Timberborn

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Mati8
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Timberborn

Post by Mati8 »

Game Name: Timberborn
Game Engine: Unity
Game Version: 7047-40a3932 Beta
Options Required: Add materials, Food, Water, Science Points
Game/Steam Website:

4 byte search crashes the game.

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Mati8
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Re: Timberborn

Post by Mati8 »

json save files are editable. Go to c:\Users\yourusername\AppData\LocalLow\Mechanistry\Timberborn\Saves

Look for:
:!: Firstly, you have to build Log Pile(s), Warehouse(s), Waterpump(s), SmallWaterTank(s). :!:
:!: Requires at least 1 of the item to work :!:

Spoiler

Code: Select all

"TemplateName": "LogPile",
"TemplateName": "SmallWarehouse",
"TemplateName": "LargeWarehouse",
"TemplateName": "Waterpump",
"TemplateName": "SmallWaterTank",
:arrow:

Code: Select all

	"Good": {
                "Id": "Log"
              },
              "Amount": xxx (max 180, otherwise the game crash)
:arrow:

Code: Select all

	"Good": {
                  "Id": "Berries"
                },
                "Amount": xxx (max 180, otherwise the game crash)
              }

:!: "TemplateName": "Waterpump",

Code: Select all

	"Good": {
                  "Id": "Water" 
                },
                "Amount": xxx (max 180, otherwise the game crash)
:!: "TemplateName": "SmallWaterTank",

Code: Select all

	      {
                "Good": {
                  "Id": "Water"
                },
                "Amount": 30 (max 30, otherwise the game crash)
              }

:!: Science Points

Code: Select all

		"ScienceService": {
		"SciencePoints": 0 (set 9999, game is stable)
Last edited by Mati8 on Mon Jul 05, 2021 11:19 am, edited 1 time in total.

kingsen
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Re: Timberborn

Post by kingsen »

+1 for a script

Takiyao
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Re: Timberborn

Post by Takiyao »

+1 for script please

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Re: Timberborn

Post by Takiyao »

Mati8 wrote:
Sun Dec 20, 2020 12:06 pm
json save files are editable. Go to c:\Users\yourusername\AppData\LocalLow\Mechanistry\Timberborn\Saves

Look for:
:!: Firstly, you have to build Log Pile(s), Warehouse(s), Waterpump(s), SmallWaterTank(s). :!:
:!: Requires at least 1 of the item to work :!:

Code: Select all

"TemplateName": "LogPile",
"TemplateName": "SmallWarehouse",
"TemplateName": "LargeWarehouse",
"TemplateName": "Waterpump",
"TemplateName": "SmallWaterTank",
:arrow:

Code: Select all

	"Good": {
                "Id": "Log"
              },
              "Amount": xxx (max 180, otherwise the game crash)
:arrow:

Code: Select all

	"Good": {
                  "Id": "Berries"
                },
                "Amount": xxx (max 180, otherwise the game crash)
              }

:!: "TemplateName": "Waterpump",

Code: Select all

	"Good": {
                  "Id": "Water" 
                },
                "Amount": xxx (max 180, otherwise the game crash)
:!: "TemplateName": "SmallWaterTank",

Code: Select all

	      {
                "Good": {
                  "Id": "Water"
                },
                "Amount": 30 (max 30, otherwise the game crash)
              }

:!: Science Points

Code: Select all

		"ScienceService": {
		"SciencePoints": 0 (set 9999, game is stable)
i'm newbie, please teach me

D1g1Byt3
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Re: Timberborn

Post by D1g1Byt3 »

Yeah still needs script. Something for resources, as well as Time of day/Seasons etc.

silly
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Re: Timberborn

Post by silly »

Alt + Shift + y goes into Dev Mode so no any cheat tables are needed. :)

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Re: Timberborn

Post by silly »

English keybord Alt + Shift + z

gonewrong
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Re: Timberborn

Post by gonewrong »

+1 for a table.. dev mode kinda only has add science

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ValenH
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Re: Timberborn

Post by ValenH »

I made a stockpile editor (for now), ctrl-R to refresh.
Find the Stockpile you want by its name/type plus the totalamount it currently has, edit the totalamount and the amount simultaneously (both edits needed for visual updates).
Attachments
Timberborn.CT
Made by ~ V.H.
(69.75 KiB) Downloaded 639 times

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