Everspace 2 (1.0, Steam)

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guardna
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Re: Everspace 2 (1.0, Steam)

Post by guardna »

Latest version of the game breaks the HUD item visibility script.

UPDATE: fixed it for v1.0.34243

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>115387</ID>
      <Description>"Everything in HUD Always Visible (And you'll see hidden everything. Noisy AF.)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ES2-Win64-Shipping.exe
  Version: 
  Date   : 2023-05-23
  Author : guardna

  AESHUD::UpdateHUD                   fVar73 = USensorComponent::GetSensorRangeForType(local_b38,TVar31,uVar55 == '\x06');
  AESHUD::UpdateHUD                   bVar66 = UHUDMarkerComponent::IsHiddenInHUD(pUVar41);
}

[ENABLE]


aobscanmodule(EVERYTHING_IN_SENSOR_RANGE,ES2-Win64-Shipping.exe,74 1A 83 FB 06) // should be unique

EVERYTHING_IN_SENSOR_RANGE:
  db eb // je -&gt; jmp

registersymbol(EVERYTHING_IN_SENSOR_RANGE)

aobscanmodule(ALWAYS_VISIBLE_ON_HUD,ES2-Win64-Shipping.exe,E8 45 22 F1 FF) // should be unique

ALWAYS_VISIBLE_ON_HUD:
  mov al,0 // IsHiddenInHUD
  nop 3

registersymbol(ALWAYS_VISIBLE_ON_HUD)

[DISABLE]

EVERYTHING_IN_SENSOR_RANGE:
  db 74

unregistersymbol(EVERYTHING_IN_SENSOR_RANGE)

ALWAYS_VISIBLE_ON_HUD:
  db E8 45 22 F1 FF

unregistersymbol(ALWAYS_VISIBLE_ON_HUD)

{
// ORIGINAL CODE - INJECTION POINT: ES2-Win64-Shipping.AESHUD::UpdateHUD+B97

ES2-Win64-Shipping.AESHUD::UpdateHUD+B64: 41 8B 87 14 03 00 00        - mov eax,[r15+00000314]
ES2-Win64-Shipping.AESHUD::UpdateHUD+B6B: F3 41 0F 10 B5 98 01 00 00  - movss xmm6,[r13+00000198]
ES2-Win64-Shipping.AESHUD::UpdateHUD+B74: 41 0F 2F F5                 - comiss xmm6,xmm13
ES2-Win64-Shipping.AESHUD::UpdateHUD+B78: 66 44 0F 6E D0              - movd xmm10,eax
ES2-Win64-Shipping.AESHUD::UpdateHUD+B7D: 45 0F 5B D2                 - cvtdq2ps xmm10,xmm10
ES2-Win64-Shipping.AESHUD::UpdateHUD+B81: 72 0A                       - jb ES2-Win64-Shipping.AESHUD::UpdateHUD+B8D
ES2-Win64-Shipping.AESHUD::UpdateHUD+B83: F3 0F 59 35 19 DB EB 02     - mulss xmm6,[ES2-Win64-Shipping.exe+427ED04]
ES2-Win64-Shipping.AESHUD::UpdateHUD+B8B: EB 2E                       - jmp ES2-Win64-Shipping.AESHUD::UpdateHUD+BBB
ES2-Win64-Shipping.AESHUD::UpdateHUD+B8D: 48 8B 85 80 00 00 00        - mov rax,[rbp+00000080]
ES2-Win64-Shipping.AESHUD::UpdateHUD+B94: 48 85 C0                    - test rax,rax
// ---------- INJECTING HERE ----------
ES2-Win64-Shipping.AESHUD::UpdateHUD+B97: 74 1A                       - je ES2-Win64-Shipping.AESHUD::UpdateHUD+BB3
// ---------- DONE INJECTING  ----------
ES2-Win64-Shipping.AESHUD::UpdateHUD+B99: 83 FB 06                    - cmp ebx,06
ES2-Win64-Shipping.AESHUD::UpdateHUD+B9C: 8B D1                       - mov edx,ecx
ES2-Win64-Shipping.AESHUD::UpdateHUD+B9E: 48 8B C8                    - mov rcx,rax
ES2-Win64-Shipping.AESHUD::UpdateHUD+BA1: 41 0F 94 C0                 - sete r8b
ES2-Win64-Shipping.AESHUD::UpdateHUD+BA5: E8 C6 C3 F0 FF              - call ES2-Win64-Shipping.USensorComponent::GetSensorRangeForType
ES2-Win64-Shipping.AESHUD::UpdateHUD+BAA: 8B 4C 24 74                 - mov ecx,[rsp+74]
ES2-Win64-Shipping.AESHUD::UpdateHUD+BAE: 0F 28 F0                    - movaps xmm6,xmm0
ES2-Win64-Shipping.AESHUD::UpdateHUD+BB1: EB 08                       - jmp ES2-Win64-Shipping.AESHUD::UpdateHUD+BBB
ES2-Win64-Shipping.AESHUD::UpdateHUD+BB3: F3 0F 10 35 65 13 46 03     - movss xmm6,[ES2-Win64-Shipping.exe+4822580]
ES2-Win64-Shipping.AESHUD::UpdateHUD+BBB: 8D 41 FD                    - lea eax,[rcx-03]
}

