Idle Champions of the Forgotten Realms [09.01.2020] Completed.

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bootch
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by bootch »

some of these have probably been posted in past
but tldr

while not currently using CE
i have in the past (not for idle champs) for other games
anyway returned after several years and doin the catch up thing

some 'hacks' i do to the cached_definitions.json
if not familiar see others for where and what this file is

for those who do know
buff_defines
change effects to tiny/small potions to 1e###, duration to 300000
these will allow u a more controllable temporary buff for dps/gold/click damage/speed
achievement_defines
can create new game wide bonus
the effects from classic potions are easy to copy (dps/gold/speed/click damage)
find the legacy achievements
select 1 and copy/paste it

for example to have 10x speed
change id to like 20000
change effect to desired buff
change name to whatever (so u can verify/see it in game)
ex -> "effect": "time_scale,10.00"

briv level jumping
the below defines the unnatural haste base values
-- 800 sets jump to 3 levels with 100% for 4 (same effect as brivs feat that caps haste)
-- 1st 0 sets min stacks to perform a jump ie no longer need to farm springs
-- 2nd 0 sets how many stacks consumed on a jump this sets it 0
so dont need springs to jump and none are used (may still want to have a few saved encase theres a background check somewhere)

effect_defines_2
-> id : 569
->-> effect_keys
->->->'effect_string": "briv_unnatural_haste,800,0,0,0"

briv will automatically get this ability

now can go 1 step further - the below can be used to give any champ briv's free jump ability
i add to upgrade_defines_63
if doin multiple entries just increment the ID value and change the hero_id
{
"id":50001,
"hero_id": A_HERO_ID,
"required_level": 2,
"upgrade_type": "unlock_ability",
"effect": "effect_def,569",
"static_dps_mult": null,
"default_enabled": 1,
"name": "Unnatural Haste*"
}

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

bpx
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by bpx »

There's also the potential to use the chached definitions file to edit the Wild Offers you receive. You could make it give you all the skins, feats, chests, shiny potions or whatever else you want by simply editing one of those Wild Offers and then purchasing it for like 15 dollars or however much they are. Only need to know the proper IDs for everything. I haven't seen anyone ever explain publicly how to actually do it. But it's definitely possible

litrpg
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by litrpg »

Pretty sure a lot of those things have been fixed/patched.

Casu Consulto
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Casu Consulto »

alpha83 wrote:
Sat Jul 27, 2024 7:22 am
Ha, my table is for Epic, sorry...
Any additional advice on how to port this for Steam? I'm a noob for sure, but I assume what's different is the value for "CrusadersGame.Effects.EffectStacks:SetStackCount." I couldn't quite follow what you said on a prior post about it, possibly because the images are broken.

Also, I'd like to prevent this from breaking champs that have permanent stacking (Zorbu, Rosie, Torogar, etc.). Since those champs have lots of stacks, and you're setting Haste stacks to 252 with the new updates, do you think changing SetStacks to something like this would work to prevent changing permanent stackers but still affecting temp stackers?

SetStacks:
push rax
mov rax,[r15+B0] // Save the current value
mov [CurrentStacks],rax // Store the current value in CurrentStacks
mov rax,[HowManyStacks]
cmp [CurrentStacks],253 // Compare current value with 253
jge Exit // If current value >= 253, jump to Exit
mov [r15+B0],rax // Otherwise, set the new value
pop rax

litrpg
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by litrpg »

Cool. If anyone can figure out how to mess with platinum currency numbers please do post a cheat table ASAP before it gets fixed.

bpx
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by bpx »

litrpg wrote:
Thu Oct 10, 2024 8:06 pm
Cool. If anyone can figure out how to mess with platinum currency numbers please do post a cheat table ASAP before it gets fixed.
That stuff isn't even fully implemented into the game yet and you can bet your ass it's 100% going to be server-sided

litrpg
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by litrpg »

bpx wrote:
Thu Oct 10, 2024 9:26 pm
litrpg wrote:
Thu Oct 10, 2024 8:06 pm
Cool. If anyone can figure out how to mess with platinum currency numbers please do post a cheat table ASAP before it gets fixed.
That stuff isn't even fully implemented into the game yet and you can bet your ass it's 100% going to be server-sided
Yeah but perhaps there will be vulnerabilities. You never know. Fingers crossed someone finds it and spreads it discreetly.

Busch117
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Busch117 »

Anyone have an updated table? latest "1 drop completes quest requirement" causes crashes, Briv/Aeon/Umberto issues as well but really just would love the 1 drop completion.

litrpg
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by litrpg »

Platinum update is out. Anyone find anything? :p

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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by bpx »

litrpg wrote:
Thu Oct 17, 2024 7:38 am
Platinum update is out. Anyone find anything? :p
Well, finding and changing the value of your platinum coins with Cheat Engine is easy but it's only cosmetic. You can't do anything with it because like I said before it's server-sided. Purchases won't go through and as soon as you unfreeze the value again or load a new area or something the platinum value will revert to what you actually have.

shapka85
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by shapka85 »

maybe the only option is to freeze the value that checks if you collected today to "no", and claim it again and again. or checks what day you are you at, and set it to -1 again, and claim it again.
will check later this week (need the game to run for 2-3 days w/o running out of memory)

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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Onemeius937 »

Busch117 wrote:
Mon Oct 14, 2024 3:19 am
Anyone have an updated table? latest "1 drop completes quest requirement" causes crashes, Briv/Aeon/Umberto issues as well but really just would love the 1 drop completion.
Same latest update crashes when trying to turn on briv stacks.

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Onemeius937
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Onemeius937 »

Any chance that a hero can update this please and thank you

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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Send »

Onemeius937 wrote:
Wed Nov 13, 2024 2:41 pm
Any chance that a hero can update this please and thank you
viewtopic.php?p=380703#p380703
Updated table.

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Onemeius937
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Onemeius937 »

Send wrote:
Wed Nov 13, 2024 6:29 pm
Onemeius937 wrote:
Wed Nov 13, 2024 2:41 pm
Any chance that a hero can update this please and thank you
viewtopic.php?p=380703#p380703
Updated table.
Thank you!!

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