[REQUEST] airborne kingdom
[REQUEST] airborne kingdom
Game Name: Airborne Kingdom
Game Engine: UNITY engine [thanks for krmit already told]
Game Version: Initial Release
Options Required: whatever is found.
Epic Games Website: [Link]
Other Info: CODEX version has been released.
Game Engine: UNITY engine [thanks for krmit already told]
Game Version: Initial Release
Options Required: whatever is found.
Epic Games Website: [Link]
Other Info: CODEX version has been released.
Last edited by BabyGroot on Sat Dec 19, 2020 12:43 am, edited 1 time in total.
Re: [REQUEST] airborne kingdom
+1 faster resarch
Re: [REQUEST] airborne kingdom
It's on UNITY engine, not an UE4.
And yes, +1 for the table)
And yes, +1 for the table)
Re: [REQUEST] airborne kingdom
+1 Unlimited Resources & Faster Research
Re: [REQUEST] airborne kingdom
i found unlimited Oasis
Code: Select all
{ Game : AirborneKingdom.exe
Version:
Date : 2020-12-18
Author : reskyAW
This script does blah blah blah
}
[ENABLE]
aobscan(Oasis,F3 0F 11 AE 88 01 00 00 48 8B 75) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [rsi+00000188],(float)999
//movss [rsi+00000188],xmm5
jmp return
Oasis:
jmp code
nop 3
return:
registersymbol(Oasis)
[DISABLE]
Oasis:
db F3 0F 11 AE 88 01 00 00
unregistersymbol(Oasis)
dealloc(newmem)
-
- Cheater
- Posts: 25
- Joined: Mon May 08, 2017 2:31 pm
- Reputation: 1
Re: [REQUEST] airborne kingdom
Game gets boring real quick if you use unlimited resources. Spent more than an hour just flying around looking for the Wonder Building locations when you could just disable the clouds.
-
- Cheater
- Posts: 41
- Joined: Tue Apr 24, 2018 8:45 am
- Reputation: 5
Re: [REQUEST] airborne kingdom
ReskyAW wrote: ↑Sat Dec 19, 2020 12:45 am
i found unlimited Oasis
Code: Select all
{ Game : AirborneKingdom.exe Version: Date : 2020-12-18 Author : reskyAW This script does blah blah blah } [ENABLE] aobscan(Oasis,F3 0F 11 AE 88 01 00 00 48 8B 75) // should be unique alloc(newmem,$1000) label(code) label(return) newmem: code: mov [rsi+00000188],(float)999 //movss [rsi+00000188],xmm5 jmp return Oasis: jmp code nop 3 return: registersymbol(Oasis) [DISABLE] Oasis: db F3 0F 11 AE 88 01 00 00 unregistersymbol(Oasis) dealloc(newmem) [/quote] I get this error when I try executing the script; Error in script : [string "{ Game : AirborneKingdom.exe ..."]:1: unexpected symbol near '{'
Re: [REQUEST] airborne kingdom
copy code >> open cheat engine >> CTRL+A >> Paste code >> File >> Assingn to current cheat table. active the boxTheGodUncle wrote: ↑Sat Dec 19, 2020 2:12 pmHow do you run this code? I tried copying and pasting it to the white box at the bottom but that didn't work so I tried using the cheat table lua script found under the table menu but that didn't work either.
Re: [REQUEST] airborne kingdom
irnuu wrote: ↑Sat Dec 19, 2020 2:33 pmtry this script
activate mono feature first.
Code: Select all
[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat alloc(newmem,2048,Tangier.Economy:ResourceMine:SetResourcesLeftValue+54) label(returnhere) label(originalcode) label(exit) newmem: mov [rsi+00000188],(float)9999 originalcode: //movss [rsi+00000188],xmm5 exit: jmp returnhere Tangier.Economy:ResourceMine:SetResourcesLeftValue+54: jmp newmem nop 3 returnhere: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) Tangier.Economy:ResourceMine:SetResourcesLeftValue+54: db F3 0F 11 AE 88 01 00 00 //Alt:
-
- Cheater
- Posts: 41
- Joined: Tue Apr 24, 2018 8:45 am
- Reputation: 5
Re: [REQUEST] airborne kingdom
editable values are stored as float. for food water and coal the changes are seen immediately. for wood, adobe, glass ... you must change the value in game one time after editing.