{
// ORIGINAL CODE - INJECTION POINT: ES2-Win64-Shipping.AESHUD::UpdateHUD+8F6

ES2-Win64-Shipping.AESHUD::UpdateHUD+8CE: 4C 8B CF              - mov r9,rdi
ES2-Win64-Shipping.AESHUD::UpdateHUD+8D1: 88 5C 24 20           - mov [rsp+20],bl
ES2-Win64-Shipping.AESHUD::UpdateHUD+8D5: 49 8B CE              - mov rcx,r14
ES2-Win64-Shipping.AESHUD::UpdateHUD+8D8: E8 53 6C FD FF        - call ES2-Win64-Shipping.AESHUD::HandleDrawAimAssist
ES2-Win64-Shipping.AESHUD::UpdateHUD+8DD: 84 C0                 - test al,al
ES2-Win64-Shipping.AESHUD::UpdateHUD+8DF: 0F 84 8D 20 00 00     - je ES2-Win64-Shipping.AESHUD::UpdateHUD+2972
ES2-Win64-Shipping.AESHUD::UpdateHUD+8E5: B0 01                 - mov al,01
ES2-Win64-Shipping.AESHUD::UpdateHUD+8E7: E9 88 20 00 00        - jmp ES2-Win64-Shipping.AESHUD::UpdateHUD+2974
ES2-Win64-Shipping.AESHUD::UpdateHUD+8EC: 49 8B CD              - mov rcx,r13
ES2-Win64-Shipping.AESHUD::UpdateHUD+8EF: 4C 89 AD 30 06 00 00  - mov [rbp+00000630],r13
// ---------- INJECTING HERE ----------
ES2-Win64-Shipping.AESHUD::UpdateHUD+8F6: E8 15 23 F1 FF        - call ES2-Win64-Shipping.UHUDMarkerComponent::IsHiddenInHUD
// ---------- DONE INJECTING  ----------
ES2-Win64-Shipping.AESHUD::UpdateHUD+8FB: 0F B6 4C 24 53        - movzx ecx,byte ptr [rsp+53]
ES2-Win64-Shipping.AESHUD::UpdateHUD+900: 84 C9                 - test cl,cl
ES2-Win64-Shipping.AESHUD::UpdateHUD+902: 0F 85 9C 1F 00 00     - jne ES2-Win64-Shipping.AESHUD::UpdateHUD+28A4
ES2-Win64-Shipping.AESHUD::UpdateHUD+908: 84 C0                 - test al,al
ES2-Win64-Shipping.AESHUD::UpdateHUD+90A: 48 8B 45 D8           - mov rax,[rbp-28]
ES2-Win64-Shipping.AESHUD::UpdateHUD+90E: 0F 85 64 1F 00 00     - jne ES2-Win64-Shipping.AESHUD::UpdateHUD+2878
ES2-Win64-Shipping.AESHUD::UpdateHUD+914: 4C 3B E0              - cmp r12,rax
ES2-Win64-Shipping.AESHUD::UpdateHUD+917: 0F 84 5B 1F 00 00     - je ES2-Win64-Shipping.AESHUD::UpdateHUD+2878
ES2-Win64-Shipping.AESHUD::UpdateHUD+91D: 48 8B 80 30 01 00 00  - mov rax,[rax+00000130]
ES2-Win64-Shipping.AESHUD::UpdateHUD+924: 48 85 C0              - test rax,rax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

