Idle Champions of the Forgotten Realms [09.01.2020] Completed.

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MeauxMemes
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by MeauxMemes »

Casu Consulto wrote:
Mon Mar 25, 2024 12:51 pm
MeauxMemes wrote:
Thu Mar 07, 2024 5:48 am
Casu Consulto wrote:
Thu Feb 22, 2024 8:45 pm


Admin is still working for me, yes. On both Steam and Epic. Still using Frinkel's 500_FR. Briv Jump still works for me on Epic, too, but not on Steam.



Can you paste the table you're using please?
I downloaded it from this very thread; the link is two pages back, posted by Frinkel at THU MAR 09, 2023 5:49 PM (according to my display, we may not have the same time zone settings)
Admin is working, i upgraded to ce 7.5.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Casu Consulto
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Casu Consulto »

Well, both the Frinkel and DieATribe tables finally stopped working for Briv skips as of the v575 update; I even rolled back to pre-575 and some version-independent file must still be changed in a way that causes the Briv Stacks option to not work. At least the Admin and one kill options work...

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alpha83
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Re: [ 9th March 2023 - UPDATE ]

Post by alpha83 »

Frinkel wrote:
Fri Mar 10, 2023 12:49 am
[ 9th March 2023 - UPDATE ]

I have updated this script as a lot of it was slow and broken. This one works a lot better, faster, and doesn't crash. Enjoy.

Idle Champions

Code: Select all

Update Date:		9th March 2023
Process:		IdleDragons.exe
Build:			v0.500
CheatEngine:		7.50
Options:
  • Enable Admin
    This is an admin menu. You check this and then press Ctrl+A in game and an admin menu is in here. If you want gold, or to jump forward, do it here. If you jump too much, your account will get an ban for a few days, so don't abuse it.

    Recommended Use:
    • Fast Ultimates
    • Dmg Heroes: Off
    • Super Speed!
  • Free Click Upgrades
    Sets Click Upgrade to 0 cost.
  • Set Briv Haste
    Freezes Briv's Sprint Stacks. He needs 50+ stacks to jump. Default is 52 as you don't need any higher. If you want, you can change this value to whatever you want.
  • 1 Drop Completes Quest Requirements
    This option makes it so any drops instantly complete the area quest total.
  • Freeze Time
    This option freezes all potion time in the game.
Download:
230309 Idle Champions v500 FR.CT
I slightly modified the table from the quoted post:
- corrected Briv speed hack
- added Aeon's "Play the Long Game" stacks hack
- added Umberto's "Ongoing Investigation" clue stacks hack (particularly interesting - gives AWESOME damage bonus @ max stacks)

NOTE: use 1 of the above in a single adventure (they all utilize the same function called "SetStackCount")

File:
230309 Idle Champions v501 - 05.07.2024.CT
(6.35 KiB) Downloaded 117 times
Enjoy! ;]

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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by bpx »

Finally someone skilled who works on improving the table again! Thanks! Can't wait to see what else you find!

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alpha83
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by alpha83 »

Plus - is it really worth the effort? Check my current tiamat dps, done with the detective:

Image

Backup:
Spoiler
Image
dropbox link in case preview doesn''t work:
[Link]

Backup:
Spoiler
[Link]
But if you have particular request I might try to fulfill it, someday ;]

P.S.: no ban so far, not even for a day ;]
Last edited by alpha83 on Mon Jul 08, 2024 12:29 pm, edited 1 time in total.

litrpg
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by litrpg »

alpha83 wrote:
Sat Jul 06, 2024 1:31 pm
P.S.: no ban so far, not even for a day ;]
This could use a fix. Allows us to set our favor to the maximum.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105160</ID>
      <Description>"ClickLvL CostMOD   | No Cost | Get Gold/Negative Cost | Default"</Description>
      <LastState/>
      <Color>4080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>//Sets ClicklevelCost to:
//0
//Negative Value (will Give you Gold)
//Default
[ENABLE]
aobScanRegion(aobClickLvLCost, CrusadersGame.GameScreen.ActiveCampaignData:FutureClickLevelCost, CrusadersGame.GameScreen.ActiveCampaignData:FutureClickLevelCost+130, 49 BB * * * * * * * * 41 FF D3 41 FF C6 49)
alloc(ClickLvLCost_o_code, $50, aobClickLvLCost)
registerSymbol(aobClickLvLCost ClickLvLCost_Reg ClickLvLMod)
label(ClickLvLCost_Reg ClickLvLMod)


ClickLvLCost_o_code:
     pushf
     cmp [ClickLvLMod],0
     jne @f
     popf
     mov r11,QuadDivision
     jmp @ClickLvLCost_return
    @@:
     cmp [ClickLvLMod],1
     jne @f
     popf
     mov r11,QuadSubtraction
     jmp @ClickLvLCost_return
    @@:
     popf
     mov r11,QuadAddition
     jmp @ClickLvLCost_return

ClickLvLCost_Reg:
   readmem(aobClickLvLCost, 10)

ClickLvLMod:
  dd #2

//// ------------------------------------------------------------
aobClickLvLCost:
   jmp ClickLvLCost_o_code
   nop 5

   @ClickLvLCost_return:
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
aobClickLvLCost:
	readmem(ClickLvLCost_Reg, 10)
	unregisterSymbol(*)
	dealloc(*)

{
AOB Address: CrusadersGame.GameScreen.ActiveCampaignData:FutureClickLevelCost
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>105287</ID>
          <Description>"Toggle Options"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:0 Cost
1:Get Gold
2:Default
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ClickLvLMod</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Fan1ousz
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Fan1ousz »

Hey alpha83,

Thank you for updating the table. The Enable Admin, Free Click Upgrades, and 1 Drop Quest work fine for me; however, Freeze Time does not work, and none of the SetStackCount options work— the game just quits on me whenever I enable them. For some context, I am using Cheat Engine 7.5. Do you know what might have caused this issue?