Re: [REQUEST] airborne kingdom
unlimited Oasis
minim Resource Inventory
minim Lift
Instant Reseach
Spoiler
{ Game : AirborneKingdom.exe
Version:
Date : 2020-12-18
Author : resky
This script does blah blah blah
}
[ENABLE]
aobscan(Oasis,F3 0F 11 AE 88 01 00 00 48 8B 75) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [rsi+00000188],(float)999
//movss [rsi+00000188],xmm5
jmp return
Oasis:
jmp newmem
nop 3
return:
registersymbol(Oasis)
[DISABLE]
Oasis:
db F3 0F 11 AE 88 01 00 00
unregistersymbol(Resources)
dealloc(newmem)
{
Version:
Date : 2020-12-18
Author : resky
This script does blah blah blah
}
[ENABLE]
aobscan(Oasis,F3 0F 11 AE 88 01 00 00 48 8B 75) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [rsi+00000188],(float)999
//movss [rsi+00000188],xmm5
jmp return
Oasis:
jmp newmem
nop 3
return:
registersymbol(Oasis)
[DISABLE]
Oasis:
db F3 0F 11 AE 88 01 00 00
unregistersymbol(Resources)
dealloc(newmem)
{
Spoiler
{ Game : AirborneKingdom.exe
Version:
Date : 2020-12-18
Author : resky
This script does blah blah blah
}
[ENABLE]
aobscan(ResourceInventory,F3 0F 11 6E 74 48 8B 46 38 48 8B C8 48) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [rsi+74],(float)5
//movss [rsi+74],xmm5
jmp return
ResourceInventory:
jmp newmem
return:
registersymbol(ResourceInventory)
[DISABLE]
ResourceInventory:
db F3 0F 11 6E 74
unregistersymbol(ResourceInventory)
dealloc(newmem)
{
Version:
Date : 2020-12-18
Author : resky
This script does blah blah blah
}
[ENABLE]
aobscan(ResourceInventory,F3 0F 11 6E 74 48 8B 46 38 48 8B C8 48) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [rsi+74],(float)5
//movss [rsi+74],xmm5
jmp return
ResourceInventory:
jmp newmem
return:
registersymbol(ResourceInventory)
[DISABLE]
ResourceInventory:
db F3 0F 11 6E 74
unregistersymbol(ResourceInventory)
dealloc(newmem)
{
Spoiler
{ Game : AirborneKingdom.exe
Version:
Date : 2020-12-18
Author : resky
This script does blah blah blah
}
[ENABLE]
aobscan(Lift,F3 0F 11 AE A4 00 00 00 48 8D) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [rsi+000000A4],(float)1
//movss [rsi+000000A4],xmm5
jmp return
Lift:
jmp newmem
nop 3
return:
registersymbol(Lift)
[DISABLE]
Lift:
db F3 0F 11 AE A4 00 00 00
unregistersymbol(Lift)
dealloc(newmem)
{
Version:
Date : 2020-12-18
Author : resky
This script does blah blah blah
}
[ENABLE]
aobscan(Lift,F3 0F 11 AE A4 00 00 00 48 8D) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [rsi+000000A4],(float)1
//movss [rsi+000000A4],xmm5
jmp return
Lift:
jmp newmem
nop 3
return:
registersymbol(Lift)
[DISABLE]
Lift:
db F3 0F 11 AE A4 00 00 00
unregistersymbol(Lift)
dealloc(newmem)
{
Spoiler
{ Game : AirborneKingdom.exe
Version:
Date : 2020-12-19
Author : resky
This script does blah blah blah
}
[ENABLE]
aobscan(InstantReseach,F3 0F 10 8E 8C 00 00 00 F3 0F 5A C9 F2 0F 5A E9) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [rsi+0000008C],(float)999
//movss xmm1,[rsi+0000008C]
jmp return
InstantReseach:
jmp newmem
nop 3
return:
registersymbol(InstantReseach)
[DISABLE]
InstantReseach:
db F3 0F 10 8E 8C 00 00 00
unregistersymbol(InstantReseach)
dealloc(newmem)
{
Version:
Date : 2020-12-19
Author : resky
This script does blah blah blah
}
[ENABLE]
aobscan(InstantReseach,F3 0F 10 8E 8C 00 00 00 F3 0F 5A C9 F2 0F 5A E9) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [rsi+0000008C],(float)999
//movss xmm1,[rsi+0000008C]
jmp return
InstantReseach:
jmp newmem
nop 3
return:
registersymbol(InstantReseach)
[DISABLE]
InstantReseach:
db F3 0F 10 8E 8C 00 00 00
unregistersymbol(InstantReseach)
dealloc(newmem)
{
Who is online
Users browsing this forum: AhrefsBot, Google [Bot], MuechiMuech