I'm also having some issues where I didn't hack any items or anything except using the in game crafting and upgrades, but some, not all enemies are very hard to kill.
Again, this is because they're higher level than you are, the game specifically tells you if side gigs and so on are "high danger" or whatever to indicate that the enemies are higher level. Enemies also have some "high threat" indicators or some shit telling them they're going to be harder than usual.
Edit: Has anyone looked into editing the mod sockets available in weapons/clothing and/or changing their rarity? Boils my blood not being able to upgrade clothing I actually like the look of into clothing that's actually good to wear at the same time.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I'm also having some issues where I didn't hack any items or anything except using the in game crafting and upgrades, but some, not all enemies are very hard to kill.
Again, this is because they're higher level than you are, the game specifically tells you if side gigs and so on are "high danger" or whatever to indicate that the enemies are higher level. Enemies also have some "high threat" indicators or some shit telling them they're going to be harder than usual.
Edit: Has anyone looked into editing the mod sockets available in weapons/clothing and/or changing their rarity? Boils my blood not being able to upgrade clothing I actually like the look of into clothing that's actually good to wear at the same time.
In my case, it was even during the prologue where I just had to keep flying around the roof to shoot the turrets firing at the helicopter. All other turrets went down quickly but 2 of them I had to keep shooting. I would understand if it was one of the boss level things, but it wasn't. Hell, I even had a hard time shooting the goons off of the bikes with several headshots in the earlier parts of the game. It might just be that our over-advancement is exposing some bug or inconsistency of the enemies being generated.
I'm also having some issues where I didn't hack any items or anything except using the in game crafting and upgrades, but some, not all enemies are very hard to kill.
Again, this is because they're higher level than you are, the game specifically tells you if side gigs and so on are "high danger" or whatever to indicate that the enemies are higher level. Enemies also have some "high threat" indicators or some shit telling them they're going to be harder than usual.
Edit: Has anyone looked into editing the mod sockets available in weapons/clothing and/or changing their rarity? Boils my blood not being able to upgrade clothing I actually like the look of into clothing that's actually good to wear at the same time.
In my case, it was even during the prologue where I just had to keep flying around the roof to shoot the turrets firing at the helicopter. All other turrets went down quickly but 2 of them I had to keep shooting. I would understand if it was one of the boss level things, but it wasn't. Hell, I even had a hard time shooting the goons off of the bikes with several headshots in the earlier parts of the game. It might just be that our over-advancement is exposing some bug or inconsistency of the enemies being generated.
I think this is actually a bug with the game. It scales up the NPC's level with yours for this mission, but does not scale up the weapons you use. So you're hitting a turret that should have 100~ hp with a gun that shoots for 14~ damage a shot on non-crits, and it's scaled up to have 10000 hp.
Note: numbers are fake and just for illustrating the point.
I know this is a pretty convoluted request but here I go:
This game has a half-assed respec system, you can reset your Perks but not your Attributes; this in order limits player's ability to fool around with different types of gameplay once you're leveled up.
Would it be possible to make some sort of a smart "Respec Tool"?
It would take your Attributes to the base (3), and reset your Skills to (0) as well. All perks gained from leveling Skills (With the exception of Attribute / Skill points gained from the natural leveling up process) would be ereased. This would allow us to then artificially (...or normally?) level up whatever skills with the cheat table (...or without it?), without gaining any "over the counter" skill points.
Anyhow, not really sure if that's even possible as I don't know much about making such things, but thank you for the table anyways - been a great help.
I think this is actually a bug with the game. It scales up the NPC's level with yours for this mission, but does not scale up the weapons you use. So you're hitting a turret that should have 100~ hp with a gun that shoots for 14~ damage a shot on non-crits, and it's scaled up to have 10000 hp.
Note: numbers are fake and just for illustrating the point.
I think this is it, they probably just neglected to have a max cap on how high that particular mission, or missions in general, can scale with your level so if you cheated your level to 50 you're going to have a bad time.
Does anyone have idea how to edit percentage of progression in the character menu? I did try a bit to find it but I could not. Really want to run a secret ending without speedrunning the whole story again.
everything working fine but the Overdrive weapon is not working. I have activated the weapon pointer and they show some value but I can't turn the overdrive weapon on.