Star Wars Battlefront 2 2017 Origin

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jjcho849
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Star Wars Battlefront 2 2017 Origin

Post by jjcho849 »

Made a cheat table for newest star wars battlefront 2 on origin client.

Cheats:

Infinite Health On Foot

Infinite Health In Vehicle

Infinite Health Walkers And Manned Turrets

No Weapon Cooldown

Infinite Light Saber Stamina

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
starwarsbattlefrontii.CT
(16.09 KiB) Downloaded 3317 times

TheWhiteTraveller
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Re: Star Wars Battlefront 2 2017 Origin

Post by TheWhiteTraveller »

Hi,

Created an account just to thank you :)
This is awesome ! (is it also possible to put a custom number for Health ?)

A question, can you also add the "Infinite Ability" ?

I mean, In Arcade mode, you can set Ability Regeneration to 'Fast', which is like 'Unlimited' so you can spam force push and all other abilities.
Would be so good to have this in Instant Action as well, would be hours of fun !

Thanks again !
Last edited by TheWhiteTraveller on Thu Jan 20, 2022 12:45 pm, edited 2 times in total.

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ArchernarhZ
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Re: Star Wars Battlefront 2 2017 Origin

Post by ArchernarhZ »

thank you!

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Re: Star Wars Battlefront 2 2017 Origin

Post by cyber_flame »

jjcho849 wrote:
Sun Jan 17, 2021 7:44 am
Made a cheat table for newest star wars battlefront 2 on origin client.

Cheats:

Infinite Health On Foot

Infinite Health In Vehicle

Infinite Health Walkers And Manned Turrets

No Weapon Cooldown

Infinite Light Saber Stamina
Thank you very much for this. First I downloaded this Table but then think that I should say "Thanks" to you so I made account here.

Last night I was trying with Cheat Engine (First Time) but didn't succeed but Thanks to you for providing this CTable for latest one.

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jjcho849
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Re: Star Wars Battlefront 2 2017 Origin

Post by jjcho849 »

antho789 wrote:
Mon Jan 18, 2021 8:39 pm
Hi,

Created an account just to thank you :)
This is awesome ! (is it also possible to put a custom number for Health ?)

A question, can you also add the "Infinite Ability" ?

I mean, In Arcade mode, you can set Ability Regeneration to 'Fast', which is like 'Unlimited' so you can spam force push and all other abilities.
Would be so good to have this in Instant Action as well, would be hours of fun !

Thanks again !
thats awesome! thanks you so much for that and you are welcome! as for custom health yes you can absolutely change it! just open the script and change the (float)300 to whatever number you want! and as for ability hack I was trying to hack that but couldn't I ended up with a weird value that when frozen it only stopped the display of the recharge from appearing but it was still used and recharging :( i havent tried any of the cheats in instant action but go ahead a try it and let me know!
Last edited by jjcho849 on Fri Jan 22, 2021 4:30 pm, edited 1 time in total.

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jjcho849
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Re: Star Wars Battlefront 2 2017 Origin

Post by jjcho849 »

cyber_flame wrote:
Fri Jan 22, 2021 8:34 am
jjcho849 wrote:
Sun Jan 17, 2021 7:44 am
Made a cheat table for newest star wars battlefront 2 on origin client.

Cheats:

Infinite Health On Foot

Infinite Health In Vehicle

Infinite Health Walkers And Manned Turrets

No Weapon Cooldown

Infinite Light Saber Stamina
Thank you very much for this. First I downloaded this Table but then think that I should say "Thanks" to you so I made account here.

Last night I was trying with Cheat Engine (First Time) but didn't succeed but Thanks to you for providing this CTable for latest one.
thanks so much! and you are welcome!!

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Re: Star Wars Battlefront 2 2017 Origin

Post by cyber_flame »

jjcho849 wrote:
Fri Jan 22, 2021 4:25 pm
thats awesome! thanks you so much for that and you are welcome! as for custom health yes you can absolutely change it! just open the script and change the (float)300 to whatever number you want! and as for ability hack I was trying to hack that but couldn't I ended up with a weird value that when frozen it only stopped the display of the recharge from appearing but it was still used and recharging :( i havent tried any of the cheats in instant action but go ahead a try it and let me know!
I have played with your script (Cheats) last night but game Crashed after very first mission. then I watched on Youtube about Trainer i.e. How to make trainer with CheatEngine but when generate trainer, Windows show me its a Virus (Seems false Positive)

Anyway, I made very simple trainer with your Cheat Table, Tested and no crash.