lastofthefamous
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Re: Everspace 2 (1.0, Steam)

Post by lastofthefamous »

guardna wrote:
Sun May 21, 2023 4:04 am
Latest version of the game breaks the HUD item visibility script.

UPDATE: fixed it for v1.0.34243
Hey man, any way to reverse this? I kinda just wanna use this when I needed to like doing the puzzle etc, but now my game always show me everything on the HUD and it's messy af lol.

chinitoh
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Re: Everspace 2 (1.0, Steam)

Post by chinitoh »

Hi there. Is there a pointer that will allow ship stats to be changed? Specifically stats like Handling or Speed?

Thank you.

assasin01
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Re: Everspace 2 (1.0, Steam)

Post by assasin01 »

chinitoh wrote:
Thu May 25, 2023 5:50 pm
Hi there. Is there a pointer that will allow ship stats to be changed? Specifically stats like Handling or Speed?

Thank you.
Did you even try the table ? It's nearly impossible to miss.
The only thing you need to look for, is the values. The table does not tell you what the numbers are for, so just compare the ship stats to the values under "pointers/player/ship". Just remember, they will not be updated until you jump to another area(press c).

chinitoh
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Re: Everspace 2 (1.0, Steam)

Post by chinitoh »

assasin01 wrote:
Sat May 27, 2023 6:43 am
chinitoh wrote:
Thu May 25, 2023 5:50 pm
Hi there. Is there a pointer that will allow ship stats to be changed? Specifically stats like Handling or Speed?

Thank you.
Did you even try the table ? It's nearly impossible to miss.
The only thing you need to look for, is the values. The table does not tell you what the numbers are for, so just compare the ship stats to the values under "pointers/player/ship". Just remember, they will not be updated until you jump to another area(press c).
I did try the table and knew which levels to get to the ship. I just didn't know which "block of code" to look at. However, thanks for this. I was going to reply a snippy reply but you did help me out with this. It didn't occur to me to jump to another location (see, I didn't know this). I did find a value close to I'm looking for but it wasn't a whole number. I just learned that the values are rounded in the game. I went ahead and change the value and jumped to another location.

Thanks for that!

assasin01
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Re: Everspace 2 (1.0, Steam)

Post by assasin01 »

chinitoh wrote:
Sat May 27, 2023 11:54 pm
assasin01 wrote:
Sat May 27, 2023 6:43 am
chinitoh wrote:
Thu May 25, 2023 5:50 pm
Hi there. Is there a pointer that will allow ship stats to be changed? Specifically stats like Handling or Speed?

Thank you.
Did you even try the table ? It's nearly impossible to miss.
The only thing you need to look for, is the values. The table does not tell you what the numbers are for, so just compare the ship stats to the values under "pointers/player/ship". Just remember, they will not be updated until you jump to another area(press c).
I did try the table and knew which levels to get to the ship. I just didn't know which "block of code" to look at. However, thanks for this. I was going to reply a snippy reply but you did help me out with this. It didn't occur to me to jump to another location (see, I didn't know this). I did find a value close to I'm looking for but it wasn't a whole number. I just learned that the values are rounded in the game. I went ahead and change the value and jumped to another location.