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alpha83
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by alpha83 »

Fan1ousz wrote:
Sun Jul 07, 2024 2:33 pm
Freeze Time does not work
I never touched it, as mentioned I just corrected Briv and added 2 more stack hacks
Fan1ousz wrote:
Sun Jul 07, 2024 2:33 pm
none of the SetStackCount options work— the game just quits on me whenever I enable them. For some context, I am using Cheat Engine 7.5.
I also use v7.5. Can anyone confirm SetStackCount working/not working? Maybe it doesn't work for anyone but me?
The table is for the Epic version, I do hope you use that one? Have you tried to verify game files/uninstall-reinstall the game?
Fan1ousz wrote:
Sun Jul 07, 2024 2:33 pm
Do you know what might have caused this issue?
No idea, sorry...

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alpha83
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by alpha83 »

litrpg wrote:
Sat Jul 06, 2024 4:37 pm

This could use a fix. Allows us to set our favor to the maximum.

Code: Select all

<Description>"ClickLvL CostMOD   | No Cost | Get Gold/Negative Cost | Default"</Description>
(...)
Done:

Image

dropbox link in case preview doesn''t work:
[Link]

Usage: toggle hack + options, double click on "value", choose one.

Table:
230309 Idle Champions v502 - 08.07.2024.CT
(8.37 KiB) Downloaded 105 times
Enjoy!

litrpg
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by litrpg »

alpha83 wrote:
Mon Jul 08, 2024 12:35 pm
Enjoy!
Thanks. Another would be persist champion abilities.

Certainty Dran's - 'Reboot Expert'

Jang Sao's - 'Star Collector'

Dark Urge's - 'The Urge'

Could you make a pointer so I can set all those 'persist through reset' abilities to the maximum? Screw farming that.

bpx
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by bpx »

alpha83 wrote:
Mon Jul 08, 2024 12:35 pm
Table:
230309 Idle Champions v502 - 08.07.2024.CT

Enjoy!
Thanks! It doesn't seem to work with current Steam version though? Always gives a "nearby allocation error" message

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alpha83
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by alpha83 »

bpx wrote:
Tue Jul 09, 2024 5:30 am
Thanks! It doesn't seem to work with current Steam version though? Always gives a "nearby allocation error" message
I only use Epic version myself, sorry.

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alpha83
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by alpha83 »

reserved

litrpg
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by litrpg »

alpha83 wrote:
Mon Jul 08, 2024 12:35 pm
litrpg wrote:
Sat Jul 06, 2024 4:37 pm

This could use a fix. Allows us to set our favor to the maximum.

Code: Select all

<Description>"ClickLvL CostMOD   | No Cost | Get Gold/Negative Cost | Default"</Description>
(...)
Done:

Image

dropbox link in case preview doesn''t work:
[Link]

Usage: toggle hack + options, double click on "value", choose one.

Table:
230309 Idle Champions v502 - 08.07.2024.CT

Enjoy!
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>104656</ID>
<Description>"Clicklevel 9999"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : IdleDragons.exe
Author : Insterluda
UpdatedBy : Onocom (fixed the number flashing when code was running)
}
UseMono()
[ENABLE]
LuaCall(LaunchMonoDataCollector())
aobscanregion(ClickLevel,CrusadersGame.GameScreen.ActiveCampaignData:CalculateClickDamage,CrusadersGame.GameScreen.ActiveCampaignData:CalculateClickDamage+150,4C 63 81 * * * * 48 8B D5 48 81 C2 58) // should be unique
alloc(newmem,$20,ClickLevel)
label(ClicklvlByte)
registersymbol(ClickLevel ClicklvlByte)

newmem:
pushf
//cmp [rcx+00000120],270F //9999
db 81 B9
readmem(ClickLevel+3,4)
db 0F 27 00 00

je @f
//mov [rcx+00000120],270F //9999
db C7 81
readmem(ClickLevel+3,4)
db 0F 27 00 00

@@:
popf
reassemble(ClickLevel) //movsxd r8,dword ptr [rcx+00000120]
jmp @return

ClicklvlByte:
readmem(ClickLevel,7)

ClickLevel:
jmp newmem
nop
nop
@return:

[DISABLE]
ClickLevel:
readmem(ClicklvlByte,7)
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>

Heres another one. Setting click level to 9999 right off the bat is super useful.

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Onemeius937
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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Post by Onemeius937 »

seems the newest update has broken this =/

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