Code: Select all

1) Health reached upto 300

2) No Weapon Heatup

3) Turrets (Will check later in-game) but seems working

4) Vehicle health
In few minutes, I noticed that Enemy vehicles cannot give any damage but when vehicle hit to Surface, it destroys, which is OK
but will check further tonight.

5) Saber Stamina (Can be checked once that level reached)
Please tell me can I post trainer here for checking purpose. I don't know if its allowed or not?

Further, I try to find ADDRESS of Slice Health and Abilities Cool Down but didn't succeed. Can you help me to find out or tell me how to find it in proper way?

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jjcho849
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Re: Star Wars Battlefront 2 2017 Origin

Post by jjcho849 »

cyber_flame wrote:
Sat Jan 23, 2021 8:06 am
jjcho849 wrote:
Fri Jan 22, 2021 4:25 pm
thats awesome! thanks you so much for that and you are welcome! as for custom health yes you can absolutely change it! just open the script and change the (float)300 to whatever number you want! and as for ability hack I was trying to hack that but couldn't I ended up with a weird value that when frozen it only stopped the display of the recharge from appearing but it was still used and recharging :( i havent tried any of the cheats in instant action but go ahead a try it and let me know!
I have played with your script (Cheats) last night but game Crashed after very first mission. then I watched on Youtube about Trainer i.e. How to make trainer with CheatEngine but when generate trainer, Windows show me its a Virus (Seems false Positive)

Anyway, I made very simple trainer with your Cheat Table, Tested and no crash.

Code: Select all

1) Health reached upto 300

2) No Weapon Heatup

3) Turrets (Will check later in-game) but seems working

4) Vehicle health
In few minutes, I noticed that Enemy vehicles cannot give any damage but when vehicle hit to Surface, it destroys, which is OK
but will check further tonight.

5) Saber Stamina (Can be checked once that level reached)
Please tell me can I post trainer here for checking purpose. I don't know if its allowed or not?

Further, I try to find ADDRESS of Slice Health and Abilities Cool Down but didn't succeed. Can you help me to find out or tell me how to find it in proper way?
Fantastic work bro!! To find health of the droid try searching unknown value for float then take damage search decreased if health is gained search increase and do that until you have only a few results left then freeze a few if it works then delete others and narrow it down then you should have it. For abilities cooldown I have no idea I tried searching all scan types and all I get is a float that affects the display but doesn't affect actual cooldown period :(

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Rhark
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Re: Star Wars Battlefront 2 2017 Origin

Post by Rhark »

Instant Scan Ability Cooldown:

Code: Select all

[ENABLE]

aobscanmodule(scanabilitycd,starwarsbattlefrontii.exe,8B 5A 7C 8B 90 C4 00 00 00 48 8B 89 E0) // should be unique
alloc(newmem,$1000,scanabilitycd)
alloc(scan,8)

label(code)
label(return)
label(scanflagcd)

registersymbol(scan)
registersymbol(scanflagcd)

scan:
  dq 0

newmem:
  mov [scan],rdx
@@:
  cmp [scanflagcd],1
  jne @f
  mov [rdx+20],(float)0
  mov [rdx+7C],3
  mov [rdx+78],1
code:
  mov ebx,[rdx+7C]
  mov edx,[rax+000000C4]
  jmp return

scanflagcd:
  dd 0

scanabilitycd:
  jmp newmem
  nop 4
return:
registersymbol(scanabilitycd)

[DISABLE]

scanabilitycd:
  db 8B 5A 7C 8B 90 C4 00 00 00

unregistersymbol(scanabilitycd)
unregistersymbol(scan)
unregistersymbol(scanflagcd)
dealloc(scan)
dealloc(newmem)
Instant Grenade Cooldown (requires the scan ability script) - this bugs using weapon scopes which can be fixed by meleeing after using the grenades -- also do not use this when in a vehicle:

Code: Select all

[ENABLE]

aobscanmodule(grenadecd,starwarsbattlefrontii.exe,F3 0F 10 42 20 C3) // should be unique
alloc(newmem,$1000,grenadecd)

label(code)
label(return)

newmem:
  cmp [scan],rdx
  je short code
  cmp [rdx+20],(float)0
  je short code
  mov [rdx+20],(float)0
  mov [rdx+7C],3
  mov [rdx+78],1
code:
  movss xmm0,[rdx+20]
  jmp return

grenadecd:
  jmp newmem
return:
registersymbol(grenadecd)

