gideon25 wrote: ↑Sat Aug 14, 2021 8:17 pm
Just wondering for anyone still playing this if this is still true or is there a level requirement or something? I ask because I am still only liike level 2 in the first sector/region on mission 3 or something and tried this and created 3 high level threat Gold/Legendary areas and non of the items dropped were legendary.
Ever since the 0.6 update, it looks like they've turned off legendary drops. Legendary decoders
used to do this, but don't seem to anymore. I really haven't looked into why. You can still change the rarity of the items directly then do something to refresh it, but the 'unique' items are locked somehow.
I still have a bunch of legendary loot from earlier so I haven't been motivated, but there's a few interesting functions to look into that might help:
ULootDropComponent::InitLootDrop
UItemLib::GetRandomRarityFromLevel
UItemLib::GetRandomLoot
UItemLib::GenerateItem
And this one seems to select the right template & fill modifiers based on items category & such:
UItemLib::GenerateItemWithStream_Internal
gideon25 wrote: ↑Fri Aug 13, 2021 8:33 pm
Im working on this game now.. Got some goodies already but Ill be posting a companion table that you can add to the main table (but on a separate thread)
Might be another couple of days as im digging deep into it to try to find/offer options not in the current table..
Drop a link here when you have something and I'll add a link to it in the first post.