Timberborn
Timberborn
Game Name: Timberborn
Game Engine: Unity
Game Version: 7047-40a3932 Beta
Options Required: Add materials, Food, Water, Science Points
Game/Steam Website:
4 byte search crashes the game.
Game Engine: Unity
Game Version: 7047-40a3932 Beta
Options Required: Add materials, Food, Water, Science Points
Game/Steam Website:
4 byte search crashes the game.
Re: Timberborn
json save files are editable. Go to c:\Users\yourusername\AppData\LocalLow\Mechanistry\Timberborn\Saves
Look for:
Firstly, you have to build Log Pile(s), Warehouse(s), Waterpump(s), SmallWaterTank(s).
Requires at least 1 of the item to work
"TemplateName": "Waterpump",
"TemplateName": "SmallWaterTank",
Science Points
Look for:
Firstly, you have to build Log Pile(s), Warehouse(s), Waterpump(s), SmallWaterTank(s).
Requires at least 1 of the item to work
Spoiler
Code: Select all
"TemplateName": "LogPile",
"TemplateName": "SmallWarehouse",
"TemplateName": "LargeWarehouse",
"TemplateName": "Waterpump",
"TemplateName": "SmallWaterTank",
Code: Select all
"Good": {
"Id": "Log"
},
"Amount": xxx (max 180, otherwise the game crash)
Code: Select all
"Good": {
"Id": "Berries"
},
"Amount": xxx (max 180, otherwise the game crash)
}
"TemplateName": "Waterpump",
Code: Select all
"Good": {
"Id": "Water"
},
"Amount": xxx (max 180, otherwise the game crash)
Code: Select all
{
"Good": {
"Id": "Water"
},
"Amount": 30 (max 30, otherwise the game crash)
}
Science Points
Code: Select all
"ScienceService": {
"SciencePoints": 0 (set 9999, game is stable)
Last edited by Mati8 on Mon Jul 05, 2021 11:19 am, edited 1 time in total.
Re: Timberborn
+1 for a script
Re: Timberborn
+1 for script please
Re: Timberborn
i'm newbie, please teach meMati8 wrote: ↑Sun Dec 20, 2020 12:06 pmjson save files are editable. Go to c:\Users\yourusername\AppData\LocalLow\Mechanistry\Timberborn\Saves
Look for:
Firstly, you have to build Log Pile(s), Warehouse(s), Waterpump(s), SmallWaterTank(s).
Requires at least 1 of the item to work
Code: Select all
"TemplateName": "LogPile", "TemplateName": "SmallWarehouse", "TemplateName": "LargeWarehouse", "TemplateName": "Waterpump", "TemplateName": "SmallWaterTank",
Code: Select all
"Good": { "Id": "Log" }, "Amount": xxx (max 180, otherwise the game crash)
Code: Select all
"Good": { "Id": "Berries" }, "Amount": xxx (max 180, otherwise the game crash) }
"TemplateName": "Waterpump","TemplateName": "SmallWaterTank",Code: Select all
"Good": { "Id": "Water" }, "Amount": xxx (max 180, otherwise the game crash)
Code: Select all
{ "Good": { "Id": "Water" }, "Amount": 30 (max 30, otherwise the game crash) }
Science PointsCode: Select all
"ScienceService": { "SciencePoints": 0 (set 9999, game is stable)
Re: Timberborn
Yeah still needs script. Something for resources, as well as Time of day/Seasons etc.
Re: Timberborn
Alt + Shift + y goes into Dev Mode so no any cheat tables are needed.
Re: Timberborn
English keybord Alt + Shift + z
Re: Timberborn
+1 for a table.. dev mode kinda only has add science
Re: Timberborn
I made a stockpile editor (for now), ctrl-R to refresh.
Find the Stockpile you want by its name/type plus the
Find the Stockpile you want by its name/type plus the
totalamount
it currently has, edit the totalamount
and the amount
simultaneously (both edits needed for visual updates).
- Attachments
-
- Timberborn.CT
- Made by ~ V.H.
- (69.75 KiB) Downloaded 639 times
Who is online
Users browsing this forum: crash809, DotBot, Google Adsense [Bot], qq95604014, Sogou