gets activated instantly if I am running and want to check the map objectives simultaneously.

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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more)

Post by reverser69 »

Tahtawy wrote:
Sun Jan 24, 2021 4:03 am
Thank you so much for the script...
i don't know if i understood you correctly nut if you want to remove the hotkey, select the z-axis press ctrl+H then right-click the hotkey then delete it.

reverser69
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more)

Post by reverser69 »

table update:
day time cheat. tested it and will upload it soon.

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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more)

Post by Tahtawy »

reverser69 wrote:
Sun Jan 24, 2021 5:10 am

i don't know if i understood you correctly nut if you want to remove the hotkey, select the z-axis press ctrl+H then right-click the hotkey then delete it.
I did that already, like I said it's not a bug, it's just something that everyone would need to reset after downloading the table so as to avoid setting it accidently during gameplay.

reverser69
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more)

Post by reverser69 »

update:
added Day Time
made it less confusing

reverser69
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more)

Post by reverser69 »

update:
No Shiv Decrease
No Storm

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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more)

Post by Tahtawy »

No Shiv Decrease is working great on my end. Thanks. Is there a way to chage the Camp's optional objectives?

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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more)

Post by reverser69 »

Tahtawy wrote:
Mon Jan 25, 2021 11:54 am
No Shiv Decrease is working great on my end. Thanks. Is there a way to chage the Camp's optional objectives?
i have to study the game much more. currently, i have no lead. when i find something relevant; a string or a deciding function, i can trace it back but currently, i have no clue for camp upgrade nor garage/Max upgrade.

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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more)

Post by reverser69 »

update:
Build All Stronghold Projects

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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more)

Post by York2016 »

is there any way you can add an early V8 unlock? I just hate how late you get the V8s normally but idk how that would screw up the story. Otherwise, the table seems pretty nice as it is. Ive tried to do save editing but it just seems like an absolute scrambled mess in the .sav files.

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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more)

Post by reverser69 »

York2016 wrote:
Thu Jan 28, 2021 5:10 am
is there any way .....
i am working on it but I haven't found a single function which is executed while accessing upgrades.

regarding the story, I THINK game handles that. becuase it's a little open world and you are expected to unlock things non-linearly and one example is that the game highlights needed upgrade to be selected for a particular mission to start.

nowdays editing saves is not that simple. i have found the games saving function if someone is willing to give it a try. but its gonna take alot of time creating a save editor.

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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more)

Post by reverser69 »

York2016 wrote:
Thu Jan 28, 2021 5:10 am
is there any way you can add an early V8 unlock?

great news fellas:
UNLOCK ALL UPGRADES

after 3 weeks of debugging it's finally done.
you don't have to even buy the upgrades just select them :)

+ always call car by shouting:
in the case you hate to wait for flare gun animation to finish.

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