[DISABLE]

grenadecd:
  db F3 0F 10 42 20

unregistersymbol(grenadecd)
dealloc(newmem)

Better Accuracy:

Code: Select all

[ENABLE]

aobscanmodule(accuracy,starwarsbattlefrontii.exe,F3 0F 58 47 40 F3 0F 11 47) // should be unique
alloc(newmem,$1000,accuracy)

label(code)
label(return)

newmem:

code:
  xorps xmm0,xmm0
  jmp return

accuracy:
  jmp newmem
return:
registersymbol(accuracy)

[DISABLE]

accuracy:
  db F3 0F 58 47 40

unregistersymbol(accuracy)
dealloc(newmem)

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Re: Star Wars Battlefront 2 2017 Origin

Post by cyber_flame »

jjcho849 wrote:
Sat Jan 23, 2021 8:53 pm
Fantastic work bro!! To find health of the droid try searching unknown value for float then take damage search decreased if health is gained search increase and do that until you have only a few results left then freeze a few if it works then delete others and narrow it down then you should have it. For abilities cooldown I have no idea I tried searching all scan types and all I get is a float that affects the display but doesn't affect actual cooldown period :(
Rhark wrote:
Sat Jan 23, 2021 11:23 pm
Instant Scan Ability Cooldown:
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(scanabilitycd,starwarsbattlefrontii.exe,8B 5A 7C 8B 90 C4 00 00 00 48 8B 89 E0) // should be unique
alloc(newmem,$1000,scanabilitycd)
alloc(scan,8)

label(code)
label(return)
label(scanflagcd)

registersymbol(scan)
registersymbol(scanflagcd)

scan:
  dq 0

newmem:
  mov [scan],rdx
@@:
  cmp [scanflagcd],1
  jne @f
  mov [rdx+20],(float)0
  mov [rdx+7C],3
  mov [rdx+78],1
code:
  mov ebx,[rdx+7C]
  mov edx,[rax+000000C4]
  jmp return

scanflagcd:
  dd 0

scanabilitycd:
  jmp newmem
  nop 4
return:
registersymbol(scanabilitycd)

[DISABLE]

scanabilitycd:
  db 8B 5A 7C 8B 90 C4 00 00 00

unregistersymbol(scanabilitycd)
unregistersymbol(scan)
unregistersymbol(scanflagcd)
dealloc(scan)
dealloc(newmem)
Instant Grenade Cooldown (requires the scan ability script) - this bugs using weapon scopes which can be fixed by meleeing after using the grenades -- also do not use this when in a vehicle:
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(grenadecd,starwarsbattlefrontii.exe,F3 0F 10 42 20 C3) // should be unique
alloc(newmem,$1000,grenadecd)

label(code)
label(return)

newmem:
  cmp [scan],rdx
  je short code
  cmp [rdx+20],(float)0
  je short code
  mov [rdx+20],(float)0
  mov [rdx+7C],3
  mov [rdx+78],1
code:
  movss xmm0,[rdx+20]
  jmp return

grenadecd:
  jmp newmem
return:
registersymbol(grenadecd)

[DISABLE]

grenadecd:
  db F3 0F 10 42 20

unregistersymbol(grenadecd)
dealloc(newmem)

Better Accuracy:
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(accuracy,starwarsbattlefrontii.exe,F3 0F 58 47 40 F3 0F 11 47) // should be unique
alloc(newmem,$1000,accuracy)

label(code)
label(return)

newmem:

code:
  xorps xmm0,xmm0
  jmp return

accuracy:
  jmp newmem
return:
registersymbol(accuracy)

[DISABLE]

accuracy:
  db F3 0F 58 47 40

unregistersymbol(accuracy)
dealloc(newmem)


Thank you jjcho849 and Rhark. I have made trainer with jjcho849 cheats and added also Instant Ability Cool Down and Better Accuracy by Rhark.

Note:
Ability Cool down and Better Accuracy seems not working for me but I added.
Turret option also give infinite health to enemies turrets, So enable, if you wish, otherwise no need.