Thanks for that!
No worries. I didnt mean to be snippy...
Guess we are so used to being talked to in a toxic way, that we see any comment as a mean one.
You might also want to check out gideons table... He went a little overboard :) with the features... viewtopic.php?p=299168#p299168

chinitoh
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Re: Everspace 2 (1.0, Steam)

Post by chinitoh »

assasin01 wrote:
Sun May 28, 2023 7:28 am
No worries. I didnt mean to be snippy...
Guess we are so used to being talked to in a toxic way, that we see any comment as a mean one.
You might also want to check out gideons table... He went a little overboard :) with the features... viewtopic.php?p=299168#p299168
Whoah! Thanks for this! That is a huge table...

guardna
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Re: Everspace 2 (1.0, Steam)

Post by guardna »

lastofthefamous wrote:
Thu May 25, 2023 4:36 am
guardna wrote:
Sun May 21, 2023 4:04 am
Latest version of the game breaks the HUD item visibility script.

UPDATE: fixed it for v1.0.34243
Hey man, any way to reverse this? I kinda just wanna use this when I needed to like doing the puzzle etc, but now my game always show me everything on the HUD and it's messy af lol.
It's togglable. You can bind it to a shortcut key by right clicking the cheat and choosing a hotkey. Then you can just press that key in game to switch the cheat on and off.

SchwiftZone
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Re: Everspace 2 (1.0, Steam)

Post by SchwiftZone »

guardna wrote:
Sun May 21, 2023 4:04 am
Latest version of the game breaks the HUD item visibility script.

UPDATE: fixed it for v1.0.34243
Hey, is there a way to make it work for the latest update that came out on June 15?

Lakio
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Re: Everspace 2 (1.0, Steam)

Post by Lakio »

SchwiftZone wrote:
Sat Jun 17, 2023 3:25 pm
guardna wrote:
Sun May 21, 2023 4:04 am
Latest version of the game breaks the HUD item visibility script.

UPDATE: fixed it for v1.0.34243
Hey, is there a way to make it work for the latest update that came out on June 15?
Hi, I am also looking for an update for this cheat, it is really amazing and practicle.

With the last game version (1.0.34616), the script failed with this error "The array of byte named ALWAYS_VISIBLE_ON_HUD could not be found".

I hope that will you fix the script for the last version.

Thanks for the hard work and take care.

gideon25
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Re: Everspace 2 (1.0, Steam)

Post by gideon25 »

Lakio wrote:
Wed Jun 21, 2023 11:17 pm
SchwiftZone wrote:
Sat Jun 17, 2023 3:25 pm
guardna wrote:
Sun May 21, 2023 4:04 am
Latest version of the game breaks the HUD item visibility script.

UPDATE: fixed it for v1.0.34243
Hey, is there a way to make it work for the latest update that came out on June 15?
Hi, I am also looking for an update for this cheat, it is really amazing and practicle.

With the last game version (1.0.34616), the script failed with this error "The array of byte named ALWAYS_VISIBLE_ON_HUD could not be found".

I hope that will you fix the script for the last version.

Thanks for the hard work and take care.
In the ship editor section of my table there is a Massive Sensor Range Script. That does basically the same thing.

SchwiftZone
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Re: Everspace 2 (1.0, Steam)

Post by SchwiftZone »

gideon25 wrote:
Thu Jun 22, 2023 10:09 pm
In the ship editor section of my table there is a Massive Sensor Range Script. That does basically the same thing.
Yeah I tried that too, amazing table btw. However from what I've noticed it looks like things such as "secrets", hidden containers etc do not rely on sensor range and require the player themselves to be in close proximity, have a direct line of sight to the object or complete a puzzle to pop up on the "radar". Unless I'm mistaken, when I turned on the cheat from your table, it showed all of the regular containers, enemy ships, resource mining points etc. but didn't show some hidden things like bulletproof containers hidden inside wrecks or behind puzzles.

