Repair a few options.
* Loot Quality Multiplier (For newly generated loot. This and the set one are mutually exclusive.)
* Instant Device/Ultimate Cooldown
* No Crafting Materials Consumed
Usage:
Look at the bottom of the list. I put my changes under the 'lerthe61' header. As is.
First of, thank you so much for working on this. I've looked everywhere and all tables I could find are no longer working with the current patch.
The increase loot quality is the exact one that I'm looking for, but I can't get any of your scripts to work unfortunately.
I have no idea what I'm doing wrong. Do I need to own the Titans DLC for this to work? The game has the exact version you've named the CT file.
I open the table, select the process, activate the "lethe61" map, activate all the underlying scripts. All are marked as active. Nothing changes.
Edit: Short addition. Say I get this to work somehow, do I have to change the float in the line after "lootQualityMultiplier:" to increase loot quality? Or is it already increased to max when activating the script as is?
Edit2: I just bought Titans dlc and yes, it works now. That said, I would still love some guidance on how to properly set the loot quality value and what the max / expected numbers are here.
Unfortunately, this is how loot quality works. I tried to follow this topic to understand why, but it seems that at some point, developers did something that put a correlation between location and user level when loot is generated. I will try to look further into it, but I do not have pdb for the current version, which significantly slows down the process.
Titan DLC should not be required (I do not have it).
Here is an updated table with a few more scripts added/recovered.