Here is Trainer Link:
[Link]

Trainer Options:

Code: Select all

Infinite Health On Foot
Infinite Health In Vehicle
Infinite Health Walkers And Manned Turrets
No Weapon Cooldown
Infinite Light Saber Stamina
Instant Ability Cool down
Better Accuracy
Instructions:
First option
Run Trainer
Run game and once game loaded Activate the desire options

Second option
In-case if trainer not work then then exit the game, Run Trainer, Run the game, Select continue the
game an once Campaign started, pause and activate require options.

I have tested both options and both are working for me.

Rhark!
Cheat Table attached. Please see if you can make Ability cool down and Better Accuracy workable in-game as well as correct turret option.
Attachments
starwarsbattlefrontii.CT
(17.68 KiB) Downloaded 587 times

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Rhark
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Re: Star Wars Battlefront 2 2017 Origin

Post by Rhark »

cyber_flame wrote:
Mon Jan 25, 2021 9:20 pm
jjcho849 wrote:
Sat Jan 23, 2021 8:53 pm
Fantastic work bro!! To find health of the droid try searching unknown value for float then take damage search decreased if health is gained search increase and do that until you have only a few results left then freeze a few if it works then delete others and narrow it down then you should have it. For abilities cooldown I have no idea I tried searching all scan types and all I get is a float that affects the display but doesn't affect actual cooldown period :(
Rhark wrote:
Sat Jan 23, 2021 11:23 pm
Instant Scan Ability Cooldown:
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(scanabilitycd,starwarsbattlefrontii.exe,8B 5A 7C 8B 90 C4 00 00 00 48 8B 89 E0) // should be unique
alloc(newmem,$1000,scanabilitycd)
alloc(scan,8)

label(code)
label(return)
label(scanflagcd)

registersymbol(scan)
registersymbol(scanflagcd)

scan:
  dq 0

newmem:
  mov [scan],rdx
@@:
  cmp [scanflagcd],1
  jne @f
  mov [rdx+20],(float)0
  mov [rdx+7C],3
  mov [rdx+78],1
code:
  mov ebx,[rdx+7C]
  mov edx,[rax+000000C4]
  jmp return

scanflagcd:
  dd 0

scanabilitycd:
  jmp newmem
  nop 4
return:
registersymbol(scanabilitycd)

[DISABLE]

scanabilitycd:
  db 8B 5A 7C 8B 90 C4 00 00 00

unregistersymbol(scanabilitycd)
unregistersymbol(scan)
unregistersymbol(scanflagcd)
dealloc(scan)
dealloc(newmem)
Instant Grenade Cooldown (requires the scan ability script) - this bugs using weapon scopes which can be fixed by meleeing after using the grenades -- also do not use this when in a vehicle:
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(grenadecd,starwarsbattlefrontii.exe,F3 0F 10 42 20 C3) // should be unique
alloc(newmem,$1000,grenadecd)

label(code)
label(return)

newmem:
  cmp [scan],rdx
  je short code
  cmp [rdx+20],(float)0
  je short code
  mov [rdx+20],(float)0
  mov [rdx+7C],3
  mov [rdx+78],1
code:
  movss xmm0,[rdx+20]
  jmp return

grenadecd:
  jmp newmem
return:
registersymbol(grenadecd)

[DISABLE]

grenadecd:
  db F3 0F 10 42 20

unregistersymbol(grenadecd)
dealloc(newmem)

Better Accuracy:
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(accuracy,starwarsbattlefrontii.exe,F3 0F 58 47 40 F3 0F 11 47) // should be unique
alloc(newmem,$1000,accuracy)

label(code)
label(return)

newmem:

code:
  xorps xmm0,xmm0
  jmp return

accuracy:
  jmp newmem
return:
registersymbol(accuracy)

[DISABLE]

accuracy:
  db F3 0F 58 47 40

unregistersymbol(accuracy)
dealloc(newmem)


Thank you jjcho849 and Rhark. I have made trainer with jjcho849 cheats and added also Instant Ability Cool Down and Better Accuracy by Rhark.

Note:
Ability Cool down and Better Accuracy seems not working for me but I added.
Turret option also give infinite health to enemies turrets, So enable, if you wish, otherwise no need.

Here is Trainer Link:
[Link]

Trainer Options:

Code: Select all

Infinite Health On Foot
Infinite Health In Vehicle
Infinite Health Walkers And Manned Turrets
No Weapon Cooldown
Infinite Light Saber Stamina
Instant Ability Cool down
Better Accuracy
Instructions:
First option
Run Trainer
Run game and once game loaded Activate the desire options

Second option
In-case if trainer not work then then exit the game, Run Trainer, Run the game, Select continue the
game an once Campaign started, pause and activate require options.

