DYSMANTLE V0.6 and higher

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DimonJuk
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Re: DYSMANTLE V0.6 and higher

Post by DimonJuk »

Please update v0.7.2.27

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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PeaceBeUponYou
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Re: DYSMANTLE V0.6 and higher

Post by PeaceBeUponYou »

DimonJuk wrote:
Fri Jun 25, 2021 9:05 am
Please update v0.7.2.27
UPDATED:
Update(V 0.7.2.27):
  • AOB fixes! and Offset Correction
  • NEW!:
    • Is Transmitter Installed ;Checks if transmitter is installed in subjective Link Tower, refreshes when at Fire Camp!
    • Spawn Mana On Enemies Kill ;Killing an enemy will spawn mana but also kill it for good!
    • Enemy Kill Effect ;Enable/Disable permanent enemy death!

Relentless1
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Re: DYSMANTLE V0.6 and higher

Post by Relentless1 »

Update(V 0.7.2.27): Does NOT work with steam version 0.7.2.27.

The array of byte named gainXPLevelUp could not be found.

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Tough_Taco
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Re: DYSMANTLE V0.6 and higher

Post by Tough_Taco »

PeaceBeUponYou - any chance of an update to the latest 0.9.0.24?

macslayerz
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Re: DYSMANTLE V0.6 and higher

Post by macslayerz »

cant use unless upgraded to v10 can we plz get an update?

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NotAFedBoy
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Re: DYSMANTLE V0.6 and higher

Post by NotAFedBoy »

+1 Update Gang!!!

fluffymigs
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Re: DYSMANTLE V0.6 and higher

Post by fluffymigs »

An update would be really great =)

pacifista
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Re: DYSMANTLE V0.6 and higher

Post by pacifista »

Umm, it wont let us to cheat on a higher version unfortunately.

I wish you had let the script to do it.

Sxsxarael
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Re: DYSMANTLE V0.6 and higher

Post by Sxsxarael »

Any chance this can be updated?

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PhotoGruffer
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Re: DYSMANTLE V0.6 and higher

Post by PhotoGruffer »

Why use a version checker at all? Most tables for most games usually have some level of functionality still when the game updates.

macslayerz
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Re: DYSMANTLE V0.6 and higher

Post by macslayerz »

looks like no ones coming to save us

beguiler
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Re: DYSMANTLE V0.6 and higher

Post by beguiler »

I modified the original script to work, though I removed several features to get it running. I was looking around to see if I could find the updated parts but I didn't really want to spend the time to do it since the 2 things I wanted to use work :D. I didn't test it completely, the only 2 I know work are the invincible and no resources required scripts. I moved some of the stuff that were obviously broken since I removed the aobscanmodule calls and put it into a broken subgroup.

This was modified using the GoG v1.0.0.1 release. So I modified the version check for that release, if you're on steam then it might still complain but you can ignore it and it will probably still work.
Attachments
DYSMANTLE V1.0.0.1.CT
(140.26 KiB) Downloaded 80 times

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NotAFedBoy
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Re: DYSMANTLE V0.6 and higher

Post by NotAFedBoy »

beguiler wrote:
Sat Nov 20, 2021 6:05 pm
I modified the original script to work, though I removed several features to get it running. I was looking around to see if I could find the updated parts but I didn't really want to spend the time to do it since the 2 things I wanted to use work :D. I didn't test it completely, the only 2 I know work are the invincible and no resources required scripts. I moved some of the stuff that were obviously broken since I removed the aobscanmodule calls and put it into a broken subgroup.

This was modified using the GoG v1.0.0.1 release. So I modified the version check for that release, if you're on steam then it might still complain but you can ignore it and it will probably still work.
The Hero We Needed!!!

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PhotoGruffer
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Re: DYSMANTLE V0.6 and higher

Post by PhotoGruffer »

beguiler wrote:
Sat Nov 20, 2021 6:05 pm
I modified the original script to work, though I removed several features to get it running. I was looking around to see if I could find the updated parts but I didn't really want to spend the time to do it since the 2 things I wanted to use work :D. I didn't test it completely, the only 2 I know work are the invincible and no resources required scripts. I moved some of the stuff that were obviously broken since I removed the aobscanmodule calls and put it into a broken subgroup.

This was modified using the GoG v1.0.0.1 release. So I modified the version check for that release, if you're on steam then it might still complain but you can ignore it and it will probably still work.
I applaud your contribution good sir! I would be useless in figuring that out. However, I have found that most of the scripts are broken, additionally to the ones you marked. I'll pay you a schmazillion yen if you get them all to work now :P

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PhotoGruffer
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Re: DYSMANTLE V0.6 and higher

Post by PhotoGruffer »

PeaceBeUponYou wrote:
Sun Dec 27, 2020 1:17 pm
Here is my Cheat Table for DYSMANTLE V 0.7.2.27
Dear Sir/Madame... Do you think you could update this? I crave to play with your fully working table, it looks fun! :)

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