Idle Champions of the Forgotten Realms [09.01.2020] Completed.

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vidulj
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by vidulj »

Well, we tried folks lol - thank you though

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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alpha83
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by alpha83 »

Maybe someday I'll port it to Steam, not today for sure though.

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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by vidulj »

Alrighty! Much appreciated for the attention though -- v sure I would be getting what I want on epic version.

Can't help but feel like if I finagle with the stacks, somehow I can find the address lol but I am not the best with it. Been scanning addresses for awhile, and it certainly seems like it moves a lot. Coulda sworn I found a bunch of addresses when I added and removed people from the formation to add and remove ceremorphosis stacks but when I changed the values, all that happened was glitched icons of the heroes getting stuck on screen lol

You said all stacks basically are the same? Like changing one stack changes the other stacks?

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alpha83
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by alpha83 »

vidulj wrote:
Sat Jul 27, 2024 7:39 am
You said all stacks basically are the same? Like changing one stack changes the other stacks?
Not exactly "all stacks basically are the same", but pretty close. Check out the code for Briv's stacks, especially notice "CrusadersGame.Effects.EffectStacks:SetStackCount":

Code: Select all

USEMONO()

[ENABLE]
 alloc(SetStacks,2048,"CrusadersGame.Effects.EffectStacks:SetStackCount"+11d)
 label(ReturnToGame)
 label(Exit)
 label(HowManyStacks)
 registersymbol(HowManyStacks)

SetStacks:
 push rax
 mov rax,[HowManyStacks]
 mov [r15+B0],rax
 pop rax

Exit:
 jmp ReturnToGame

HowManyStacks:
 dq (double)252

"CrusadersGame.Effects.EffectStacks:SetStackCount"+11d:
 jmp SetStacks
 nop 4
ReturnToGame:

[DISABLE]
 unregistersymbol(*)
 dealloc(*)

"CrusadersGame.Effects.EffectStacks:SetStackCount"+11d:
 movsd [r15+B0],xmm0
 
As you can see I utilize game's built-in function "EffectStacks:SetStackCount", which is called (= used) by many other functions, i.e. "BrivUnnaturalHasteHandler:StacksChanged" (and MANY others but not ALL of them).
That's why in the current table if you change Briv's stacks count you actually change the value kept in "EffectStacks:SetStackCount", which in turn changes said value every time that function is called by the game. So, for example, if the game wants to change (or set - at the time of starting new adventure) the ceremorphosis stacks count for Karlach it'll use the value returned by "EffectStacks:SetStackCount" - which we already set to 252.

I do hope I explained it enough, feel free to ask about the details if not.

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alpha83
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by alpha83 »

vidulj wrote:
Sat Jul 27, 2024 7:39 am
Can't help but feel like if I finagle with the stacks, somehow I can find the address lol but I am not the best with it.
It's possible (I did NOT actually check it) that the only difference between Epic and Steam versions (in our case) is the offset of "EffectStacks:SetStackCount". In Epic version it's (currently, they like to change it) "11d" (pasting same code again):

Code: Select all

[ENABLE]
 alloc(SetStacks,2048,"CrusadersGame.Effects.EffectStacks:SetStackCount"+11d)
 label(ReturnToGame)
 label(Exit)
 label(HowManyStacks)
 registersymbol(HowManyStacks)

SetStacks:
 push rax
 mov rax,[HowManyStacks]
 mov [r15+B0],rax
 pop rax

Exit:
 jmp ReturnToGame

HowManyStacks:
 dq (double)252

"CrusadersGame.Effects.EffectStacks:SetStackCount"+11d:
 jmp SetStacks
 nop 4
ReturnToGame:

[DISABLE]
 unregistersymbol(*)
 dealloc(*)

"CrusadersGame.Effects.EffectStacks:SetStackCount"+11d:
 movsd [r15+B0],xmm0
If you can manage to find Steam's offset and change it in the table - it might work. What you have to find is instruction "movsd [r15+000000B0],xmm0" (stacks hack TURNED OFF below):

Image

Try:
- look for any stacks value address (#1.),
- right click on it -> "find out what writes to this address" (#2.). Wait until something appears in newly opened window,
- click on instruction and then "show disassembler" (#3.). IF you landed near what you can see in "Memory viewer" window - you're almost set.
- without cheating actual value is updated by the instruction seen @ (#4.). Check out what happens when I turn on stacks hack:

Image

- see? movsd changed to jmp instruction,
- if we follow it to 223CDA70000 - address it points to - we end up (surprise, surprise ;]):

Image

...in our SetStacks insertion set of instructions ;]

Turning off the cheat returns "CrusadersGame.Effects.EffectStacks:SetStackCount+11d's" value back to the original "movsd [r15+000000B0],xmm0".