I have tested both options and both are working for me.

Rhark!
Cheat Table attached. Please see if you can make Ability cool down and Better Accuracy workable in-game as well as correct turret option.
The better accuracy just makes the crosshair not increase when hipfiring. These options were made with the Steam version but it launches through Origin so I imagine it would work when launching directly through Origin. These were only tested in two levels so I'm not sure how reliable they are.

When you say they don't work, do they not activate for you or do they just not work as intended?

Edit: downloaded the table you posted, you didn't add the flag for the instant scan ability cd - the script I posted just sets up the cheat, you need a separate script with this:

Code: Select all

[ENABLE]

scanflagcd:
  dd 1
  
[DISABLE]

scanflagcd:
  dd 0
 

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jjcho849
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Re: Star Wars Battlefront 2 2017 Origin

Post by jjcho849 »

cyber_flame wrote:
Mon Jan 25, 2021 9:20 pm
jjcho849 wrote:
Sat Jan 23, 2021 8:53 pm
Fantastic work bro!! To find health of the droid try searching unknown value for float then take damage search decreased if health is gained search increase and do that until you have only a few results left then freeze a few if it works then delete others and narrow it down then you should have it. For abilities cooldown I have no idea I tried searching all scan types and all I get is a float that affects the display but doesn't affect actual cooldown period :(
Rhark wrote:
Sat Jan 23, 2021 11:23 pm
Instant Scan Ability Cooldown:
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(scanabilitycd,starwarsbattlefrontii.exe,8B 5A 7C 8B 90 C4 00 00 00 48 8B 89 E0) // should be unique
alloc(newmem,$1000,scanabilitycd)
alloc(scan,8)

label(code)
label(return)
label(scanflagcd)

registersymbol(scan)
registersymbol(scanflagcd)

scan:
  dq 0

newmem:
  mov [scan],rdx
@@:
  cmp [scanflagcd],1
  jne @f
  mov [rdx+20],(float)0
  mov [rdx+7C],3
  mov [rdx+78],1
code:
  mov ebx,[rdx+7C]
  mov edx,[rax+000000C4]
  jmp return

scanflagcd:
  dd 0

scanabilitycd:
  jmp newmem
  nop 4
return:
registersymbol(scanabilitycd)

[DISABLE]

scanabilitycd:
  db 8B 5A 7C 8B 90 C4 00 00 00

unregistersymbol(scanabilitycd)
unregistersymbol(scan)
unregistersymbol(scanflagcd)
dealloc(scan)
dealloc(newmem)
Instant Grenade Cooldown (requires the scan ability script) - this bugs using weapon scopes which can be fixed by meleeing after using the grenades -- also do not use this when in a vehicle:
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(grenadecd,starwarsbattlefrontii.exe,F3 0F 10 42 20 C3) // should be unique
alloc(newmem,$1000,grenadecd)

label(code)
label(return)

newmem:
  cmp [scan],rdx
  je short code
  cmp [rdx+20],(float)0
  je short code
  mov [rdx+20],(float)0
  mov [rdx+7C],3
  mov [rdx+78],1
code:
  movss xmm0,[rdx+20]
  jmp return

grenadecd:
  jmp newmem
return:
registersymbol(grenadecd)

[DISABLE]

grenadecd:
  db F3 0F 10 42 20

unregistersymbol(grenadecd)
dealloc(newmem)

Better Accuracy:
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(accuracy,starwarsbattlefrontii.exe,F3 0F 58 47 40 F3 0F 11 47) // should be unique
alloc(newmem,$1000,accuracy)

label(code)
label(return)

newmem:

code:
  xorps xmm0,xmm0
  jmp return

accuracy:
  jmp newmem
return:
registersymbol(accuracy)

[DISABLE]

accuracy:
  db F3 0F 58 47 40

unregistersymbol(accuracy)
dealloc(newmem)


Thank you jjcho849 and Rhark. I have made trainer with jjcho849 cheats and added also Instant Ability Cool Down and Better Accuracy by Rhark.

Note:
Ability Cool down and Better Accuracy seems not working for me but I added.
Turret option also give infinite health to enemies turrets, So enable, if you wish, otherwise no need.