Valatros
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Re: Everspace 2 (1.0, Steam)

Post by Valatros »

Piling in a bit here, would also appreciate an update to the HUD item visibility script. Gideons is the equivalent of having an impossibly powerful scanner, but it doesn't show hidden or secret items, such as cloaked containers. Deciding to buy the game and play legit because of how good it is making me lose the HUD cheat is... extremely unpleasant, since the entire point of that cheat was to make it so i didn't have to wander around blind looking for all the secret items.

Edit: Uh, well, I have a working (maaaaybe? It seems to be working for me) edited version of the HUD display script, copied below. However, I have no idea how it works, and to be entirely honest I'm shocked it works because I was purely fiddling with things I don't understand while comparing master_builder and guardna's two versions, and slightly edited the array of bytes it scans for to be more accommodating of changes (yet apparently, still unique and functional. Hopefully. Functional so far!).

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>115393</ID>
      <Description>"Everything in HUD Always Visible (And you'll see hidden everything. Noisy AF.)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ES2-Win64-Shipping.exe
  Version: 
  Date   : 2023-04-18
  Author : gregory with slight changes by Valatros

  AESHUD::UpdateHUD                   fVar73 = USensorComponent::GetSensorRangeForType(local_b38,TVar31,uVar55 == '\x06');
  AESHUD::UpdateHUD                   bVar66 = UHUDMarkerComponent::IsHiddenInHUD(pUVar41);
}

[ENABLE]


aobscanmodule(EVERYTHING_IN_SENSOR_RANGE,ES2-Win64-Shipping.exe,74 1A 83 FB 06) // should be unique

EVERYTHING_IN_SENSOR_RANGE:
  db eb // je -&gt; jmp

registersymbol(EVERYTHING_IN_SENSOR_RANGE)

aobscanmodule(ALWAYS_VISIBLE_ON_HUD,ES2-Win64-Shipping.exe,e8 ?? ?? ?? ?? 0f b6 4c 24 53 84 c9 0f 85) // should be unique
alloc(ALWAYS_VISIBLE_ON_HUD_UNDO,$5,ALWAYS_VISIBLE_ON_HUD)

ALWAYS_VISIBLE_ON_HUD_UNDO:
  readmem(ALWAYS_VISIBLE_ON_HUD,5)

ALWAYS_VISIBLE_ON_HUD:
  mov al,0 // IsHiddenInHUD
  nop 3

registersymbol(ALWAYS_VISIBLE_ON_HUD)
registersymbol(ALWAYS_VISIBLE_ON_HUD_UNDO)

[DISABLE]

EVERYTHING_IN_SENSOR_RANGE:
  db 74

unregistersymbol(EVERYTHING_IN_SENSOR_RANGE)

ALWAYS_VISIBLE_ON_HUD:
  readmem(ALWAYS_VISIBLE_ON_HUD_UNDO,5)

unregistersymbol(ALWAYS_VISIBLE_ON_HUD)

