Idle Champions of the Forgotten Realms [09.01.2020] Completed.

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Insterluda
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Insterluda »

n-ko wrote:
Fri Mar 04, 2022 5:13 pm
Yeah numbers go nuts as levels go up in this type of games. Competitor tool figured out setting monster hp to minimum in their cheat, even works on segmented bosses AFAIK.

Another piece of feedback: as the numbers are crazy DPS multiplier of 9999999 is not much by this game's standards but it's easy to edit at least. I also frequently use gold multiplier from a different table if you want to add more options.

BTW how can I change stage skip to 2000? Older version was easy to edit so I got used to it.
Change the 708(HEX) into 7D0

That numbers are in hex.
if you want you can use it with the prefix #. like #2000.

be careful and don't get banned, the system bans u at 2001.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

n-ko
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by n-ko »

Insterluda wrote:
Fri Mar 04, 2022 7:03 pm
be careful and don't get banned, the system bans u at 2001.
Thank you. The system doesn't ban if you get to low 2k since there are legit ways to go to 2000 and a champion that can jump even 9 stages at huge investments. There just is no point of going beyond 2000, rewards and gold stops there.

CheroshSeiphar
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by CheroshSeiphar »

So, I'm using the table, but the only thing I can get to work is the hero level 9999 cheat - could that be because I'm still using version 7.2 of CE?

I have tried several times to install 7.4, but it simply won't work no matter what I try.

n-ko
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by n-ko »

Inf Hp, Inf Attackspeed, Disable Monster DMG no longer work. Everything else does but Set Area and InstantQuest are glitchy. On 7.4

Insterluda
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Insterluda »

n-ko wrote:
Wed Mar 09, 2022 11:33 am
Inf Hp, Inf Attackspeed, Disable Monster DMG no longer work. Everything else does but Set Area and InstantQuest are glitchy. On 7.4
Thanks!
Fixed Inf Hp. and animation script.

attackspeed, disable monster dmg, set area and instant area are working.
Instant & set quest should not be disabled after enabling.

I'm active on this table now, so just give me feedback and I'll see what I can do.

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Traveller999
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Traveller999 »

i am guessing that all the event drops and gold are now server side?
thank you for continuing to work on this.

CheroshSeiphar
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by CheroshSeiphar »

I'm currently working with the table again (after finally getting CE 7.4 to cooperate with me), and the Dmg Multiplier seems to not really do anything. But setting it to a larger number seems to fudge up something else, because when I set the float value higher, the champions suddenly were shown as dead. (Maybe I accidentally exceeded something, but it is hard to tell for me.)

Insterluda
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Insterluda »

CheroshSeiphar wrote:
Thu Mar 10, 2022 12:15 pm
I'm currently working with the table again (after finally getting CE 7.4 to cooperate with me), and the Dmg Multiplier seems to not really do anything. But setting it to a larger number seems to fudge up something else, because when I set the float value higher, the champions suddenly were shown as dead. (Maybe I accidentally exceeded something, but it is hard to tell for me.)
dmg. has to be set to highest float value possible.
Yes, if you overflow any values that are "linked" with "crusaders", that's what they call it in their code.
Display name -> Champions, coded name "Crusaders"
There is something like "crusaderattackpower", the value has to be set to a specific value, you can't type in like FFFF FFFF.

The monster hp. represented as a "fake double, with number 1" is my current issue, I got an idea but it will take time.


I saw ultimate dmg. too, I may add a few more stuff into
Last edited by Insterluda on Thu Mar 10, 2022 1:30 pm, edited 1 time in total.

Insterluda
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Insterluda »

Traveller999 wrote:
Thu Mar 10, 2022 12:14 am
i am guessing that all the event drops and gold are now server side?
thank you for continuing to work on this.
Gold isn't serverside, you can give yourself gold if you use my script "Heroes cost nothing", you will get minus values which will be added into gold when you buy high lvled heroes.

It's not a good idea talking about the event stuff, there are MANY possible ways to get stuff, add me in Discord if interested, this is something I only add into private tables. (of course free, but not published for everyone) the chance is high if they read it for patches.

SzassT
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by SzassT »

I'm getting the following error on MainScript:
<<Failure determining what CrusadersGame.User.Instance.UserInstanceStatHandler:StatChanged,CrusadersGame.User.Instance.UserInstanceStatHandler:StatChanged means>>

Insterluda
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Insterluda »

SzassT wrote:
Sun Mar 13, 2022 1:13 am
I'm getting the following error on MainScript:
<<Failure determining what CrusadersGame.User.Instance.UserInstanceStatHandler:StatChanged,CrusadersGame.User.Instance.UserInstanceStatHandler:StatChanged means>>
Restart game, this rarely can happen if you close game without reset the adventure time.

I did test it & a tester too, it's still working.

I see if I can improve the tripple injection a little bit.

SzassT
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by SzassT »

Thanks, it's working now

Avantyr
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Avantyr »

Can anyone explain how to tweak this for the Epic version?
I can't get it to work.

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SteveyFrog
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by SteveyFrog »

The injection is acting up on my cheat engine.

SzassT
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by SzassT »

Can you add a pointer for Briv's Netherese Steel and Unnatural Haste stacks? Stacks for other character's buffs would be great too.

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