Humankind

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notpikachu
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Re: Humankind

Post by notpikachu »

Here's a cheat table for executing the in-game cheat codes via a hijack function. Tested on v1.0.01.0034 (may or may not work for others).
Not my type of game but I do find joy playing this occasionally :lol:.

-Reveal Map
-Give All Resource
-God Mode - Not sure if this is god mode or god resource or both?
-Met Everyone
In-action
Image

Best regards,
notpikachu
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Humankind.CT
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Fenix
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Re: Humankind

Post by Fenix »

Thank you Mr. Pikachu, you may not be by favorite pokemon but you're my fave CT maker <3

Bless ya for the Reveal Map thing, now I can actually look for good map seeds.

VonConler12
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Re: Humankind

Post by VonConler12 »

thank-you Mr. Pikachu

t_newel
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Re: Humankind

Post by t_newel »

There is a trainer. But in case anyone just looking for base values.
-upon scanning and finding Multi addresses I usually change them all after confirming they all affect the same thing.


The influence/gold as stated earlier is *1000 as well. so 100 gold is 100000
(I have not yet encountered any decimals or floats in my game)
So you can also edit production the same way from the city screen.


As far as I can tell "Units" in this game are made up of a "MAIN" unit and then will have subunits.
Each subunit has it's own values, which is why you'll get 10-20 addresses when you search

In the Neolithic era Hunting parties have a couple things you can mess with.

Food is a 4byte Int *1000. so 10 food is 10000.

Movement is also a 4byte, but it it not reflective. Each movement point it considered 250. so a starting unit will have 1000 for 4 movement points.

EACH subunit in the hunting party has it's own movement points, this is only used to merge and split from the main unit however.
The main unit has it's own Movement points which allow up to all the sub units to continue to move.

You will simple just have to find the 10+ addresses and lock/unlock to figure out which movement is for the subunits and the main. For example if you lock the subunits at 1000 they will be able to merge and split off from the main unit and move infinitely as well

Locking the main units movement will allow the whole stack to infinitely move, but the sub units won't be able to split unless you locked theirs already.

nscovil88
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Re: Humankind

Post by nscovil88 »

+1

Elwyn
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Re: Humankind

Post by Elwyn »

Please can someone make a cheat engine table that dont add + 1 zeptillion gold and influence

wismajaya
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Re: Humankind

Post by wismajaya »

I just want to scan influence and money, has someone know how to get the adreess? I try but the 2nd scan all the adress gone

Mrt19
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Re: Humankind

Post by Mrt19 »

Any Working tables yet?

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STN
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Re: Humankind

Post by STN »

Mrt19 wrote:
Fri Sep 24, 2021 5:11 pm
Any Working tables yet?
Scroll up to notpikachu post

jorel43
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Re: Humankind

Post by jorel43 »

any way to change the amount of resources given? 100 across the board is way to OP.

KenyaWest
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Re: Humankind

Post by KenyaWest »

Hi! The "Together we rule" DLC already shipped to the game, and the latest found cheat tables stopped working. Any progress on creating a new table?

KenyaWest
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Re: Humankind

Post by KenyaWest »

Hi! The "Vauban" update already shipped to the game, and the latest found cheat tables stopped working. Any progress on creating a new table?

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Illindur
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Re: Humankind

Post by Illindur »

Can confirm, after the new update table doesnt work anymore. :(

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