Conclusion: IF Steam uses exactly the same code for "EffectStacks:SetStackCount" function (which is probable) - all you have to do is locate "movsd [r15+000000B0],xmm0", read the offset value ("+11d" in this example) and modify it accordingly in the script (3 times).

Voila!

vidulj
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by vidulj »

I feel like finding this address is possible, will get back to you on it soon -- real beginner but trying

litrpg
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by litrpg »

Can someone make something so Ellywick has 5 gem cards always?

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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by keninxchero »

Could anyone be kind enough to guide me on how this works? because I tried with CE 7.5 but didn't work not even built in CE speed hack is working

litrpg
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by litrpg »

God damn persist ability champions. Can anyone find their values?

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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by HermaeusMora »

litrpg wrote:
Thu Aug 15, 2024 6:48 pm
Can someone make something so Ellywick has 5 gem cards always?
I tried to make gem cards stack and persist, same way you can with briv skips, however I couldn’t make it happen. I wouldn’t worry about it RN though, since she is still bugged and you can benefit beyond 100% gem bonus, which doesn’t require 5 gem cards atm.

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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by kobe7788991 »

HermaeusMora wrote:
Sun Aug 18, 2024 7:23 pm
litrpg wrote:
Thu Aug 15, 2024 6:48 pm
Can someone make something so Ellywick has 5 gem cards always?
I tried to make gem cards stack and persist, same way you can with briv skips, however I couldn’t make it happen. I wouldn’t worry about it RN though, since she is still bugged and you can benefit beyond 100% gem bonus, which doesn’t require 5 gem cards atm.
Can you tell me more about the bug?

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Onemeius937
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Onemeius937 »

so using briv script with ellywick I had to lower briv stacks to 52 because any higher and depending on which cards she draws my gold find shot up to E2000+ which was great when I did it farming Fortunes favor which is now at 8.22e208 and The wizards three favor which is now 1.37e213. Surprisingly no ban but I did get scared when I got kelvelor's favor to e268. At 52 stacks it keeps my gold find at about e300

litrpg
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by litrpg »

HermaeusMora wrote:
Sun Aug 18, 2024 7:23 pm
litrpg wrote:
Thu Aug 15, 2024 6:48 pm
Can someone make something so Ellywick has 5 gem cards always?
I tried to make gem cards stack and persist, same way you can with briv skips, however I couldn’t make it happen. I wouldn’t worry about it RN though, since she is still bugged and you can benefit beyond 100% gem bonus, which doesn’t require 5 gem cards atm.
Fixed now. Any luck getting it to work yet?

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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by CheatyMcCheater »

Greetings,
(I'm sorry in advance for the potential noob question, and also sorry for my English.)
I started playing the game again after a 3-4 year-long pause. I used Cheat Engine before, and I've started using it again.
I'm aware that chests are managed on the server, but if I remember correctly, there was a way to get unlimited chests during events (and time gates) — I was creating an infinite amount of chests for the event champions until I got all the shinies for that character. By the end of the process, I would have a champion with a 4k-8k equipment level. The same was possible when opening the time gate.
I downloaded the latest table, and it works for the stuff I need, but I realized that spawning chests is impossible now. It looks like they fixed that exploit for both events and time gates.
My question is: Is there any other cheat/exploit to get chests?

Thanks!

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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by bpx »

CheatyMcCheater wrote:
Sun Sep 15, 2024 11:34 am
My question is: Is there any other cheat/exploit to get chests?

Thanks!
No. They made everything useful server-sided now. The only thing you could do is jump areas and reset to farm gems quickly and obtain gold chests like that. But there's nothing for event chests or legendaries or forge parts of the game

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