{
// ORIGINAL CODE - INJECTION POINT: ES2-Win64-Shipping.AESHUD::UpdateHUD+B97

ES2-Win64-Shipping.AESHUD::UpdateHUD+B64: 41 8B 87 14 03 00 00        - mov eax,[r15+00000314]
ES2-Win64-Shipping.AESHUD::UpdateHUD+B6B: F3 41 0F 10 B5 98 01 00 00  - movss xmm6,[r13+00000198]
ES2-Win64-Shipping.AESHUD::UpdateHUD+B74: 41 0F 2F F5                 - comiss xmm6,xmm13
ES2-Win64-Shipping.AESHUD::UpdateHUD+B78: 66 44 0F 6E D0              - movd xmm10,eax
ES2-Win64-Shipping.AESHUD::UpdateHUD+B7D: 45 0F 5B D2                 - cvtdq2ps xmm10,xmm10
ES2-Win64-Shipping.AESHUD::UpdateHUD+B81: 72 0A                       - jb ES2-Win64-Shipping.AESHUD::UpdateHUD+B8D
ES2-Win64-Shipping.AESHUD::UpdateHUD+B83: F3 0F 59 35 19 DB EB 02     - mulss xmm6,[ES2-Win64-Shipping.exe+427ED04]
ES2-Win64-Shipping.AESHUD::UpdateHUD+B8B: EB 2E                       - jmp ES2-Win64-Shipping.AESHUD::UpdateHUD+BBB
ES2-Win64-Shipping.AESHUD::UpdateHUD+B8D: 48 8B 85 80 00 00 00        - mov rax,[rbp+00000080]
ES2-Win64-Shipping.AESHUD::UpdateHUD+B94: 48 85 C0                    - test rax,rax
// ---------- INJECTING HERE ----------
ES2-Win64-Shipping.AESHUD::UpdateHUD+B97: 74 1A                       - je ES2-Win64-Shipping.AESHUD::UpdateHUD+BB3
// ---------- DONE INJECTING  ----------
ES2-Win64-Shipping.AESHUD::UpdateHUD+B99: 83 FB 06                    - cmp ebx,06
ES2-Win64-Shipping.AESHUD::UpdateHUD+B9C: 8B D1                       - mov edx,ecx
ES2-Win64-Shipping.AESHUD::UpdateHUD+B9E: 48 8B C8                    - mov rcx,rax
ES2-Win64-Shipping.AESHUD::UpdateHUD+BA1: 41 0F 94 C0                 - sete r8b
ES2-Win64-Shipping.AESHUD::UpdateHUD+BA5: E8 C6 C3 F0 FF              - call ES2-Win64-Shipping.USensorComponent::GetSensorRangeForType
ES2-Win64-Shipping.AESHUD::UpdateHUD+BAA: 8B 4C 24 74                 - mov ecx,[rsp+74]
ES2-Win64-Shipping.AESHUD::UpdateHUD+BAE: 0F 28 F0                    - movaps xmm6,xmm0
ES2-Win64-Shipping.AESHUD::UpdateHUD+BB1: EB 08                       - jmp ES2-Win64-Shipping.AESHUD::UpdateHUD+BBB
ES2-Win64-Shipping.AESHUD::UpdateHUD+BB3: F3 0F 10 35 65 13 46 03     - movss xmm6,[ES2-Win64-Shipping.exe+4822580]
ES2-Win64-Shipping.AESHUD::UpdateHUD+BBB: 8D 41 FD                    - lea eax,[rcx-03]
}

