I have found an issue related to AMBER. But it only makes the cheat not to work fully. Since I intend to look at the new features of the game, I decided not to post the updated table (for amber).
Testing using Win10 64bits DX11.
Cheers!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I have found an issue related to AMBER. But it only makes the cheat not to work fully. Since I intend to look at the new features of the game, I decided not to post the updated table (for amber).
Testing using Win10 64bits DX11.
Cheers!
I m playing the dwarf campaign (the one with Thorgrim Grudgebearer) and i m running the game using the DX12 version.
That being said as some people said above it only crashes if i enable the script while on the world map after loading the campaign. I tested activating the script while still on the main menu before loading any save and it didn't crashed and worked perfectly.
Last edited by Goldflinger on Tue Mar 07, 2017 10:21 am, edited 1 time in total.
Hello, Recifense! Good to see you active on this new forum.
To the matter at hand, I have experienced some strange behavior of GodMode script.
While playing as Bretonnia some of my units would still lose men (especially knight units that had Wedge formation ability on), which I discovered was because they didn't get their health increased and locked as others did. Left-clicking several times on them works (their health jumps to a very high value), but they still sometimes start losing health after that.
Also, while playing as Beastmen (particularly, Khazrak One-Eye) and upgrading the main hero with a mount (special chariot at level 15 I think), he suddenly lost GodMode for several battles afterwards. While I do use mods for the game, they haven't caused any problems before or while playing other factions (Dwarfs for example).
If you have time, could you look into it? I can provide save files and mod names (and files if necessary) if it helps.
EDIT: The problem is actually more widespread, other factions (I tested vampires and empire) are subject to it too. The problem above also sometimes leads to a whole army routing and running from battlefield. If some units are damaged then after the script increases their health, they rout due to "Army losses". Seems that battle losses are counted using the unit health, so when the script increases it to extreme values, it causes the game to think that most of the army was already destroyed.
Hello, Recifense! Good to see you active on this new forum.
To the matter at hand, I have experienced some strange behavior of GodMode script.
While playing as Bretonnia some of my units would still lose men (especially knight units that had Wedge formation ability on), which I discovered was because they didn't get their health increased and locked as others did. Left-clicking several times on them works (their health jumps to a very high value), but they still sometimes start losing health after that.
Also, while playing as Beastmen (particularly, Khazrak One-Eye) and upgrading the main hero with a mount (special chariot at level 15 I think), he suddenly lost GodMode for several battles afterwards. While I do use mods for the game, they haven't caused any problems before or while playing other factions (Dwarfs for example).
If you have time, could you look into it? I can provide save files and mod names (and files if necessary) if it helps.
EDIT: The problem is actually more widespread, other factions (I tested vampires and empire) are subject to it too. The problem above also sometimes leads to a whole army routing and running from battlefield. If some units are damaged then after the script increases their health, they rout due to "Army losses". Seems that battle losses are counted using the unit health, so when the script increases it to extreme values, it causes the game to think that most of the army was already destroyed.
If you could send savegames with the scenario it would help a lot. But you're saying that you are using MODs as well?
Hello, Recifense! Good to see you active on this new forum.
To the matter at hand, I have experienced some strange behavior of GodMode script.
While playing as Bretonnia some of my units would still lose men (especially knight units that had Wedge formation ability on), which I discovered was because they didn't get their health increased and locked as others did. Left-clicking several times on them works (their health jumps to a very high value), but they still sometimes start losing health after that.
Also, while playing as Beastmen (particularly, Khazrak One-Eye) and upgrading the main hero with a mount (special chariot at level 15 I think), he suddenly lost GodMode for several battles afterwards. While I do use mods for the game, they haven't caused any problems before or while playing other factions (Dwarfs for example).
If you have time, could you look into it? I can provide save files and mod names (and files if necessary) if it helps.
EDIT: The problem is actually more widespread, other factions (I tested vampires and empire) are subject to it too. The problem above also sometimes leads to a whole army routing and running from battlefield. If some units are damaged then after the script increases their health, they rout due to "Army losses". Seems that battle losses are counted using the unit health, so when the script increases it to extreme values, it causes the game to think that most of the army was already destroyed.
If you could send savegames with the scenario it would help a lot. But you're saying that you are using MODs as well?
Cheers!
Yes, I am using mods. Currently, I suspect one mod in particular: it allows to give control of the army in battles to the AI through some scripts. It is possible that these scripts somehow interfere with yours. I haven't really tested what happens without this mod, since I found a workaround through other mods (I love mods, don't judge me ).
The mod in question: [Link]
I will try to see if the problem persists even without the mod, but I don't think it will.