Here is Trainer Link:
[Link]

Trainer Options:

Code: Select all

Infinite Health On Foot
Infinite Health In Vehicle
Infinite Health Walkers And Manned Turrets
No Weapon Cooldown
Infinite Light Saber Stamina
Instant Ability Cool down
Better Accuracy
Instructions:
First option
Run Trainer
Run game and once game loaded Activate the desire options

Second option
In-case if trainer not work then then exit the game, Run Trainer, Run the game, Select continue the
game an once Campaign started, pause and activate require options.

I have tested both options and both are working for me.

Rhark!
Cheat Table attached. Please see if you can make Ability cool down and Better Accuracy workable in-game as well as correct turret option.
nice bro! that's awesome!! ill try to figure out ability cooldown hack this weekend maybe and ill use the script by rhark to see if it leads to a better injection point somewhere.

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Re: Star Wars Battlefront 2 2017 Origin

Post by cyber_flame »

Rhark wrote:
Mon Jan 25, 2021 10:14 pm
The better accuracy just makes the crosshair not increase when hipfiring. These options were made with the Steam version but it launches through Origin so I imagine it would work when launching directly through Origin. These were only tested in two levels so I'm not sure how reliable they are.

When you say they don't work, do they not activate for you or do they just not work as intended?

Edit: downloaded the table you posted, you didn't add the flag for the instant scan ability cd - the script I posted just sets up the cheat, you need a separate script with this:
Spoiler

Code: Select all

[ENABLE]

scanflagcd:
  dd 1
  
[DISABLE]

scanflagcd:
  dd 0
 


Let me say that I am "very" new in this thing. Don't know how to do it though I start watching Tutorials and Walkthrough of CheatEngine on Youtube but you know it need some proper guidance, which seems not possible. I mean Classes :D :D :D

Both Options Activated but didn't work. I Activated and Deactivated several time but seems not working. :cry:

jjcho849 wrote:
Tue Jan 26, 2021 12:56 am
nice bro! that's awesome!! ill try to figure out ability cooldown hack this weekend maybe and ill use the script by rhark to see if it leads to a better injection point somewhere.
Thanks. OK do your best, in the meantime, I will try to do whatever Rhark said.

and also please see option of Turrets as its also give infinite health to Enemies Turrets :D

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jjcho849
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Reputation: 136

Re: Star Wars Battlefront 2 2017 Origin

Post by jjcho849 »

cyber_flame wrote:
Tue Jan 26, 2021 7:23 am
Rhark wrote:
Mon Jan 25, 2021 10:14 pm
The better accuracy just makes the crosshair not increase when hipfiring. These options were made with the Steam version but it launches through Origin so I imagine it would work when launching directly through Origin. These were only tested in two levels so I'm not sure how reliable they are.

When you say they don't work, do they not activate for you or do they just not work as intended?

Edit: downloaded the table you posted, you didn't add the flag for the instant scan ability cd - the script I posted just sets up the cheat, you need a separate script with this:
Spoiler

Code: Select all

[ENABLE]

scanflagcd:
  dd 1
  
[DISABLE]

scanflagcd:
  dd 0
 


Let me say that I am "very" new in this thing. Don't know how to do it though I start watching Tutorials and Walkthrough of CheatEngine on Youtube but you know it need some proper guidance, which seems not possible. I mean Classes :D :D :D

Both Options Activated but didn't work. I Activated and Deactivated several time but seems not working. :cry:

jjcho849 wrote:
Tue Jan 26, 2021 12:56 am
nice bro! that's awesome!! ill try to figure out ability cooldown hack this weekend maybe and ill use the script by rhark to see if it leads to a better injection point somewhere.
Thanks. OK do your best, in the meantime, I will try to do whatever Rhark said.

and also please see option of Turrets as its also give infinite health to Enemies Turrets :D
yeah I know the vehicle infinite health makes enemy turrents inf health too lol I got lazy and said fuk it just turn of vehicle health cheat when im on the ground problem solved lmao :lol: :lol: :lol:

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Re: Star Wars Battlefront 2 2017 Origin

Post by jjcho849 »

so I tried to hack ability cooldowns but no success. Also tested cheats in arcade mode and they work fine in there. I tried hacking the timer and enemies counter in the timed scenarios but for the life of me I couldn't hack it Iike wtf I even found a value that changed the on screen timer but real timer still counting because after turning it off the time dropped way down! I could not find any working values to hack enemies counter idk how this game is defeating cheat engine how is this possible? :( can anybody help?

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