{
// ORIGINAL CODE - INJECTION POINT: ES2-Win64-Shipping.AESHUD::UpdateHUD+8F6

ES2-Win64-Shipping.AESHUD::UpdateHUD+8CE: 4C 8B CF              - mov r9,rdi
ES2-Win64-Shipping.AESHUD::UpdateHUD+8D1: 88 5C 24 20           - mov [rsp+20],bl
ES2-Win64-Shipping.AESHUD::UpdateHUD+8D5: 49 8B CE              - mov rcx,r14
ES2-Win64-Shipping.AESHUD::UpdateHUD+8D8: E8 53 6C FD FF        - call ES2-Win64-Shipping.AESHUD::HandleDrawAimAssist
ES2-Win64-Shipping.AESHUD::UpdateHUD+8DD: 84 C0                 - test al,al
ES2-Win64-Shipping.AESHUD::UpdateHUD+8DF: 0F 84 8D 20 00 00     - je ES2-Win64-Shipping.AESHUD::UpdateHUD+2972
ES2-Win64-Shipping.AESHUD::UpdateHUD+8E5: B0 01                 - mov al,01
ES2-Win64-Shipping.AESHUD::UpdateHUD+8E7: E9 88 20 00 00        - jmp ES2-Win64-Shipping.AESHUD::UpdateHUD+2974
ES2-Win64-Shipping.AESHUD::UpdateHUD+8EC: 49 8B CD              - mov rcx,r13
ES2-Win64-Shipping.AESHUD::UpdateHUD+8EF: 4C 89 AD 30 06 00 00  - mov [rbp+00000630],r13
// ---------- INJECTING HERE ----------
ES2-Win64-Shipping.AESHUD::UpdateHUD+8F6: E8 15 23 F1 FF        - call ES2-Win64-Shipping.UHUDMarkerComponent::IsHiddenInHUD
// ---------- DONE INJECTING  ----------
ES2-Win64-Shipping.AESHUD::UpdateHUD+8FB: 0F B6 4C 24 53        - movzx ecx,byte ptr [rsp+53]
ES2-Win64-Shipping.AESHUD::UpdateHUD+900: 84 C9                 - test cl,cl
ES2-Win64-Shipping.AESHUD::UpdateHUD+902: 0F 85 9C 1F 00 00     - jne ES2-Win64-Shipping.AESHUD::UpdateHUD+28A4
ES2-Win64-Shipping.AESHUD::UpdateHUD+908: 84 C0                 - test al,al
ES2-Win64-Shipping.AESHUD::UpdateHUD+90A: 48 8B 45 D8           - mov rax,[rbp-28]
ES2-Win64-Shipping.AESHUD::UpdateHUD+90E: 0F 85 64 1F 00 00     - jne ES2-Win64-Shipping.AESHUD::UpdateHUD+2878
ES2-Win64-Shipping.AESHUD::UpdateHUD+914: 4C 3B E0              - cmp r12,rax
ES2-Win64-Shipping.AESHUD::UpdateHUD+917: 0F 84 5B 1F 00 00     - je ES2-Win64-Shipping.AESHUD::UpdateHUD+2878
ES2-Win64-Shipping.AESHUD::UpdateHUD+91D: 48 8B 80 30 01 00 00  - mov rax,[rax+00000130]
ES2-Win64-Shipping.AESHUD::UpdateHUD+924: 48 85 C0              - test rax,rax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
So hopefully that works for you! If it breaks your game, my bad, I don't know what I'm doing. If it sets your computer on fire, my bad, I don't know what I'm doing. Try with fear and trepidation!

Edit 2: Gideon made an HUD code that includes hidden objects in his latest update, and it includes a substantially lowered risk of fire (well... i assume it does). So probably don't bother with this.

Chaikobar
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Re: Everspace 2 (1.0, Steam)

Post by Chaikobar »

Master_Builder wrote:
Fri Apr 21, 2023 10:21 pm
deriderder wrote:
Fri Apr 21, 2023 2:57 pm
Hey Master_Builder, thanks for checking!
Sadly it isnt that easy :( I was already using the same settings as you.
Are you using by chance any lua plugins/external tools?

Here are md5 checksums of my ES2-Win64-Shipping.pdb: b7cc9b9e0cfff97d2f52049b8e85bc30 and ES2-Win64-Shipping.exe: e902dfa8e7f82a8b3aa24644226cf56fvia md5check.

If you want to investigate this further.
My results:

MD5s:
ES2-Win64-Shipping.exe: E902DFA8E7F82A8B3AA24644226CF56F
ES2-Win64-Shipping.pdb: 0DF713A32E830A575801C2031F9F68C3

So the exe matches, but the pdb doesn't. I'm guessing this is a regional thing, not sure where you're at. Mine's from US-East.

I threw the PDB up here: [Link]
Premium Access only :(

gfeitosa
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Re: Everspace 2 (1.0, Steam)

Post by gfeitosa »

I have tested this on the latest version of the game and on V.33691.

Leveling items up (modules/weapons) to legendary only works until a certain item level. (level 16 in my case)

When the item level is 17 or higher it can no longer be made legendary, the tooltip shows the item up to superior, but when you go back to inventory the item shows as rare. (even if its level was superior to start with).

The item stars can be leveled up until superior and they remain regardless of the item rarity in the inventory. But you can't give it legendary stats any longer.

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